Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 47 | 55 | 60 |
| 1440p QHD | 67 | 82 | 100 | 115 |
| 1080p Full HD | 105 | 129 | 155 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for this Intel Core i7-12700K and NVIDIA GeForce RTX 2060 combination in Doom covers three resolutions and four quality presets. All measurements are average FPS values; the database does not include minimum or maximum frame data for this title.
At 1920x1080, the configuration delivers consistently high frame rates across every preset. The Low preset produces 175.8 FPS average, while Medium reaches 154.7 FPS. High drops to 129.0 FPS, and Ultra still holds a strong 105.1 FPS average. This resolution shows the widest performance envelope, with the gap between Low and Ultra at 70.7 FPS, indicating that visual quality settings have a substantial impact on the frame rate at this resolution.
Moving to 2560x1440, the same settings hierarchy remains but with lower absolute numbers. Low averages 114.7 FPS, Medium 99.7 FPS, High 81.8 FPS, and Ultra 66.5 FPS. The difference between Low and Ultra narrows to 48.2 FPS, showing that resolution scaling compresses the spread between presets. The Ultra preset at this resolution still clears the 60 FPS threshold with a 6.5 FPS margin.
At 3840x2160, the picture changes significantly. Ultra drops to 35.4 FPS average, which is below comfortable playability. High manages 46.9 FPS, Medium 54.7 FPS, and Low 59.9 FPS. Notably, the Low preset at 4K barely misses the 60 FPS target, falling short by 0.1 FPS. The spread between Low and Ultra at this resolution is 24.5 FPS, the smallest range across all three resolutions, suggesting the GPU is becoming the limiting factor at 4K.
The data shows a clear pattern: as resolution increases, the absolute performance drops and the relative impact of settings shrinks. At 1080p, the difference between presets spans 70.7 FPS; at 1440p it is 48.2 FPS; at 2160p only 24.5 FPS. This is typical behavior for a system where the GPU workload grows faster than the CPU can scale with resolution.
CPU and GPU Roles
The benchmark results indicate that the GPU is the dominant component in Doom for this pairing, particularly as resolution increases. The CPU, a 12-core, 20-thread Alder Lake part with a 3.60 GHz base and 5.00 GHz boost clock, is far more capable than what this game requires. Its Cinebench R23 multi-core score of 19784 and single-core score of 1850.5 place it in the 84th percentile among all CPUs, indicating ample headroom for the game's engine.
The scaling between resolutions confirms this division of labor. From 1920x1080 to 2560x1440, the High preset drops from 129.0 FPS to 81.8 FPS, a 36.5% reduction. From 2560x1440 to 3840x2160, the same preset falls to 46.9 FPS, another 42.7% reduction. These large percentage drops are characteristic of a GPU-bound scenario where pixel throughput is the bottleneck.
At 1920x1080, the CPU still matters but the RTX 2060 keeps pace well. The 6 GB GDDR6 memory with 336.0 GB/s bandwidth and 192-bit bus is sufficient for the lighter load at this resolution. The GPU's 1920 shading units and 6.451 TFLOPS FP32 compute deliver enough raw throughput to drive high frame rates.
At 3840x2160, the GPU is clearly the limiting factor. The 4K Ultra preset at 35.4 FPS is only 59.9% of the 1080p Ultra figure of 105.1 FPS. The CPU's role at 4K is nearly negligible; even the Low preset at 59.9 FPS is constrained by the GPU's pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s.
The instruction here is straightforward: for users prioritizing high refresh rates at 1080p, this CPU-GPU pairing is well balanced. For 4K gaming, the RTX 2060 becomes the ceiling, and the i7-12700K's additional cores and threads provide little benefit beyond what a more modest CPU would offer.
Best Settings per Resolution
At 3840x2160, the database reports no playable settings that stay at or above 60 FPS. The closest is Low at 59.9 FPS average, which misses the threshold by a razor-thin margin. Medium at 54.7 FPS, High at 46.9 FPS, and Ultra at 35.4 FPS all fall further behind. There is no best setting to recommend at this resolution, as every preset fails the 60 FPS criterion.
At 2560x1440, all four presets clear the 60 FPS bar. The most demanding preset that remains playable is Ultra, which averages 66.5 FPS. This is the recommended setting for 1440p, as it offers the highest visual quality while still maintaining a 6.5 FPS safety margin above the playable threshold. The next step down, High at 81.8 FPS, provides more headroom but sacrifices the Ultra visual features.
At 1920x1080, the same pattern holds with higher absolute numbers. Ultra averages 105.1 FPS, making it the best setting that stays above 60 FPS. The 45.1 FPS margin over the threshold gives substantial room for frame time spikes. High at 129.0 FPS, Medium at 154.7 FPS, and Low at 175.8 FPS are all playable, but Ultra offers the best visual experience without risking playability.
The data suggests that for this game, the Ultra preset is achievable at both 1080p and 1440p with this hardware. The 1080p Ultra result of 105.1 FPS is particularly strong, indicating that the RTX 2060 can handle the full visual feature set at mainstream resolutions.
The Verdict
The verdict from the database is clear and categorical. This PC can run Doom at 1920x1080 and 2560x1440 across all tested settings, with the Ultra preset remaining above 60 FPS at both resolutions. At 1080p, Ultra delivers 105.1 FPS; at 1440p, Ultra delivers 66.5 FPS. Both are firmly in the playable range.
