Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Best Settings per Resolution
At 1920x1080, the most demanding preset that holds at or above 60 FPS is High, delivering an average of 71 FPS. This leaves headroom above the playable threshold, so the High preset is the recommended ceiling for this resolution. Medium runs at 84 FPS and Low at 96 FPS, but High is the best visual quality that still clears the 60 FPS bar.
At 2560x1440, the only preset that stays at or above 60 FPS is Low, with an average of 62 FPS. That is a narrow margin, only 2 FPS above the playable threshold. Medium drops to 54 FPS, High falls to 46 FPS, and Ultra sits at 37 FPS. So for 1440p, Low is the single playable option, and it barely makes the cut.
At 3840x2160, no preset reaches 60 FPS. The best recorded average is 34 FPS on Low, followed by 29 FPS on Medium, 25 FPS on High, and 20 FPS on Ultra. The verdict data confirms no playable settings exist at this resolution. The closest attempt, Low, falls 26 FPS short of the threshold.
CPU and GPU Roles
The recorded FPS scaling across resolutions indicates that the GPU is the primary constraint for this game in this configuration. Consider the Low preset: at 1080p it averages 96 FPS, at 1440p it drops to 62 FPS, and at 2160p it falls to 34 FPS. That is a 64.6% reduction from 1080p to 1440p, and another 45.2% reduction from 1440p to 2160p. Such steep, consistent declines with resolution strongly suggest the graphics processor is saturated.
The CPU, an Intel Core i5-14600KF with 14 cores and 20 threads, has substantial headroom. Its benchmark scores are strong: Cinebench R23 multi-core scores 32544, single-core scores 4594, and Geekbench multi-core reaches 17085. The GPU, an Intel Arc B370, sits at the 5th percentile among all GPUs with an average benchmark score of 1184. The disparity between the CPU's 90th percentile rank and the GPU's 5th percentile rank is stark. The CPU is not the limiting factor here.
Looking at preset scaling within a resolution reinforces this. At 1080p, moving from Low to Medium to High to Ultra yields 96, 84, 71, and 58 FPS respectively. The gap between Low and Ultra is 38 FPS. At 1440p, the same progression gives 62, 54, 46, and 37 FPS, a 25 FPS gap. At 2160p, it is 34, 29, 25, and 20 FPS, a 14 FPS gap. As resolution increases, the absolute difference between presets narrows, which is a classic symptom of GPU-bound rendering: at higher resolutions, the pixel throughput cost dominates, and the graphics settings matter less in absolute FPS terms.
The CPU can handle the game's logic and draw calls without issue. The i5-14600KF's PassMark single-thread score of 4273 and multi-thread score of 38697 indicate robust processing capability. The bottleneck is unequivocally the Arc B370's fill rate and shading power. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, which are modest figures for 4K rendering. At 2160p, even Low settings cannot push past 34 FPS, confirming the GPU is overwhelmed by the sheer pixel count.
Measured FPS Breakdown
1920x1080:
- Low: average 96 FPS, min and max not recorded
- Medium: average 84 FPS, min 71 FPS, max 96 FPS
- High: average 71 FPS, min and max not recorded
- Ultra: average 58 FPS, min and max not recorded
2560x1440:
- Low: average 62 FPS, min and max not recorded
- Medium: average 54 FPS, min 46 FPS, max 62 FPS
- High: average 46 FPS, min and max not recorded
- Ultra: average 37 FPS, min and max not recorded
3840x2160:
- Low: average 34 FPS, min and max not recorded
- Medium: average 29 FPS, min 25 FPS, max 34 FPS
- High: average 25 FPS, min and max not recorded
- Ultra: average 20 FPS, min and max not recorded
The Medium preset is the only one where min and max FPS were captured at every resolution. At 1080p Medium, the range is 71 to 96 FPS, a 25 FPS spread. At 1440p Medium, the range narrows to 46 to 62 FPS, a 16 FPS spread. At 2160p Medium, the range is 25 to 34 FPS, only a 9 FPS spread. This tightening of the frame time distribution at higher resolutions further indicates that the GPU is working at its limit, leaving less variance because every frame is expensive to render.
The Low preset at 1440p achieves 62 FPS average, which matches the 60 FPS threshold exactly for playability. The Medium preset at the same resolution drops to 54 FPS, a 12.9% reduction. This is a meaningful cliff: users who want to stay above 60 FPS must accept Low settings at 1440p.
FAQ
Q: Can this system run Doom at 1080p with High settings?
