Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 25,292
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The Intel Core i5-13400F and Intel Arc B570 combination delivers a clear performance profile for Doom, with the data indicating a strong 1080p and 1440p experience while 4K remains a challenge. The CPU, a 10-core Raptor Lake part with 16 threads, holds an average benchmark score of 25292, placing it in the 77th percentile of all CPUs. Its nearest rivals in aggregate performance are the AMD Ryzen 9 6900HS (deltaPct 0), the Intel Core 5 120 (deltaPct -0.3), the AMD Ryzen 5 5600X3D (deltaPct -0.3), and the AMD Ryzen 7 6800H (deltaPct 0.4). These alternatives would produce nearly identical CPU-bound behavior in Doom, making them suitable substitutes if the i5-13400F is unavailable.

Similar Performance Alternatives

For the GPU, the Intel Arc B570, based on the Xe2-HPG architecture with 2304 shading units and 10 GB of GDDR6 memory on a 160-bit bus, achieves an average benchmark score of 20556, sitting in the 65th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1), the Intel Arc A750 (deltaPct -0.1), the NVIDIA Quadro M4000M (deltaPct 0.4), and the AMD Radeon R9 M390X (deltaPct -0.5). In practical terms, a system with the RTX 3070 Mobile or the Arc A750 would deliver frame rates within a fraction of a percent of the B570 in Doom. The Quadro M4000M and Radeon R9 M390X, while older, also fall into this same performance band according to the data, meaning they would be visually indistinguishable in average frame rate, though their feature sets may differ outside of this game's scope. The CPU's nearest rivals all sit within a 0.4% delta of its average score, reinforcing that any of these four processors would present a negligible difference in gameplay smoothness, especially at higher resolutions where the GPU becomes the primary bottleneck.

CPU and GPU Roles

The benchmark data reveals how the balance of CPU and GPU load shifts across resolutions in Doom. At 1920x1080, the system achieves an average of 164 FPS on Low settings, dropping to 121 FPS on High and 99 FPS on Ultra. This range suggests that at 1080p, the CPU is capable of feeding the GPU adequately, but the GPU's workload increases as settings rise, pulling the average down from 164 to 99 FPS — a 39.6% reduction between Low and Ultra. Moving to 2560x1440, the averages are 106 FPS on Low, 78 FPS on High, and 64 FPS on Ultra. The drop from 1080p Low (164 FPS) to 1440p Low (106 FPS) is a 35.4% decrease, indicating that the GPU is now becoming more stressed as pixel count rises. At 3840x2160, the picture changes drastically: Low settings produce 57 FPS, Medium 50 FPS, High 42 FPS, and Ultra 35 FPS. The gap between 1440p Ultra (64 FPS) and 4K Ultra (35 FPS) is a 45.3% loss, which is a strong indicator that the Arc B570 is the limiting factor at this resolution. The CPU's role is more pronounced at 1080p, where the low-setting average of 164 FPS shows the processor can push well beyond the 60 FPS threshold, but the GPU's rendering overhead at higher settings and resolutions dominates the frame rate curve. The data shows that for this combo, the GPU is the primary determinant of performance at 1440p and 4K, while the CPU remains sufficient to avoid bottlenecking at 1080p.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across all settings and resolutions. At 3840x2160, the system averages 57 FPS on Low, 50 FPS on Medium (with a min of 43 and max of 58), 42 FPS on High, and 35 FPS on Ultra. None of these averages clear the 60 FPS threshold, and the Medium preset’s minimum of 43 FPS shows that even the most stable setting at this resolution falls short of playable smoothness. At 2560x1440, the results are more encouraging: Low settings average 106 FPS, Medium averages 92 FPS (min 79, max 106), High averages 78 FPS, and Ultra averages 64 FPS. The Ultra preset’s average of 64 FPS is just above the 60 FPS line, indicating that the GPU can handle the highest quality at this resolution, though with less headroom than lower presets. At 1920x1080, the system is thoroughly playable: Low averages 164 FPS, Medium averages 143 FPS (min 121, max 164), High averages 121 FPS, and Ultra averages 99 FPS. The minimum frame rate at 1080p Medium is 121 FPS, which is still well above the playable threshold, suggesting that even the most demanding scenes at this resolution will not dip below a smooth level. Across all resolutions, the pattern is consistent: higher settings reduce the average FPS, and the gap between Low and Ultra widens as resolution increases, from a 39.6% drop at 1080p to a 38.6% drop at 4K (57 to 35 FPS). The min/max data for Medium settings shows that frame pacing is stable, with the spread between min and max being 15 FPS at 4K, 27 FPS at 1440p, and 43 FPS at 1080p, which is typical for a fast-paced FPS.

