Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

90%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
304 FPS
Ultra 1080p Measured
179 FPS

1440p (2K / QHD)

Low 1440p Measured
194 FPS
Ultra 1440p Measured
115 FPS

4K (Ultra HD)

Low 4K Measured
107 FPS
Ultra 4K Measured
63 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 48,618
Graphics Card
Required 27,325
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 79 94 107
1440p QHD 115 141 169 194
1080p Full HD 179 220 259 304

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 220
1920x1080 Low 304
1920x1080 Medium 259
1920x1080 Ultra 179
2560x1440 High 141
2560x1440 Low 194
2560x1440 Medium 169
2560x1440 Ultra 115
3840x2160 High 79
3840x2160 Low 107
3840x2160 Medium 94
3840x2160 Ultra 63

Performance Analysis: Doom on Your System

The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080 delivers a decisive performance profile for Doom, with measured frame rates that consistently exceed the 60 FPS playability threshold across every tested resolution and settings combination. The data shows a system that is not merely capable, but one that provides substantial headroom at 1080p and 1440p, while remaining comfortably playable at 4K with Ultra settings. This analysis breaks down the measured FPS across resolutions, examines the division of labor between CPU and GPU, and contextualizes the combo’s standing among thousands of tested configurations.

Measured FPS Breakdown

The measured FPS data for this combination is comprehensive, covering three resolutions and four quality presets, with average frame rates recorded for each. At 1920x1080, the combo produces exceptional frame rates that will satisfy high-refresh-rate displays. With Low settings, the average FPS reaches 303.5, providing an extraordinarily smooth experience. Stepping up to Medium settings yields 259.4 average FPS, while High settings delivers 220.3 average FPS. The most demanding preset at this resolution, Ultra, still maintains an impressive 179.4 average FPS. These numbers indicate that at 1080p, the system is largely unchallenged, with even the heaviest settings leaving significant performance in reserve.

Moving to 2560x1440, the performance remains exceptionally high, though the increased pixel count begins to exert a measurable influence. Low settings produce an average of 193.7 FPS, while Medium settings follow closely at 168.6 FPS. High settings deliver 140.9 average FPS, and Ultra settings maintain a strong 114.7 average FPS. The scaling between presets is consistent, with each step up in quality costing roughly 20-30 FPS at this resolution. The gap between Low and Ultra at 1440p is 79 FPS, which illustrates the substantial impact of the settings menu on overall performance.

At 3840x2160, the RTX 3080’s memory bandwidth and compute resources are more fully utilized, yet the combo still clears the 60 FPS threshold with room to spare. Low settings average 106.5 FPS, providing a very playable 4K experience. Medium settings average 93.9 FPS, while High settings average 78.7 FPS. The Ultra preset, which represents the maximum visual fidelity, averages 62.5 FPS. This is the only configuration where the average dips close to the 60 FPS line, but it stays above it, confirming that even the most demanding 4K settings are playable. The progression from Low to Ultra at 4K shows a drop of 44 FPS, which is proportionally similar to the drop seen at 1440p.

The absence of min and max FPS values in the data means the analysis relies on averages, but the consistency of the scaling across all three resolutions suggests a well-balanced system. The frame rate deltas between presets are smooth, with no anomalous jumps that would indicate a bottleneck or driver issue. For example, at 1080p, the difference between Low and Medium is 44.1 FPS, between Medium and High is 39.1 FPS, and between High and Ultra is 40.9 FPS. This nearly uniform step-down indicates predictable performance scaling.

CPU and GPU Roles

The division of labor between the Intel Core i5-14600K and the NVIDIA GeForce RTX 3080 becomes clearer when examining how performance scales with resolution and settings. At 1920x1080, the frame rates are extraordinarily high, which suggests that the CPU is playing a significant role in keeping the GPU fed. The 14600K, with its 14 cores and 20 threads, provides ample processing power to drive the high draw-call rates and game logic that Doom’s engine requires at such elevated FPS levels. The jump from 220.3 FPS at High to 303.5 FPS at Low indicates that the CPU can handle the lower graphics workload without becoming a limiting factor, as the GPU is given less work to do per frame.

