Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
187 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
118 FPS
Ultra 1440p Measured
73 FPS

4K (Ultra HD)

Low 4K Measured
67 FPS
Ultra 4K Measured
41 FPS
7.5ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 32,279
Graphics Card
Required 27,325
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 44 54 67
1440p QHD 73 87 102 118
1080p Full HD 114 134 159 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 134
1920x1080 Low 187
1920x1080 Medium 159
1920x1080 Ultra 114
2560x1440 High 87
2560x1440 Low 118
2560x1440 Medium 102
2560x1440 Ultra 73
3840x2160 High 44
3840x2160 Low 67
3840x2160 Medium 54
3840x2160 Ultra 41

Performance Analysis: Doom on Your System

The Intel Core i5-14400F and Intel Arc B580 form an all-Intel desktop pairing that delivers a clear, tiered result in Doom. At 1080p and 1440p, every preset—Low, Medium, High, and Ultra—averages above the 60 FPS playable threshold, with 1080p Ultra hitting 113.9 FPS. At 4K, only the Low preset (67.0 FPS) clears the threshold; Medium, High, and Ultra all fall to 53.9, 44.3, and 41.0 FPS respectively. The CPU, a 10-core/16-thread Raptor Lake part with a 4.70 GHz boost clock, and the GPU, a Battlemage card with 12 GB of GDDR6 and a 192-bit bus, are both active production parts. The CPU’s launch MSRP is $196 and the GPU’s launch MSRP is 249 USD. This analysis uses the measured FPS data, component benchmark scores, and nearest‑rival comparisons to interpret what the numbers imply about the system’s behavior.

FAQ

Q: What is the playability threshold?

A: The benchmark defines playable as an average of at least 60 FPS. All verdicts in this analysis use that threshold.

Q: Can this combination run Doom at 4K with the highest preset?

A: No. At 3840×2160 Ultra, the average FPS is 41.0, well below the 60 FPS floor. Only the Low preset (67.0) is playable at 4K.

Q: What is the highest preset that stays above 60 FPS at 1440p?

A: Ultra is the best playable preset at 2560×1440, with an average of 72.9 FPS. All four presets—Low, Medium, High, and Ultra—are above 60 at this resolution.

Q: How does the i5-14400F compare to its nearest CPU rivals?

A: The i5-14400F’s average benchmark score is 32279. It is 0.1% above the AMD Ryzen 7 PRO 8840U (avg 32233), 0.2% above the Intel Core i9-11900 (avg 32226), 0.5% above the Intel Core i7-12800H (avg 32121), and 0.2% below the AMD Ryzen 7 6800HS (avg 32354).

Q: What are the Arc B580’s key benchmark scores?

A: The GPU scores 3068 in 3DMark Steel Nomad, 109672 in Geekbench Vulkan, 92821 in Geekbench OpenCL, and 15748 in Passmark G3D. Its average benchmark score is 23021, placing it in the 68th percentile of all GPUs.

Q: Where does this combo rank among all tested configurations?

A: The combo ranks 2832 out of 3712 tested combinations, meaning 2830 other combos deliver higher frame rates in Doom.

CPU and GPU Roles

The measured FPS data reveals a GPU‑centric performance profile. At 1080p Low, the combo produces 186.8 FPS, while at 4K Low it drops to 67.0—a loss of 119.8 FPS. Similarly, at Ultra settings, 1080p yields 113.9 FPS and 4K yields 41.0, a drop of 72.9 FPS. In both cases, the frame rate scales almost linearly with pixel count, indicating that the Arc B580 is the limiting component at higher resolutions. The GPU’s raw specifications support this: 2560 shading units, 80 ROPs, and 456.0 GB/s of memory bandwidth are sufficient for 1080p and 1440p but are overwhelmed at 4K.

The CPU’s role becomes more visible at low settings and low resolutions. At 1080p Low, the 186.8 FPS result is higher than any other preset at that resolution, which suggests that the game’s engine can push beyond 180 FPS when the GPU is not heavily loaded. The i5-14400F’s strong single‑thread performance—Cinebench R23 single‑core score of 3055 and multi‑core score of 21645—allows it to feed the GPU at these high frame rates without bottlenecking. At 4K, the CPU’s advantage is less relevant; the GPU is clearly the bottleneck, as evidenced by the fact that the 4K Ultra frame rate (41.0) is nearly identical to the 4K High frame rate (44.3), only a 3.3 FPS difference.

The scaling pattern also reveals how presets affect performance. At 1080p, the spread from Low to Ultra is 72.9 FPS (186.8 vs 113.9). At 1440p, the same spread is 44.8 FPS (117.7 vs 72.9). At 4K, it narrows to 26.0 FPS (67.0 vs 41.0). As resolution increases, the GPU becomes so stressed that changing settings has a smaller absolute impact on FPS. This is a classic sign of a GPU‑limited scenario—the CPU has enough headroom to execute the game’s logic, but the pixel‑fill rate and shading capacity of the B580 are the deciding factors.

