Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: Can this PC run Doom at 1920x1080 with the highest tested preset?
A: No. At 1920x1080 with Ultra settings, the average frame rate is 58 FPS, which falls below the 60 FPS playable threshold. The highest playable preset at 1080p is High, which averages 71 FPS.
Q: What is the only playable setting at 2560x1440?
A: The data shows that Low is the only preset at 1440p that clears the 60 FPS threshold, with an average of 62 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS.
Q: Is 3840x2160 playable at any settings?
A: No. None of the tested presets at 4K reach 60 FPS. The best result is Low at 34 FPS, followed by Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS.
Q: How does the Intel Core i5-11400F compare to its nearest CPU rivals?
A: The i5-11400F has an average benchmark score of 17177, placing it within 0.6% of the AMD EPYC 7H12 (17120, 0.3% slower), Intel Core i5-12450H (17239, 0.4% faster), AMD Ryzen 3 PRO 8300G (17278, 0.6% faster), and Intel Core Ultra 7 164U (17074, 0.6% slower).
Q: Where does the Intel Arc B370 rank among all GPUs?
A: The Arc B370 sits in the 5th percentile of all GPUs based on its average benchmark score of 1184 in 3DMark Steel Nomad DX12. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1186, 0.2% faster) and ATI Radeon HD 5770 (1190, 0.5% faster).
Q: Which component limits performance more in Doom?
A: The GPU is the dominant constraint. The Intel Arc B370 ranks in the 5th percentile among all GPUs, while the Intel Core i5-11400F ranks in the 71st percentile among all CPUs. Frame rates drop sharply at higher resolutions, a pattern characteristic of GPU-bound rendering.
Best Settings per Resolution
At 1920x1080, the most demanding preset that remains at or above 60 FPS is High. The recorded average is 71 FPS. Medium runs at 84 FPS and Low at 96 FPS, but High is the best visual quality that still clears the playable threshold. Ultra falls short at 58 FPS, so it is not recommended for smooth play at this resolution.
At 2560x1440, the situation narrows considerably. Only Low maintains 60 FPS, with an average of 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. For a consistent 60 FPS experience at 1440p, Low is the only choice.
At 3840x2160, no preset reaches 60 FPS. The highest average recorded is 34 FPS on Low settings. Medium produces 29 FPS, High produces 25 FPS, and Ultra produces 20 FPS. None of these meet the playable threshold, so 4K is not viable for this combination in Doom.
CPU and GPU Roles
The benchmark data points strongly toward GPU-limited performance. The Arc B370 is an integrated-class part with 1280 shading units, 40 texture mapping units, and 20 raster output units. Its 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs. By contrast, the i5-11400F is a 6-core, 12-thread desktop processor with a Cinebench R23 multi-core score of 14340 and a single-core score of 2024, ranking in the 71st percentile of all CPUs.
The scaling across resolutions reinforces this interpretation. At 1080p, the average frame rates range from 58 FPS at Ultra to 96 FPS at Low. Moving to 1440p, the same settings drop to 37 FPS at Ultra and 62 FPS at Low. At 4K, they fall further to 20 FPS at Ultra and 34 FPS at Low. This steep decline with increasing pixel count is the signature of a GPU bottleneck; a CPU-limited scenario would show much smaller frame rate differences across resolutions at the same settings.
The setting-to-setting deltas within a resolution also follow a GPU-bound pattern. At 1080p, dropping from Ultra to High raises the average from 58 to 71 FPS, a 13 FPS improvement. Dropping from Medium to Low raises it from 84 to 96 FPS. At 1440p, the gap between Low and Medium is 8 FPS (62 to 54), and between High and Ultra it is 9 FPS (46 to 37). At 4K, the spans are compressed: Low to Medium is 5 FPS, Medium to High is 4 FPS, and High to Ultra is 5 FPS. The compression at higher resolutions indicates that the GPU is nearing its limits and setting changes yield smaller absolute gains.
