Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

76%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
173 FPS
Ultra 1080p Measured
105 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
67 FPS

4K (Ultra HD)

Low 4K Measured
61 FPS
Ultra 4K Measured
38 FPS
7.7ms Frame Time
12ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 49,394
Graphics Card
Required 27,325
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 44 52 61
1440p QHD 67 82 100 116
1080p Full HD 105 130 154 173

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 130
1920x1080 Low 173
1920x1080 Medium 154
1920x1080 Ultra 105
2560x1440 High 82
2560x1440 Low 116
2560x1440 Medium 100
2560x1440 Ultra 67
3840x2160 High 44
3840x2160 Low 61
3840x2160 Medium 52
3840x2160 Ultra 38

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom with the Intel Core i5-14600KF and NVIDIA GeForce RTX 2060 combination shows a clear scaling pattern tied to resolution and preset. At 1920x1080, the average frame rates range from 173.4 FPS on Low to 105 FPS on Ultra, with Medium and High landing at 153.8 and 129.7 FPS respectively. This resolution is the most comfortable for the hardware, as even the demanding Ultra preset stays well above the 60 FPS playability threshold. Moving up to 2560x1440, the average drops to 115.5 FPS on Low, 99.9 FPS on Medium, 82.4 FPS on High, and 67 FPS on Ultra; every preset still clears the 60 FPS line, but the margin narrows considerably at Ultra. At 3840x2160, the picture changes: Low settings average 61 FPS, Medium 52.3 FPS, High 44.3 FPS, and Ultra 37.5 FPS. Only the Low preset at 4K remains playable.

The minimum and maximum FPS figures are not recorded in the database for this combination, so the analysis relies on the average values. The delta between the Low and Ultra presets at 1080p is 128.4 FPS, a substantial headroom that indicates the CPU and GPU have enough combined throughput to push high refresh rate displays at lower presets. At 1440p, the delta narrows to 48.5 FPS, and at 4K it narrows to 23.9 FPS. The data suggests the RTX 2060’s 6 GB memory and 192-bit bus are the limiting factors in the transition from 1440p to 4K, a boundary where the GPU’s bandwidth becomes more relevant than raw shader throughput.

CPU and GPU Roles

The data allows us to separate where the CPU and GPU each matter in Doom. At 1920x1080, the gap between Low and Ultra is 128.4 FPS, while the CPU’s Passmark single-thread score of 4273 and multi-thread score of 38697 (from the database) indicate a strong 14-core/20-thread processor. The i5-14600KF’s boost clock of 5.30 GHz and its Raptor Lake architecture deliver enough single-core performance to feed the RTX 2060 at lower presets; the GPU becomes the primary constraint as settings rise to High and Ultra. At 1440p, the scaling from Low to Medium is 15.6 FPS, from Medium to High is 17.5 FPS, and from High to Ultra is 15.4 FPS. The CPU’s role remains consistent, but the GPU’s fill rate, 1920 shading units and 120 TMUs, is what governs the falloff at higher settings.

At 4K, the CPU’s single-thread performance is less relevant because the GPU does the heavy lifting. The delta from Low to Medium is 9.1 FPS, Medium to High is 7.7 FPS, and High to Ultra is 4.8 FPS. The GPU’s 80.64 GPixel/s pixel rate and 201.6 GTexel/s texture rate are the boundaries here. The CPU’s 24 MB L3 cache and 20 threads matter mostly for the 1080p and 1440p run, where the game engine’s world simulation and AI logic scale with core count. At 4K, the GPU’s memory bandwidth of 336.0 GB/s becomes the primary limiter, and the CPU’s advantage is less visible.

Similar Performance Alternatives

The nearest rivals in the database for the Core i5-14600KF are the AMD Ryzen 9 7900, which scores 0.3% higher in average benchmark, the AMD Ryzen 7 PRO 5755G at 0.4% higher, and the Intel Core Ultra 5 245 at 0.8% higher. These three CPUs are effectively interchangeable in Doom. The Ryzen 9 7900 has the same 12-core and 24-thread layout, and its slight benchmark lead would not produce a noticeable frame difference at any preset. The Core Ultra 5 245 is a different architecture (Arrow Lake) but in this game, the delta is within measurement noise.

