Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 48 | 57 | 68 |
| 1440p QHD | 77 | 89 | 110 | 126 |
| 1080p Full HD | 116 | 141 | 169 | 193 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: Can this PC run Doom at 4K resolution?
A: At 3840x2160, only the Low preset stays above 60 FPS, with an average of 67.7 FPS. Medium drops to 57.4 FPS, High to 47.8 FPS, and Ultra to 42.3 FPS, so 4K is playable only with lowered settings.
Q: What is the best settings preset for 1440p gaming?
A: The Ultra preset delivers 77.3 FPS on average at 2560x1440, which clears the 60 FPS threshold. This makes Ultra the most demanding playable option at that resolution.
Q: How does the CPU compare to similar processors?
A: The Intel Core i5-13400F scores an average of 25,292 across benchmark tests, placing it in the 77th percentile of all CPUs. Its closest rival, the AMD Ryzen 9 6900HS, scores 25,284 (a 0% difference), while the Intel Core 5 120 scores 25,362 (0.3% higher).
Q: What GPU performance tier does the RTX 2060 SUPER belong to?
A: The GPU scores 18,093 on average and sits in the 62nd percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3060 Mobile, scores 18,159, which is only 0.4% higher, indicating nearly identical performance.
Q: Does the GPU support modern graphics APIs?
A: Yes, the NVIDIA GeForce RTX 2060 SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which covers the API requirements for Doom.
Q: What is the CPU's core and thread configuration?
A: The Intel Core i5-13400F has 10 cores and 16 threads, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz. It uses the Raptor Lake architecture on a 10 nm process.
Similar Performance Alternatives
The Intel Core i5-13400F sits in a tight performance cluster. Its average benchmark score of 25,292 is essentially tied with the AMD Ryzen 9 6900HS, which scores 25,284. The delta between them is 0%, meaning a system builder swapping between these two would see no meaningful difference in CPU-bound tasks. The Intel Core 5 120 scores 25,362, a mere 0.3% higher, while the AMD Ryzen 5 5600X3D scores 25,365, also 0.3% higher. The AMD Ryzen 7 6800H scores 25,201, which is 0.4% lower than the i5-13400F. These four alternatives form a performance band where no single chip has a decisive edge, so any of them would behave similarly in Doom.
On the GPU side, the NVIDIA GeForce RTX 2060 SUPER records an average score of 18,093. Its closest counterpart is the NVIDIA GeForce RTX 3060 Mobile at 18,159, which is 0.4% faster. The AMD Radeon Pro 5700 scores 18,189, a 0.5% advantage. The AMD Radeon RX 460 scores 18,373, which is 1.5% higher, and the Intel Arc A770M scores 18,383, 1.6% higher. These deltas are all within a narrow range, so the RTX 2060 SUPER would deliver frame rates nearly indistinguishable from these alternatives in most gaming scenarios, including Doom.
For a user considering this combo, the practical takeaway is that the CPU and GPU are both positioned in the middle of their respective performance curves. The CPU ranks in the 77th percentile of all CPUs, while the GPU ranks in the 62nd percentile of all GPUs. The GPU is the more limiting component for Doom, as the game's frame rates scale heavily with resolution and preset changes, which is typical for a first-person shooter with intense graphical demands.
CPU and GPU Roles
The recorded data shows that the GPU dominates performance scaling in Doom, while the CPU provides sufficient headroom to avoid becoming the bottleneck. At 1920x1080, the Low preset averages 193.4 FPS, Medium 168.8 FPS, High 140.6 FPS, and Ultra 116.1 FPS. The drop from Low to Ultra is 77.3 FPS, which is a 40% reduction. This pattern indicates that the GPU is handling the majority of the workload, as increasing graphical fidelity directly reduces frame rates.
Moving to 2560x1440, the same trend continues but with lower absolute numbers. Low averages 125.6 FPS, Medium 109.8 FPS, High 89.1 FPS, and Ultra 77.3 FPS. The spread between Low and Ultra is 48.3 FPS, a 38% reduction. At 3840x2160, the GPU becomes even more stressed. Low averages 67.7 FPS, Medium 57.4 FPS, High 47.8 FPS, and Ultra 42.3 FPS. The spread from Low to Ultra is 25.4 FPS, a 38% reduction. This consistency in percentage drop across resolutions confirms that the GPU is the primary driver of performance changes.
The CPU's role is evident when comparing frame rates across resolutions at the same preset. For example, at Low settings, the frame rate drops from 193.4 FPS at 1080p to 125.6 FPS at 1440p and then to 67.7 FPS at 4K. This is a classic GPU-bound scaling pattern, where the CPU is capable of feeding frames fast enough at all resolutions, but the GPU's rendering throughput limits the output. The i5-13400F's multi-threaded scores, such as 22,604 in Cinebench R23 multi-core and 25,032 in PassMark multi-thread, indicate strong parallel performance, which is more than adequate for Doom's engine.