A: Yes. The recorded average FPS at 1920x1080 with High settings is 71 FPS, which is above the 60 FPS playable threshold. The verdict data lists High as the best playable setting at this resolution.
Q: What is the best playable setting at 1440p?
A: Low is the only preset at 2560x1440 that stays at or above 60 FPS, with an average of 62 FPS. Medium falls to 54 FPS, which is below the threshold.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, the highest average FPS recorded is 34 FPS on Low settings. All other presets are lower: Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. None approach the 60 FPS threshold.
Q: How much FPS difference is there between Low and Ultra at 1080p?
A: The gap is 38 FPS. Low averages 96 FPS while Ultra averages 58 FPS. The Ultra preset is technically unplayable at 1080p because it falls below 60 FPS.
Q: Which component is the bottleneck for this game?
A: The GPU. The Intel Arc B370 has a 5th percentile rank among all GPUs and an average benchmark score of 1184. The CPU, Intel Core i5-14600KF, ranks in the 90th percentile. The FPS drops sharply with resolution increases, which is characteristic of GPU-bound performance.
Q: Does the CPU matter at all for this game?
A: At 1080p, the CPU provides enough headroom to feed the GPU at 96 FPS on Low settings. But even a faster GPU would not change the outcome at higher resolutions because the Arc B370 is the limiting factor. The CPU's PassMark multi-thread score of 38697 and single-thread score of 4273 are more than sufficient for this game's demands.
The Verdict
This PC can run Doom, but only within specific resolution and settings boundaries. At 1920x1080, the system delivers playable performance on High, Medium, and Low presets. The best playable setting is High with an average of 71 FPS, which is 11 FPS above the 60 FPS threshold. Ultra at 1080p falls short at 58 FPS, so it is not recommended.
At 2560x1440, the system barely clears the threshold with Low settings, averaging 62 FPS. That is only 2 FPS of headroom, so frame pacing could be a concern in demanding scenes. Medium at 54 FPS and above are all below the playable line.
At 3840x2160, the system is not viable. No preset reaches 60 FPS. The best case is Low at 34 FPS, which is only 57% of the required frame rate. This resolution is out of reach for the Arc B370 in this title.
The verdict data confirms: playable settings exist only at 1080p (High, Low, Medium) and 1440p (Low only). The system is a capable 1080p machine for this game, a marginal 1440p machine on the lowest settings, and not a 4K machine at all.
How This Combo Ranks
The combination of Intel Core i5-14600KF and Intel Arc B370 ranks 3425 out of 3712 tested combos in Doom. This places it in the bottom 8% of all configurations in the database. The rank is driven almost entirely by the GPU's weak performance; the CPU is a high-end part, but the graphics card holds the system back.
The Arc B370's GPU percentile is 5, meaning 95% of all GPUs in the database outperform it. The i5-14600KF's CPU percentile is 90, meaning it outperforms 90% of all CPUs. The pairing is heavily imbalanced. The database's combo ranking reflects this mismatch: the system performs like a low-end GPU paired with a high-end CPU, which is exactly what the parts list shows.
For context, the GPU's nearest rivals include the ATI Radeon HD 5770 and AMD Radeon HD 7650M, both of which have similar average benchmark scores. These are older, lower-performance parts, and their presence in the Arc B370's competitive set underscores the GPU's modest standing.
Similar Performance Alternatives
If the goal is to understand how other hardware would behave in this game, the nearest rivals provide useful comparisons.
CPU alternatives: The Intel Core i5-14600KF's nearest rivals are all within a 1% performance margin. The AMD Ryzen 9 7900 has an average score of 49228, which is 0.3% lower. The AMD Ryzen 7 PRO 5755G scores 49196, 0.4% lower. The Intel Core Ultra 5 245 scores 48995, 0.8% lower. The AMD Ryzen AI Max+ 388 scores 49796, 0.8% higher. Any of these CPUs would produce nearly identical frame rates in Doom when paired with the same GPU, because the game is GPU-bound in this configuration.
GPU alternatives: The Intel Arc B370's nearest rivals are similarly close in performance. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These are all older discrete and mobile GPUs with comparable 3DMark Steel Nomad DX12 scores. In Doom, any of these would land within a few FPS of the Arc B370's recorded numbers.
The practical takeaway: swapping the CPU for any of its nearest rivals would not change the gaming experience. Swapping the GPU for one of its nearest rivals would also yield negligible differences. The system's performance profile is fixed by the GPU's low throughput, and the CPU's high-end capability does not compensate for it in this title.