Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

70%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
131 FPS
Ultra 1440p Measured
79 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
43 FPS
6.7ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 25,292
Graphics Card
Required 27,325
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 149
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 Ultra 122
2560x1440 High 96
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 Ultra 79
3840x2160 High 52
3840x2160 Low 71
3840x2160 Medium 62
3840x2160 Ultra 43

Performance Analysis: Doom on Your System

Can Intel Core i5-13400F + NVIDIA GeForce RTX 5050 run Doom? The data shows this combination handles the 2016 FPS title decisively at 1080p and 1440p, with a clear path to 60 FPS at 4K by adjusting settings. The measured results place this system at rank 2281 out of 3712 tested combos, with the RTX 5050 sitting at the 66th percentile of all GPUs and the i5-13400F at the 77th percentile of all CPUs. This is a well-balanced pairing where the GPU becomes the primary scaling factor as resolution climbs.

Measured FPS Breakdown

At 1920x1080, the system delivers consistently high frame rates across all presets. The Low preset averages 202 FPS, while Medium averages 176 FPS with a minimum of 150 FPS and a maximum of 203 FPS. High settings produce 149 FPS on average, and the most demanding Ultra preset still holds an average of 122 FPS. Even at the lowest recorded point, the 1080p Ultra run stays far above the 60 FPS playable threshold, indicating headroom for high-refresh-rate monitors.

Moving to 2560x1440, the performance scales predictably but remains robust. The Low preset averages 131 FPS, Medium drops to 114 FPS with a range of 97 to 131 FPS, and High delivers 96 FPS. The Ultra preset at 1440p averages 79 FPS, which is still comfortably above 60 FPS. The gap between Low and Ultra at this resolution is about 52 FPS, showing that the RTX 5050 has enough bandwidth to handle the increased pixel count without collapsing.

At 3840x2160, the picture changes significantly. The Low preset averages 71 FPS, which clears the 60 FPS threshold. Medium averages 62 FPS with a minimum of 52 FPS and a maximum of 71 FPS, putting it right at the edge of playability. The High preset drops to 52 FPS on average, and Ultra falls to 43 FPS. The delta between Low and Ultra at 4K is 28 FPS, demonstrating that 4K Ultra is not viable for this hardware combo, while 4K Low and Medium remain playable.

The benchmark data shows a clear pattern: the RTX 5050’s 8 GB GDDR6 memory and 128-bit bus with 320.0 GB/s bandwidth are sufficient for 1080p and 1440p at maximum settings, but the 4K Ultra preset demands more than the 13.17 TFLOPS FP32 compute can deliver. The measured numbers for Medium presets at each resolution provide the only min/max data points, with 1080p Medium ranging from 150 to 203 FPS, 1440p Medium ranging from 97 to 131 FPS, and 4K Medium ranging from 52 to 71 FPS.

CPU and GPU Roles

The division of labor between the Intel Core i5-13400F and the NVIDIA GeForce RTX 5050 shifts as resolution increases. At 1920x1080, the CPU’s role is more prominent. The i5-13400F’s 10 cores and 16 threads, with a boost clock of 4.60 GHz, are enough to keep the GPU fed at over 200 FPS on Low settings. The 1080p Low to Ultra scaling shows only an 80 FPS drop (202 to 122), which suggests the GPU is still the limiting factor even at low resolution, but the CPU’s 3DMark single-thread score of 960 and Cinebench R23 single-core score of 3191 indicate it can handle high frame-rate scenarios without becoming a bottleneck.

At 2560x1440, the GPU starts to take over as the primary constraint. The scaling from Low to Ultra at 1440p is 52 FPS (131 to 79), which is a similar absolute drop to 1080p’s 80 FPS but a larger percentage reduction (about 40% versus 60% at 1080p). The RTX 5050’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are being taxed more heavily as the pixel count grows. The CPU’s 3DMark 16-thread score of 7314 and 8-thread score of 5591 show it has plenty of headroom, so the frame rate is now dictated by the GPU’s 2560 shading units and 32 ROPs.

At 3840x2160, the GPU is unambiguously the limiting factor. The 4K Low preset averages 71 FPS, while 4K Ultra averages 43 FPS—a 28 FPS drop, but the percentage loss is nearly 40% from Low to Ultra. The CPU’s multi-threaded performance (Cinebench R23 multi-core score of 22604, PassMark multithread score of 25032) is barely stressed by a game from 2016, so the RTX 5050’s 8 GB VRAM and memory bandwidth are what determine playability. The transition from 1080p Ultra (122 FPS) to 1440p Ultra (79 FPS) to 4K Ultra (43 FPS) shows a consistent ~35-45% performance loss per resolution step, which tracks with the GPU’s fillrate capabilities rather than CPU limitations.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 122 FPS. There is no preset at this resolution that dips below the playable threshold, so users can max out all settings without concern. The 1080p Medium preset shows a minimum of 150 FPS, giving a strong buffer for frame-time spikes.

