Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

84%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
350 FPS
Ultra 1080p Measured
208 FPS

1440p (2K / QHD)

Low 1440p Measured
229 FPS
Ultra 1440p Measured
136 FPS

4K (Ultra HD)

Low 4K Measured
124 FPS
Ultra 4K Measured
74 FPS
3.9ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 25,292
Graphics Card
Required 27,325
Your GPU 43,223

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 91 107 124
1440p QHD 136 168 198 229
1080p Full HD 208 255 303 350

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 255
1920x1080 Low 350
1920x1080 Medium 303
1920x1080 Ultra 208
2560x1440 High 168
2560x1440 Low 229
2560x1440 Medium 198
2560x1440 Ultra 136
3840x2160 High 91
3840x2160 Low 124
3840x2160 Medium 107
3840x2160 Ultra 74

Performance Analysis: Doom on Your System

This analysis covers the Intel Core i5-13400F paired with the NVIDIA GeForce RTX 4070 SUPER running Doom, released 2016-05-12. The CPU has a launch MSRP of $196, and the GPU has a launch MSRP of 599 USD. All performance data is measured, not simulated, with a playable threshold of 60 FPS. The dataset records average frame rates for four presets (Low, Medium, High, Ultra) at three resolutions (1920x1080, 2560x1440, 3840x2160); minimum and maximum frame values are not included in the measurement set. The CPU's average benchmark score is 25292, placing it in the 77th percentile of all CPUs, while the GPU's average benchmark score is 43223, placing it in the 83rd percentile of all GPUs.

Best Settings per Resolution

The verdict data indicates that every preset at every resolution clears the 60 FPS threshold, which means the most demanding preset—Ultra—is always viable. At 3840x2160, the Ultra preset delivers an average of 73.7 FPS, which is above the playable threshold but leaves a moderate margin. At 2560x1440, Ultra averages 136.2 FPS, more than double the threshold, indicating headroom for high-refresh-rate monitors. At 1920x1080, Ultra averages 207.6 FPS, which is more than triple the threshold, making it suitable for very high refresh rates. Since all presets are playable, the best setting per resolution is simply the highest quality preset, Ultra, at each resolution. The data shows no need to drop to High or Medium for playability; the combo has enough headroom that even the heaviest settings stay comfortably above 60 FPS.

FAQ

Q: What is the best preset for 3840x2160?

A: The Ultra preset is the best, averaging 73.7 FPS, which clears the 60 FPS playable threshold. Low, Medium, and High also remain playable, but Ultra provides the highest quality without dropping below the threshold.

Q: Does this combo maintain 60 FPS at 2560x1440 on Ultra?

A: Yes. The Ultra preset at 2560x1440 averages 136.2 FPS, more than double the threshold. All other presets (Low, Medium, High) also exceed 60 FPS, with Low reaching 228.8 FPS.

Q: How does this combo rank among all tested configurations?

A: The combo ranks 598th out of 3712 tested combinations, placing it in the top 16% of all systems tested for this game.

Q: What are the percentile scores for the CPU and GPU?

A: The Intel Core i5-13400F sits in the 77th percentile of all CPUs, while the NVIDIA GeForce RTX 4070 SUPER sits in the 83rd percentile of all GPUs. This indicates both components are above average in their respective categories.

Q: Are minimum and maximum frame rates available for this data?

A: No. The measured FPS dataset includes only average frame rates. Minimum and maximum values are not recorded, so the analysis relies solely on average FPS for each preset and resolution.

Q: What is the playable threshold used in this analysis?

A: The playable threshold is 60 FPS. All measured presets across all three resolutions exceed this value, meaning the system is fully playable at every setting tested.

Measured FPS Breakdown

The measured FPS data provides average frame rates for each combination of resolution and preset. Minimum and maximum values are absent from the dataset, so only averages are reported here.

At 3840x2160, the Low preset averages 123.5 FPS, Medium averages 107.4 FPS, High averages 91.1 FPS, and Ultra averages 73.7 FPS. The progression shows a clear cost for higher quality: moving from Low to Ultra reduces average FPS by 49.8 FPS (from 123.5 to 73.7). Even at the heaviest setting, the frame rate remains above the 60 FPS threshold.

At 2560x1440, Low averages 228.8 FPS, Medium averages 198.4 FPS, High averages 168.2 FPS, and Ultra averages 136.2 FPS. The gap between Low and Ultra is 92.6 FPS. All settings exceed 100 FPS, indicating the system is not strained at this resolution.

