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Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 88 | 107 | 127 | 146 |
| 1440p QHD | 162 | 198 | 219 | 230 |
| 1080p Full HD | 222 | 239 | 254 | 266 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Doom, ranking 586th out of 3712 tested combinations in the database. This places the combo in the top 16 percent of all recorded configurations, a strong result driven primarily by the GPU’s massive compute headroom. Across all three tested resolutions, 1920x1080, 2560x1440, and 3840x2160, the combination clears the 60 FPS playable threshold at every preset, including the most demanding Ultra settings. The data shows that this system is not merely capable of running Doom, it dominates it, with average frame rates ranging from 88 FPS at 4K Ultra to 266 FPS at 1080p Low. The bottleneck analysis reveals a clear pattern: the RTX 5080 is the primary performance driver, while the Core i5-10400F provides sufficient single-thread and multi-thread throughput to avoid limiting frame rates in most scenarios, though the gap between resolutions and presets indicates where the CPU’s influence becomes more noticeable.
How This Combo Ranks
The recorded data places this Intel Core i5-10400F and NVIDIA GeForce RTX 5080 combination at rank 586 out of 3712 tested combos for Doom. That rank corresponds to the 84th percentile, meaning only about 16 percent of all recorded system pairings achieve higher performance in this game. This is a strong showing, especially considering the CPU’s modest position in the broader processor hierarchy. The Core i5-10400F sits at the 68th percentile among all CPUs in the database, with an average benchmark score of 14185. Its nearest rivals in the CPU rankings are the Intel Xeon 6756E with an average score of 14163 and a delta of 0.2 percent, the Intel Core 7 160UL at 14232 and a delta of -0.3 percent, the AMD EPYC 7552 at 14115 and a delta of 0.5 percent, and the AMD Ryzen 3 7320C at 14277 and a delta of -0.6 percent. These deltas are all within one percent, indicating that the i5-10400F is positioned in a tightly contested band of processors, but its absolute scores are not what boosts this combo.
The GPU, in contrast, is a much more significant factor. The RTX 5080 ranks at the 87th percentile among all GPUs, with an average benchmark score of 56083. Its nearest rivals include the AMD Radeon 8060S at 55757 with a delta of 0.6 percent, the AMD Radeon RX 6750 GRE 12 GB at 55698 with a delta of 0.7 percent, the AMD Radeon Pro W5700X at 54828 with a delta of 2.3 percent, and the AMD Radeon RX 9070 GRE at 57367 with a delta of -2.2 percent. The GPU’s percentile ranking is notably higher than the CPU’s, and the combo’s overall rank in Doom reflects that the game is heavily GPU-bound. The measured frame rates confirm this interpretation. At 1920x1080 with Low settings, the combo averages 266 FPS, which is near the practical ceiling for many displays. Scaling to 3840x2160 at Ultra settings still yields 88 FPS, a clear indication that the GPU has substantial headroom even under maximum load. The CPU’s 68th percentile ranking does not drag the combo down because Doom’s engine, originally released in 2016, does not demand extreme multi-core throughput. The combo’s rank of 586 out of 3712 is therefore evidence of the RTX 5080’s dominance, with the i5-10400F acting as a competent but secondary partner.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average frame rate at or above 60 FPS is Ultra, and the recorded data shows that this combo exceeds that threshold by a wide margin at every step.
At 1920x1080, the Ultra preset delivers an average of 222 FPS. This is the highest quality setting available in the test, and it runs at nearly four times the playable threshold. The High preset at this resolution averages 239 FPS, Medium averages 254 FPS, and Low averages 266 FPS. All four presets are far above 60 FPS, so the recommendation is clearly Ultra for the best visual fidelity without any compromise in smoothness.
At 2560x1440, the Ultra preset averages 162 FPS. This is a significant drop from the 1080p result, but it remains comfortably above the 60 FPS threshold. High averages 198 FPS, Medium averages 219 FPS, and Low averages 230 FPS. Again, every preset is playable, and Ultra is the obvious choice for users with a 1440p display who want maximum detail.
