Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
How This Combo Ranks
The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 5060 lands at rank 1640 out of 3712 tested combinations in the database for Doom. That places this configuration in the 56th percentile of all recorded combos, meaning roughly 44 percent of tested systems deliver higher average frame rates in this title. The ranking reflects a mid-pack position, but the absolute performance picture is far more favorable than the percentile alone suggests, because Doom is an older, highly optimized engine that rewards even modest hardware with high frame rates.
The CPU itself sits at the 71st percentile among all processors in the database, with an average benchmark score of 17177. Its nearest rivals in aggregate CPU performance are the AMD EPYC 7H12 (17120, 0.3 percent behind), the Intel Core i5-12450H (17239, 0.4 percent ahead), the AMD Ryzen 3 PRO 8300G (17278, 0.6 percent ahead), and the Intel Core Ultra 7 164U (17074, 0.6 percent behind). These delta values are tiny, all within a single percentage point, so any of these processors would behave nearly identically in CPU-bound scenarios.
The GPU sits at the 72nd percentile among all graphics cards, with an average benchmark score of 26331. Its nearest rivals are the AMD Radeon 860M (26401, 0.3 percent ahead), the NVIDIA GeForce MX550 (26421, 0.3 percent ahead), the AMD Radeon RX 5700 XT 50th Anniversary (26553, 0.8 percent ahead), and the AMD Radeon RX 6750 XT (26011, 1.2 percent behind). Again, the deltas are minimal, all within 1.2 percent, so the RTX 5060's raw compute profile is closely matched by those alternatives.
What matters for Doom specifically is that the game's id Tech 6 engine scales strongly with both CPU single-thread performance and GPU fill rate. The i5-11400F delivers a Cinebench R23 single-core score of 2024 and a multi-core score of 14340, which is ample for this title's threading model. The RTX 5060 provides 19.18 TFLOPS of FP32 throughput and a pixel rate of 119.9 GPixel/s, which explains why the combo reaches very high frame rates even at 4K. The rank of 1640 is dragged down by the fact that the database includes many combos with flagship GPUs and top-end CPUs; relative to the entire field, this is a solidly capable pairing, not a top-tier one.
CPU and GPU Roles
The balance of responsibility between the Core i5-11400F and the RTX 5060 shifts dramatically across resolutions in Doom. At 1920x1080, the GPU is so far ahead of the engine's demands that the CPU becomes the primary limiter. The average FPS at 1080p Low is 243, at Medium it is 211, and at High it is 179. The progression from Low to High shows a 26 percent drop in frame rate, which reflects the increasing shader and fill-rate load on the GPU, but the absolute numbers are so high that even the CPU's single-thread ceiling (Cinebench R23 single-core score of 2024) is enough to keep the pipeline fed.
At 2560x1440, the GPU begins to take on more responsibility. The average at Low is 157, dropping to 137 at Medium, 116 at High, and 95 at Ultra. The spread from Low to Ultra is 39 percent, larger than the 26 percent spread at 1080p, which indicates that the RTX 5060's rendering load is growing relative to the CPU's ability to feed it. Still, the i5-11400F's six cores and twelve threads, with a PassMark multi-thread score of 16908, are not the bottleneck at this resolution; the frame rates scale smoothly with preset changes.
At 3840x2160, the GPU is almost entirely the limiting factor. The average at Low is 85, at Medium it is 74, at High it is 63, and at Ultra it drops to 51. The 4K pixel workload, combined with the 8 GB of GDDR7 memory and 448.0 GB/s of bandwidth on the RTX 5060, becomes the dominant constraint. The CPU's role at 4K is minimal; the i5-11400F could likely produce higher frame rates if paired with a faster GPU, but the recorded data shows that this combo at 4K is bounded by the GPU's rasterization throughput.
The pattern across resolutions is clear: at 1080p, the CPU matters more because the GPU can generate frames faster than the processor can issue draw calls; at 1440p, the balance is more even; at 4K, the GPU is the sole meaningful constraint. Preset scaling reinforces this. At 1080p, the jump from Low to Ultra cuts the average from 243 to 146, a 40 percent reduction. At 4K, the same preset jump cuts the average from 85 to 51, a 40 percent reduction as well. The relative impact of presets is consistent, but the absolute frame rates at 4K are much lower because the pixel fill requirements scale with resolution.
Measured FPS Breakdown
At 1920x1080, the recorded data shows the following averages: Low produces 243 FPS, Medium produces 211 FPS, High produces 179 FPS, and Ultra produces 146 FPS. The Medium preset has min and max values of 180 and 243 respectively, which bracket the average of 211. The other presets at this resolution do not have recorded min or max values, but the averages alone indicate that every preset clears the 60 FPS playability threshold by a wide margin.
At 2560x1440, the averages are: Low at 157 FPS, Medium at 137 FPS, High at 116 FPS, and Ultra at 95 FPS. The Medium preset again has the only recorded min and max values, at 116 and 157 respectively. The gap between the lowest and highest preset at 1440p is 62 FPS, from 157 down to 95, which shows that Ultra still remains comfortably above 60 FPS.
