Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

51%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
177 FPS
Ultra 1080p Measured
104 FPS

1440p (2K / QHD)

Low 1440p Measured
114 FPS
Ultra 1440p Measured
71 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
36 FPS
7.6ms Frame Time
11ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 18,683
Graphics Card
Required 27,325
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 47 54 64
1440p QHD 71 85 98 114
1080p Full HD 104 131 150 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 131
1920x1080 Low 177
1920x1080 Medium 150
1920x1080 Ultra 104
2560x1440 High 85
2560x1440 Low 114
2560x1440 Medium 98
2560x1440 Ultra 71
3840x2160 High 47
3840x2160 Low 64
3840x2160 Medium 54
3840x2160 Ultra 36

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom on this configuration spans three resolutions and four quality presets, with average FPS values captured for each combination. Minimum and maximum frame data were not recorded in this dataset, so the analysis relies on average performance.

At 1920x1080, the combination delivers substantial headroom across every preset. Low settings produce the highest measured average at 177.4 FPS. Medium settings follow at 150.3 FPS, High settings reach 131.4 FPS, and the most demanding Ultra preset still holds an average of 103.7 FPS. The gap between Low and Ultra is 73.7 FPS, indicating that the preset scaling at 1080p is steep but that even the heaviest setting remains far above the playable threshold.

Moving to 2560x1440, the same pattern persists but with reduced margins. Low settings average 113.9 FPS, Medium drops to 97.5 FPS, High comes in at 85.4 FPS, and Ultra settles at 70.6 FPS. The delta between Low and Ultra narrows to 43.3 FPS, showing that resolution scaling compresses the preset differences somewhat. All four presets at 1440p stay comfortably above 60 FPS, with Ultra still holding a 10.6 FPS buffer over the playable threshold.

At 3840x2160, the picture changes significantly. Low settings are the only preset that clears the 60 FPS mark, averaging 64.1 FPS. Medium drops to 54.0 FPS, High falls to 46.8 FPS, and Ultra bottoms out at 35.7 FPS. The spread from Low to Ultra is 28.4 FPS, narrower than at lower resolutions, which suggests that at 4K the workload is increasingly dominated by fill-rate and memory bandwidth constraints rather than preset-driven shader complexity alone.

Resolution scaling tells a clear story. From 1080p Low to 1440p Low, the average falls from 177.4 to 113.9 FPS, a 35.8% reduction. From 1440p Low to 4K Low, it drops to 64.1 FPS, another 43.7% reduction. The same trend appears at Ultra settings: 103.7 FPS at 1080p, 70.6 FPS at 1440p, and 35.7 FPS at 4K. The data indicates that each resolution step roughly halves the frame rate at the highest preset, which is consistent with pixel-count scaling.

FAQ

Q: Can this system run Doom at 60 FPS on Ultra settings at 1920x1080?

A: Yes. The measured average FPS at 1080p Ultra is 103.7, which exceeds the 60 FPS playable threshold by a wide margin.

Q: What is the best preset to use at 3840x2160?

A: Low settings are the only playable option at 4K. The average FPS at 4K Low is 64.1, while Medium averages 54.0, High averages 46.8, and Ultra averages 35.7.

Q: How does the system perform at 2560x1440 on High settings?

A: The measured average FPS at 1440p High is 85.4, which is well above the 60 FPS threshold and leaves room for demanding scenes.

Q: Which resolution provides the highest measured frame rate for this game?

A: The highest recorded average is 177.4 FPS, achieved at 1920x1080 with Low settings.

Q: Is there any preset at 3840x2160 that approaches 60 FPS besides Low?

A: The closest is Medium at 54.0 FPS, which falls 6.0 FPS short of the playable threshold. No other 4K preset comes closer.

Q: Does the game scale smoothly between presets at 1920x1080?

A: The preset steps at 1080p are consistent. Low to Medium is a 27.1 FPS difference, Medium to High is 18.9 FPS, and High to Ultra is 27.7 FPS. The scaling is not perfectly linear but remains predictable.

CPU and GPU Roles

The measured FPS data across resolutions and presets reveals how the CPU and GPU split responsibilities in Doom. At 1920x1080, the system produces very high frame rates even at Ultra, reaching 103.7 FPS. The fact that Low settings yield 177.4 FPS while Ultra yields 103.7 FPS indicates that the GPU is responding strongly to preset changes. However, the CPU must also be capable of feeding those frame rates, since 177.4 FPS requires a high per-frame processing rate. The Intel Core i5-12400, with its 6 cores and 12 threads, records a single-thread score of 910 in 3dmark and a passmark single-thread score of 3456, which places it in the 72nd percentile among all CPUs. These figures suggest the processor has enough single-core throughput to avoid bottlenecking at 1080p.

At 2560x1440, the frame rates remain high across all presets, with Ultra at 70.6 FPS. The drop from 1080p Ultra to 1440p Ultra is 33.1 FPS, while the drop from 1080p Low to 1440p Low is 63.5 FPS. The larger absolute drop at Low settings points to the GPU becoming more influential as resolution increases, since Low presets reduce CPU-side draw-call overhead and shift the balance toward pixel throughput. The 3dmark 8-thread score of 4745 and the cinebench r23 multicore score of 15989 confirm that the CPU has ample multi-threaded capacity, but the game's frame pacing at 1440p is increasingly tied to the GPU's 336.0 GB/s memory bandwidth and 6.451 TFLOPS FP32 throughput.

