Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 92 | 105 |
| 1440p QHD | 117 | 143 | 170 | 195 |
| 1080p Full HD | 181 | 221 | 262 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 3080 delivers a decisive performance profile for Doom, with measured frame rates that far exceed the 60 FPS playability threshold across every resolution and preset combination tested. The benchmark data shows a system that is not merely capable but overwhelmingly dominant, with average frame rates ranging from a low of 63 FPS at 4K Ultra to a staggering 301 FPS at 1080p Low. This combination sits at rank 1054 out of 3712 tested combos in the database, placing it in the top 28% of all configurations evaluated for this title. The following analysis breaks down the specific performance characteristics, compares this combo to its nearest hardware rivals, and answers the critical question of how this system handles Doom's demanding engine.
Similar Performance Alternatives
The CPU and GPU in this combo have distinct nearest rivals according to aggregate benchmark scores, though these alternatives differ significantly in their architectural approaches. For the Intel Core i5-12600KF, the closest performance neighbors are a mix of older high-end desktop parts and newer efficient mobile chips. The Intel Core i9-10900K scores an average of 27872, which is only 0.3% lower than the i5-12600KF's average of 27799. This indicates that the 10-core Alder Lake chip essentially matches the previous generation's flagship in overall compute performance, despite having fewer cores (10 vs 10, though the i9 has 20 threads versus 16). The AMD Ryzen 7 5800X3D, a gaming-focused processor with 3D V-Cache, scores 27896, just 0.3% higher than the i5-12600KF, suggesting that in CPU-bound scenarios these two would trade blows within measurement error. Interestingly, the AMD Ryzen 7 6800U, a low-power mobile processor, scores 27887 with a delta of -0.3%, meaning that the i5-12600KF's raw performance is comparable to a chip designed for thin-and-light laptops in synthetic benchmarks, though sustained workloads would likely favor the desktop part due to power delivery and thermal headroom.
For the NVIDIA GeForce RTX 3080, the nearest rivals are surprisingly varied and include some unexpected entries. The NVIDIA P106-100, which is actually a mining-focused card, scores 23249, just 0.3% below the RTX 3080's 23172. This suggests that in pure compute benchmarks, the P106-100's optimized architecture can keep pace, though it lacks the RTX 3080's real-time ray tracing capabilities and modern feature set. The AMD Radeon Pro Vega 16 and AMD Radeon RX 6600M score 23250 and 23273 respectively, both within 0.4% of the RTX 3080's average score. The RX 6600M being a mid-range mobile GPU makes this comparison notable, as it implies that in certain synthetic workloads, the RTX 3080's massive 760.3 GB/s memory bandwidth and 8704 shading units don't always translate to proportionally higher scores than a more modestly equipped chip. The AMD Radeon R9 M290X, an older mobile GPU, also appears within 0.4%, which highlights how synthetic benchmarks can sometimes flatten out real-world differences. However, for Doom specifically, the measured FPS data shows the RTX 3080 performing at a level far beyond what these rival scores would predict, meaning the game's Vulkan renderer clearly exploits the RTX 3080's strengths.
FAQ
Q: Can this PC run Doom at 4K Ultra settings?
A: Yes, the data confirms playability at 3840x2160 Ultra with an average of 63 FPS, which is above the 60 FPS threshold. This is the most demanding preset, so all other settings at this resolution also clear the bar.
Q: What is the highest frame rate achievable with this combo?
A: The maximum average FPS recorded is 301 at 1920x1080 with Low settings. At Medium settings on 1080p, the average drops to 262 FPS with a maximum of 301 FPS, indicating the engine is likely hitting a cap or becoming CPU-limited at these frame rates.
Q: How much performance difference is there between Low and Ultra settings?
A: At 1080p, the difference is 120 FPS (301 vs 181), representing a 40% reduction from Low to Ultra. At 1440p, the gap narrows to 78 FPS (195 vs 117), a 40% difference as well. At 4K, the delta is 42 FPS (105 vs 63), which is also exactly 40%, showing a consistent scaling pattern.
Q: Is the i5-12600KF a bottleneck for the RTX 3080 in this game?
A: The data suggests not at typical resolutions. At 1080p Low, the 301 FPS average likely approaches CPU limits, but at higher resolutions the GPU takes over. The CPU's nearest rival, the Ryzen 7 5800X3D, scores nearly identically, indicating strong single-thread performance that handles Doom's engine well.
Q: What is the combo's rank among all tested configurations?
A: This combo ranks 1054 out of 3712 total combinations, placing it in the 71.6th percentile. This means it outperforms roughly 72% of all other CPU-GPU pairings tested for Doom, which is impressive given the game's age and the variety of modern hardware in the database.
Q: Does the RTX 3080's 10GB VRAM cause any issues at 4K?
A: The measured data shows no such problems. At 4K Ultra, the average FPS is 63 with no recorded minimum below the playable threshold. The 760.3 GB/s memory bandwidth appears sufficient for Doom's texture requirements, even at the highest preset.
CPU and GPU Roles
The scaling between resolutions reveals a clear division of labor between the i5-12600KF and RTX 3080. At 1080p, the frame rates are so high that they suggest the CPU is the limiting factor. The jump from Low to Medium at 1080p yields a drop from 301 to 262 FPS (13%), while the jump from Medium to High yields a further drop to 221 FPS (16%). This pattern indicates that the GPU is not heavily taxed at this resolution, and the CPU's performance ceiling is being approached. The i5-12600KF's Cinebench R23 single-core score of 3302 and multi-core score of 23391 provide context for its ability to feed frames at this rate, with the 10-core, 16-thread design handling Doom's draw calls efficiently.
