Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
340 FPS
Ultra 1080p Measured
206 FPS

1440p (2K / QHD)

Low 1440p Measured
218 FPS
Ultra 1440p Measured
132 FPS

4K (Ultra HD)

Low 4K Measured
116 FPS
Ultra 4K Measured
70 FPS
4ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 19,039
Graphics Card
Required 27,325
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 86 101 116
1440p QHD 132 163 191 218
1080p Full HD 206 250 294 340

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 250
1920x1080 Low 340
1920x1080 Medium 294
1920x1080 Ultra 206
2560x1440 High 163
2560x1440 Low 218
2560x1440 Medium 191
2560x1440 Ultra 132
3840x2160 High 86
3840x2160 Low 116
3840x2160 Medium 101
3840x2160 Ultra 70

Performance Analysis: Doom on Your System

The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 5070 delivers a decisive performance profile for Doom, with benchmark data showing that every tested resolution and preset combination clears the 60 FPS playability threshold. Across 3840x2160, 2560x1440, and 1920x1080, the lowest recorded average is 70.4 FPS at 4K Ultra, while the highest reaches 339.9 FPS at 1080p Low. The data indicates that this combination is not merely playable but offers substantial headroom, with the 4K Ultra preset still exceeding the 60 FPS target by over 17%. The measured FPS values, drawn from actual testing rather than estimation, consistently demonstrate that the RTX 5070’s 30.87 TFLOPS of FP32 compute and 672.0 GB/s of memory bandwidth are more than sufficient for the id Tech engine powering Doom.

Measured FPS Breakdown

At 1920x1080, the combo delivers exceptional frame rates across all settings. The Low preset averages 339.9 FPS, dropping to 293.5 FPS at Medium, 249.7 FPS at High, and 205.6 FPS at Ultra. The scaling from Low to Ultra represents a 39.5% reduction in average FPS, yet even the most demanding preset at this resolution remains more than triple the playable threshold. The difference between consecutive presets is consistent: Medium loses 46.4 FPS versus Low, High loses 43.8 FPS versus Medium, and Ultra loses 44.1 FPS versus High. This linear degradation pattern suggests that each graphics setting tier imposes a similar computational cost at 1080p.

Moving to 2560x1440, the frame rates remain high but show expected scaling pressure. Low averages 218.2 FPS, Medium 190.5 FPS, High 163.2 FPS, and Ultra 131.6 FPS. The relative gap between Low and Ultra is 39.7%, nearly identical to the 1080p percentage, indicating that resolution scaling is uniform across presets. The absolute losses between tiers are 27.7 FPS (Low to Medium), 27.3 FPS (Medium to High), and 31.6 FPS (High to Ultra). Notably, the 1440p Ultra figure of 131.6 FPS still exceeds the 1080p Ultra value of other tested combos in this database’s range, though the data here focuses solely on this pairing.

At 3840x2160, the impact of pixel count becomes pronounced. Low averages 116.4 FPS, Medium 101 FPS, High 86.1 FPS, and Ultra 70.4 FPS. The percentage drop from Low to Ultra is 39.5%, again matching the lower resolutions, but the absolute margins tighten considerably. The step from High to Ultra at 4K costs 15.7 FPS, the largest single-tier loss across any resolution, while the Low-to-Medium step costs 15.4 FPS. The 4K Ultra result of 70.4 FPS sits just 10.4 FPS above the playable threshold, making it the only setting where the combo approaches any performance constraint, yet it still clears the bar comfortably.

The data shows a clear pattern: Doom’s frame rate scales almost linearly with preset changes, regardless of resolution. At 1080p, the combo is CPU-bound at lower presets—the 339.9 FPS Low figure approaches the limits of what the i5-12400F’s 12 threads can feed—while at 4K Ultra, the GPU’s 80 ROPs and 192 TMUs carry the load. There are no min or max FPS values recorded in the data, so the analysis relies solely on averages, but the consistency of the scaling curves suggests stable performance without significant frame pacing issues.

FAQ

Q: Can this PC run Doom at 4K Ultra settings?

A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 70.4, which exceeds the 60 FPS playable threshold by 10.4 FPS. The verdictByResolution data confirms Ultra is listed among playable settings at this resolution.

Q: What is the highest frame rate this combo achieves?

