Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i5-12400F and NVIDIA GeForce RTX 5050 combination delivers a clear performance profile in Doom, with the CPU landing at the 73rd percentile among all tested processors and the GPU at the 66th percentile. Across the measured resolutions, the pairing shows a familiar pattern: 1080p and 1440p are handled with substantial headroom, while 4K requires a step down in settings to maintain fluid motion. The data shows a system that is well matched for high-refresh 1440p play and fully capable at 1080p, but one where the GPU becomes the limiting factor at 3840x2160.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i5-12400F’s average benchmark score of 19039 sits almost exactly alongside the AMD Ryzen 5 7535HS, which scores 19047 with a delta of 0%. The Intel Core 3 201E is marginally ahead at 19056 (-0.1% delta), while the Intel Core i5-1335U trails by a hair at 18982 (0.3% delta). The AMD EPYC 7773X also lands in the same band at 18979 (0.3% delta). For practical purposes, any of these processors would produce nearly identical frame rates in Doom, as the game’s demands on the CPU are modest relative to the GPU load at higher resolutions.
On the graphics side, the RTX 5050’s average score of 21035 places it in close company with the AMD Radeon RX Vega M GL, which scores 21153 (-0.6% delta). The AMD Radeon HD 8970M is slightly higher at 21237 (-1% delta), and the NVIDIA RTX A4000 Mobile edges ahead at 21379 (-1.6% delta). The AMD Radeon RX 5600 XT is the only rival in the list that falls behind, scoring 20713 (1.6% delta). In Doom specifically, these GPUs would likely deliver within a few frames per second of each other at any given resolution and preset, meaning the choice between them would not materially alter the gameplay experience.
The delta values are all within ±1.6%, which is negligible in real-world terms. A user upgrading from any of these alternatives to another would see no meaningful change in Doom’s performance. The data suggests that the RTX 5050 is a solid mid-pack performer, and the CPU sits in a similarly crowded field of capable six-core parts.
FAQ
Q: What is the highest preset that maintains at least 60 FPS at 3840x2160?
A: Medium is the most demanding setting that clears the 60 FPS threshold at 4K, with an average of 62 FPS and a minimum of 52 FPS. Low also stays above 60 at 71 FPS, but Medium offers better visual quality while still averaging above the playable threshold.
Q: Can this system run Doom at Ultra settings at 2560x1440?
A: Yes. The Ultra preset at 1440p delivers an average of 79 FPS, which is well above the 60 FPS playable threshold. In fact, all four presets at this resolution — Low at 131, Medium at 114, High at 96, and Ultra at 79 — are playable.
Q: How does the frame rate scale from 1080p to 1440p at the same settings?
A: At High settings, the average drops from 149 FPS at 1920x1080 to 96 FPS at 2560x1440, a reduction of 53 FPS. At Medium, the drop is from 176 to 114, and at Ultra, from 122 to 79. The scaling is roughly linear, with about a 35-40% reduction in frame rate when moving up one resolution step.
Q: What is the minimum FPS recorded at 1080p Medium, and does it stay above 60?
A: The minimum at 1920x1080 Medium is 150 FPS, with a maximum of 203. This is far above the 60 FPS threshold, indicating that the system never dips into uncomfortable territory at this resolution.
Q: Is the RTX 5050 or the i5-12400F the bottleneck in Doom at 4K?
A: At 3840x2160, the GPU is the limiting factor. The CPU’s performance is largely irrelevant at this resolution because the frame rate drops to 52 FPS at High and 43 FPS at Ultra, which are low enough that processor headroom is not the constraint. The GPU’s raw throughput determines the outcome.
Q: How does this combo rank among all tested systems for Doom?
A: The combination ranks 2281 out of 3712 tested combos, placing it in the lower-middle portion of the field. This rank reflects the GPU’s mid-tier standing, as the CPU is actually above average at the 73rd percentile.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest performance. Low settings produce an average of 202 FPS, Medium drops to 176 FPS with a minimum of 150 and a maximum of 203, High yields 149 FPS, and Ultra still manages 122 FPS. Every preset at this resolution exceeds the 60 FPS threshold by a wide margin, and even the minimum recorded at Medium (150) is more than double the playable target.
Moving to 2560x1440, the frame rates remain high but show the expected decline. Low averages 131 FPS, Medium sits at 114 FPS with a minimum of 97 and maximum of 131, High comes in at 96 FPS, and Ultra holds at 79 FPS. The minimum at Medium (97) is still comfortably above 60, and all presets remain playable without compromise.
At 3840x2160, the picture changes. Low averages 71 FPS, Medium averages 62 FPS with a minimum of 52 and maximum of 71, High drops to 52 FPS, and Ultra falls to 43 FPS. The gap between Low and Ultra is 28 FPS, which is the largest spread across all resolutions. Notably, the minimum at 4K Medium (52) falls below the 60 FPS threshold even though the average clears it, meaning there will be occasional dips below the target.