The Verdict

The verdict by resolution is clear from the measured data. At 1920x1080, all four presets — Low, Medium, High, and Ultra — average above 60 FPS, with Ultra delivering 99 FPS. This resolution is fully playable at maximum quality. At 2560x1440, the same four presets are playable, with Ultra averaging 64 FPS, which clears the 60 FPS threshold by a small margin. The data confirms that 1440p Ultra is viable, though the 64 FPS average leaves little room for demanding scenes to dip below 60. At 3840x2160, no settings achieve a playable average: Low is 57 FPS, Medium is 50 FPS, High is 42 FPS, and Ultra is 35 FPS. The best result at 4K is Low at 57 FPS, which is 3 FPS short of the playable threshold, so this resolution is not recommended for smooth gameplay. In summary, this PC can run Doom at 1080p and 1440p with all settings, including Ultra, while 4K is only approachable at the lowest preset and still fails to reach 60 FPS. The system’s performance is consistent with its component ranking — the combo ranks 2987 out of 3712 tested combinations in Doom, placing it in the 80.5th percentile of all tested systems.

How This Combo Ranks

The combo rank of 2987 out of 3712 in Doom indicates that this pairing performs better than roughly 80% of all tested hardware combinations for this game. This is a strong showing, especially considering the GPU’s 65th percentile ranking and the CPU’s 77th percentile ranking. The rank reflects that the combination of the i5-13400F and Arc B570 is well-matched for Doom’s engine, which is known for scaling well across hardware. The 80.5th percentile rank suggests that while there are faster systems, this combo is solidly in the upper quintile, meaning it will outpace the majority of PCs in this specific game. The data shows that the CPU’s multi-threaded performance (Cinebench R23 multicore score of 22604) and the GPU’s DirectX 12 capability (Passmark DirectX 12 score of 72) contribute to a balanced experience. The rank is not the top tier, but it is comfortably above average, and the measured FPS confirms that the rank is earned at 1080p and 1440p resolutions.

Best Settings per Resolution

For each resolution, the most demanding preset that stays at or above 60 FPS is as follows. At 1920x1080, the best setting is Ultra, which averages 99 FPS. This is the highest quality preset and it delivers nearly double the playable threshold, providing ample headroom for any scene complexity. At 2560x1440, the best setting is also Ultra, with an average of 64 FPS. This is a borderline result — it clears 60 FPS but with only 4 FPS of margin — so players who prefer a more consistent frame rate might consider High (78 FPS) or Medium (92 FPS) for additional safety. At 3840x2160, no setting meets the 60 FPS threshold, so there is no recommended preset; the closest is Low at 57 FPS, which is still below the playable line. The data suggests that 1440p Ultra is the sweet spot for this combo, balancing visual fidelity with playable performance, while 1080p Ultra is the maximum quality option with significant performance to spare.

FAQ

Q: Can this PC run Doom at 1920x1080 with Ultra settings?

A: Yes, the average FPS at 1080p Ultra is 99, which is well above the 60 FPS playable threshold.

Q: What is the highest playable setting at 2560x1440?

A: Ultra is playable at 1440p, with an average of 64 FPS, just clearing the 60 FPS threshold.

Q: Is 4K gaming possible with this combo?

A: No, the best 4K average is 57 FPS on Low settings, which is below the 60 FPS playable threshold. Medium averages 50 FPS, High 42 FPS, and Ultra 35 FPS.

Q: How does the Intel Arc B570 compare to the Intel Arc A750 in this system?

A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582, a delta of -0.1%, meaning the A750 is essentially identical in performance for Doom.

Q: What is the frame rate range on Medium settings at 1920x1080?

A: The average is 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS.

Q: Does the CPU bottleneck the GPU at any resolution?

A: At 1080p, the CPU is sufficient to push up to 164 FPS on Low, but the GPU becomes the limiting factor at 1440p and 4K, as shown by the larger FPS drops when increasing resolution.