A: The maximum measured average is 339.9 FPS at 1920x1080 with Low settings. The next highest is 293.5 FPS at 1080p Medium, followed by 249.7 FPS at 1080p High.

Q: How does the RTX 5070 compare to nearby GPUs in this database?

A: The GPU’s nearest rival is the AMD Radeon Pro 580, with a deltaPct of 0.1% (the RTX 5070 scores 40377 vs 40318). Other close matches include the AMD Radeon Pro WX 7100 at 0.8% higher, the AMD Radeon Pro 5300 at 1.2% lower, and the NVIDIA RTX A500 Mobile at 2% lower.

Q: Is the i5-12400F a bottleneck at any resolution?

A: The data suggests the CPU is more limiting at lower resolutions. At 1080p Low, the average FPS of 339.9 likely approaches the CPU’s frame delivery ceiling, given its multi-thread benchmark score of 19433 in Passmark. At 4K, the GPU becomes the dominant factor, as evidenced by the smaller FPS gaps between presets.

Q: What is the best settings preset at 1440p that stays above 60 FPS?

A: All four presets—Low, Medium, High, and Ultra—clear 60 FPS at 2560x1440. The Ultra preset averages 131.6 FPS, making it the most demanding option that remains playable by a wide margin.

Q: How does this combo rank among all tested configurations for Doom?

A: The comboRankInGame field places this pairing at rank 736 out of 3712 total combos, meaning it sits in the top 19.8% of all tested configurations for this game.

CPU and GPU Roles

The benchmark results indicate a clear division of labor between the i5-12400F and the RTX 5070 depending on resolution. At 1920x1080, the CPU’s role is magnified because the GPU can render frames faster than the processor can issue draw calls. The evidence is in the FPS scaling: from Low to Ultra at 1080p, the average drops from 339.9 to 205.6, a 134.3 FPS spread. At 4K, the same preset change yields a spread of 46 FPS (116.4 to 70.4). This compression at higher resolutions is the classic signature of a GPU-bound scenario, where pixel throughput becomes the bottleneck.

The i5-12400F’s specifications reinforce this interpretation. With 6 cores and 12 threads, a boost clock of 4.40 GHz, and an L3 cache of 18 MB shared, the CPU delivers a Passmark multi-thread score of 19433 and a single-thread score of 3481. These numbers place it at the 73rd percentile among all CPUs. At 1080p Low, the 339.9 FPS average likely approaches the CPU’s maximum frame generation rate, as the GPU’s 30.87 TFLOPS could theoretically push even higher. Conversely, at 4K Ultra, the GPU’s 672.0 GB/s bandwidth and 201.0 GPixel/s pixel rate become the constraining factors, with the CPU having ample headroom.

Resolution scaling data confirms this shift. Moving from 1080p to 1440p at the same preset costs roughly 35-36% of FPS (e.g., Low goes from 339.9 to 218.2, a 35.8% drop; Ultra goes from 205.6 to 131.6, a 36.0% drop). Moving from 1440p to 4K costs a further 46-47% (Low: 218.2 to 116.4, a 46.7% drop; Ultra: 131.6 to 70.4, a 46.5% drop). The near-identical percentage losses across presets within each resolution step indicate that the bottleneck shifts uniformly—the CPU’s influence fades as pixel count rises, while the GPU’s rasterization and memory system take over.

The preset scaling at a fixed resolution provides another clue. At 4K, the FPS difference between Low and Ultra is 46 FPS, but the percentage gap is 39.5%. At 1080p, the same percentage gap (39.5%) exists, but the absolute difference is 134.3 FPS. This proportionality suggests that Doom’s graphics settings impose a multiplicative cost on GPU workload, not a fixed one. The CPU’s 12 threads are sufficient to feed the GPU at all settings up to 4K Ultra, where the 70.4 FPS result still leaves the processor with idle capacity.

The Verdict

This PC can definitively run Doom at every resolution and preset combination tested. The verdictByResolution data lists all four settings—Low, Medium, High, and Ultra—as playable at each of the three resolutions. At 1920x1080, the Ultra preset delivers 205.6 FPS, which is 145.6 FPS above the 60 FPS threshold. At 2560x1440, Ultra averages 131.6 FPS, a 71.6 FPS margin. At 3840x2160, Ultra averages 70.4 FPS, clearing the threshold by 10.4 FPS. The most demanding scenario—4K Ultra—is the only configuration where the margin narrows to double digits, but it still passes comfortably.

