Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
338 FPS
Ultra 1080p Measured
204 FPS

1440p (2K / QHD)

Low 1440p Measured
220 FPS
Ultra 1440p Measured
133 FPS

4K (Ultra HD)

Low 4K Measured
117 FPS
Ultra 4K Measured
70 FPS
4ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 48,618
Graphics Card
Required 27,325
Your GPU 40,377

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 88 105 117
1440p QHD 133 162 192 220
1080p Full HD 204 249 295 338

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 249
1920x1080 Low 338
1920x1080 Medium 295
1920x1080 Ultra 204
2560x1440 High 162
2560x1440 Low 220
2560x1440 Medium 192
2560x1440 Ultra 133
3840x2160 High 88
3840x2160 Low 117
3840x2160 Medium 105
3840x2160 Ultra 70

Performance Analysis: Doom on Your System

The Intel Core i5-14600K and NVIDIA GeForce RTX 5070 combination delivers a clear verdict for Doom: every tested resolution and preset clears the 60 FPS playability threshold by a wide margin. Measured data (marked as `dataIsMeasured`) shows the pair averaging 69.5 FPS at 4K Ultra, 133.2 FPS at 1440p Ultra, and 204.3 FPS at 1080p Ultra. This places the combo 696th out of 3,712 tested system combinations, a strong standing for a mid‑range CPU paired with a current‑gen GPU.

Measured FPS Breakdown

The dataset reports average frame rates only; minimum and maximum values are not recorded (null in the measurement). The following table lists all twelve measured points, organized by resolution and preset.

| Resolution | Settings | Average FPS |

|------------|----------|-------------|

| 3840x2160 | High | 87.8 |

| 3840x2160 | Low | 116.8 |

| 3840x2160 | Medium | 105.4 |

| 3840x2160 | Ultra | 69.5 |

| 2560x1440 | High | 162.0 |

| 2560x1440 | Low | 219.5 |

| 2560x1440 | Medium | 191.7 |

| 2560x1440 | Ultra | 133.2 |

| 1920x1080 | High | 248.5 |

| 1920x1080 | Low | 338.1 |

| 1920x1080 | Medium | 295.3 |

| 1920x1080 | Ultra | 204.3 |

At 4K, the gap between Low and Ultra is substantial: 116.8 FPS on Low drops to 69.5 FPS on Ultra. Even the most demanding preset remains comfortably above the 60 FPS threshold. The 1440p results show a similar pattern, with Ultra still delivering 133.2 FPS — more than double the playability minimum. At 1080p, the combo is extraordinarily fast; even the Ultra preset averages 204.3 FPS, and Low reaches 338.1 FPS. These numbers indicate that the system never struggles to feed a high‑refresh display at any resolution, though the 4K Ultra result is the closest to the 60 FPS line.

CPU and GPU Roles

The scaling between resolutions and presets reveals how the workload shifts between the two components. For every preset, average FPS falls sharply as resolution increases. Take the High preset: it yields 248.5 FPS at 1080p, 162.0 FPS at 1440p, and 87.8 FPS at 4K. This monotonic drop with pixel count is the signature of a GPU‑bound scenario — the renderer becomes the primary limiter as the number of fragments to shade grows. The CPU’s role is more prominent at lower resolutions, where the frame rate is high enough that the processor must feed the GPU at a very fast pace. The 1080p Low result of 338.1 FPS, for instance, demands a CPU that can issue draw calls and manage the game’s simulation quickly.

The Intel Core i5-14600K’s specifications support this: it has 14 cores and 20 threads, with a boost clock of 5.30 GHz. While the game does not explicitly stress many threads, the processor’s strong single‑thread performance (a Cinebench R23 single‑core score of 2,064) helps keep frame pacing stable at 1080p. The GPU, with its 6,144 shading units and 48 ray‑tracing cores, handles the heavy pixel work; its 12 GB of GDDR7 memory and 672 GB/s bandwidth are ample for the game’s textures and geometry. At 4K Ultra, the GPU is clearly the limiting factor, as the CPU has plenty of headroom to drive frame rates far above the 69.5 FPS the GPU can produce.

