Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 83 | 101 | 123 | 139 |
| 1440p QHD | 154 | 189 | 223 | 257 |
| 1080p Full HD | 238 | 296 | 350 | 400 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 4080 SUPER delivers exceptional performance in Doom, with measured frame rates that far exceed the 60 FPS playability threshold at every tested resolution and settings level. The data shows a combination that is overwhelmingly GPU-bound at higher resolutions, while the CPU’s strong single-thread and multi-thread scores ensure no bottleneck even at 1080p, where frame rates approach the upper limits of typical display refresh rates.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is Ultra, which achieves 82.8 FPS. This is the highest quality setting available, and the system still clears the playability threshold by a substantial margin. Lower settings such as High, Medium, and Low all produce higher average frame rates — 101.4, 123.4, and 139.1 FPS respectively — but Ultra remains the optimal choice for maximum visual fidelity without sacrificing smoothness.
At 2560x1440, the Ultra preset also qualifies as the best playable setting, delivering 153.9 FPS. This represents more than double the 60 FPS requirement, indicating that the system has considerable headroom even at this demanding quality level. The scaling from High to Ultra at this resolution is steep — High runs at 189.1 FPS, while Ultra drops to 153.9 FPS — yet both remain far above the threshold, making Ultra the clear recommendation for users prioritizing image quality.
At 1920x1080, the Ultra preset delivers 238.2 FPS, which is the highest settings level and remains comfortably playable. The gap between Medium (350 FPS) and Ultra (238.2 FPS) is notable, but the absolute performance is so high that even the most demanding preset cannot push the system below a very smooth experience. For competitive play, Low offers 400.2 FPS, but for general use, Ultra provides an excellent balance of visuals and speed.
CPU and GPU Roles
The benchmark results indicate that the GPU plays the dominant role in determining frame rates at all three resolutions, but the CPU’s contribution becomes more visible as resolution decreases. At 3840x2160, the difference between Low and Ultra settings is 56.3 FPS (139.1 vs. 82.8), which represents a 40% performance drop when moving from the least to the most demanding preset. This scaling is typical of a GPU-bound scenario, where pixel throughput and shading complexity limit performance.
At 2560x1440, the same Low-to-Ultra comparison shows a 103.1 FPS gap (257 vs. 153.9), a larger absolute difference but a similar proportional drop of 40%. The increase in frame rates from 4K to 1440p is substantial — for example, Ultra rises from 82.8 to 153.9 FPS, an 86% improvement — which confirms that the RTX 4080 SUPER’s rasterization capabilities are the primary constraint at higher resolutions.
At 1920x1080, the system becomes increasingly CPU-sensitive. The Low preset reaches 400.2 FPS, while Ultra still achieves 238.2 FPS. The scaling from 1440p to 1080p at Ultra is 153.9 to 238.2 FPS, a 55% gain, which is less than the 86% gain seen from 4K to 1440p. This diminishing return suggests that the Intel Core i7-12700K’s 3DMark scores — particularly the single-thread score of 1043 and the 2-thread score of 2065 — begin to limit frame rates as the GPU’s workload lightens. The CPU’s 84th percentile ranking among all processors indicates strong headroom, but at 1080p Low, the 400 FPS ceiling appears to be influenced by the CPU’s per-core performance rather than the GPU’s raw throughput.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i7-12700K’s average benchmark score of 35287 is nearly identical to several alternatives. The Intel Core i5-13600T scores 35305, a delta of -0.1%, meaning it would deliver effectively the same gaming performance in Doom. The Intel Core i7-12700KF (35365, -0.2%) is the same architecture without integrated graphics, so its behavior in this game would be indistinguishable. The Intel Core i7-13700T (35403, -0.3%) and Intel Core 5 213PE (35428, -0.4%) similarly fall within a fraction of a percent, ensuring that swapping to any of these CPUs would not meaningfully alter frame rates at any resolution or preset.
For the GPU, the NVIDIA GeForce RTX 4080 (avgScore 54247, delta -0.1%) is the closest match, with a score that is essentially identical to the RTX 4080 SUPER’s 54209. In Doom, this translates to virtually the same average FPS across all settings. The AMD Radeon Pro W5700X (54828, -1.1%) is slightly faster in synthetic benchmarks, but the difference is small enough that real-world Doom performance would be within a few frames. The AMD Radeon RX 6750 GRE 12 GB (55698, -2.7%) and AMD Radeon 8060S (55757, -2.8%) both score higher in aggregate, but these deltas remain under 3%, suggesting that they would produce similar frame rates in this title, though the exact gaming performance depends on driver optimizations and architectural quirks that the benchmark data does not fully capture.
