Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 49 | 58 | 68 |
| 1440p QHD | 77 | 90 | 107 | 122 |
| 1080p Full HD | 114 | 140 | 166 | 190 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for Doom with the Intel Core i5-12400F and NVIDIA GeForce RTX 2060 SUPER spans three resolutions and four quality presets. At 1920x1080, the combo delivers an average of 189.7 FPS on Low settings, 166.1 FPS on Medium, 140.4 FPS on High, and 114.3 FPS on Ultra. The gap from Low to Ultra is 75.4 FPS, indicating that the preset scaling is substantial at this resolution. Every setting at 1080p clears the 60 FPS playable threshold by a wide margin, with the lowest average being Ultra at 114.3 FPS.
Moving to 2560x1440, the averages are 122.3 FPS on Low, 107.1 FPS on Medium, 90.3 FPS on High, and 76.7 FPS on Ultra. The drop from Low to Ultra is 45.6 FPS, a smaller absolute difference than at 1080p but still significant. All four presets remain above 60 FPS, with Ultra holding a 16.7 FPS buffer over the threshold. The scaling from 1080p to 1440p is consistent: at Ultra, the average falls from 114.3 to 76.7 FPS, a 37.6 FPS reduction, while at Low it falls from 189.7 to 122.3 FPS, a 67.4 FPS reduction.
At 3840x2160, the picture changes markedly. Low settings produce an average of 67.5 FPS, Medium drops to 58.3 FPS, High to 48.9 FPS, and Ultra to 41.2 FPS. Only Low clears the 60 FPS threshold at 4K, and it does so by just 7.5 FPS. Medium falls 1.7 FPS short, High is 11.1 FPS below, and Ultra trails by 18.8 FPS. The resolution jump from 1440p to 4K is punishing: at Ultra, the average drops from 76.7 to 41.2 FPS, a 35.5 FPS loss, and at Low it drops from 122.3 to 67.5 FPS, a 54.8 FPS loss. The data shows that 4K is only viable for this pairing on the lowest preset, and even then the margin is thin.
No minimum or maximum frame time data was recorded for any setting, so the analysis relies solely on average FPS. The absence of min/max values means frame pacing and 1% lows cannot be assessed from the database, but the averages provide a clear picture of overall headroom.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component dominates Doom's workload for this combination. At 1920x1080, the CPU has more influence relative to the GPU, as the GPU is less likely to be the bottleneck at lower pixel counts. The difference between Low and Ultra at 1080p is 75.4 FPS, which is the largest preset spread across all resolutions. This suggests that at 1080p, the RTX 2060 SUPER has enough headroom to respond strongly to settings changes, while the i5-12400F keeps pace without limiting the frame rate.
At 2560x1440, the preset spread narrows to 45.6 FPS, indicating that the GPU is beginning to take a larger role. The RTX 2060 SUPER's 8 GB GDDR6 memory and 448.0 GB/s bandwidth become more relevant as pixel count rises, and the data shows diminishing returns from lowering settings. The i5-12400F, with 6 cores and 12 threads, still provides sufficient throughput, as even Ultra at 1440p maintains 76.7 FPS, which is above the playable threshold.
At 3840x2160, the GPU is clearly the dominant factor. The preset spread compresses to 26.3 FPS (from 67.5 on Low to 41.2 on Ultra), meaning the GPU is saturated and settings changes have a smaller relative impact. The CPU's role recedes because the frame rate is constrained by the RTX 2060 SUPER's raw pixel throughput. The 4K results show that the GPU cannot sustain high averages regardless of preset, while the CPU has spare capacity. This is typical for a demanding title at 4K: the GPU becomes the limiting factor, and the CPU's 65 W TDP and 12 threads are not the constraint.
The resolution scaling itself reinforces this. From 1080p to 1440p, the average at Ultra drops by 37.6 FPS (from 114.3 to 76.7), a 32.9% reduction. From 1440p to 4K, the average drops by 35.5 FPS (from 76.7 to 41.2), a 46.3% reduction. The larger percentage drop at the higher resolution step confirms that the GPU is increasingly stressed, while the CPU's contribution diminishes. For users targeting 1080p or 1440p, the CPU and GPU are balanced; for 4K, the GPU is the sole bottleneck.
FAQ
Q: Can this system run Doom at 1920x1080 on Ultra settings?
A: Yes. The measured average FPS at 1080p Ultra is 114.3, which is well above the 60 FPS playable threshold. All four presets at 1080p exceed 60 FPS, with Low at 189.7, Medium at 166.1, and High at 140.4.
Q: What is the best preset for 2560x1440 that stays above 60 FPS?
A: Ultra is playable at 1440p, with an average of 76.7 FPS. Low, Medium, and High also clear 60 FPS, at 122.3, 107.1, and 90.3 FPS respectively. The highest preset that maintains at least 60 FPS is Ultra.
Q: Is 3840x2160 playable with this hardware?
A: Only on Low settings. The average at 4K Low is 67.5 FPS, which is above 60. Medium falls to 58.3 FPS, High to 48.9 FPS, and Ultra to 41.2 FPS, all below the threshold.
Q: How does the RTX 2060 SUPER compare to its nearest rivals in the database?
