Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 103 | 124 | 140 |
| 1440p QHD | 157 | 189 | 223 | 259 |
| 1080p Full HD | 241 | 296 | 350 | 379 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 4080 SUPER ranks 290th out of 3712 tested combos for Doom, placing it in the top 8% of all configurations. This is a formidable position, indicating that this pairing delivers exceptional performance for this title. The combo’s rank reflects the balanced strength of both components, with the GPU’s high benchmark percentile (86th among all GPUs) and the CPU’s solid standing (77th among all CPUs) combining to produce frame rates that far exceed typical playability requirements. In practical terms, this system is not merely capable of running Doom; it is positioned to dominate it, with the data showing that every preset at every resolution tested clears the 60 FPS threshold by a substantial margin.
How This Combo Ranks
The combo rank of 290 out of 3712 tested configurations places this system firmly in the upper echelon for Doom. To contextualize this, only about 7.8% of all tested combos achieve a higher rank, meaning this pairing outperforms the vast majority of systems in the database for this specific game. The ranking is a composite measure, but the individual component percentiles help explain it: the RTX 4080 SUPER sits at the 86th percentile versus all GPUs, with an average benchmark score of 54209, while the Core i5-13400F sits at the 77th percentile versus all CPUs, with an average score of 25292. Neither component is a bottleneck in a meaningful sense for this title; rather, they complement each other. The GPU’s massive compute resources (52.22 TFLOPS FP32) and the CPU’s 10 cores and 16 threads ensure that Doom’s engine, which scales well across both CPU and GPU loads, is fed with ample data. The rank of 290 also suggests that while there are faster systems, the delta between this combo and those above it is unlikely to be perceptible at the frame rates involved, given that the lowest average FPS recorded here is 82.2 at 4K Ultra. This is a high-water mark for mainstream desktop gaming.
CPU and GPU Roles
The division of labor between the Core i5-13400F and the RTX 4080 SUPER becomes clearer when examining frame rate scaling across resolutions and presets. At 1920x1080, the system is heavily GPU-bound at lower presets, but the CPU’s role becomes more pronounced as settings increase. For instance, moving from Low to Ultra at 1080p drops the average FPS from 379 to 240.9, a reduction of 36.4%. This drop is driven by increased GPU workload, but the fact that the CPU can still push 240.9 FPS at Ultra indicates it is not a limiting factor even in the most demanding settings. At 2560x1440, the GPU’s load increases further; the difference between Low (259 FPS) and Ultra (157.4 FPS) is 39.2%, showing that resolution scaling, not CPU capability, dominates the performance curve. The CPU’s single-thread score of 3191 in Cinebench R23 and its multi-thread score of 22604 suggest it can handle the game’s simulation and draw-call overhead without issue, even at high frame rates. By 3840x2160, the GPU is unequivocally the primary driver. The frame rate at 4K Low (140.1 FPS) is still higher than 1080p Ultra on many lesser systems, but the scaling from 1080p Low to 4K Low shows a 63% reduction (379 to 140.1), which is almost entirely a GPU-side effect. The CPU’s contribution at 4K is minimal, as the GPU’s pixel throughput (285.6 GPixel/s) and texture rate (816.0 GTexel/s) become the ceiling. In summary, the data indicates that for this game, the RTX 4080 SUPER is the dominant component at all resolutions, but the CPU provides enough headroom to avoid any measurable bottleneck, particularly at 1080p where high refresh rate monitors could exploit the 240+ FPS results.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 240.9 FPS. This is far beyond the playable threshold, and the data shows that even the heaviest settings leave enormous performance headroom. The scaling from High (295.6 FPS) to Ultra (240.9 FPS) is a 18.5% reduction, but both are effectively uncapped for any modern display. At 2560x1440, the best settings are also Ultra, with an average of 157.4 FPS. This represents a 34.7% drop from the Low preset (259 FPS) but still provides a comfortable margin above 60 FPS, making Ultra a practical choice for high-refresh-rate 1440p gaming. At 3840x2160, the most demanding preset that maintains 60 FPS is again Ultra, with an average of 82.2 FPS. This is the only resolution where the frame rate approaches a more moderate figure, but 82.2 FPS is still 37% above the 60 FPS playable threshold. The progression from High (103.3 FPS) to Ultra (82.2 FPS) at 4K shows a 20.4% performance cost, yet the system absorbs it without dipping below playability. Across all resolutions, the verdict is clear: this combo can run Doom at its highest visual quality settings, with the only limitation being the user’s display refresh rate rather than any hardware constraint.