At 3840x2160, the GPU clearly dominates. The frame rate at 4K Low is 64.1 FPS, which is only 49.8 FPS lower than 1440p Low. At 4K Ultra, the average collapses to 35.7 FPS, a 34.9 FPS drop from 1440p Ultra. The NVIDIA GeForce RTX 2060, with 1920 shading units and 48 ROPs, simply cannot sustain high preset workloads at 4K pixel counts. The CPU's role at this resolution is secondary, as even the strongest processor would not recover the lost frame rates. The data indicates that Doom at 4K is a pure GPU-bound scenario, while at 1080p the CPU still matters but is not the limiting factor given its strong single-thread and multi-thread scores.

The preset scaling also clarifies the division of labor. At 1080p, the difference between Low and Ultra is 73.7 FPS, at 1440p it is 43.3 FPS, and at 4K it is 28.4 FPS. As resolution increases, the preset impact shrinks because the GPU is already saturated by pixel work. This pattern confirms that lower resolutions and lower presets shift workload toward the CPU, while higher resolutions and higher presets shift it toward the GPU. For this specific game and hardware pairing, the CPU is sufficient at all tested resolutions, but the GPU becomes the constraint at 4K.

The Verdict

The recorded data provides a clear answer: this system can run Doom at 60 FPS on multiple configurations, but not everywhere. At 1920x1080, all four presets clear the 60 FPS threshold. The best playable setting is Ultra, with an average of 103.7 FPS. At 2560x1440, all four presets also clear 60 FPS, with Ultra averaging 70.6 FPS as the best playable setting. At 3840x2160, only Low settings clear the threshold, averaging 64.1 FPS. Medium at 54.0 FPS, High at 46.8 FPS, and Ultra at 35.7 FPS all fall short of the playable threshold.

The verdict by resolution is therefore: 1080p and 1440p are fully playable at maximum quality, while 4K is playable only at the lowest preset. Users with a 4K display can still enjoy Doom, but they must accept Low settings to maintain a playable frame rate. The margin at 4K Low is slim, only 4.1 FPS above the 60 FPS threshold, so demanding scenes could push the average lower. At 1440p Ultra, the buffer is 10.6 FPS, which is more comfortable but not enormous. At 1080p Ultra, the 43.7 FPS buffer provides substantial headroom.

How This Combo Ranks

In the database of tested combinations for Doom, this pairing of the Intel Core i5-12400 and the NVIDIA GeForce RTX 2060 ranks 2869 out of 3712 tested combos. That places it in the lower portion of the distribution, which is consistent with the GPU's age and market position. The RTX 2060 sits in the 58th percentile among all GPUs, with an average benchmark score of 15290. The CPU sits in the 72nd percentile among all CPUs, with an average benchmark score of 18683. The combination of a mid-to-upper CPU with a lower-to-mid GPU produces a system that is CPU-capable but GPU-limited in demanding scenarios.

The rank reflects the fact that many tested combos include newer or higher-tier graphics cards that handle 4K presets more effectively. However, the rank does not tell the whole story. For a game like Doom, which is well-optimized and not exceptionally demanding by modern standards, this combo still delivers playable frame rates at 1080p and 1440p on the highest preset. The rank of 2869 out of 3712 indicates that roughly 77% of tested combos outperform it, but the performance data shows that this is a functional gaming setup for the majority of display configurations.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with a measured average of 103.7 FPS. There is no preset at this resolution that falls below the threshold, so users can select the highest quality without concern.

At 2560x1440, the most demanding playable preset is also Ultra, averaging 70.6 FPS. This leaves a 10.6 FPS buffer over the 60 FPS threshold, which is acceptable for most gameplay but could dip in heavy combat sequences.

At 3840x2160, the most demanding preset that clears 60 FPS is Low, averaging 64.1 FPS. The buffer here is only 4.1 FPS, making this the most fragile configuration. Users who prioritize visual quality over frame rate could experiment with Medium at 54.0 FPS, but that falls short of the playable threshold.

The data suggests a clear hierarchy: 1080p Ultra for maximum quality, 1440p Ultra for high quality with resolution headroom, and 4K Low as the only viable option for 4K displays.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU in this combination provide useful context for what other hardware would behave similarly. For the Intel Core i5-12400, the closest performers in the database are the AMD EPYC 7643 with an average score of 18697 and a delta of -0.1%, the Intel Core i7-1355U at 18730 with a delta of -0.3%, the AMD Ryzen AI 5 330 at 18811 with a delta of -0.7%, and the Intel Core i3-14100F at 18519 with a delta of 0.9%. These deltas are all within one percent, meaning any of these CPUs would deliver nearly identical CPU-bound performance in Doom. The Core i3-14100F is particularly notable as a lower-tier part that matches the i5-12400's average score, indicating that the game is not heavily dependent on core count beyond a certain point.

For the NVIDIA GeForce RTX 2060, the nearest rivals include the NVIDIA GeForce GTX 580 at 15283 with a delta of 0%, the AMD Radeon 680M at 15270 with a delta of 0.1%, the NVIDIA GeForce RTX 3050 OEM at 15199 with a delta of 0.6%, and the AMD Radeon RX 7600 at 15171 with a delta of 0.8%. These GPUs all score within one percent of the RTX 2060, so they would produce nearly identical frame rates in Doom. The GTX 580 is a much older architecture, but its benchmark score aligns closely with the RTX 2060 in this dataset. The RTX 3050 OEM and RX 7600 are more modern parts that would offer similar performance without any meaningful advantage in this game.

For users considering alternatives, swapping the CPU to any of the listed rivals would have a negligible impact on Doom's frame rates, since the deltas are all under one percent. Swapping the GPU to any of its listed rivals would also produce nearly identical results. The practical takeaway is that this combo's performance profile is representative of a broad cluster of mid-range hardware, and the observed FPS numbers would largely carry over to any of those alternative pairings.