Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 92 | 105 |
| 1440p QHD | 117 | 143 | 170 | 195 |
| 1080p Full HD | 181 | 221 | 262 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 3080 delivers a dominant performance profile for Doom, with benchmark data indicating that every tested resolution and preset combination exceeds the 60 FPS playable threshold. The data set provides average, and in some cases minimum and maximum, frame rates across 4K, 1440p, and 1080p, along with a comprehensive ranking against other tested system combinations.
Similar Performance Alternatives
The data from the FACT PACK shows that the CPU and GPU in this combo each have nearby rivals that would produce broadly similar system-level behavior. For the Intel Core i5-13400F, its average benchmark score of 25292 places it at the 77th percentile among all CPUs. The closest performance alternatives are the AMD Ryzen 9 6900HS, which scores 25284 with a delta of 0%, and the Intel Core 5 120, which scores 25362, representing a -0.3% delta. The AMD Ryzen 5 5600X3D (score 25365, delta -0.3%) and the AMD Ryzen 7 6800H (score 25201, delta 0.4%) are also within a negligible margin. In practical terms, a system built with any of these four CPUs would exhibit nearly identical frame pacing and CPU-bound behavior in Doom, as the difference in aggregate compute scores is under half a percent.
On the GPU side, the NVIDIA GeForce RTX 3080 achieves an average benchmark score of 23172, placing it at the 68th percentile among all GPUs. Its nearest rivals, based on average score, are the NVIDIA P106-100 (score 23249, delta -0.3%), the AMD Radeon Pro Vega 16 (score 23250, delta -0.3%), the AMD Radeon RX 6600M (score 23273, delta -0.4%), and the AMD Radeon R9 M290X (score 23276, delta -0.4%). These delta values are all negative, indicating the RTX 3080 sits marginally below these alternatives in aggregate GPU compute benchmarks, but the differences are so small that in-game performance at any given resolution and preset would be effectively indistinguishable. For a user seeking a similar experience, swapping the RTX 3080 for any of these four GPUs would not meaningfully alter the measured FPS in Doom.
FAQ
Q: Can this combination run Doom at 4K resolution?
A: Yes. The measured data shows that at 3840x2160, the system achieves an average of 78 FPS on High settings, 92 FPS on Medium, 105 FPS on Low, and 63 FPS on Ultra. All four presets clear the 60 FPS playable threshold.
Q: What is the highest preset that maintains an average above 60 FPS at 1440p?
A: At 2560x1440, the Ultra preset delivers an average of 117 FPS, which is far above the 60 FPS threshold. The High preset averages 143 FPS, Medium averages 170 FPS, and Low averages 195 FPS.
Q: Are there any settings where the frame rate drops below 60 FPS?
A: No. Across all three resolutions (3840x2160, 2560x1440, 1920x1080) and all four presets (Low, Medium, High, Ultra), the minimum average FPS recorded is 63 FPS, which occurs at 4K Ultra. The data shows no scenario where the playable threshold is violated.
Q: How does the system perform at 1080p with the highest settings?
A: At 1920x1080 with Ultra settings, the system averages 181 FPS. The Medium preset averages 262 FPS with a minimum of 223 FPS and a maximum of 301 FPS, while Low averages 301 FPS and High averages 221 FPS.
Q: What is the frame time consistency at 1440p Medium?
A: The measured data for 2560x1440 Medium shows an average of 170 FPS, with a minimum of 144 FPS and a maximum of 195 FPS. This indicates a tight frame pacing window with no severe dips.
Q: Where does this combo rank among all tested systems for Doom?
A: The combination ranks 1054 out of 3712 tested combos, placing it in the upper-middle tier of all systems evaluated for this game.
How This Combo Ranks
The benchmark database places this particular CPU-GPU pairing at rank 1054 out of 3712 total tested combinations for Doom. This rank of 1054 signifies that the system outperforms roughly 71.6% of all recorded setups while trailing the remaining 28.4%. Given that the game is a fast-paced FPS released in 2016, the data suggests this combination is more than adequate for the vast majority of players. The ranking reflects the balance between the CPU's 77th percentile standing and the GPU's 68th percentile standing; neither component is a bottleneck at the tested settings, allowing the system to land in the top third of all combos. The measured FPS figures corroborate this, as even the most demanding scenario (4K Ultra) maintains an average of 63 FPS, which is just above the playable threshold but still within a range that many users would consider smooth. The rank also implies that there are 2658 other tested combos that perform worse, meaning a user stepping down from this setup would likely sacrifice either resolution capability or preset headroom.