Similar Performance Alternatives
For the CPU, the nearest rivals to the Intel Core i5-13400F offer nearly identical average benchmark scores. The AMD Ryzen 9 6900HS matches it with a deltaPct of 0 and an average score of 25284, meaning it would behave almost identically in Doom’s CPU-bound scenarios. The Intel Core 5 120 and AMD Ryzen 5 5600X3D are both 0.3% slower, with scores of 25362 and 25365 respectively, which is a negligible difference in real-world gaming. The AMD Ryzen 7 6800H is 0.4% faster, scoring 25201, but again the delta is within noise. For the GPU, the NVIDIA GeForce RTX 4080 is the closest rival, with a deltaPct of -0.1 and an average score of 54247, meaning it is effectively identical in performance to the 4080 SUPER. The AMD Radeon Pro W5700X is 1.1% slower (54828), and the AMD Radeon RX 6750 GRE 12 GB is 2.7% slower (55698), while the AMD Radeon 8060S is 2.8% slower (55757). These deltas are small, but they translate directly to frame rate differences. In Doom, a 2.8% slower GPU could mean roughly 2-3 FPS lower at 4K Ultra (from 82.2 to approximately 79.9), which is imperceptible. Therefore, any of these rival components would yield a similar experience, with the RTX 4080 being the most direct substitute for the GPU and the Ryzen 9 6900HS being the most direct substitute for the CPU.
Measured FPS Breakdown
The measured FPS data provides a comprehensive picture of performance across all settings and resolutions. At 1920x1080, the frame rates are exceptionally high across the board. The Low preset achieves an average of 379 FPS, which is the highest recorded in this dataset. Medium drops to 350.4 FPS, a 7.5% reduction, while High reaches 295.6 FPS, a 15.6% reduction from Low. Ultra is the most demanding, with an average of 240.9 FPS, representing a 36.4% reduction from Low. All of these figures are far beyond what any standard 60Hz or 144Hz monitor can display, indicating that the system is capable of driving high-refresh-rate panels at 1080p without breaking a sweat. At 2560x1440, the pattern continues but with lower absolute numbers. Low averages 259 FPS, Medium 222.7 FPS (a 14.0% reduction), High 188.5 FPS (a 27.2% reduction), and Ultra 157.4 FPS (a 39.2% reduction). The scaling is consistent, suggesting that the GPU’s memory bandwidth (736.3 GB/s) and shading units (10240) are being utilized effectively as resolution increases. At 3840x2160, the frame rates remain playable but show the expected drop. Low averages 140.1 FPS, Medium 124.3 FPS (an 11.3% reduction), High 103.3 FPS (a 26.3% reduction), and Ultra 82.2 FPS (a 41.3% reduction from Low). The reduction from Low to Ultra at 4K is more pronounced than at lower resolutions, which is typical as the GPU’s pixel fill rate becomes a limiting factor. Notably, the data does not include min or max FPS values, so the analysis relies on average figures, but the consistency of the scaling across all three resolutions indicates stable performance without any sudden frame rate collapses.
The Verdict
This PC can absolutely run Doom, and it does so with extraordinary headroom at every resolution and preset combination. According to the verdictByResolution data, all four settings (Low, Medium, High, and Ultra) are playable at each resolution, meaning they all clear the 60 FPS threshold. At 1920x1080, the best settings are Ultra, with an average of 240.9 FPS. This is not just playable; it is overkill for any current display technology. At 2560x1440, Ultra also qualifies as the best setting, delivering 157.4 FPS, which is ideal for high-refresh-rate 1440p monitors. At 3840x2160, Ultra remains the best choice, with 82.2 FPS, which is above the 60 FPS threshold and suitable for smooth 4K gaming. The data confirms that there is no scenario where this combo fails to meet the playability standard. The GPU’s 16 GB of GDDR6X memory and the CPU’s 10 cores provide a robust foundation for this 2016 title, which is well-optimized and scales effectively with modern hardware. The only caveat is that at 4K Ultra, the frame rate is 82.2 FPS, which, while comfortable, is not as high as the triple-digit figures at lower resolutions. Nevertheless, the verdict is unambiguous: this system exceeds all playability requirements for Doom, making it a top-tier choice for anyone seeking maximum settings at 4K or extreme refresh rates at 1080p and 1440p. The launch MSRP for the CPU is $196, and for the GPU it is 999 USD, but those figures are secondary to the performance data, which speaks for itself.