Similar Performance Alternatives

The i5-14400F and Arc B580 each have a set of near‑neighbor components based on average benchmark scores. The CPU’s nearest rivals are the AMD Ryzen 7 PRO 8840U (avg 32233, delta +0.1%), Intel Core i9-11900 (avg 32226, delta +0.2%), AMD Ryzen 7 6800HS (avg 32354, delta −0.2%), and Intel Core i7-12800H (avg 32121, delta +0.5%). All of these are within 0.5% of the i5-14400F’s average score, so in Doom, any of these CPUs would produce nearly identical frame rates. The i9-11900 and i7-12800H are particularly close, with deltas of 0.2% and 0.5% respectively.

On the GPU side, the Arc B580’s average score of 23021 places it within 1% of four other cards: the AMD Radeon RX 580 2048SP (avg 23061, delta −0.2%), the NVIDIA GeForce RTX 2080 (avg 22895, delta +0.6%), the NVIDIA GeForce RTX 3080 (avg 23172, delta −0.7%), and the NVIDIA P106-100 (avg 23249, delta −1.0%). These deltas are all below 1%, meaning any of these GPUs would produce a similar FPS in Doom. The presence of the RTX 3080 in this list is notable—its synthetic benchmark score is only 0.7% above the Arc B580, despite being a much larger and more power-hungry card in real-world terms. For Doom specifically, the measured data suggests that the Arc B580’s performance is closely aligned with these cards, so a user upgrading from one of these to the Arc B580 would see little change in this game.

The Verdict

Yes, this PC can run Doom, but the playable range is resolution‑dependent. According to the verdict by resolution:

  • 3840×2160: Only the Low preset (67.0 FPS) clears the 60 FPS threshold. Medium (53.9), High (44.3), and Ultra (41.0) all fall below.
  • 2560×1440: All four presets are playable—Low (117.7), Medium (101.7), High (86.9), and Ultra (72.9).
  • 1920×1080: All presets are playable—Low (186.8), Medium (158.6), High (133.8), and Ultra (113.9).

The data shows that the system is fully capable of a smooth experience at 1080p and 1440p, even with the highest graphical settings. At 4K, the only option is to lower the preset to Low to maintain a steady 60 FPS. This is not a surprising outcome given the GPU’s 68th percentile standing and its average benchmark score of 23021, which is in the mid-range of the tested GPU pool.

Measured FPS Breakdown

The benchmark provides average FPS values for three resolutions and four presets, with no minimum or maximum frame data. The table below lists all 12 measured results:

| Resolution | Settings | Average FPS |

|------------|----------|-------------|

| 3840×2160 | High | 44.3 |

| 3840×2160 | Low | 67.0 |

| 3840×2160 | Medium | 53.9 |

| 3840×2160 | Ultra | 41.0 |

| 2560×1440 | High | 86.9 |

| 2560×1440 | Low | 117.7 |

| 2560×1440 | Medium | 101.7 |

| 2560×1440 | Ultra | 72.9 |

| 1920×1080 | High | 133.8 |

| 1920×1080 | Low | 186.8 |

| 1920×1080 | Medium | 158.6 |

| 1920×1080 | Ultra | 113.9 |

The pattern is consistent: Low > Medium > High > Ultra at every resolution. The absolute differences between presets shrink as resolution increases—at 1080p the gap from Low to Ultra is 72.9 FPS, at 1440p it is 44.8 FPS, and at 4K it is 26.0 FPS. This is a classic GPU‑limited signature; the GPU’s compute and memory bandwidth are exhausted at 4K, so lowering the settings has less of an effect on frame rate.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS for each resolution is:

  • 3840×2160: Low, with an average of 67.0 FPS. Medium (53.9) and above are all below the threshold.
  • 2560×1440: Ultra, with an average of 72.9 FPS. This is the highest preset and it still clears 60.
  • 1920×1080: Ultra, with an average of 113.9 FPS. Even the most demanding preset leaves a large margin.

At 1080p and 1440p, the user can simply set the game to Ultra and enjoy a fluid experience. At 4K, only the Low preset is viable, and even then the frame rate (67.0) is only 7 FPS above the threshold—so there is no headroom for a 120 Hz display.

How This Combo Ranks

Among the 3712 tested hardware combinations, this i5-14400F + Arc B580 pair ranks 2832. That means 2830 combinations produce higher frame rates in Doom, while only 880 are slower. The CPU’s percentile is 83rd, indicating it is a strong performer, while the GPU’s percentile is 68th, reflecting a mid-range card. The disparity in these percentiles explains the overall rank: the CPU is not the limiting factor, but the GPU holds the combo back at higher resolutions. The rank of 2832 places the system in the lower half of the tested pool—it is faster than roughly a quarter of all combos, but slower than the majority. This is consistent with the Arc B580’s position as a mid‑range GPU; it offers strong 1080p performance and decent 1440p capability, but it cannot compete with high‑end cards at 4K. For a user targeting 1080p or 1440p gaming, this combo is a solid choice, but for 4K it is not sufficient for high‑fidelity settings.