At 3840x2160, the averages are: Low at 85 FPS, Medium at 74 FPS, High at 63 FPS, and Ultra at 51 FPS. The Medium preset has min and max values of 63 and 85 respectively. This is the only resolution where a preset, Ultra, falls below the 60 FPS threshold. High sits just above at 63 FPS, which is a narrow margin. The spread from Low to Ultra at 4K is 34 FPS, and the difference between High and Ultra is 12 FPS, indicating that the Ultra preset imposes a significant extra load on the GPU.
The min and max values recorded only for the Medium preset at each resolution follow a consistent pattern: at 1080p, the range is 180 to 243; at 1440p, the range is 116 to 157; at 4K, the range is 63 to 85. These ranges suggest that frame pacing is stable, with the minimum never dropping below 60 FPS in any Medium preset across all three resolutions.
The Verdict
Yes, this PC can run Doom, and it can run it well at every resolution except for the most demanding preset at 4K. The verdict by resolution is explicit in the recorded data. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at an average of 146 FPS. At 2560x1440, all four presets are also playable, with Ultra at 95 FPS as the best setting. At 3840x2160, three presets are playable (High at 63 FPS, Low at 85 FPS, Medium at 74 FPS), but Ultra falls to 51 FPS, which is below the 60 FPS playability threshold.
The practical takeaway is that a 4K display owner should stick to High settings for a locked 60 FPS experience, while 1440p and 1080p users can max out Ultra without concern. The 63 FPS average at 4K High is close enough to the threshold that demanding scenes could dip slightly, but the recorded average clears it. For users who prioritize frame rate over visual fidelity, 4K Low at 85 FPS is a strong option, and 4K Medium at 74 FPS offers a balanced middle ground.
The data also shows that the combo never drops below 60 FPS in any recorded Medium preset at any resolution, which is a useful baseline for stability. The min value at 4K Medium is exactly 63 FPS, so even the worst recorded frame in that configuration stays above the threshold.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i5-12450H is the closest match, with an average score 0.4 percent higher than the i5-11400F. In Doom, this means the i5-12450H would produce nearly identical frame rates in CPU-bound scenarios, such as 1080p Low and Medium. The AMD Ryzen 3 PRO 8300G is 0.6 percent higher, and the AMD EPYC 7H12 is 0.3 percent lower, both effectively equivalent in gaming workloads. The Intel Core Ultra 7 164U is 0.6 percent lower, again a negligible difference.
For the GPU, the AMD Radeon RX 5700 XT 50th Anniversary is 0.8 percent higher in average benchmark score, making it the closest slightly-faster alternative. The NVIDIA GeForce MX550 is 0.3 percent higher, and the AMD Radeon 860M is 0.3 percent higher. The AMD Radeon RX 6750 XT is 1.2 percent lower, which is the only rival that sits slightly behind the RTX 5060 in raw score. In Doom specifically, any of these GPUs would deliver frame rates within a few percent of the RTX 5060 at the same settings and resolution, assuming the CPU remains the same.
A system with the i5-12450H instead of the i5-11400F would show essentially the same measured FPS in this game, since the 0.4 percent CPU score delta translates to less than one frame per second in most scenarios. Similarly, swapping the RTX 5060 for a Radeon RX 6750 XT would cost about 1.2 percent in average GPU benchmark score, which at 1080p Ultra would mean roughly 1 to 2 FPS difference from the recorded 146 FPS average.
FAQ
Q: Can this PC run Doom at 60 FPS on 4K Ultra settings?
A: No. The recorded average at 3840x2160 Ultra is 51 FPS, which is below the 60 FPS playability threshold. The best playable 4K setting is High, which averages 63 FPS.
Q: What is the best settings preset at 1440p?
A: Ultra settings at 2560x1440 produce an average of 95 FPS, which is the highest preset that stays at or above 60 FPS at that resolution. All four presets at 1440p are playable.
Q: How does the RTX 5060 compare to the Radeon RX 6750 XT in this system?
A: The RTX 5060 has an average benchmark score of 26331, while the Radeon RX 6750 XT scores 26011, which is 1.2 percent lower. In Doom, the RTX 5060 would deliver slightly higher frame rates, but the difference is small enough to be within measurement noise.
Q: Is the Core i5-11400F a bottleneck for the RTX 5060 in Doom?
A: At 1080p with Low settings, the CPU becomes the primary limiter because the GPU can generate frames faster than the processor can feed it. At 4K, the GPU is the clear bottleneck. At 1440p, the balance is more even.
Q: What is the minimum recorded frame rate for this combo?
A: The only min values recorded are for the Medium preset: 180 FPS at 1080p, 116 FPS at 1440p, and 63 FPS at 4K. No other preset has recorded min or max values.
Q: How does this combo rank among all tested systems in Doom?
A: It ranks 1640 out of 3712 combinations, placing it in the upper-middle portion of the field. The CPU is at the 71st percentile among all processors, and the GPU is at the 72nd percentile among all graphics cards.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 146 FPS. This is the highest preset available, so the full visual quality is achievable at this resolution.
At 2560x1440, the most demanding playable preset is also Ultra, averaging 95 FPS. There is ample headroom above the 60 FPS threshold, so users could even cap the frame rate to reduce power draw without losing visual fidelity.
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, averaging exactly 63 FPS. This is a narrow margin, so users who want more stability should consider dropping to Medium, which averages 74 FPS, or Low at 85 FPS. Ultra is not playable at 4K, as it averages 51 FPS.