A: The GPU's average benchmark score is 18093, with the NVIDIA GeForce RTX 3060 Mobile at 18159 (0.4% higher), the AMD Radeon Pro 5700 at 18189 (0.5% higher), the AMD Radeon RX 460 at 18373 (1.5% higher), and the Intel Arc A770M at 18383 (1.6% higher). The differences are small, indicating near-identical synthetic performance.
Q: How does the i5-12400F compare to its closest CPU rivals?
A: The CPU's average benchmark score is 19039. The AMD Ryzen 5 7535HS scores 19047 (0% difference), the Intel Core 3 201E scores 19056 (0.1% lower), the Intel Core i5-1335U scores 18982 (0.3% higher), and the AMD EPYC 7773X scores 18979 (0.3% higher). The CPU sits in the 73rd percentile of all CPUs.
Q: Does the GPU or CPU limit performance more at 4K?
A: The data indicates the GPU is the limiting factor at 3840x2160. The preset spread at 4K is only 26.3 FPS (from 67.5 on Low to 41.2 on Ultra), and no preset except Low reaches 60 FPS. This suggests the RTX 2060 SUPER is saturated, while the CPU has spare headroom.
The Verdict
The Intel Core i5-12400F and NVIDIA GeForce RTX 2060 SUPER can run Doom, but the experience depends heavily on resolution and settings. At 1920x1080, the system is fully capable: every preset, from Low to Ultra, delivers an average above 60 FPS, with Ultra at 114.3 FPS. This is a smooth experience at high refresh rates, and the CPU and GPU are well matched.
At 2560x1440, the verdict remains positive. All four presets clear 60 FPS, with Ultra at 76.7 FPS. Users can run the game at maximum quality at this resolution without dropping below the playable threshold. The margin at Ultra is 16.7 FPS, which provides some buffer for demanding scenes, though the absence of min/max data means frame dips cannot be quantified.
At 3840x2160, the verdict is qualified. Only Low settings reach 60 FPS, at 67.5 FPS. Medium is 1.7 FPS short, High is 11.1 FPS short, and Ultra is 18.8 FPS short. This resolution is playable only with reduced visual fidelity, and even then the margin is slim. For a stable 4K experience, the GPU would need to be upgraded; the CPU is not the constraint. The database verdict confirms this, listing Low as the only playable setting at 4K, with a best average of 67.5 FPS.
How This Combo Ranks
Among the 3712 tested combinations in the database, this pairing of the i5-12400F and RTX 2060 SUPER ranks 2708th for Doom. This places it in the lower-middle portion of the field, with roughly 73% of tested combos performing better. The rank reflects the GPU's age: the RTX 2060 SUPER is end-of-life, and its 62nd percentile score among all GPUs indicates it is outclassed by many modern cards. The CPU, in the 73rd percentile, is comparatively stronger, but the combo's overall position is dragged down by the GPU.
The rank of 2708 out of 3712 means that for Doom specifically, this system is below average among the database's tested configurations. It is not a top-tier setup, but it is also not at the bottom. The 1080p and 1440p results show that the combo can handle the game well at mainstream resolutions, even if it cannot compete with high-end GPU pairings at 4K. The rank is a useful summary: this is a mid-pack performer, capable of solid frame rates at 1080p and 1440p, but not a leader.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 114.3 FPS. This is the highest quality option and it provides a 54.3 FPS buffer over the threshold. No preset at 1080p dips below 60, so users can freely choose Ultra.
At 2560x1440, Ultra is also the best playable preset, with an average of 76.7 FPS. The buffer over 60 FPS is 16.7 FPS, which is adequate but not as generous as at 1080p. Lower presets offer more headroom, but Ultra remains viable.
At 3840x2160, the best playable preset is Low, with an average of 67.5 FPS. This is the only setting at 4K that clears 60 FPS. Medium is close at 58.3, but it falls short. The database's verdict confirms Low as the recommended setting for 4K, with a margin of 7.5 FPS over the threshold.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide a sense of what other hardware would behave similarly in Doom. The i5-12400F's closest matches, based on average benchmark scores, are the AMD Ryzen 5 7535HS (0% difference), the Intel Core 3 201E (0.1% lower), the Intel Core i5-1335U (0.3% higher), and the AMD EPYC 7773X (0.3% higher). All four have average scores within a narrow band around 19000, so swapping the i5-12400F for any of these would likely produce comparable frame rates in Doom, assuming the GPU remains the same. The EPYC 7773X is a server part, but its synthetic score aligns closely with the i5-12400F.
For the GPU, the NVIDIA GeForce RTX 3060 Mobile (0.4% higher score), AMD Radeon Pro 5700 (0.5% higher), AMD Radeon RX 460 (1.5% higher), and Intel Arc A770M (1.6% higher) are the nearest rivals. The RTX 3060 Mobile and Radeon Pro 5700 are particularly close, with scores within 0.5% of the RTX 2060 SUPER. In Doom, these GPUs would deliver nearly identical performance at the same CPU and settings. The RX 460 and Arc A770M are slightly higher in synthetic scores, but the differences are small enough that real-world FPS would be within a few frames. Users considering alternatives should expect similar 1080p and 1440p results, and similarly limited 4K performance.