Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playable threshold. The strongest recorded result is Low settings at 34 FPS average, which falls well short of smooth gameplay. Medium settings produce 29 FPS average, High drops to 25 FPS, and Ultra bottoms out at 20 FPS. For 4K output, this combination is not viable for Doom under any tested configuration.
At 2560x1440, the only setting that clears 60 FPS is Low, delivering exactly 62 FPS average. Medium settings sit at 54 FPS, High at 46 FPS, and Ultra at 37 FPS. The database verdict confirms Low as the best playable setting at this resolution, with the recorded 62 FPS average providing a narrow margin above the 60 FPS threshold.
At 1920x1080, the situation improves substantially. High settings achieve 71 FPS average, which is the most demanding preset that stays at or above 60 FPS. Medium runs at 84 FPS, Low at 96 FPS, and Ultra falls to 58 FPS, just below the playable line. The verdict lists High, Low, and Medium as playable, with High being the best visual quality option that maintains smooth performance.
How This Combo Ranks
The database places this Intel Core i5-13400F and Intel Arc B370 pairing at rank 3425 out of 3712 tested combinations for Doom. That places it in the bottom 8% of all tested systems, indicating a fundamentally limited configuration for this title. The GPU is the dominant constraint here, as its benchmark percentile sits at only 5% compared to all GPUs, while the CPU ranks at the 77th percentile. The combination of a strong mid-range processor with a very weak graphics solution produces a system that can handle the game only at lower resolutions and reduced settings.
For context, the GPU's average benchmark score of 1184 places it alongside legacy mobile and entry-level desktop parts. The CPU, by contrast, delivers a multi-threaded Cinebench R23 score of 22604 and a Passmark multithread score of 25032, showing it has ample headroom for gaming workloads. The imbalance is stark: the processor is capable of far more than the graphics solution can deliver.
Measured FPS Breakdown
3840x2160: The recorded data shows a narrow band of performance. Low settings average 34 FPS. Medium averages 29 FPS, with a minimum of 25 and maximum of 34. High averages 25 FPS. Ultra averages 20 FPS. The spread between Low and Ultra is only 14 FPS, suggesting the GPU is saturated even at the lowest settings.
2560x1440: Low settings average 62 FPS. Medium averages 54 FPS, with minimum 46 and maximum 62. High averages 46 FPS. Ultra averages 37 FPS. The step from Low to Medium costs 8 FPS, Medium to High costs another 8 FPS, and High to Ultra costs 9 FPS. Each quality tier reduces performance by roughly 15% at this resolution.
1920x1080: Low settings average 96 FPS. Medium averages 84 FPS, with minimum 71 and maximum 96. High averages 71 FPS. Ultra averages 58 FPS. The jump from Low to Medium loses 12 FPS, Medium to High loses 13 FPS, and High to Ultra loses another 13 FPS. The pattern is consistent: each preset step costs about 13-15% performance at 1080p.
The minimum and maximum values recorded for Medium settings at each resolution follow a predictable pattern. At 1080p, the minimum of 71 FPS matches the average of High settings, while the maximum of 96 matches the average of Low. This suggests frame pacing is consistent, with Medium serving as a midpoint between the extremes.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within a fraction of a percent in average benchmark score. The AMD Ryzen 9 6900HS scores 25284, essentially identical to the i5-13400F's 25292 average, a delta of 0%. The Intel Core 5 120 scores 25362, 0.3% higher. The AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher. The AMD Ryzen 7 6800H scores 25201, 0.4% lower. Any of these processors would deliver nearly identical CPU-bound performance in Doom, though the GPU would remain the limiting factor.
For the GPU, the nearest rivals are dramatically weaker in absolute terms. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% above the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These are all legacy parts from a much older era, indicating the Arc B370's performance class is comparable to mid-range graphics hardware from roughly a decade prior. In practical terms, swapping the GPU for any of these would yield nearly identical frame rates in Doom, since they all occupy the same performance tier.