The data shows a consistent pattern: the system scales predictably with resolution, and the preset impact grows larger as resolution increases. At 1080p, the difference between Low and Ultra is 80 FPS; at 1440p it is 52 FPS; at 4K it is 28 FPS. This indicates that the GPU is increasingly saturated at higher resolutions.
The Verdict
Based on the measured data, this PC can run Doom at 1920x1080 and 2560x1440 with any preset, all of which clear the 60 FPS threshold. At 1080p, even the most demanding Ultra preset averages 122 FPS, which is more than adequate for smooth gameplay on high-refresh monitors. At 1440p, Ultra averages 79 FPS, still comfortably above the target.
At 3840x2160, the system is only partially capable. Low and Medium settings are playable, with averages of 71 and 62 FPS respectively. However, the Medium minimum of 52 FPS suggests that demanding scenes will occasionally dip below 60. High and Ultra are not playable, with averages of 52 and 43 FPS. For a locked 60 FPS experience at 4K, the user would need to stick with Low settings, which provide more headroom.
The verdict by resolution is clear: 1080p and 1440p are fully playable at all settings, while 4K requires dropping to Medium or Low. The best 4K setting is Medium, which offers the highest visual quality that still averages above 60 FPS, though users prioritizing a consistent frame rate might prefer Low.
How This Combo Ranks
In the database of tested combinations for Doom, this pairing ranks 2281 out of 3712 total combos. That places it in the 61st percentile of tested systems, meaning roughly 61% of all combinations perform better and 39% perform worse. This rank is driven primarily by the GPU, which sits at the 66th percentile among all GPUs, while the CPU is at the 73rd percentile among processors.
The rank suggests that this is a mid-pack system for Doom specifically. It is not a top-tier performer — the GPU’s 4K limitations prevent that — but it is far from the bottom. The combination outperforms the lower quartile of tested systems, and its 1440p performance is strong enough to satisfy most users. The gap between the CPU’s percentile and the combo’s overall rank indicates that the GPU is the constraining factor in this pairing.
For context, the nearest GPU rivals (RX Vega M GL, HD 8970M, RX 5600 XT, RTX A4000 Mobile) would likely produce similar ranks, as their average scores are within 1.6% of the RTX 5050. The combo’s rank is a function of the GPU’s mid-tier standing rather than any specific weakness in the pairing.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 122 FPS. There is no reason to lower settings at this resolution, as even the heaviest preset maintains a substantial buffer above the threshold.
At 2560x1440, Ultra is also the best choice, averaging 79 FPS. This is the highest quality setting available, and it still clears the 60 FPS target with nearly 20 FPS of headroom. Users who want to push refresh rates higher could drop to High for 96 FPS or Medium for 114 FPS, but Ultra remains playable.
At 3840x2160, the best setting that stays at or above 60 FPS is Medium, with an average of 62 FPS. This is a borderline case, as the minimum dips to 52 FPS. Low averages 71 FPS and provides a safer margin, but Medium offers the best visual quality while still averaging above the threshold. The data shows that High (52 FPS) and Ultra (43 FPS) are not viable at this resolution.
CPU and GPU Roles
At 1920x1080, the CPU plays a more significant role relative to the GPU, as the frame rates are high enough (122-202 FPS) that the processor must keep up with the GPU’s output. The i5-12400F’s single-thread score of 909 in 3DMark and its 3481 passmark single-thread score indicate it is capable of feeding the GPU at these speeds. The scaling between Low (202 FPS) and Ultra (122 FPS) at 1080p shows a 40% reduction, which reflects the GPU’s increasing load as settings rise.
At 2560x1440, the GPU becomes the primary constraint. The frame rates drop by roughly 35-40% across all presets compared to 1080p, while the CPU’s workload remains similar. The fact that Low (131 FPS) at 1440p is lower than Ultra (122 FPS) at 1080p illustrates that resolution has a larger impact than preset at this level. The CPU still has headroom, as evidenced by the strong single-thread scores, but the GPU is now the limiting factor.
At 3840x2160, the GPU dominates the performance picture entirely. The difference between Low (71 FPS) and Ultra (43 FPS) is 28 FPS, and even the best preset cannot reach 1440p’s Ultra performance. The CPU’s role is minimal here; the i5-12400F’s multi-thread score of 12380 in Cinebench R23 is more than sufficient for the game’s demands, and the bottleneck is clearly the RTX 5050’s 13.17 TFLOPS of FP32 compute and 320.0 GB/s of memory bandwidth.
The scaling data confirms this interpretation: moving from 1080p to 1440p reduces frame rates by roughly 35-40% at every preset, while moving from 1440p to 4K reduces them by another 45-50%. This consistent degradation points to the GPU as the primary determinant of performance, with the CPU contributing meaningfully only at 1080p where high frame rates require strong per-core throughput.