Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 46 | 54 | 64 |
| 1440p QHD | 73 | 90 | 106 | 121 |
| 1080p Full HD | 109 | 136 | 158 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
This combination of an Intel Core i5-12400 and an Intel Arc B580 places 2,840th out of 3,712 tested combos for Doom, which puts it in the lower portion of the database. The percentile ranking for the CPU against all processors is 72, and the GPU sits at 68 against all graphics cards, suggesting both components are mid-range performers individually, but their combined standing in this specific title indicates that other pairings deliver higher frame rates. The measured data shows that this setup is fully capable of running Doom at 1080p and 1440p with room to spare, while 4K requires a reduction in graphical fidelity to maintain smooth playback.
How This Combo Ranks
The combo rank of 2,840 out of 3,712 tested combinations places the i5-12400 and Arc B580 in the 77th percentile of all pairings tested for Doom. This is not a top-tier result, but it is far from the bottom of the list. The CPU's individual percentile of 72 and the GPU's percentile of 68 are closely aligned, indicating a balanced pairing where neither component is dramatically holding back the other in this game.
The data suggests that this combination is positioned among systems that can handle the game at mainstream resolutions without issue but may struggle to push maximum settings at 4K. The average benchmark score for the CPU is 18,683, which is nearly identical to the closest rival, the AMD EPYC 7643, which scores 18,697, a difference of only -0.1%. This near-tie in synthetic CPU tests implies that the i5-12400 provides compute performance on par with a server-class chip, at least in the workloads these benchmarks represent.
For the GPU, the Arc B580's average score of 23,021 is remarkably close to the NVIDIA GeForce RTX 2080, which scores 22,895, a delta of 0.6%. This means that in raw benchmark terms, the Intel card is trading blows with a previous-generation high-end NVIDIA card. The practical impact of this ranking is that users should expect smooth gameplay at 1080p and 1440p, with 4K being the only resolution where compromises are necessary.
FAQ
Q: What is the highest preset that maintains 60 FPS at 1920x1080?
A: Ultra settings run at an average of 108.8 FPS, which is well above the 60 FPS playable threshold. All presets, including Low at 183.1 FPS, Medium at 157.6 FPS, and High at 135.6 FPS, are playable at this resolution.
Q: Can this PC handle 2560x1440 gaming?
A: Yes, all four presets are playable at 1440p. The most demanding preset, Ultra, still achieves an average of 72.5 FPS, which clears the 60 FPS threshold. High settings run at 90.1 FPS, Medium at 106.2 FPS, and Low at 120.6 FPS.
Q: Is 4K gaming possible with this combo?
A: At 3840x2160, only the Low preset is playable, with an average of 63.8 FPS. Medium drops to 53.8 FPS, High to 46.2 FPS, and Ultra to 37.1 FPS, all of which fall below the 60 FPS threshold.
Q: How does the CPU compare to its nearest rival in performance?
A: The Intel Core i5-12400 has an average benchmark score of 18,683, which is virtually identical to the AMD EPYC 7643 at 18,697, a delta of -0.1%. It is also 0.3% ahead of the Intel Core i7-1355U and 0.7% ahead of the AMD Ryzen AI 5 330.
Q: What GPU performance level does the Arc B580 match?
A: The Arc B580's average benchmark score of 23,021 is 0.6% higher than the NVIDIA GeForce RTX 2080's score of 22,895. It also sits within 0.7% of the RTX 3080's score of 23,172, indicating comparable raw performance to those higher-tier cards.
Q: What is the best setting to use for a 60 FPS target at 4K?
A: The Low preset is the only option that stays above 60 FPS, delivering an average of 63.8 FPS. Any higher preset will drop below the playable threshold.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that still remains playable, achieving an average of 108.8 FPS. This is more than enough headroom above the 60 FPS threshold, so users can maximize visual quality without worrying about performance drops. Lower presets offer higher frame rates, with Low reaching 183.1 FPS, which is useful for competitive play or high-refresh-rate monitors.
For 2560x1440, the Ultra preset also works, running at an average of 72.5 FPS. This is the best visual setting that stays above 60 FPS, though it has less headroom than at 1080p. Users who prefer a smoother experience can drop to High for 90.1 FPS or Medium for 106.2 FPS, while Low reaches 120.6 FPS.