The Verdict
The verdict data is unambiguous: this PC can run Doom at every resolution and preset combination tested, with all settings clearing the 60 FPS playable threshold. At 3840x2160, the best settings that still achieve playable frame rates is Ultra, which averages 63 FPS. The verdict confirms that High, Low, and Medium are also playable at 4K, with averages of 78, 105, and 92 FPS respectively. At 2560x1440, the system achieves an average of 117 FPS at Ultra settings, which is the best preset available, and all other presets (High at 143 FPS, Medium at 170 FPS, Low at 195 FPS) are also playable. At 1920x1080, the Ultra preset averages 181 FPS, which is the best setting, while Low reaches 301 FPS, Medium 262 FPS, and High 221 FPS. In summary, the system provides a fully playable experience at 4K with Ultra settings, but it truly excels at 1440p and 1080p, where frame rates exceed 100 FPS even at the highest quality presets.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across all tested configurations. At 3840x2160, the system produces the following averages: Low settings yield 105 FPS, Medium yields 92 FPS with a minimum of 78 FPS and a maximum of 106 FPS, High yields 78 FPS, and Ultra yields 63 FPS. The 4K Medium data is the only 4K entry with min/max values recorded; the other presets only list averages. Moving to 2560x1440, the frame rates increase substantially: Low averages 195 FPS, Medium averages 170 FPS with a minimum of 144 FPS and a maximum of 195 FPS, High averages 143 FPS, and Ultra averages 117 FPS. At 1920x1080, the performance is exceptionally high: Low averages 301 FPS, Medium averages 262 FPS with a minimum of 223 FPS and a maximum of 301 FPS, High averages 221 FPS, and Ultra averages 181 FPS. The pattern across all resolutions is consistent: decreasing the preset from Ultra to Low yields roughly a 40-66% increase in average FPS, with the largest absolute gains occurring at lower resolutions where the GPU has more headroom.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average at or above 60 FPS is identified. At 3840x2160, the best settings are Ultra, which produces an average of 63 FPS. This is the only resolution where the highest preset barely clears the threshold, leaving little margin for frame dips. At 2560x1440, the best settings are also Ultra, but the average FPS is 117, providing a comfortable cushion above the 60 FPS minimum. At 1920x1080, the best settings are again Ultra, with an average of 181 FPS. In all three cases, the system can run the game at its highest visual quality, but the experience at 4K is notably tighter. For users prioritizing frame rate stability over visual fidelity, dropping to High at 4K yields 78 FPS, a 24% improvement over Ultra, while at 1440p and 1080p, the Ultra preset is the clear choice given the substantial margin above the threshold.
CPU and GPU Roles
The scaling data between resolutions and presets reveals how the CPU and GPU each contribute to performance in Doom. At 1920x1080, the GPU is the primary driver of performance, as evidenced by the large FPS swings between presets: Low averages 301 FPS, Medium 262 FPS, High 221 FPS, and Ultra 181 FPS. The 40% drop from Low to Ultra indicates that the GPU is heavily loaded, while the CPU's 10 cores and 16 threads provide ample headroom to feed frames at these high rates. At 2560x1440, the same pattern holds but with slightly lower absolute numbers: Low averages 195 FPS, Medium 170 FPS, High 143 FPS, and Ultra 117 FPS. The reduction from 1080p to 1440p is roughly 35-38% across presets, which aligns with the increased pixel count and suggests the GPU is still the limiting factor. At 3840x2160, the GPU's role becomes even more dominant: Low averages 105 FPS, Medium 92 FPS, High 78 FPS, and Ultra 63 FPS. The 4K data shows a 40% decrease from Low to Ultra, similar to 1080p, but the absolute frame rates are much lower, confirming that the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are being fully utilized. The CPU's influence is most apparent at 1080p Low, where the 301 FPS average approaches the practical limit for many displays; at this point, the i5-13400F's single-thread performance (3dmark single-thread score of 960) and 16 threads ensure that the GPU is never starved for draw calls. In contrast, at 4K Ultra, the CPU load is relatively lower since the GPU is rendering far fewer frames per second, but even here, the CPU's 20 MB of L3 cache helps maintain consistent frame pacing. Overall, the data indicates that for this game, the GPU is the dominant factor at all resolutions, with the CPU providing sufficient support to avoid bottlenecks even at 1080p high-refresh scenarios.