Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 89 | 106 | 121 |
| 1440p QHD | 130 | 164 | 193 | 219 |
| 1080p Full HD | 203 | 249 | 295 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
Starting at 1920x1080, this combination produces extremely high frame rates across all settings. At Low preset, the average FPS reaches 309.3, which is the highest recorded value for this configuration. Medium preset follows closely with 295.4 FPS average, while High preset delivers 248.7 FPS. The most demanding setting, Ultra, still maintains a robust 202.6 FPS average. The scaling from Low to Ultra represents a drop of roughly 34% in average frame rate, but every preset remains far above any playability concern.
Moving to 2560x1440, the performance profile shifts downward but remains exceptionally strong. Low preset averages 218.5 FPS, while Medium delivers 192.8 FPS. High preset reaches 163.5 FPS, and Ultra still holds at 130.1 FPS. The gap between Low and Ultra at this resolution is about 40%, which is slightly wider than at 1080p, indicating that resolution scaling begins to exert more influence on the GPU workload.
At 3840x2160, the frame rates become more moderate but still comfortably exceed the 60 FPS threshold. Low preset averages 121.1 FPS, Medium drops to 106 FPS, and High settles at 88.9 FPS. Ultra preset brings the average down to 74 FPS, which remains playable but shows the clearest impact of pushing 4K resolution with maximum settings. No minimum or maximum FPS values were recorded in the database, so the analysis relies on average frame rates as the primary metric.
Across all three resolutions, the pattern is consistent: Low and Medium presets provide the highest headroom, while High and Ultra demand progressively more from the GPU. The delta between 1080p and 1440p at Ultra is approximately 36%, while the delta between 1440p and 4K at Ultra is roughly 43%. This suggests that the jump from 1440p to 4K is more demanding relative to the jump from 1080p to 1440p.
CPU and GPU Roles
The data reveals a clear GPU-bound scenario at higher resolutions and settings, but the CPU's contribution becomes more visible at lower resolutions and lighter presets. At 1920x1080 with Low settings, the average FPS of 309.3 approaches the practical ceiling for many displays, and this is where the Intel Core i5-11400F's single-thread performance matters most. The processor's boost clock of 4.40 GHz and its 3DMark single-thread score of 868 indicate sufficient headroom to feed the GPU in less demanding scenes.
At 2560x1440, the frame rates remain high enough that the CPU still plays a meaningful role, but the GPU begins to dominate. The scaling from Low to Ultra at this resolution shows a 40% reduction in FPS, which is more attributable to the RTX 5070's workload than to CPU limitations. The GPU's 30.87 TFLOPS FP32 performance and 672.0 GB/s memory bandwidth are the primary drivers of this scaling behavior.
At 3840x2160, the GPU is unambiguously the limiting factor. The RTX 5070's 12 GB of GDDR7 memory and 192-bit bus width face substantially heavier pixel and texture workloads. The 43% drop from Low to Ultra at 4K, compared to the 34% drop at 1080p, confirms that the GPU's shading units and ROPs are the bottleneck. The CPU's role diminishes because frame rates are lower, giving the processor more time to submit draw calls and maintain frame pacing.
The practical interpretation is that this game at 1080p and 1440p benefits from both the CPU's strong single-thread performance and the GPU's raw throughput. At 4K, the GPU's capabilities define the experience almost entirely. The i5-11400F's 6 cores and 12 threads are sufficient to avoid becoming a limiting factor, as evidenced by the high frame rates even at 1080p Low where CPU overhead is most pronounced.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 202.6. This provides maximum visual quality while leaving substantial performance headroom. Even the heaviest settings cannot push this configuration below a very comfortable playable level.
At 2560x1440, Ultra also remains the best choice, delivering an average FPS of 130.1. This is well above the 60 FPS threshold, allowing users to enable every visual enhancement without concern. The gap between Ultra and the next setting down, High at 163.5 FPS, is not large enough to justify sacrificing visual fidelity.
At 3840x2160, Ultra is still playable with an average FPS of 74. This is the only resolution where the margin above 60 FPS narrows to a more modest 14 FPS. For users who prioritize absolute frame rate stability, High at 88.9 FPS offers more buffer, but the data confirms that Ultra remains viable at 4K. The verdict data lists all four presets as playable at every resolution, with Ultra being the best setting in each case.
