Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Similar Performance Alternatives
The Intel Core i7-12700K sits in a tightly packed performance cluster according to the database. Its average benchmark score of 35,287 places it within a fraction of a percent of several comparable processors. The closest match is the Intel Core i5-13600T, which scores 35,305, a negligible delta of -0.1%. The Intel Core i7-12700KF follows at 35,365 (-0.2%), essentially identical in performance. The Intel Core i7-13700T and Intel Core 5 213PE round out the group at 35,403 and 35,428, representing deltas of -0.3% and -0.4% respectively. In practical terms, any of these CPUs would deliver nearly indistinguishable frame rates in Doom, with differences well below the threshold of perceptibility.
On the graphics side, the Intel Arc B370 is a starkly different story. It holds the 5th percentile among all GPUs, with an average benchmark score of just 1,184 from the 3DMark Steel Nomad DX12 test. Its nearest rivals are all legacy or low-power parts: the ATI Mobility Radeon HD 5570 scores 1,186 (-0.2%), the ATI Radeon HD 5770 scores 1,190 (-0.5%), the AMD Radeon HD 7650M scores 1,192 (-0.7%), and the AMD FirePro M2000 scores 1,168 (+1.4%). The data indicates that anyone considering the Arc B370 should expect performance in the same class as these older discrete and mobile graphics solutions. This is not a GPU that competes with modern midrange or high-end parts; it is an integrated-class solution with a 25 W TDP and system-shared memory. The benchmark results consistently place it at the very bottom of the current GPU landscape, and the measured frame rates in Doom reflect that positioning.
How This Combo Ranks
Within the database of tested CPU and GPU combinations for Doom, this pairing ranks 3,425 out of 3,712 total combos. That places it in the bottom 8% of all tested systems, a position driven almost entirely by the GPU rather than the processor. The Core i7-12700K is a high-end desktop part, sitting at the 84th percentile among all CPUs in the database, but the Arc B370 acts as a severe bottleneck in this pairing. The rank indicates that the vast majority of other hardware combinations tested in Doom deliver higher frame rates than this one.
The practical interpretation is straightforward: the CPU has ample headroom, but the GPU cannot translate that processing power into rendered frames. At higher resolutions and presets, the gap between this combo and more balanced systems widens further. The recorded data shows a system that is dramatically CPU-heavy and GPU-light, an imbalance that becomes more problematic as graphical demands increase. For Doom, a game that scales well across a wide range of hardware, this combination lands near the bottom of the database precisely because the graphics component is so weak.
Measured FPS Breakdown
The measured frame rates reveal a clear pattern of GPU-limited performance across all resolutions and presets. At 1920x1080, the lowest resolution tested, the combo delivers playable results at most settings. Low settings produce an average of 96 FPS, Medium averages 84 FPS (with a recorded range of 71 to 96 FPS), and High averages 71 FPS. Ultra drops to 58 FPS average, just below the 60 FPS playability threshold.
Moving to 2560x1440, frame rates fall considerably. Low settings still manage an average of 62 FPS, which clears the playable threshold, but just barely. Medium drops to 54 FPS average, with a range of 46 to 62 FPS. High falls to 46 FPS, and Ultra to 37 FPS. The step from 1080p to 1440p costs roughly 35% of the frame rate at Low settings, and similar proportional losses appear at every preset.
At 3840x2160, the results are largely unplayable. Low settings produce 34 FPS average, Medium 29 FPS (with a range of 25 to 34 FPS), High 25 FPS, and Ultra 20 FPS. The Arc B370 simply does not have the fill rate or memory bandwidth to handle 4K rendering, even for a game as well-optimized as Doom. The frame rate drops are steep and consistent, confirming that resolution scaling is the dominant factor in this combo's performance profile.
The Verdict
Can this PC run Doom? The answer depends entirely on the target resolution. At 1920x1080, the system clears 60 FPS at Low, Medium, and High settings. The best playable preset at this resolution is High, with an average of 71 FPS. Ultra falls short at 58 FPS, below the playable threshold.
At 2560x1440, only Low settings clear 60 FPS, with an average of 62 FPS. Medium, High, and Ultra all fall below the threshold at 54, 46, and 37 FPS respectively. This makes 1440p a marginal proposition; it works only at the lowest graphical preset, and even then with a slim margin above the 60 FPS line.
At 3840x2160, no settings are playable. The database records no playable settings at this resolution, with the best result being 34 FPS at Low. Every preset at 4K falls far below the 60 FPS threshold, and the system should not be considered for 4K gaming in Doom.
In summary, this combo is viable for 1080p gaming with room to spare at medium and high presets, barely viable at 1440p on low settings, and not viable at 4K under any tested configuration.
CPU and GPU Roles
The performance scaling across resolutions and presets makes the bottleneck clear. At 1080p, the CPU has enough headroom to push frame rates to 96 FPS at Low settings, but the GPU limits the system to 58 FPS at Ultra. The gap between Low and Ultra at the same resolution is 38 FPS, a spread that points directly at the graphics card as the limiting factor. A stronger GPU would maintain higher frame rates at Ultra, but the Arc B370 cannot keep up with the rendering demands of higher presets.
As resolution increases, the GPU constraint becomes even more pronounced. At 1440p, the difference between Low and Ultra is 25 FPS (62 versus 37), and at 4K it is 14 FPS (34 versus 20). The proportional drop from 1080p Low (96 FPS) to 4K Low (34 FPS) is about 65%, a collapse that is characteristic of a GPU running out of pixel throughput and memory bandwidth. The CPU, meanwhile, is barely stressed by Doom at any resolution; the Core i7-12700K has more than enough single-thread and multi-thread performance to feed a far more powerful GPU.
The data suggests that in this pairing, the CPU is essentially never the bottleneck. Even at 1080p Low, where the frame rate is highest, the system is still GPU-limited. The Arc B370 is the sole constraint on performance, and the measured results are consistent with its low percentile ranking and its position among legacy graphics parts. Upgrading the GPU would yield substantial frame rate gains across all resolutions and presets, while upgrading the CPU would produce no measurable improvement.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. This leaves a comfortable margin above the playability threshold. Ultra falls to 58 FPS, so it is not recommended if a consistent 60 FPS is the goal. Medium and Low also clear the threshold at 84 and 96 FPS, but High offers the best balance of visual quality while remaining playable.
At 2560x1440, the only preset that clears 60 FPS is Low, with an average of 62 FPS. This is a narrow margin, and frame times may dip below 60 at moments of heavy action, but the recorded average supports Low as the best playable setting at this resolution. Medium is close at 54 FPS, but it is not playable under the 60 FPS standard.
At 3840x2160, no preset reaches 60 FPS. The best result is 34 FPS at Low settings, which is well below the playable threshold. None of the presets at 4K should be used for a 60 FPS experience. The recommendation, therefore, is to run Doom at 1080p High for playable performance with good image quality, or to accept Low at 1440p if higher resolution matters more than visual fidelity.