At 2560x1440, the best playable setting is also Ultra, averaging 79 FPS. This clears the 60 FPS threshold by a healthy margin, and even the minimum frame rate on Medium (97 FPS) suggests that Ultra’s low point stays well above 60 FPS. The data does not list a minimum for 1440p Ultra, but the average of 79 FPS leaves enough room that occasional dips should not cause stutter.

At 3840x2160, the most demanding preset that maintains 60 FPS is Medium, averaging 62 FPS. However, the minimum for 4K Medium is 52 FPS, which means the average clears the threshold but the lowest frames do not. The Low preset at 4K averages 71 FPS and is the safer choice for consistent performance, though the verdict data lists both Low and Medium as playable. For users who prioritize frame-time consistency, 4K Low is the practical recommendation; for those who accept occasional dips below 60 FPS, 4K Medium provides better visual quality.

The Verdict

The answer is yes—this PC can run Doom, but with caveats at 4K. At 1920x1080, every preset from Low (202 FPS) to Ultra (122 FPS) clears the 60 FPS threshold, so the system is fully playable at maximum settings with significant headroom for high-refresh displays. At 2560x1440, the same holds true: all four presets, including Ultra at 79 FPS, stay above 60 FPS, making this resolution the sweet spot for this hardware.

At 3840x2160, the verdict is conditional. The verdictByResolution data lists Low and Medium as playable settings, with Medium being the best playable option at an average of 62 FPS. However, the 52 FPS minimum on Medium means the experience is not uniformly smooth. High (52 FPS) and Ultra (43 FPS) fall below the 60 FPS threshold and are not recommended. The system’s 4K performance is adequate for a playable experience on lower presets, but it cannot handle maxed-out settings at this resolution.

Similar Performance Alternatives

For the CPU, the Intel Core i5-13400F’s nearest rivals in benchmark scores are all extremely close, with deltas under 1%. The AMD Ryzen 9 6900HS scores 25284 (0% delta), making it a direct performance equivalent. The Intel Core 5 120 scores 25362 (-0.3%), and the AMD Ryzen 5 5600X3D scores 25365 (-0.3%), both essentially identical. The AMD Ryzen 7 6800H scores 25201 (0.4% delta), slightly behind. In practice, any of these CPUs would produce nearly identical frame rates in Doom, since the game is not heavily multi-threaded and the i5-13400F’s single-thread performance (Geekbench single-core 1996, PassMark single-thread 3634) is the relevant metric.

For the GPU, the NVIDIA GeForce RTX 5050’s rivals are more varied but still close in aggregate score. The AMD Radeon RX Vega M GL scores 21153 (-0.6% delta), the AMD Radeon HD 8970M scores 21237 (-1% delta), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6% delta). The AMD Radeon RX 5600 XT scores 20713 (1.6% delta), which is slightly ahead. In Doom specifically, these GPUs would land within a few FPS of the RTX 5050 at each resolution and preset, meaning users with any of these cards can expect similar playability—capable at 1080p and 1440p Ultra, marginal at 4K Medium.

FAQ

Q: Can this system run Doom at 4K with maximum settings?

A: No. At 3840x2160 Ultra, the average FPS is 43, which is well below the 60 FPS playable threshold. The High preset averages 52 FPS, also below the threshold. Only Low (71 FPS) and Medium (62 FPS) are considered playable at 4K.

Q: What is the best 4K preset for smooth play?

A: The verdict data lists Medium as the best playable setting at 4K, averaging 62 FPS. However, the minimum for Medium is 52 FPS, so Low (71 FPS average) is the more consistent choice if you want to avoid drops below 60 FPS.

Q: How does the RTX 5050 compare to the RX 5600 XT in this game?

A: The RX 5600 XT has an average benchmark score of 20713, which is 1.6% higher than the RTX 5050’s 21035. In Doom, this translates to performance within a few FPS of the RTX 5050 at each resolution and preset, meaning both cards can handle 1080p and 1440p Ultra but struggle at 4K Ultra.

Q: Is the i5-13400F a bottleneck at 1080p?

A: No. The i5-13400F’s single-thread score of 3634 on PassMark and 960 on 3DMark single-thread is sufficient to drive over 200 FPS at 1080p Low. The GPU becomes the limiting factor at higher presets, as shown by the 80 FPS drop from Low to Ultra at 1080p.

Q: What frame rates can I expect at 1440p on High settings?

A: At 2560x1440 High, the average FPS is 96, with no minimum or maximum listed in the data. This is comfortably above the 60 FPS threshold, and the 1440p Medium preset shows a minimum of 97 FPS, so High should remain smooth.

Q: Does the system have enough VRAM for Doom at any resolution?

A: The RTX 5050 has 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth. The benchmark results show playable performance at 1080p and 1440p Ultra, so 8 GB is sufficient for Doom at those settings. At 4K Ultra, the limitation is more likely compute and fillrate than VRAM, given the 43 FPS average.