The Verdict
This PC can run Doom with complete confidence at all tested resolutions and settings. The verdict by resolution confirms that every preset — Low, Medium, High, and Ultra — clears the 60 FPS threshold at 3840x2160, 2560x1440, and 1920x1080. At 4K, the most demanding Ultra setting averages 82.8 FPS, which is 38% above the playability threshold. At 1440p, Ultra delivers 153.9 FPS, more than 2.5 times the minimum. At 1080p, Ultra achieves 238.2 FPS, nearly four times the threshold.
The system’s performance is so robust that users can select the highest quality preset without concern for frame rate drops. The lowest average FPS recorded in the entire dataset is 82.8 FPS at 4K Ultra, which still provides a smooth, responsive experience on high-refresh-rate displays. The only caveat is that minimum FPS values are not reported in the measured data, so transient drops below the average cannot be quantified, but the large headroom above 60 FPS suggests that even worst-case scenarios would likely remain playable.
Measured FPS Breakdown
At 1920x1080, the average frame rates are as follows: Low settings produce 400.2 FPS, Medium produces 350 FPS, High produces 295.7 FPS, and Ultra produces 238.2 FPS. The progression from Low to Ultra shows a consistent decline, with each settings tier reducing performance by approximately 40-60 FPS. The jump from High to Ultra is the smallest absolute drop at 57.5 FPS, while the Low-to-Medium drop is 50.2 FPS.
At 2560x1440, the results are: Low 257 FPS, Medium 222.8 FPS, High 189.1 FPS, and Ultra 153.9 FPS. The relative performance loss from Low to Ultra is 40%, which is identical to the 1080p scaling. The absolute differences between tiers are also consistent, with each step down in quality costing roughly 30-35 FPS.
At 3840x2160, the frame rates are: Low 139.1 FPS, Medium 123.4 FPS, High 101.4 FPS, and Ultra 82.8 FPS. The drop from Low to Ultra is 56.3 FPS, a 40% reduction. Notably, the gap between Medium and High (22 FPS) is larger than the gap between High and Ultra (18.6 FPS), suggesting that the Ultra preset’s additional effects have diminishing returns relative to the resolution’s pixel count.
Across all resolutions, the scaling from 1080p to 1440p at Ultra is 238.2 to 153.9 FPS, a 55% reduction, while the scaling from 1440p to 4K at Ultra is 153.9 to 82.8 FPS, a 46% reduction. This indicates that the GPU’s memory bandwidth of 736.3 GB/s and its 52.22 TFLOPS of FP32 compute become increasingly saturated as resolution rises.
FAQ
Q: Can this system run Doom at 4K with maximum settings?
A: Yes. At 3840x2160 with Ultra settings, the measured average FPS is 82.8, which is above the 60 FPS playability threshold.
Q: What is the highest frame rate achievable at 1080p?
A: The highest recorded average is 400.2 FPS at 1920x1080 with Low settings. Ultra settings at the same resolution still produce 238.2 FPS.
Q: How does the RTX 4080 SUPER compare to the standard RTX 4080 in this game?
A: The RTX 4080 has an average benchmark score of 54247, which is only 0.1% lower than the RTX 4080 SUPER’s 54209, so Doom performance would be nearly identical.
Q: Is the CPU or GPU more important for this game at 1440p?
A: The GPU is the primary factor at 1440p, as shown by the 40% frame rate drop from Low to Ultra settings. The CPU’s influence grows at 1080p, where the 55% gain from 1440p to 1080p is smaller than the 86% gain from 4K to 1440p.
Q: What is the lowest average FPS recorded for this combination?
A: The lowest average is 82.8 FPS, which occurs at 3840x2160 with Ultra settings. No tested configuration falls below this value.
Q: Are there any settings at any resolution that fail to reach 60 FPS?
A: No. Every resolution and settings combination in the measured data exceeds 60 FPS, with the worst case being 82.8 FPS at 4K Ultra.
How This Combo Ranks
The Intel Core i7-12700K and NVIDIA GeForce RTX 4080 SUPER combination ranks 279th out of 3712 tested combos for Doom, placing it in the top 8% of all system configurations. This high percentile reflects the hardware’s ability to maintain frame rates well above the playability threshold at even the most demanding settings. The CPU’s 84th percentile ranking among all processors and the GPU’s 86th percentile ranking among all GPUs contribute to this strong overall position, with the measured FPS data confirming that the pairing works harmoniously without either component becoming a significant bottleneck. The rank of 279 indicates that while there are 278 faster combos, these are likely to feature higher-end CPUs or GPUs, and the practical difference in Doom is minimal given that the system already achieves over 80 FPS at 4K Ultra.