At 3840x2160, the situation changes significantly. Only the Low preset maintains an average above 60 FPS, at 63.8 FPS. Medium falls to 53.8 FPS, High to 46.2 FPS, and Ultra to 37.1 FPS. For a 60 FPS target, Low is the only viable choice, and even then, the margin is thin.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the AMD EPYC 7643 delivers an average score of 18,697, which is essentially identical to the i5-12400's 18,683. In gaming scenarios, this means users upgrading from one to the other would see no measurable difference in Doom's performance. The Intel Core i7-1355U scores 18,730, a 0.3% advantage, while the AMD Ryzen AI 5 330 scores 18,811, a 0.7% lead. On the other side, the Intel Core i3-14100F scores 18,519, which is 0.9% behind, meaning it would perform nearly the same in this game.
For the GPU, the AMD Radeon RX 580 2048SP has an average score of 23,061, just 0.2% ahead of the Arc B580's 23,021. The NVIDIA GeForce RTX 2080 scores 22,895, which is 0.6% behind, while the RTX 3080 scores 23,172, a 0.7% advantage. The NVIDIA P106-100 scores 23,249, 1% ahead. These close scores indicate that swapping to any of these cards would result in very similar frame rates in Doom, with differences of a few percent at most.
Measured FPS Breakdown
At 3840x2160, the measured average frame rates are 63.8 FPS for Low, 53.8 FPS for Medium, 46.2 FPS for High, and 37.1 FPS for Ultra. The gap between Low and Medium is 10 FPS, while the drop from Medium to High is 7.6 FPS, and from High to Ultra is 9.1 FPS. This shows a consistent degradation as settings increase, with no single preset causing a disproportionate performance hit.
At 2560x1440, the averages are 120.6 FPS for Low, 106.2 FPS for Medium, 90.1 FPS for High, and 72.5 FPS for Ultra. The difference between Low and Medium is 14.4 FPS, between Medium and High is 16.1 FPS, and between High and Ultra is 17.6 FPS. The scaling is steeper here, with each preset level costing more performance than at 4K.
At 1920x1080, the averages are 183.1 FPS for Low, 157.6 FPS for Medium, 135.6 FPS for High, and 108.8 FPS for Ultra. The step from Low to Medium is 25.5 FPS, from Medium to High is 22 FPS, and from High to Ultra is 26.8 FPS. The relative differences are smaller in percentage terms, but the absolute FPS losses are larger at this resolution due to the higher baseline frame rates.
The Verdict
This PC can run Doom, and it does so comfortably at the two most common gaming resolutions. At 1920x1080, every preset from Low to Ultra clears the 60 FPS threshold, with the lowest performing option, Ultra, still hitting an average of 108.8 FPS. This means users can play with maximum settings and still have nearly double the frame rate needed for smooth gameplay.
At 2560x1440, the verdict is equally positive. All four presets are playable, with Ultra averaging 72.5 FPS. This provides a good balance of visual quality and performance, and even the most demanding settings leave a 12.5 FPS margin above the threshold.
At 3840x2160, the system is only partially capable. The Low preset runs at 63.8 FPS, which is playable, but Medium at 53.8 FPS and above fall short. Users with a 4K display will need to accept reduced graphical settings to maintain 60 FPS. The data clearly shows that this is a 1080p and 1440p machine for Doom, with 4K being a secondary consideration.
CPU and GPU Roles
The performance scaling across resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080, the CPU is likely the limiting factor at lower presets, since the frame rates are extremely high, reaching 183.1 FPS on Low. This is a scenario where the GPU has enough headroom to render frames quickly, and the CPU's ability to feed the game logic becomes the primary constraint.
As the resolution increases to 2560x1440, the GPU begins to take on more of the burden. The average FPS drops from 183.1 to 120.6 on Low settings, a reduction of 62.5 FPS, which indicates that the GPU is now working harder to fill the additional pixels. The pattern continues at 3840x2160, where the Low preset drops to 63.8 FPS. This decline of 56.8 FPS from 1440p to 4K shows that the GPU is the dominant factor at higher resolutions.
The preset scaling also clarifies the GPU's role. At 1080p, moving from Low to Ultra costs 74.3 FPS, while at 1440p it costs 48.1 FPS, and at 4K it costs 26.7 FPS. This diminishing absolute difference at higher resolutions is typical, as the GPU is already saturated and each additional setting increment has a smaller relative impact. The CPU's performance, as measured by its 3DMark single-thread score of 910 and multi-thread score of 5,890, remains constant regardless of resolution, so the frame rate changes are attributable to GPU load. For this game, the Arc B580 is the component that determines whether 4K is playable, while the i5-12400 provides sufficient processing power to avoid bottlenecking at any resolution.