Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5050 delivers a performance profile that is heavily dependent on resolution and quality preset. The measured data for Doom shows a clear hierarchy, with 1920x1080 providing a substantial performance buffer, 2560x1440 offering a strong balance of fidelity and speed, and 3840x2160 requiring preset compromises to stay above the 60 FPS playability threshold. This analysis breaks down the exact frame rates, the most demanding playable settings at each resolution, the relative workload distribution between the CPU and GPU, and how this specific combination ranks against other tested systems.
Measured FPS Breakdown
The benchmark results for Doom are recorded at three resolutions and four quality presets, with average frame rates provided for all configurations. Minimum and maximum frame rates are only available for the Medium preset at each resolution.
At 1920x1080, the RTX 5050 demonstrates clear headroom. The average FPS ranges from 202 at Low settings down to 122 at Ultra settings. High settings average 149 FPS, while Medium settings average 176 FPS. The Medium preset at this resolution shows a minimum of 150 FPS and a maximum of 203 FPS, indicating consistent performance even in demanding scenes. The gap between Low and Ultra is 80 FPS, showing that the preset scaling has a significant impact on the final frame rate.
At 2560x1440, performance remains robust, but the scaling becomes more pronounced. Low settings average 131 FPS, High settings average 96 FPS, Medium settings average 114 FPS, and Ultra settings average 79 FPS. The Medium preset shows a minimum of 97 FPS and a maximum of 131 FPS. The difference between the lowest and highest presets is 52 FPS. The data indicates that even at the highest quality, the system maintains an average well above the 60 FPS threshold, with no reported dips below 60 FPS in the Medium preset data.
At 3840x2160, the performance envelope tightens considerably. Low settings average 71 FPS, Medium settings average 62 FPS, High settings average 52 FPS, and Ultra settings average 43 FPS. The Medium preset at this resolution has a minimum of 52 FPS and a maximum of 71 FPS. This is the only resolution where the average frame rate for High and Ultra presets falls below the 60 FPS threshold. The data shows a 28 FPS difference between Low and Ultra settings, highlighting the increased load at 4K.
Best Settings per Resolution
The most demanding preset that maintains an average frame rate at or above 60 FPS is defined as the best setting. The verdict data provides a clear answer for each resolution.
At 1920x1080, the Ultra preset is the best setting, with an average frame rate of 122 FPS. This is well above the playable threshold, leaving significant performance headroom for potential future driver updates or more demanding in-game scenarios.
At 2560x1440, the Ultra preset is also the best setting, achieving an average of 79 FPS. This is 19 FPS above the 60 FPS threshold, confirming that the combination can handle maximum quality at this resolution without compromising playability.
At 3840x2160, the Medium preset is the most demanding option that meets the 60 FPS requirement, with an average of 62 FPS. While Low settings average 71 FPS, Medium provides a better visual experience while still clearing the threshold. High and Ultra presets are not viable for maintaining 60 FPS, as their averages are 52 FPS and 43 FPS, respectively.
CPU and GPU Roles
The measured FPS scaling between resolutions and presets allows for an analysis of which component is more impactful for Doom.
The data shows that the GPU is the primary bottleneck at higher resolutions. When moving from 1920x1080 to 2560x1440, the average FPS on Ultra settings drops from 122 to 79, a decrease of 35%. This significant reduction indicates that the increased pixel count places a substantially higher load on the GPU's shading units and memory bandwidth. The RTX 5050, with its 2560 shading units and 8 GB of GDDR6 memory, sees its performance scaling directly with resolution.
At 3840x2160, the GPU load becomes even more pronounced. The Ultra preset average drops to 43 FPS, which is 65% lower than the 1080p Ultra score. This trend confirms that the GPU is the limiting factor for achieving high frame rates at 4K, as the CPU's performance remains constant across resolutions. The Intel Core i7-12700K, with its 12 cores and 20 threads, does not show evidence of bottlenecking in this data, as the frame rate scaling is consistent with a purely GPU-bound workload.
The impact of preset settings is also indicative of GPU influence. At 3840x2160, lowering the preset from High to Medium increases the average FPS from 52 to 62, while dropping to Low raises it to 71. This scaling pattern is typical for a GPU-bound scenario, where reducing the shader and texture complexity directly translates to higher throughput. The CPU's role is more apparent at lower resolutions; however, even at 1920x1080, the 202 FPS average on Low settings suggests that the i7-12700K's single-thread and multi-thread capabilities are sufficient to keep up with the GPU's output.