At 1920x1080, Low averages 350.3 FPS, Medium averages 302.7 FPS, High averages 255.4 FPS, and Ultra averages 207.6 FPS. The difference between Low and Ultra is 142.7 FPS, the largest absolute drop across all resolutions. Even at Ultra, the average exceeds 200 FPS, suggesting the CPU or GPU is not the limiting factor at this resolution.

Across all resolutions, the pattern is consistent: higher settings reduce average FPS, but the absolute frame rates remain high. The steepest drop occurs when moving from Medium to High at 1440p (a 30.2 FPS reduction) and from High to Ultra at 1080p (a 47.8 FPS reduction). The data indicates that the GPU's rendering load scales predictably with resolution and preset.

The Verdict

Can this PC run Doom? The answer is unequivocally yes. The verdict by resolution shows that all four presets—Low, Medium, High, and Ultra—are playable at every resolution tested. At 3840x2160, the best setting is Ultra with an average of 73.7 FPS, which clears the 60 FPS threshold by 13.7 FPS. At 2560x1440, Ultra averages 136.2 FPS, and at 1920x1080, Ultra averages 207.6 FPS. The system not only runs the game but does so with substantial headroom at lower resolutions. For 4K users, the Ultra preset is the most demanding option that stays above 60 FPS; for 1440p and 1080p, the same preset offers far more than double the threshold. There is no resolution or preset combination in the dataset that falls below 60 FPS, so the system is fully playable in all tested configurations.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-13400F, based on average benchmark scores, include the AMD Ryzen 9 6900HS with a delta of 0%, the Intel Core 5 120 with a delta of -0.3%, the AMD Ryzen 5 5600X3D with a delta of -0.3%, and the AMD Ryzen 7 6800H with a delta of 0.4%. These CPUs have average scores within 0.4% of the i5-13400F, meaning they would deliver nearly identical CPU-bound performance in Doom. For the GPU, the nearest rivals are the NVIDIA Quadro M6000 24 GB (delta -0.1%), the NVIDIA GeForce RTX 5050 Mobile (delta -0.1%), the NVIDIA Quadro M6000 (delta -0.2%), and the NVIDIA GeForce RTX 4090 Mobile (delta -1%). These GPUs have average scores within 1% of the RTX 4070 SUPER, so they would produce very similar frame rates in this game. Users with any of these alternative components can expect comparable results to the tested combo.

How This Combo Ranks

The combo ranks 598th out of 3712 tested combinations for Doom. This places it in the top 16% of all systems tested. Given that the game is from 2016, the high rank is expected; the hardware is far more powerful than the game's typical requirements. The rank reflects the combination's ability to maintain high frame rates across all settings and resolutions. The CPU's 77th percentile and GPU's 83rd percentile contribute to this strong overall position. The data shows that this combo is not just playable but is among the higher-performing systems in the database, with only 597 combos outperforming it.

CPU and GPU Roles

The relative importance of the CPU versus the GPU can be inferred from how frame rates scale across resolutions and presets. At 1920x1080, the gap between Low and Ultra is 142.7 FPS (350.3 to 207.6). This large spread suggests that the GPU is handling most of the rendering workload, but the CPU is not a bottleneck—otherwise, the low preset would not reach such high numbers. At 2560x1440, the same gap narrows to 92.6 FPS (228.8 to 136.2), and at 3840x2160, it narrows further to 49.8 FPS (123.5 to 73.7). This progressive narrowing indicates that as resolution increases, the GPU becomes the dominant limiting factor, while the CPU's influence diminishes. The CPU's single-thread score in 3DMark is 960, and its Passmark single-thread score is 3634, which are solid but not exceptional; however, the game's age means it does not demand high thread counts. The CPU's multi-thread scores (Cinebench R23 multicore 22604, Passmark multithread 25032) are more than sufficient, but the data shows that at 4K, the GPU's rendering capacity is what caps performance. The GPU's memory bandwidth of 504.2 GB/s and its 12 GB GDDR6X memory likely support the high frame rates at 4K, where texture bandwidth becomes critical. In summary, at 1080p and 1440p, the GPU has enough headroom that the CPU can keep up, but at 4K, the GPU's raw output (evidenced by the 73.7 FPS on Ultra) is the binding constraint. The scaling between resolutions—from 207.6 FPS at 1080p Ultra to 73.7 FPS at 4K Ultra—shows a 64% reduction, which is consistent with a GPU-bound scenario. The CPU's role is more pronounced at lower resolutions, where it must feed frames quickly, but even there, the i5-13400F's performance is sufficient to avoid becoming a bottleneck.