At 1080p, the CPU has enough headroom to feed the GPU, as evidenced by the 96 FPS Low result. The i5-11400F's 12 threads and Rocket Lake architecture are sufficient for Doom's workload at this resolution. At 1440p and above, the GPU becomes the binding constraint, and CPU choice would have minimal impact on the observed frame rates. In short, the Arc B370 dictates performance throughout, while the i5-11400F is never the limiting factor in this pairing.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within 0.6% of the i5-11400F's average score of 17177. The AMD EPYC 7H12 scores 17120, which is 0.3% lower. The Intel Core i5-12450H scores 17239, 0.4% higher. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% higher. The Intel Core Ultra 7 164U scores 17074, 0.6% lower. Any of these processors would deliver effectively identical CPU-side performance in Doom, meaning the frame rates would remain unchanged if the GPU stayed the same.
For the GPU, the Arc B370's nearest rivals are older discrete and mobile parts. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are small, so swapping the Arc B370 for any of these would produce nearly identical frame rates in Doom. Users should expect the same basic capability: playable at 1080p on High, marginal at 1440p on Low, and not playable at 4K.
The combined picture is a system where the CPU is far more capable than the GPU. The i5-11400F's nearest rivals are all modern or server-class parts, while the Arc B370's nearest rivals are from a much older generation. This mismatch confirms that the GPU is the decisive component for Doom performance.
The Verdict
This PC can run Doom, but only in specific configurations. At 1920x1080, the combination clears the 60 FPS threshold on High, Low, and Medium settings. The best playable preset is High with an average of 71 FPS. At 2560x1440, only Low achieves playability, with an average of 62 FPS. At 3840x2160, no preset reaches 60 FPS; the highest average is 34 FPS on Low.
The verdict by resolution from the database confirms this: 1080p has three playable settings (High, Low, Medium), 1440p has one playable setting (Low), and 4K has none. For users targeting a smooth experience, 1080p with High settings is the recommended configuration. Dropping to 1440p requires sacrificing visual quality down to Low to maintain 60 FPS. 4K is not a viable option for this hardware in Doom.
How This Combo Ranks
The combination of the Intel Core i5-11400F and Intel Arc B370 ranks 3425 out of 3712 tested combos for Doom. This places it in the lower portion of the database, consistent with the GPU's 5th percentile ranking. The CPU's 71st percentile standing does not compensate for the GPU's limited throughput in this title.
Given that only 287 combos rank below it, this system is near the bottom of the tested pool for Doom. The frame rates reflect that position: playable at 1080p on medium-to-high settings, barely playable at 1440p on low settings, and unplayable at 4K. Users comparing this build against others in the database should expect it to trail the majority of tested configurations.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low runs at 96 FPS, Medium at 84 FPS with a minimum of 71 FPS and a maximum of 96 FPS, High at 71 FPS, and Ultra at 58 FPS. The Medium preset's min and max values bracket the High average, indicating that High sits at the lower edge of what Medium can produce.
At 2560x1440, Low averages 62 FPS, Medium averages 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, High averages 46 FPS, and Ultra averages 37 FPS. The Medium range at 1440p mirrors the 1080p pattern, with its minimum matching the High average and its maximum matching the Low average.
At 3840x2160, Low averages 34 FPS, Medium averages 29 FPS with a minimum of 25 FPS and a maximum of 34 FPS, High averages 25 FPS, and Ultra averages 20 FPS. As with the lower resolutions, the Medium min and max values align with the adjacent presets: the minimum equals the High average and the maximum equals the Low average.
Across all resolutions, the Medium preset's min and max values consistently bound the High and Low averages. This suggests that the Medium preset's frame time variance is representative of the overall performance envelope, and that preset selection shifts the average within a stable range. The data shows a clear, monotonic decrease in frame rates as settings increase from Low to Ultra at every resolution, with the steepest absolute drops occurring at 1080p where the GPU has more headroom.