Moving to 1440p, the GPU's role becomes more prominent. The average FPS at Ultra drops from 181 at 1080p to 117 at 1440p, a 35% reduction that aligns with the increased pixel count. The RTX 3080's 29.77 TFLOPS of FP32 compute and 465.1 GTexel/s texture rate are now being more fully utilized. At 4K, the GPU is clearly the dominant factor. The Ultra preset delivers 63 FPS, which is exactly on the playable threshold, while High settings yield 78 FPS. The difference between 1440p Ultra (117 FPS) and 4K Ultra (63 FPS) represents a 46% drop, which is consistent with the 2.25x pixel increase from 3.7 million to 8.3 million pixels, minus the GPU's ability to maintain efficiency at higher resolutions due to its 760.3 GB/s memory bandwidth.
The resolution scaling also shows that the CPU matters more at lower resolutions and lower presets. At 1080p Low, the 301 FPS average is likely near the CPU's maximum frame generation capability, as evidenced by the i5-12600KF's Passmark multithread score of 27575. At 4K Ultra, the CPU has more headroom, and the GPU's raw power determines the outcome. This pattern is typical for a well-balanced system, where neither component becomes a severe bottleneck in the tested range, but the CPU's influence wanes as resolution increases.
The Verdict
This PC can absolutely run Doom, and the benchmark data confirms it is playable at every resolution and preset combination tested. The verdictByResolution data lists all four settings (High, Low, Medium, Ultra) as playable at all three resolutions, with the best settings being Ultra at each. At 3840x2160, the Ultra preset averages 63 FPS, just barely clearing the 60 FPS threshold. At 2560x1440, Ultra delivers a comfortable 117 FPS average, leaving substantial headroom. At 1920x1080, Ultra achieves 181 FPS, providing an exceptionally smooth experience even on high refresh rate displays. The 4K Ultra result is the only configuration that comes close to the limit, with just 3 FPS of margin above the playable threshold. For players who want more safety margin at 4K, the High preset at 78 FPS offers a better buffer while still delivering excellent visual quality. This system effectively maxes out the game's visual options at all resolutions, with the only caveat being that 4K Ultra is right at the boundary of the 60 FPS target.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across all settings and resolutions. At 3840x2160, the average frame rates are: Low 105 FPS, Medium 92 FPS (with a minimum of 78 and maximum of 106), High 78 FPS, and Ultra 63 FPS. This represents a 40% performance range from the highest to lowest preset. At 2560x1440, the averages are: Low 195 FPS, Medium 170 FPS (minimum 144, maximum 195), High 143 FPS, and Ultra 117 FPS. The 1440p results show a 40% spread from Low to Ultra, identical to the 4K scaling. At 1920x1080, the averages are: Low 301 FPS, Medium 262 FPS (minimum 223, maximum 301), High 221 FPS, and Ultra 181 FPS. The 1080p data shows the same 40% scaling pattern, but with absolute frame rates that are roughly three times higher than at 4K.
The Medium settings at each resolution include min/max data, providing insight into frame time consistency. At 1080p Medium, the minimum of 223 FPS is still far above the playable threshold, indicating no significant frame drops. At 1440p Medium, the minimum of 144 FPS shows excellent consistency. At 4K Medium, the minimum of 78 FPS is still well above 60, suggesting that even in the most demanding scenes, the system maintains comfortable headroom. The absence of min/max data for High and Ultra presets in the FACT PACK means we cannot assess their frame time variance, but the average scores alone confirm playability. The overall pattern shows that this system is overpowered for Doom at 1080p, well-suited for 1440p, and adequately matched for 4K gaming.
How This Combo Ranks
With a rank of 1054 out of 3712 tested combinations, this i5-12600KF + RTX 3080 pairing sits in the 71.6th percentile of all configurations evaluated for Doom. This means that 71.6% of tested combos perform worse, while 28.4% perform better. Given that the database likely includes top-tier hardware like RTX 4090s and latest-gen Core i9s, this ranking is strong for a mid-range CPU paired with a now end-of-life GPU. The RTX 3080's production status is listed as "End-of-life," but its performance remains competitive, as evidenced by the measured frame rates. The CPU's production status is "Active," and its 79th percentile ranking among all CPUs suggests it has staying power.
The rank reflects the combination's ability to maintain high frame rates at demanding settings. Since Doom is a 2016 title with a well-optimized Vulkan renderer, it doesn't stress modern hardware as heavily as newer games might. This means the rank is likely influenced by configurations with more powerful GPUs that achieve even higher frame rates at 4K, but the practical difference between this combo and those ranked above it may be minimal at 1080p and 1440p, where both would exceed typical display refresh rates.
Best Settings per Resolution
For the best visual quality while maintaining at least 60 FPS, the data clearly points to Ultra settings at all resolutions. At 3840x2160, Ultra delivers 63 FPS average, which is the most demanding preset that still clears the threshold. This is the optimal choice for 4K, though the 3 FPS margin is tight. Players who prefer stability over maximum eye candy could opt for High at 78 FPS, but the Ultra preset is technically playable. At 2560x1440, Ultra runs at 117 FPS, which is more than adequate for 144Hz monitors, and the 60 FPS requirement is exceeded by 57 FPS. At 1920x1080, Ultra achieves 181 FPS, which is excellent for any high refresh rate display, including 240Hz panels. In all cases, the best settings are Ultra, and the measured averages show that this system is not just playable but provides a premium experience at every resolution. The only scenario requiring caution is 4K Ultra, where the 63 FPS average leaves no room for unexpected frame drops, as the minimum FPS for this preset was not recorded and could potentially dip below 60 in intense combat sequences.