For users targeting high refresh rate monitors, the 1080p results are exceptional: even the Ultra preset exceeds 200 FPS, making this combo suitable for 240 Hz displays at High settings (249.7 FPS) or 360 Hz panels at Low settings (339.9 FPS). At 1440p, the Ultra preset’s 131.6 FPS supports 120 Hz or 144 Hz monitors with room to spare. At 4K, the 70.4 FPS Ultra result is suitable for 60 Hz displays with V-sync, while the High preset at 86.1 FPS offers a safer margin for 75 Hz panels. The data shows no scenario where this combo fails to meet the playable threshold, and the gap between the worst-case average and the threshold is always positive.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, provide context for what other processors would behave similarly. The AMD Ryzen 5 7535HS scores 19047, essentially identical to the i5-12400F’s 19039 (deltaPct of 0). The Intel Core 3 201E scores 19056, a 0.1% difference. The Intel Core i5-1335U scores 18982 (0.3% lower), and the AMD EPYC 7773X scores 18979 (0.3% lower). All four rivals are within 0.3% of the i5-12400F’s average score, meaning any of them would likely produce near-identical frame rates in Doom at the same GPU pairing.

On the GPU side, the RTX 5070’s nearest rivals are professional-class cards rather than gaming counterparts. The AMD Radeon Pro 580 scores 40318 (0.1% lower), the AMD Radeon Pro WX 7100 scores 40063 (0.8% lower), the AMD Radeon Pro 5300 scores 40870 (1.2% higher), and the NVIDIA RTX A500 Mobile scores 39568 (2% lower). The deltaPct values are small, but the Radeon Pro 5300 is the only rival that outperforms the RTX 5070 in aggregate benchmarks. In Doom specifically, these rivals would likely deliver FPS within a few percentage points of the measured values, though the data does not include game-specific scores for them.

The practical implication is that swapping the i5-12400F for any of its nearest CPU rivals would change Doom performance negligibly—the bottleneck behavior would remain identical. Similarly, GPU swaps within the 39568-40870 score range would produce FPS deltas of roughly 1-2%, translating to a few frames at 1080p and less than one frame at 4K Ultra.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 70.4 FPS. This is the maximum quality option available in the data, so there is no higher tier to consider. The High preset at 86.1 FPS offers a 15.7 FPS improvement over Ultra, which could be preferable for users who notice frame timing variations, but Ultra is the recommended choice for visual fidelity.

At 2560x1440, Ultra also qualifies as the best settings preset, averaging 131.6 FPS. This is 71.6 FPS above the threshold, providing ample headroom for demanding scenes that might cause transient drops. The data records no min FPS values, but the average margin is substantial enough to absorb typical frame time spikes.

At 1920x1080, Ultra is again the best preset, with an average of 205.6 FPS. The 145.6 FPS margin over the playable threshold makes this configuration effectively immune to performance concerns. Users could even enable additional post-processing or supersampling without risking a drop below 60 FPS, though such options are not part of the measured data. Across all three resolutions, the Ultra preset is the optimal choice, delivering the highest visual quality while maintaining a comfortable FPS cushion.

How This Combo Ranks

The comboRankInGame field places this Intel Core i5-12400F + NVIDIA GeForce RTX 5070 pairing at rank 736 out of 3712 tested combinations for Doom. This represents the 79.8th percentile, meaning that roughly 79.8% of all tested configs score lower in this game. The rank reflects both the CPU’s 73rd percentile standing among all CPUs and the GPU’s 82nd percentile among all GPUs, with the combination exceeding either component’s individual percentile. This synergy indicates that the pairing is well-balanced for Doom’s workload, with neither component dragging the other down.

The top 736 ranking puts this combo in the upper quintile of all tested systems. Given that the 4K Ultra result clears 60 FPS, the rank is unsurprising—many combos in the database would fail this test. The gap between this combo’s rank and the top performers likely consists of systems with higher-end CPUs (such as those with 16+ threads) and faster GPUs, but the measured FPS data shows that such hardware would only matter at 1080p Low, where the CPU ceiling of 339.9 FPS might be exceeded. For practical gaming at standard resolutions and settings, this combo’s 736th place ranking understates its real-world capability, as the FPS margins at 1440p and 4K are already decisive.