The consistency of Ultra being the best setting across all three resolutions indicates that this hardware combination has substantial headroom for this game. The RTX 5070's 80 ROPs and 192 texture mapping units handle the game's geometry and texture loads efficiently, while the CPU's 12 MB of shared L3 cache supports the frame pacing demands.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, include the AMD EPYC 7H12 with a score of 17120 and a delta of 0.3%, meaning it performs within a third of a percent of the i5-11400F. The Intel Core i5-12450H scores 17239, which is 0.4% higher, placing it essentially at parity. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% higher, and the Intel Core Ultra 7 164U scores 17074, 0.6% lower. These four processors would deliver nearly identical frame rates in this game, with differences well within measurement noise.
For the GPU, the nearest rivals are the AMD Radeon Pro 580 with an average score of 40318 and a delta of 0.1%, the AMD Radeon Pro WX 7100 at 40063 with a 0.8% delta, the AMD Radeon Pro 5300 at 40870 with a -1.2% delta, and the NVIDIA RTX A500 Mobile at 39568 with a 2% delta. The RTX 5070's own average benchmark score is 40377, so all four rivals are within 2% of its performance. In practical terms, any of these GPUs would produce very similar frame rates in Doom, with differences of only a few FPS at most.
It is worth remembering the nearest rivals are predominantly professional or mobile parts, which may have different power characteristics and driver optimizations. However, the benchmark scores indicate that raw performance is closely matched. For this specific game, the delta percentages suggest that swapping to any of these alternatives would not meaningfully change the playability verdict at any resolution.
FAQ
Q: Can this PC run Doom at 4K with Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 74, which exceeds the 60 FPS playable threshold by 14 FPS.
Q: What is the highest average FPS achievable with this hardware?
A: The highest recorded average FPS is 309.3, achieved at 1920x1080 resolution with Low settings.
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: At Ultra settings, the average FPS drops from 202.6 at 1920x1080 to 74 at 3840x2160, a reduction of approximately 63%.
Q: Is the CPU or GPU more important for this game at 1440p?
A: At 2560x1440, the GPU becomes the dominant factor, as evidenced by the 40% FPS drop from Low to Ultra settings. The CPU's role is secondary but still relevant for maintaining high frame rates.
Q: Which settings preset should be used for the best visual quality at 60 FPS?
A: At every resolution tested, the Ultra preset stays above 60 FPS. The best settings are Ultra at 1920x1080 with 202.6 FPS, Ultra at 2560x1440 with 130.1 FPS, and Ultra at 3840x2160 with 74 FPS.
Q: How does the RTX 5070 compare to its nearest GPU rivals in this game?
A: The nearest rivals, including the AMD Radeon Pro 580 and AMD Radeon Pro WX 7100, have average benchmark scores within 1% of the RTX 5070. Frame rates in Doom would be nearly identical with any of these GPUs.
The Verdict
The data confirms that this Intel Core i5-11400F and NVIDIA GeForce RTX 5070 configuration runs Doom exceptionally well. At 1920x1080, every preset clears 60 FPS by a massive margin, with Ultra averaging 202.6 FPS. At 2560x1440, Ultra still delivers 130.1 FPS, providing a smooth experience with maximum visual fidelity. At 3840x2160, Ultra remains playable at 74 FPS, which is the most demanding scenario in the dataset.
The verdict by resolution lists all four settings presets as playable at every resolution, with Ultra being the best setting in all three cases. This means there is no scenario where users must compromise on visual quality to maintain playable frame rates. The combination ranks 774 out of 3712 tested configurations, placing it in the top 21% of systems for this game.
The RTX 5070's 30.87 TFLOPS FP32 performance and 672.0 GB/s memory bandwidth are more than sufficient for Doom's engine, while the i5-11400F's 6 cores and 12 threads provide adequate processing power. The only caveat is that 4K Ultra, while playable, leaves less headroom for frame rate dips. Users targeting consistent 60 FPS at 4K could opt for High settings at 88.9 FPS for additional safety margin, but the Ultra preset is verified as playable. This hardware delivers a definitive yes for running Doom at high quality across all standard resolutions.