Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 59 | 67 | 78 |
| 1440p QHD | 88 | 107 | 126 | 150 |
| 1080p Full HD | 138 | 165 | 199 | 227 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 4060 in Doom shows a clear scaling pattern across resolutions and presets. At 1920x1080, the combination delivers 227 FPS average on Low settings, 199 FPS on Medium, 165.3 FPS on High, and 137.7 FPS on Ultra. All four presets remain far above the 60 FPS playability threshold, with the gap between Low and Ultra being 89.3 FPS. The step from Medium to High costs 33.7 FPS, while moving from High to Ultra costs another 27.6 FPS. The data indicates that at this resolution, even the most demanding preset leaves substantial headroom for high refresh rate displays.
At 2560x1440, the measured averages are 149.9 FPS on Low, 125.8 FPS on Medium, 106.5 FPS on High, and 88.1 FPS on Ultra. The scaling from Low to Ultra reduces performance by 61.8 FPS, a 41.2 percent drop relative to the Low setting. The Medium preset still exceeds 120 FPS, which suggests that 1440p users can comfortably use High or Ultra without approaching the 60 FPS floor. The difference between High and Ultra is 18.4 FPS, a smaller absolute gap than between Medium and High, which shows 19.3 FPS. This indicates the performance cost of the Ultra preset becomes more moderate at higher resolutions, as the GPU is already under heavier load.
At 3840x2160, the combination produces 78.2 FPS on Low, 66.7 FPS on Medium, 59.3 FPS on High, and 45.7 FPS on Ultra. This is the only resolution where any preset falls below the 60 FPS playability threshold, with both High and Ultra failing to maintain that level. The drop from Low to Medium costs 11.5 FPS, from Medium to High costs 7.4 FPS, and from High to Ultra costs 13.6 FPS. The Ultra preset at 4K is 32.5 FPS below the Low setting, which represents a 41.6 percent reduction. The data shows that 4K gaming with this hardware requires dropping to Medium or below to stay playable, and even Medium only provides 6.7 FPS of headroom above the threshold.
No minimum or maximum FPS values were recorded for any resolution or settings combination, so the analysis relies solely on average frame rates. The absence of min/max data means the consistency of frame delivery cannot be assessed from the database, but the averages themselves provide a reliable baseline for expected performance.
CPU and GPU Roles
The benchmark results indicate that this game’s performance scaling is dominated by resolution and preset changes, which points to the GPU as the primary limiting factor in most scenarios. At 1920x1080, the CPU has more room to feed frames, and the GPU becomes the bottleneck even at Low settings, where 227 FPS is achieved. The Intel Core i5-12600KF, with its 10 cores and 16 threads, provides sufficient processing power for the game’s FPS workload. The CPU’s single-thread performance, reflected in a 3dmark_single_thread score of 1016 and a passmark_single_thread score of 3925, supports high frame rates without stalling.
As resolution increases from 1080p to 1440p, the average FPS drops by 34.1 percent on Low settings (from 227 to 149.9), by 36.8 percent on Medium (from 199 to 125.8), by 35.5 percent on High (from 165.3 to 106.5), and by 36.0 percent on Ultra (from 137.7 to 88.1). This consistent reduction across all presets indicates that the GPU’s pixel throughput is the controlling factor. The RTX 4060’s 272.0 GB/s memory bandwidth and 118.1 GPixel/s pixel rate are the relevant metrics here, and the scaling aligns with the increased pixel count at 1440p.
Moving from 1440p to 2160p yields further reductions: 47.8 percent on Low (from 149.9 to 78.2), 47.0 percent on Medium (from 125.8 to 66.7), 44.3 percent on High (from 106.5 to 59.3), and 48.1 percent on Ultra (from 88.1 to 45.7). The near-uniform percentage drops confirm that the CPU’s role does not change meaningfully across these resolutions. The CPU’s multithreaded capabilities, shown by a cinebench_r23_multicore score of 23391 and a passmark_multithread score of 27575, are more than adequate for this workload, and the data does not show any resolution where CPU limitations cause disproportionate frame drops.
The preset scaling also informs the component roles. At 1080p, the difference between Low and Ultra is 89.3 FPS, indicating that the GPU’s shading units (3072) and TMUs (96) are heavily taxed by the Ultra preset. At 4K, the same preset difference is only 32.5 FPS, which suggests that the GPU is already saturated at Low settings due to the pixel load, and additional settings changes have a smaller relative impact. This behavior is consistent with a GPU-bound scenario throughout, with the CPU providing consistent frame delivery across all tested configurations.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 4060 ranks 2054 out of 3712 tested combos in Doom. This places the pairing in the 55th percentile of all combinations in the database, meaning 55 percent of tested combos deliver higher average FPS in this game, while 45 percent perform worse. The rank reflects the mid-range positioning of both components individually: the CPU sits at the 79th percentile among all CPUs, while the GPU sits at the 61st percentile among all GPUs.
The rank relative to the combo pool indicates that this pairing is not optimized for Doom specifically, as the game’s modest system requirements favor older or lower-tier graphics cards. The RTX 4060’s average benchmark score of 17639 is close to its nearest rivals, and the CPU’s average score of 27799 is similarly clustered, so the combo rank is consistent with what the component benchmarks would predict. The 2054th position suggests that many combos with more powerful GPUs or higher-tier CPUs will outperform this pairing, but the measured FPS data shows that the combination still delivers playable performance at most resolutions and presets.