On the GPU side, the nearest rivals to the RTX 2060 are the NVIDIA GeForce GTX 580, the AMD Radeon 680M, the NVIDIA GeForce RTX 3050 OEM, and the AMD Radeon RX 7600. The GTX 580 matches the RTX 2060’s average score within 0.1%, the Radeon 680M is 0.1% faster, the RTX 3050 OEM is 0.6% slower, and the RX 7600 is 0.8% slower. For Doom, the RTX 2060 and the GTX 580 will deliver nearly identical frames at all four presets. The Radeon 680M, being an integrated GPU with 6 GB of shared memory, will hold its own at 1080p but falls behind at 4K once the RTX 2060’s 192-bit GDDR6 bus pulls away. The RTX 3050 OEM and RX 7600 are lower-bandwidth cards and will trail by a few FPS at 1440p and 4K.

The Verdict

Can this PC run Doom? The database’s playable threshold is 60 FPS. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best preset being Medium at 129.7 FPS (the database notes Ultra at 105 FPS). At 2560x1440, the playable settings are Low, Medium, and Ultra, with the best being Ultra at 67 FPS. At 3840x2160, only the Low preset clears 60 FPS, averaging 61 FPS. So the answer is: this machine clears 60 FPS at 1080p across every tested preset, at 1440p up to and including Ultra, and at 4K only on Low. The RTX 2060’s 6 GB of GDDR6 VRAM is the hard limit at 4K; the data shows a 23.9 FPS drop from 1440p Ultra to 4K Low.

How This Combo Ranks

The Intel Core i5-14600KF and NVIDIA GeForce RTX 2060 pair ranks 2927 out of 3712 tested combos in the database. This is a mid-table result. The CPU is the stronger part: it sits at the 90th percentile among all tested CPUs, while the GPU sits at the 58th percentile among all GPUs. The combo lands in the lower half because the RTX 2060, while it can drive esports frames at 1080p, is a generation behind and lacks the memory bandwidth for 4K Ultra. For a 1080p-or-1440p-focused esports build, this combo is more than enough. For 4K, the data says it is only borderline playable at Low, so a stronger GPU would be the better pairing.

FAQ

Q: Can the Intel Core i5-14600KF run Doom at 4K with High settings?

A: No. The measured data shows only Low at 4K clears the 60 FPS threshold. High, Medium, and Ultra all fall below, with Ultra at 37.5 FPS.

Q: What is the best preset for 1080p?

A: Ultra is the best at 1080p, with 53.3 FPS. The database records Ultra as the best setting at 1920x1080, and it clears the 60 FPS bar.

Q: Is the RTX 2060 or the CPU more important for 1440p?

A: At 2560x1440, the GPU is the main factor. The CPU’s strong single-core score, 4273, is enough to feed the GPU. The RTX 2060’s bandwidth becomes the limiting part at this resolution, as the 192-bit bus and 336.0 GB/s are the bottleneck at Ultra.

Q: How much faster is the RTX 2060 than the RX 7600?

A: The RTX 2060 is 0.8% slower in the database. The RX 7600 trails, with an average score of 15171, and the RTX 2060 at 15290. In Doom the frame difference is negligible at all tested settings.

Q: Does this PC hit 165 FPS at 1080p?

A: The recorded data shows 173.4 FPS on Low and 105.3 on Ultra. At High the average is 129.9 FPS. So at 1080p, the CPU, not the GPU, is the limiter at Low. At Ultra, the GPU is the limiter. This is above typical 165 Hz refresh rates at all presets.

Q: What is the best GPU rival to the RTX 2060 for this game?

A: The nearest rivals are the GTX 580, Radeon 680M, RTX 3050 OEM, and RX 7600. The GTX 580 matches the 2060 within 0.1%, and the Radeon 680M is 0.1% faster. In Doom, any of these will produce near identical frame rates. The RX 7600 is the slowest of the group, 0.8% behind.