As the resolution increases to 2560x1440, the GPU begins to take on a more dominant role. The average FPS drops from the 300 range at 1080p to the 190 range at 1440p with Low settings, a reduction of 109.8 FPS. This substantial decrease is primarily attributable to the increased pixel count, which places a heavier load on the RTX 3080’s shading units and ROPs. The CPU’s influence diminishes relatively, as the GPU’s rendering time per frame grows. However, the 14600K still ensures that the GPU is never starved for data, as evidenced by the strong performance at 1440p High (140.9 FPS) and Ultra (114.7 FPS).

At 3840x2160, the GPU is unequivocally the primary performance driver. The RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are fully engaged, and the frame rates show a clear dependency on the GPU’s compute capabilities. The difference between Low (106.5 FPS) and Ultra (62.5 FPS) at 4K is 44 FPS, which is nearly identical to the 44 FPS delta observed at 1440p. This similarity suggests that the CPU is no longer a factor at 4K, as the GPU’s workload scaling with settings dominates the performance equation. The 14600K’s role at 4K is to maintain a stable baseline, which it does effectively.

The scaling between resolutions further confirms this role split. At Low settings, the frame rate drops from 303.5 at 1080p to 193.7 at 1440p (a 36% reduction) and then to 106.5 at 4K (a further 45% reduction). At Ultra settings, the drop from 1080p (179.4 FPS) to 1440p (114.7 FPS) is also 36%, and the drop to 4K (62.5 FPS) is 45%. This consistent percentage scaling across settings indicates that the GPU’s performance curve is smooth and predictable, with the CPU providing sufficient headroom at all times. The data does not show any scenario where the CPU becomes a bottleneck, as the frame rates scale proportionally with the GPU’s workload.

FAQ

Q: What is the best settings preset for this combo at 1080p?

A: The best settings preset that stays at or above 60 FPS at 1920x1080 is Ultra, which achieves an average of 179.4 FPS. All four presets (Low, Medium, High, Ultra) are playable at this resolution.

Q: Can this system run Doom at 4K with maximum visual quality?

A: Yes, the data shows that at 3840x2160 with Ultra settings, the combo averages 62.5 FPS, which is above the 60 FPS playability threshold. The verdictByResolution data lists Ultra as the best settings at this resolution.

Q: How much performance is lost when going from 1080p to 1440p at High settings?

A: The average FPS drops from 220.3 at 1920x1080 to 140.9 at 2560x1440 with High settings. This represents a reduction of 79.4 FPS, or roughly 36% of the original frame rate.

Q: Which resolution shows the smallest gap between Low and Ultra settings?

A: At 3840x2160, the gap between Low (106.5 FPS) and Ultra (62.5 FPS) is 44 FPS. This is the smallest absolute gap among the three resolutions, compared to 124.1 FPS at 1080p and 79 FPS at 1440p.

Q: Is the RTX 3080 the limiting factor at 4K?

A: The data suggests yes, as the frame rate scaling between presets at 4K is consistent and directly tied to GPU workload. The CPU’s performance is sufficient to avoid bottlenecking, given that the frame rates drop proportionally with increased pixel count and settings.

Q: Does the combo rank high among all tested systems for this game?

A: The combo ranks 1089 out of 3712 tested combinations for Doom, placing it in the top 30% of all systems tested. This rank indicates a strong overall performance level.

How This Combo Ranks

The Intel Core i5-14600K and NVIDIA GeForce RTX 3080 combination holds a comboRankInGame of 1089 out of 3712 tested configurations for Doom. This places the system in the upper third of all tested hardware pairings, specifically at the 70.7th percentile. The rank reflects the combination’s ability to deliver high frame rates across all resolutions, but it also shows that there are many faster systems in the database, likely featuring newer or higher-tier GPUs. The rank is impressive given that the RTX 3080 is an end-of-life product, yet it still outperforms the majority of tested setups.