CPU and GPU Roles
The data clearly shows that the GPU is the bottleneck across all resolutions. Consider the scaling from 1080p to 1440p at High settings: average FPS drops from 71 to 46, a 35% reduction. From 1440p to 2160p at High, it drops from 46 to 25, another 46% reduction. This steep decline with increasing resolution is characteristic of a GPU-bound scenario, where pixel fill rate becomes the limiting factor.
The CPU's influence is visible in the frame rate ceilings. At 1080p Low, the system reaches 96 FPS average, but it cannot push higher despite the CPU's strong benchmark scores. The Arc B370's 6.144 TFLOPS FP32 throughput and 48.00 GPixel/s pixel rate cap what the processor can feed. Even at 1080p, the graphics solution is the constraint.
Preset scaling reinforces this conclusion. At 1080p, going from Low to Ultra reduces average FPS from 96 to 58, a 40% penalty. At 1440p, the same preset change drops from 62 to 37, a 40% penalty. At 2160p, it drops from 34 to 20, a 41% penalty. The remarkably consistent percentage impact across resolutions indicates that settings changes affect the GPU workload uniformly, independent of resolution. A CPU-bound system would show different scaling patterns, typically with diminishing FPS penalties at higher resolutions.
The CPU's 10 cores and 16 threads, with a boost clock of 4.60 GHz, are more than sufficient for Doom's engine. The processor's 77th percentile ranking versus all CPUs means it outperforms the majority of installed processors. The GPU's 5th percentile ranking means it outperforms almost nothing. This combination produces a system where the graphics card determines playability at every resolution and preset.
The Verdict
This PC can run Doom, but only under specific conditions. At 1920x1080, the combination delivers playable performance at High settings with 71 FPS average, at Medium with 84 FPS, and at Low with 96 FPS. Ultra settings fall short at 58 FPS, just below the 60 FPS threshold. For the best balance of visual quality and smoothness at 1080p, High is the recommended preset.
At 2560x1440, only Low settings clear 60 FPS, achieving exactly 62 FPS average. Medium, High, and Ultra all fall below the playable line at 54, 46, and 37 FPS respectively. Users with 1440p displays should expect to run the game at minimal graphical quality.
At 3840x2160, no preset is playable. The best result is 34 FPS at Low settings, which is below the 60 FPS threshold and would feel sluggish in a fast-paced FPS. The database verdict lists no playable settings at this resolution.
The overall verdict is that this system is viable for 1080p gaming in Doom with reasonable settings, marginally viable for 1440p at minimum settings, and not viable for 4K. The Intel Arc B370's performance class, as indicated by its 5th percentile GPU ranking and 1184 average benchmark score, places it far below what modern Doom demands at higher resolutions.
FAQ
Q: Can this system run Doom at 60 FPS on a 1080p monitor?
A: Yes, at High settings the average FPS is 71, at Medium it is 84, and at Low it is 96. All three exceed the 60 FPS playable threshold.
Q: What is the best preset for 1440p gaming?
A: Low settings is the only playable option at 2560x1440, with an average of 62 FPS. Medium drops to 54 FPS, which is below the 60 FPS threshold.
Q: Is Ultra settings playable at any resolution?
A: No. At 1080p, Ultra averages 58 FPS, just below the threshold. At 1440p it drops to 37 FPS, and at 2160p it falls to 20 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-13400F scores 25292 in average benchmark score. The AMD Ryzen 9 6900HS scores 25284 (0% delta), the Intel Core 5 120 scores 25362 (0.3% higher), the AMD Ryzen 5 5600X3D scores 25365 (0.3% higher), and the AMD Ryzen 7 6800H scores 25201 (0.4% lower).
Q: What GPU performance class does the Arc B370 belong to?
A: Its average benchmark score is 1184, placing it at the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), AMD Radeon HD 7650M (1192), and AMD FirePro M2000 (1168).
Q: Why does performance drop so sharply between 1080p and 1440p?
A: At High settings, average FPS drops from 71 at 1080p to 46 at 1440p, a 35% reduction. This steep scaling indicates the GPU is the bottleneck, as pixel output requirements increase with resolution while the CPU has ample headroom.