FAQ
*Q: What is the average frame rate for this system in Doom at 2560x1440 on High settings?*
A: The average FPS is 96, which is well above the 60 FPS playable threshold.
*Q: Can this PC run Doom at 3840x2160 on Ultra settings?*
A: No, the Ultra preset at 4K yields an average of 43 FPS, which is below the 60 FPS threshold. The highest playable preset at this resolution is Medium, with an average of 62 FPS.
Q: How much performance is lost when switching from 1920x1080 to 2560x1440 on the Ultra preset?
A: The average frame rate drops from 122 FPS to 79 FPS, a decrease of 43 FPS.
Q: What is the maximum recorded frame rate for the Medium preset at 1920x1080?
A: The maximum FPS recorded for the Medium preset at 1920x1080 is 203.
Q: Is the RTX 5050 more influential than the i7-12700K at 3840x2160?
A: Yes, the data shows that frame rates decline significantly with each preset increase at 4K, indicating a GPU-bound workload. The CPU's performance is not shown to be a limiting factor in this resolution.
Q: What is the minimum FPS for the Medium preset at 2560x1440?
A: The minimum FPS recorded is 97, which is above the 60 FPS playable threshold.
Similar Performance Alternatives
The nearest rivals for each component provide a reference point for what other hardware would behave similarly in this system.
For the Intel Core i7-12700K, the closest performance matches are the Intel Core i5-13600T, which has an average benchmark score of 35305, representing a -0.1% difference from the i7-12700K's average score. The Intel Core i7-12700KF is also functionally equivalent, with a score of 35365 and a -0.2% delta. The Intel Core i7-13700T and Intel Core 5 213PE are also close, with scores of 35403 and 35428, respectively, showing deltas of -0.3% and -0.4%. These CPUs would exhibit nearly identical performance in Doom, as the benchmark scores indicate they are within the same performance tier.
For the NVIDIA GeForce RTX 5050, the nearest rivals show a wider spread in terms of hardware generation. The AMD Radeon RX Vega M GL has an average score of 21153, a -0.6% delta from the RTX 5050's score. The AMD Radeon HD 8970M is also close, with a score of 21237 and a -1% delta. The NVIDIA RTX A4000 Mobile shows a -1.6% delta with a score of 21379. Interestingly, the AMD Radeon RX 5600 XT is the only rival with a positive delta, at 1.6%, with a score of 20713. In practical terms for Doom, these GPUs would produce frame rates very similar to the RTX 5050, meaning they would also require Medium settings at 3840x2160 to maintain 60 FPS, while being able to handle Ultra at 2560x1440 and 1920x1080.
How This Combo Ranks
This specific combination of the Intel Core i7-12700K and NVIDIA GeForce RTX 5050 ranks 2281st out of 3712 tested combos for Doom. This places the system in the top 61.5% of all tested combinations, indicating that it is a mid-tier performer for this title. The ranking reflects the balance of CPU and GPU power; while the i7-12700K is a high-end processor, the RTX 5050 is a more entry-level offering in the GeForce 50-series, which limits the overall ceiling on frame rates, especially at higher resolutions. The data suggests that while the system is more than capable for 1080p and 1440p gaming, it does not have the raw GPU horsepower to compete with top-tier combinations in the database for 4K performance.
The Verdict
Based on the measured data, this PC can run Doom with playable frame rates at all three tested resolutions, provided the right settings are chosen.
At 1920x1080, the system clears the 60 FPS threshold with ease. The Ultra preset is playable with an average of 122 FPS, making it the best setting for this resolution.
At 2560x1440, the system also handles the Ultra preset effectively, achieving an average of 79 FPS. This makes it the best setting for 1440p, offering a high level of visual quality without dropping below 60 FPS.
At 3840x2160, the system requires a compromise. The Ultra and High presets are not playable, with averages of 43 FPS and 52 FPS, respectively. The Medium preset is the most demanding option that clears the 60 FPS threshold, with an average of 62 FPS. Therefore, the best settings for 4K are Medium, which provides a playable experience, while Low settings offer a higher average of 71 FPS for those prioritizing frame rate over visual fidelity.