At 1080p, the frame rates exceed 116 FPS even at Ultra settings. This high output means the CPU must process draw calls and game logic quickly enough to support those rates. The single-thread score of 960 in 3DMark and 3,634 in PassMark single-thread shows solid per-core performance. At 4K, where frame rates drop to the 42-68 FPS range, the CPU has even more idle capacity, so the GPU is unquestionably the limiting factor. The data does not show any scenario where the CPU causes a performance cliff, as frame rates scale smoothly with GPU load.
The Verdict
This PC can run Doom, but the playable settings depend heavily on the chosen resolution. The database's verdict, based on the 60 FPS playable threshold, is as follows.
At 1920x1080, every preset clears the threshold. Low averages 193.4 FPS, Medium 168.8 FPS, High 140.6 FPS, and Ultra 116.1 FPS. The Ultra preset is fully playable with a large margin above 60 FPS, making 1080p the most comfortable experience for this combo.
At 2560x1440, all four presets also remain above 60 FPS. Low averages 125.6 FPS, Medium 109.8 FPS, High 89.1 FPS, and Ultra 77.3 FPS. Even the most demanding preset, Ultra, maintains 77.3 FPS, which is 17.3 FPS above the threshold. This resolution offers a strong balance between visual quality and performance.
At 3840x2160, the situation changes. Only the Low preset stays above 60 FPS, with an average of 67.7 FPS. Medium falls to 57.4 FPS, which is below the threshold. High averages 47.8 FPS, and Ultra averages 42.3 FPS. So 4K gaming is possible, but only with reduced settings. The verdict is clear: 1080p and 1440p are fully playable at maximum quality, while 4K requires the Low preset to maintain smooth frame rates.
The overall conclusion is that this hardware combination is well suited for Doom at mainstream resolutions. The GPU's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are sufficient for the game's textures and effects, and the CPU's 10 cores and 16 threads provide ample processing power. The recorded data shows no instability or frame rate anomalies, only predictable scaling with resolution and preset.
How This Combo Ranks
Among all tested combinations in the database, this Intel Core i5-13400F paired with the NVIDIA GeForce RTX 2060 SUPER ranks 2,573 out of 3,712 total combos for Doom. This places it in the 69th percentile of all system configurations tested, meaning it outperforms roughly 69% of all recorded setups while being outperformed by the remaining 31%.
This rank is consistent with the individual component percentiles. The CPU ranks in the 77th percentile of all CPUs, while the GPU ranks in the 62nd percentile of all GPUs. The combo's overall rank of 2,573 out of 3,712 reflects a system where the GPU is the weaker link, pulling the combined score slightly below what the CPU alone would suggest. The GPU's 62nd percentile is the more telling metric for Doom, as the game is heavily GPU-bound, as shown by the frame rate scaling across resolutions.
The rank also indicates that there are 1,139 tested combos that perform worse and 1,139 that perform better (since the total is 3,712). For a mid-range desktop combination, this is a solid position. It means the system can handle Doom comfortably at 1080p and 1440p, as confirmed by the measured frame rates, but it is not among the top-tier configurations that would excel at 4K with maximum settings. Users with this combo should expect a smooth experience at mainstream resolutions, with the caveat that 4K requires lowered presets.
Best Settings per Resolution
Based on the measured frame rates and the 60 FPS playable threshold, the most demanding preset that stays at or above 60 FPS at each resolution is as follows.
At 1920x1080, the Ultra preset is the best choice. It averages 116.1 FPS, which is 56.1 FPS above the threshold. All lower presets also clear 60 FPS, but Ultra provides the highest visual fidelity while still delivering a frame rate that is more than double the playable minimum. The recorded data shows no reason to sacrifice quality at this resolution.
At 2560x1440, the Ultra preset again is the best option. It averages 77.3 FPS, which is 17.3 FPS above the threshold. The High preset averages 89.1 FPS, Medium 109.8 FPS, and Low 125.6 FPS, but Ultra remains comfortably playable. This resolution offers a good balance, as the Ultra preset's 77.3 FPS is still well above 60 FPS, and the visual upgrade over High is worth the modest frame rate reduction.
At 3840x2160, the Low preset is the most demanding option that clears the threshold. It averages 67.7 FPS, which is 7.7 FPS above 60 FPS. Medium drops to 57.4 FPS, which fails the threshold, so it cannot be recommended for smooth play. High and Ultra are even further below, at 47.8 FPS and 42.3 FPS respectively. For 4K, users must choose Low to maintain playability, accepting a significant reduction in visual quality compared to 1440p Ultra.
In summary, the best settings are Ultra at 1080p, Ultra at 1440p, and Low at 4K. These choices maximize visual quality while ensuring the average frame rate stays at or above 60 FPS. The data does not provide minimum frame rate measurements, so the average FPS is the sole basis for these recommendations. The margin above 60 FPS at 1080p and 1440p is substantial, providing a buffer for demanding scenes. At 4K, the margin is thinner, with only 7.7 FPS of headroom, so users may occasionally see frame rates dip closer to the threshold during heavy action sequences.