The preset scaling further reinforces this. At a given resolution, lowering from Ultra to Low increases FPS by a wide margin — for example, at 4K, Low is 116.8 FPS versus Ultra’s 69.5 FPS. This is consistent with the GPU handling fewer and lighter shader effects, not with the CPU becoming the bottleneck. The CPU’s workload does not change as drastically with preset changes, so the FPS shift is almost entirely due to GPU load. In summary, the data points to the RTX 5070 as the dominant factor at all resolutions, while the i5‑14600K provides sufficient processing power to avoid limiting the frame rate.

FAQ

Q: Can the Intel Core i5-14600K + NVIDIA GeForce RTX 5070 run Doom at 4K Ultra?

A: Yes. The measured average FPS at 3840x2160 with the Ultra preset is 69.5 FPS, which is above the 60 FPS playable threshold.

Q: What is the best preset for 1440p to maintain a high frame rate?

A: The Ultra preset yields 133.2 FPS at 2560x1440, making it the most demanding preset that still stays far above 60 FPS. In fact, all presets at 1440p exceed 60 FPS, so Ultra is the optimal choice.

Q: What is the average FPS at 1080p Medium?

A: At 1920x1080 with Medium settings, the combo averages 295.3 FPS. This is well above the threshold for smooth gameplay on high‑refresh monitors.

Q: How does this combo rank among all tested systems for Doom?

A: It ranks 696th out of 3,712 tested combinations, placing it in the top ~19% of all configurations. The CPU itself sits in the 90th percentile of all CPUs, and the GPU in the 82nd percentile of all GPUs.

Q: Are there any resolutions or presets where the frame rate drops below 60 FPS?

A: No. All twelve measured combinations — across 1080p, 1440p, and 4K, and each preset from Low to Ultra — report average FPS above 60. The lowest value is 69.5 FPS at 4K Ultra.

Q: What are the launch MSRPs of the components?

A: The CPU had a launch MSRP of $319, and the GPU had a launch MSRP of 549 USD.

The Verdict

This system can run Doom without any playability concerns. According to the `verdictByResolution` data, every tested resolution and preset is marked as playable, and the “best settings” for each resolution is the Ultra preset. Specifically:

  • 3840x2160 (4K): Ultra runs at 69.5 FPS — above the 60 FPS threshold.
  • 2560x1440: Ultra runs at 133.2 FPS — a very comfortable margin.
  • 1920x1080: Ultra runs at 204.3 FPS — far beyond any requirement.

Thus, the combination of the i5‑14600K and RTX 5070 is more than sufficient for Doom, even at 4K with maximum settings. Players can expect a fluid experience at any resolution, and those with high‑refresh displays will be able to exploit the full capability of the monitor at 1080p and 1440p.

How This Combo Ranks

The combo holds the 696th position out of 3,712 tested system combinations in Doom’s benchmark database. This is a solid placement, especially considering that the CPU is a mid‑range desktop part and the GPU is a current‑generation enthusiast card. For context, the CPU’s overall benchmark percentile is 90, and the GPU’s is 82, indicating that both components are well above average in their respective pools. The CPU’s nearest rivals in synthetic benchmarks — the Intel Xeon Gold 5318H (within 0.2% of the i5‑14600K’s average score) and the AMD EPYC 4345P (0.3% faster) — are server or workstation parts, underscoring that the i5‑14600K offers exceptional per‑core performance for a consumer chip. The GPU’s nearest rivals, such as the AMD Radeon Pro 580 and Radeon Pro WX 7100, are workstation cards with different target workloads, but the RTX 5070’s overall benchmark average is just 0.1% higher than the Pro 580 and 0.8% higher than the Pro WX 7100. These comparisons are from synthetic benchmarks, not Doom specifically, but they help place the hardware in a broader context.

Best Settings per Resolution

The most demanding preset that remains at or above 60 FPS is the same at every resolution: Ultra. The measured average FPS at each resolution with Ultra is:

  • 3840x2160: 69.5 FPS
  • 2560x1440: 133.2 FPS
  • 1920x1080: 204.3 FPS

Because even the heaviest preset clears the 60 FPS line at 4K, there is no reason to drop to a lower preset unless the user prefers higher frame rates for competitive play. At 1080p and 1440p, Ultra provides high enough average FPS to drive 144Hz or 165Hz displays. The data shows that this combo is well balanced: the GPU is fast enough to handle the most demanding visual quality at 4K, while the CPU ensures that lower resolutions remain fluid. For any player targeting the absolute maximum quality, Ultra is the recommended preset at all three resolutions.