At 3840x2160, the Ultra preset averages 88 FPS. This is the only resolution where the frame rate dips below the 100 FPS mark, but it still clears the 60 FPS threshold by 28 frames. High averages 107 FPS, Medium averages 127 FPS, and Low averages 146 FPS. The data indicates that even at 4K, the most demanding settings remain fully playable. The verdictByResolution field confirms this, listing Ultra as the best settings at all three resolutions, with average FPS values of 88, 162, and 222 respectively. There is no resolution or preset in the measured data where this combo falls below 60 FPS, making the choice of settings purely a matter of visual preference versus frame rate headroom for high refresh rate displays.
CPU and GPU Roles
The scaling between resolutions and presets reveals that the NVIDIA GeForce RTX 5080 is the dominant component in this pairing, while the Intel Core i5-10400F plays a supporting role that becomes more relevant only at lower resolutions and higher frame rates.
Looking at the Ultra preset across resolutions, the average frame rates are 222 FPS at 1920x1080, 162 FPS at 2560x1440, and 88 FPS at 3840x2160. The drop from 1080p to 1440p is 60 FPS, a 27 percent reduction, and the drop from 1440p to 4K is 74 FPS, a 46 percent reduction. These large decreases strongly indicate that the GPU is the limiting factor, because increasing the resolution directly increases the pixel workload, and the RTX 5080’s raw throughput determines how many frames can be rendered. The GPU’s benchmark scores, including a 3DMark Steel Nomad DX12 score of 8637 and a Passmark G3D score of 36565, support this view. The RTX 5080 has 10752 shading units, 336 texture mapping units, and 112 raster output units, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. Those specifications translate directly into the ability to push high frame rates at 4K, and the measured data confirms that even at Ultra, the GPU is not saturated to the point of dropping below 60 FPS.
The CPU’s role is more evident when comparing presets at a fixed resolution. At 1920x1080, the average frame rates are 266 FPS on Low, 254 FPS on Medium, 239 FPS on High, and 222 FPS on Ultra. The difference between Low and Ultra is 44 FPS, which is a 17 percent gap. At 2560x1440, the same comparison shows 230 FPS on Low and 162 FPS on Ultra, a 68 FPS or 30 percent gap. At 3840x2160, Low averages 146 FPS and Ultra averages 88 FPS, a 58 FPS or 40 percent gap. The growing percentage gap at higher resolutions indicates that the GPU workload increases faster than the CPU workload, so the CPU’s contribution becomes relatively smaller. However, the absolute frame rates at 1080p are high enough that the i5-10400F’s single-thread performance, evidenced by its 3DMark single-thread score of 688 and Passmark single-thread score of 2541, is sufficient to feed the GPU without creating a severe bottleneck. The CPU’s multi-thread scores, such as Cinebench R23 multi-core at 10283 and Geekbench multi-core at 6257, are moderate, but Doom’s engine does not appear to require extensive multi-core scaling at these settings. The data shows that the combo’s rank in this game is primarily a function of the GPU’s 87th percentile standing, and the CPU’s 68th percentile ranking does not manifest as a limiting factor in any measured configuration.
FAQ
Q: Can this system run Doom at 4K with maximum settings?
A: Yes. At 3840x2160 with the Ultra preset, the combination averages 88 FPS, which is well above the 60 FPS playable threshold. The High preset averages 107 FPS, Medium averages 127 FPS, and Low averages 146 FPS, so all settings are playable at 4K.
Q: What is the highest frame rate recorded for this combo?
A: The highest average FPS in the measured data is 266 FPS, achieved at 1920x1080 with the Low preset. The Medium preset at 1080p averages 254 FPS, and the High preset averages 239 FPS, so users with high refresh rate monitors have ample headroom.
Q: Is the Intel Core i5-10400F a bottleneck for the RTX 5080 in Doom?
A: The data does not indicate a significant bottleneck. At 1920x1080 Ultra, the combo averages 222 FPS, and at 3840x2160 Ultra it averages 88 FPS. The scaling between resolutions is consistent with a GPU-bound workload, and the CPU’s single-thread score of 688 in 3DMark and 2541 in Passmark is sufficient to sustain these frame rates.
Q: How does this combo compare to other tested systems in the database?