The GPU’s percentileVsAllGpus is 68, meaning it scores higher than 68% of all GPUs in the database, while the CPU’s percentileVsAllCpus is 90, indicating it outperforms 90% of all CPUs. The disparity between these percentiles suggests that the CPU is relatively stronger than the GPU in this pairing. However, for Doom, the GPU-centric workloads at higher resolutions mean the RTX 3080’s absolute performance is the key determinant of the final rank. The combo’s rank of 1089 is consistent with a system that excels at 1080p and 1440p but is merely good at 4K Ultra, where the 62.5 FPS average is close to the playable threshold.

The data shows that the combo’s position is not an outlier; it aligns with the expected performance of a high-end 14th-gen Intel CPU paired with a 30-series GPU. The rank of 1089 indicates that while this is not a top-tier 4K powerhouse, it is a very capable system for competitive and high-refresh-rate play. The lack of min FPS data means that stutter or frame-time consistency cannot be assessed, but the high average scores across all presets suggest a smooth experience in typical gameplay scenarios.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-14600K, based on average benchmark scores, offer insight into what other CPUs would perform similarly in this system. The Intel Xeon Gold 5318H has an average score of 48698, which is 0.2% lower than the 14600K’s average. The AMD EPYC 4345P scores 48470, a 0.3% difference. The Intel Core Ultra 5 245HX and Intel Core Ultra 5 245 are also close, with scores of 48287 and 48995, respectively, representing deltas of 0.7% and -0.8%. These alternatives would likely produce nearly identical frame rates in Doom, as the game is not particularly CPU-bound at higher resolutions, and the 14600K’s lead is marginal.

For the GPU, the nearest rivals to the RTX 3080 are notably lower-tier products, which is a quirk of the average benchmark score comparison. The NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all have average scores within 0.4% of the RTX 3080’s 23172 score. However, these are not direct gaming equivalents; the P106-100 is a mining card, and the Radeon Pro Vega 16 is a professional mobile GPU. In practice, a gamer seeking similar performance to the RTX 3080 would look at other desktop GPUs, but based strictly on the nearestRivals data, these are the closest matches in the benchmark database. The deltaPct values indicate that swapping the RTX 3080 for any of these would result in a negligible change in average score, but the gaming performance in Doom could vary due to driver optimizations and architecture differences.

The Verdict

The verdict for this PC is unequivocal: it can run Doom at all tested resolutions and presets above the 60 FPS playability threshold. At 1920x1080, the system delivers a minimum average of 179.4 FPS (Ultra) and a maximum of 303.5 FPS (Low), making it ideal for high-refresh-rate monitors. At 2560x1440, the average FPS ranges from 114.7 (Ultra) to 193.7 (Low), providing a smooth experience on 1440p displays with all settings maxed. At 3840x2160, the combo still clears the threshold, with Ultra averaging 62.5 FPS and Low averaging 106.5 FPS.

The verdictByResolution data confirms that all playableSettings lists include High, Low, Medium, and Ultra for every resolution. This means there is no resolution or preset combination where the system fails to maintain 60 FPS. The best settings at 4K is Ultra, with an average of 62.5 FPS, which is just above the threshold but still playable. For users who prioritize frame rate over visual fidelity, dropping to High at 4K yields 78.7 FPS, offering a more comfortable margin.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution, based on the measured data, is Ultra for all three resolutions. At 1920x1080, Ultra settings achieve an average of 179.4 FPS, which is not only playable but exceptionally smooth. At 2560x1440, Ultra settings deliver 114.7 average FPS, providing a great balance of visual quality and performance for high-refresh-rate 1440p gaming. At 3840x2160, Ultra settings average 62.5 FPS, which just clears the 60 FPS threshold, making it the recommended choice for maximum visual fidelity on a 4K display.

For users who want a higher safety margin at 4K, High settings at 78.7 FPS would be a more comfortable option, but the data confirms that Ultra is technically playable. The progression of best-average FPS from 4K Ultra (62.5) to 1440p Ultra (114.7) to 1080p Ultra (179.4) shows a linear improvement as resolution decreases, indicating that the system scales well with display resolution. There is no resolution where the user must sacrifice settings to achieve playability, as even the heaviest preset clears the bar.