At 3840x2160, the system cannot achieve 60 FPS with any preset. The Low setting comes closest at 59.9 FPS, but that still misses the threshold. The verdictByResolution data explicitly lists no playable settings for 2160p, meaning a 4K display would require either a lower internal render scale or a GPU upgrade.
The overall ranking places this combo at 2919 out of 3712 tested combinations in this game, which puts it in the 21st percentile from the top. That rank reflects the GPU's mid-range position, as the RTX 2060 sits in the 58th percentile among all GPUs. The CPU is comparatively stronger at the 84th percentile, but the game's frame rates are bound by the GPU, not the processor.
For the target audience, this is a solid 1080p and acceptable 1440p machine for Doom. The 1440p Ultra result of 66.5 FPS is the headline number: it shows that the hardware can handle the game's highest settings at a common high-resolution monitor. The 4K limitation is expected given the GPU's class, and the data does not misrepresent that.
FAQ
Q: What is the average FPS at 1920x1080 with Ultra settings?
A: The recorded average is 105.1 FPS, which is well above the 60 FPS playable threshold.
Q: Can this combination run Doom at 3840x2160?
A: No. The best result at 4K is 59.9 FPS on Low settings, which falls 0.1 FPS short of the 60 FPS threshold. No preset at 2160p is listed as playable.
Q: Which preset should I use at 2560x1440 for the best visual quality while staying above 60 FPS?
A: The Ultra preset is the most demanding option that stays playable, averaging 66.5 FPS at 1440p.
Q: How does the RTX 2060 compare to its nearest rivals in the database?
A: The RTX 2060 has an average benchmark score of 15290. Its nearest rival, the NVIDIA GeForce GTX 580, scores 15283, a 0% difference. The AMD Radeon 680M scores 15270 (0.1% behind), the NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6% behind), and the AMD Radeon RX 7600 scores 15171 (0.8% behind).
Q: What is the GPU's percentile ranking among all GPUs?
A: The RTX 2060 sits in the 58th percentile, indicating it performs better than 58% of all GPUs in the database.
Q: Does the CPU limit performance at 1920x1080?
A: The data does not show CPU-specific frame times. However, the large frame rate differences between presets at 1080p (from 175.8 FPS on Low to 105.1 FPS on Ultra) suggest the GPU is the primary constraint, since the i7-12700K's single-thread score of 1850.5 in Cinebench R23 is far above what Doom requires.
How This Combo Ranks
The Intel Core i7-12700K and NVIDIA GeForce RTX 2060 combination ranks 2919 out of 3712 tested combos in Doom. This places it in the 78.6th percentile from the bottom, or roughly the 21st percentile from the top. The rank is driven almost entirely by the GPU, as the RTX 2060's 58th percentile standing among GPUs is significantly lower than the CPU's 84th percentile among CPUs.
This rank means that the majority of tested combos outperform this system in Doom. However, the rank must be interpreted in context. Many of the 3712 combos include far more powerful GPUs, and the rank reflects the mid-range positioning of the RTX 2060. The actual gameplay experience at 1080p and 1440p, as measured by the FPS data, is solid for those resolutions.
The CPU's own benchmark scores show it is not the weak link. Its Passmark multithread score of 34404 and Geekbench single-core score of 2308 are strong, and its 3DMark single-thread score of 1043 indicates good per-core performance. The GPU's Passmark G3D score of 14111 is respectable but not exceptional, and its 3DMark Steel Nomad DX12 score of 1242 reflects its Turing architecture's capabilities.
For users looking at the rank alone, it might seem like a poor choice. But the measured FPS data tells a more nuanced story: at the two most common gaming resolutions, this combo delivers playable frame rates at the highest settings. The rank is a broad comparison tool, while the FPS measurements are the practical metric for this specific game.
Similar Performance Alternatives
The CPU's nearest rivals in the database provide a useful comparison point for understanding the i7-12700K's position. The Intel Core i5-13600T has an average score of 35305, which is 0.1% below the i7-12700K's 35287. The Intel Core i7-12700KF scores 35365, 0.2% higher. The Intel Core i7-13700T scores 35403, 0.3% higher, and the Intel Core 5 213PE scores 35428, 0.4% higher. All four are within a fraction of a percent, meaning any of these CPUs would behave nearly identically in Doom when paired with the same RTX 2060.
On the GPU side, the RTX 2060's nearest rivals show a similar clustering. The NVIDIA GeForce GTX 580 has an average score of 15283, essentially identical to the RTX 2060's 15290 (0% delta). The AMD Radeon 680M scores 15270, 0.1% lower. The NVIDIA GeForce RTX 3050 OEM scores 15199, 0.6% lower, and the AMD Radeon RX 7600 scores 15171, 0.8% lower. These deltas are small enough that in real-world Doom gameplay, the frame rates would be within a few FPS of each other.
For a user considering alternatives, swapping the i7-12700K for an i5-13600T or i7-12700KF would produce virtually identical results in this game, since the GPU is the bottleneck. Likewise, replacing the RTX 2060 with a GTX 580 or RTX 3050 OEM would not meaningfully change the measured FPS at any resolution. The AMD Radeon RX 7600 at 0.8% lower GPU score would also fall within the same performance band.
The practical takeaway is that this combo sits in a tightly clustered performance tier. The CPU alternatives are all within 0.4% of each other, and the GPU alternatives are all within 0.8%. None of these swaps would push the 4K results above 60 FPS, nor would they degrade the 1080p or 1440p results below the playable threshold. The measured FPS data for Doom would remain effectively unchanged across all of these alternative pairings.