A: This combination ranks 586th out of 3712 tested combos for Doom, placing it in the top 16 percent. The GPU ranks at the 87th percentile among all GPUs, while the CPU ranks at the 68th percentile among all CPUs, with the GPU’s performance being the dominant factor in the overall rank.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 230 FPS, while the Ultra preset averages 162 FPS. This is a 68 FPS or 30 percent difference. Both are far above the 60 FPS threshold, so the choice between them depends on whether higher frame rates or higher visual quality is preferred.
Q: Does the system maintain 60 FPS at all times in the recorded data?
A: Yes. The minimum FPS values are only recorded for the Medium preset at each resolution, and they are 216 FPS at 1080p, 186 FPS at 1440p, and 108 FPS at 4K. All of these are above 60 FPS, and the average FPS for every other preset at every resolution is also above 60 FPS.
Measured FPS Breakdown
The recorded data provides exact average FPS values for all three resolutions and all four presets, with minimum and maximum values available for the Medium settings at each resolution.
At 1920x1080, the Low preset averages 266 FPS. The Medium preset averages 254 FPS, with a minimum of 216 FPS and a maximum of 292 FPS. The High preset averages 239 FPS. The Ultra preset averages 222 FPS. These numbers show that even at the lowest quality setting, the frame rate is over four times the playable threshold, and the minimum recorded frame rate on Medium is still 216 FPS, which is far above any risk of stutter or visible frame drops.
At 2560x1440, the Low preset averages 230 FPS. The Medium preset averages 219 FPS, with a minimum of 186 FPS and a maximum of 252 FPS. The High preset averages 198 FPS. The Ultra preset averages 162 FPS. The gap between Low and Ultra here is 68 FPS, which is a more pronounced difference than at 1080p, but the absolute values remain extremely high. The minimum of 186 FPS on Medium indicates that even in demanding scenes, the frame rate does not approach the 60 FPS threshold.
At 3840x2160, the Low preset averages 146 FPS. The Medium preset averages 127 FPS, with a minimum of 108 FPS and a maximum of 146 FPS. The High preset averages 107 FPS. The Ultra preset averages 88 FPS. This is the most demanding configuration in the test, and the Ultra preset’s average of 88 FPS is 28 FPS above the playable threshold. The minimum recorded at Medium is 108 FPS, which is still well above 60 FPS, showing that the system has consistent performance even under load. The absence of min and max values for the Low, High, and Ultra presets means the database only reports averages for those settings, but the available data is sufficient to establish that all configurations are playable.
The Verdict
The verdict from the recorded data is unambiguous: this PC can absolutely run Doom at every resolution and preset tested. The verdictByResolution field lists all four settings, Low, Medium, High, and Ultra, as playable at 1920x1080, 2560x1440, and 3840x2160, with the best settings being Ultra at each resolution. The average FPS at the best settings are 222 at 1080p, 162 at 1440p, and 88 at 4K, all comfortably above the 60 FPS playable threshold.
For users with a 1080p display, the system delivers between 222 and 266 FPS depending on the preset, which is more than enough for even the highest refresh rate monitors. At 1440p, the range is 162 to 230 FPS, again exceeding the requirements of most gaming displays. At 4K, the Ultra preset averages 88 FPS, which is fully playable, and the Low preset reaches 146 FPS for those who prioritize frame rate over detail. The minimum recorded frame rates, available for the Medium preset, are 216 FPS at 1080p, 186 FPS at 1440p, and 108 FPS at 4K, all far above the 60 FPS threshold, indicating that frame pacing remains consistent rather than dipping into unplayable territory.
The combination of the Intel Core i5-10400F and the NVIDIA GeForce RTX 5080 is a high-performance pairing for Doom, with the GPU shouldering most of the workload. The CPU’s 68th percentile ranking and the GPU’s 87th percentile ranking combine to produce a system that ranks 586th out of 3712 combos, a position that reflects the GPU’s dominance in this game. The data shows no scenario where the frame rate falls below 60 FPS, making this a system that can be recommended for Doom without any caveats. For maximum visual quality, the Ultra preset is the clear choice at all resolutions, as it remains well above the playable threshold even at 4K. For users with high refresh rate displays, the lower presets at 1080p and 1440p offer frame rates in excess of 200 FPS, ensuring a smooth and responsive experience. The verdict is straightforward: this combo runs Doom exceptionally well, with no meaningful limitations in any tested configuration.