The rank does not tell the whole story, as the measured FPS at 1080p and 1440p are well above the playability threshold. The combo’s rank is more relevant for users comparing against other mid-range pairings, where the 55th percentile placement indicates average standing. The data shows that this combo is not a top performer in Doom, but it is also not a bottom-tier option. For a game from 2016, the combination provides more than enough performance for standard 1080p and 1440p displays, with the 4K results being the only area where the rank is reflected in reduced playability.
FAQ
Q: What is the best preset to use at 3840x2160 for this combo?
A: The most demanding preset that stays at or above 60 FPS at 4K is Medium, which delivers an average of 66.7 FPS. Low also works at 78.2 FPS, but High drops to 59.3 FPS and Ultra to 45.7 FPS, both below the playable threshold.
Q: Can this combo handle Ultra settings at 2560x1440?
A: Yes, Ultra at 1440p produces an average of 88.1 FPS, which is 28.1 FPS above the 60 FPS threshold. All four presets at this resolution, Low, Medium, High, and Ultra, are playable based on the recorded data.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Intel Core i5-12600KF has an average benchmark score of 27799. Its nearest rivals include the Intel Core i9-10900K at 27872 (0.3 percent higher), the AMD Ryzen 7 5800X3D at 27896 (0.3 percent higher), the AMD Ryzen 7 6800U at 27887 (0.3 percent higher), and the AMD Ryzen 5 8500GE at 27712 (0.3 percent lower). All are within 0.3 percent of the i5-12600KF, so performance differences are negligible.
Q: What is the frame rate difference between Low and Ultra at 1920x1080?
A: At 1080p, Low settings average 227 FPS and Ultra settings average 137.7 FPS, a difference of 89.3 FPS. The Ultra preset still provides a high frame rate that exceeds the 60 FPS threshold by 77.7 FPS.
Q: Is the RTX 4060 significantly different from its nearest GPU rivals?
A: The RTX 4060 has an average benchmark score of 17639. The AMD Radeon HD 7790 scores 17666 (0.2 percent higher), the AMD Radeon 780M scores 17588 (0.3 percent lower), the AMD Radeon Pro 560 scores 17551 (0.5 percent lower), and the AMD Radeon Pro 460 scores 17509 (0.7 percent lower). The differences are all under 1 percent, indicating very similar raw benchmark performance.
Q: At what resolution does the combo fail to maintain 60 FPS on High settings?
A: At 3840x2160, High settings produce an average of 59.3 FPS, just below the 60 FPS threshold. The Low and Medium presets at 4K are playable, but High and Ultra are not according to the recorded data.
Similar Performance Alternatives
The CPU’s nearest rivals in the database provide a useful reference for users considering alternative processors. The Intel Core i9-10900K has an average benchmark score of 27872, which is 0.3 percent higher than the i5-12600KF’s 27799. The AMD Ryzen 7 5800X3D scores 27896, also 0.3 percent higher. The AMD Ryzen 7 6800U scores 27887, 0.3 percent higher. The AMD Ryzen 5 8500GE scores 27712, 0.3 percent lower. In practical terms, any of these CPUs would deliver nearly identical CPU-bound performance in Doom, since the game does not heavily tax multithreaded workloads. The i9-10900K and 5800X3D offer slightly higher raw scores, but the margin is within measurement noise.
For the GPU side, the NVIDIA GeForce RTX 4060’s nearest rivals are all AMD products with very close average benchmark scores. The AMD Radeon HD 7790 scores 17666, 0.2 percent higher. The AMD Radeon 780M scores 17588, 0.3 percent lower. The AMD Radeon Pro 560 scores 17551, 0.5 percent lower. The AMD Radeon Pro 460 scores 17509, 0.7 percent lower. These GPUs would produce nearly identical FPS in Doom at the same settings and resolution, based on their benchmark parity. However, the RTX 4060 has a higher percentile rank (61st) than these rivals, which reflects its broader performance across other applications, but in Doom specifically, the measured FPS would be expected to fall within the same range.
Users with any of these alternative CPUs or GPUs can expect similar gameplay experiences in Doom. The CPU alternatives would not change the bottleneck characteristics, as the game is GPU-bound at higher resolutions. The GPU alternatives would deliver comparable frame rates, with the HD 7790 being the closest match in raw score. The data does not indicate any meaningful advantage for one component over another within these rival groups.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which delivers an average of 137.7 FPS. This is the most demanding preset available, and it stays far above the 60 FPS threshold. The recorded data shows that all four presets at 1080p are playable, but Ultra provides the maximum visual quality while maintaining a high frame rate. The margin above the threshold is 77.7 FPS, which allows for smooth gameplay even in intense scenes.
At 2560x1440, the best settings are also Ultra, with an average of 88.1 FPS. This is 28.1 FPS above the playable threshold. The Ultra preset at 1440p is the most demanding option that remains fully playable, and the data shows that High, Medium, and Low also all exceed 60 FPS. The choice of Ultra at this resolution is justified by the 88.1 FPS average, which leaves enough headroom for consistent frame delivery.
At 3840x2160, the best settings are Medium, with an average of 66.7 FPS. This is the most demanding preset that stays at or above 60 FPS, providing 6.7 FPS of headroom. Low settings average 78.2 FPS, but Medium offers better visual quality while remaining playable. High settings at 59.3 FPS and Ultra at 45.7 FPS are both below the threshold, so they are not recommended for 4K play. The data indicates that 4K users must accept Medium as the ceiling for this combination, and even that preset is close to the lower boundary of playable performance.