Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High. The recorded data shows an average of 63 FPS at this setting. Medium also clears the 60 FPS threshold with an average of 74 FPS, and Low runs at 85 FPS, but High is the highest quality option that remains playable. Ultra falls short, averaging 51 FPS, which is below the 60 FPS playability threshold.
At 2560x1440, Ultra is the best choice, delivering an average of 95 FPS. This is comfortably above the 60 FPS line, and all four presets are playable at this resolution. High averages 116 FPS, Medium averages 137 FPS, and Low reaches 157 FPS. Since even the most demanding preset clears the threshold with a wide margin, players can select Ultra without worrying about frame rate.
At 1920x1080, Ultra again provides the highest quality experience, averaging 146 FPS. The other presets are even faster: High averages 179 FPS, Medium averages 211 FPS, and Low peaks at 243 FPS. The data indicates that this resolution is far from a challenge for this hardware combination, as every preset delivers well above the 60 FPS mark.
CPU and GPU Roles
The performance scaling across resolutions reveals how the balance shifts between the Intel Core i5-10400F and the NVIDIA GeForce RTX 5060. Moving from 1920x1080 to 2560x1440, the average frame rate at Ultra drops from 146 FPS to 95 FPS, a reduction of 51 FPS. Going further to 3840x2160, the Ultra average falls to 51 FPS, another 44 FPS lower. This steep decline as resolution increases indicates that the GPU becomes the dominant constraint at higher pixel counts.
At 1920x1080, the frame rates are extremely high across all settings, with Low reaching 243 FPS and Ultra at 146 FPS. Such numbers suggest that the CPU is capable of feeding the GPU efficiently at this resolution, and the bottleneck is primarily the graphics card. The spread between Low and Ultra at 1080p is 97 FPS, showing that the GPU still has a significant impact on performance even when the resolution is modest.
At 2560x1440, the gap between Low and Ultra narrows to 62 FPS, with Low at 157 FPS and Ultra at 95 FPS. This indicates that the GPU is working harder, and the CPU has more headroom. At 3840x2160, the Low to Ultra spread compresses further to 34 FPS, from 85 FPS down to 51 FPS. The diminishing returns from lowering settings at 4K point to the GPU being the primary limiting factor, as even the least demanding preset cannot push the frame rate much higher.
The CPU's role is more evident at lower resolutions. The Core i5-10400F, with its 6 cores and 12 threads, scores 688 in the 3dmark single-thread test and 4748 in the 16-thread test. These scores indicate a capable processor, but the data shows that at 1080p, the GPU is still the main driver of performance differences between presets. At 4K, the GPU is almost entirely responsible for the observed frame rates, as the resolution scales beyond what the CPU needs to manage.
Benchmark results suggest that for this game, the RTX 5060 is the component to watch. The GPU's 19.18 TFLOPS FP32 throughput and 448.0 GB/s memory bandwidth provide the raw power needed for high-resolution rendering. The CPU's 42.7 GB/s memory bandwidth and 12 MB of shared L3 cache are sufficient for feeding the GPU at 1080p and 1440p, but at 4K, the GPU's workload dominates the frame time.
Measured FPS Breakdown
At 1920x1080, the measured averages are as follows: Low at 243 FPS, Medium at 211 FPS with a minimum of 180 FPS and a maximum of 243 FPS, High at 179 FPS, and Ultra at 146 FPS. Every preset exceeds the 60 FPS threshold by a substantial margin. The minimum recorded value at Medium, 180 FPS, is still three times the playability threshold, indicating no perceptible stutter risk.
At 2560x1440, the averages are: Low at 157 FPS, Medium at 137 FPS with a minimum of 116 FPS and a maximum of 157 FPS, High at 116 FPS, and Ultra at 95 FPS. All presets clear 60 FPS. The Medium minimum of 116 FPS shows that even in the most demanding moments, the frame rate remains well above the threshold.
At 3840x2160, the averages are: Low at 85 FPS, Medium at 74 FPS with a minimum of 63 FPS and a maximum of 85 FPS, High at 63 FPS, and Ultra at 51 FPS. The Medium minimum of 63 FPS is just above the 60 FPS line, while the High average sits at exactly 63 FPS. Ultra is the only preset that fails to reach playable frame rates, averaging 51 FPS.
The data shows a consistent pattern: as resolution increases, the average frame rate drops, and the gap between presets narrows. At 1080p, the difference between Low and Ultra is 97 FPS. At 1440p, it narrows to 62 FPS. At 4K, it is just 34 FPS. This compression indicates that the GPU is increasingly the limiting factor at higher resolutions.
Similar Performance Alternatives
The Intel Core i5-10400F has an average benchmark score of 14185, placing it at the 68th percentile among all CPUs. Its nearest rivals in the database are the Intel Xeon 6756E with an average score of 14163 and a delta of 0.2 percent, the Intel Core 7 160UL at 14232 with a delta of -0.3 percent, the AMD EPYC 7552 at 14115 with a delta of 0.5 percent, and the AMD Ryzen 3 7320C at 14277 with a delta of -0.6 percent. These processors would behave similarly in this game, as their benchmark scores are within one percent of the i5-10400F.
The NVIDIA GeForce RTX 5060 has an average benchmark score of 26331, placing it at the 72nd percentile among all GPUs. Its nearest rivals are the AMD Radeon 860M with an average score of 26401 and a delta of -0.3 percent, the NVIDIA GeForce MX550 at 26421 with a delta of -0.3 percent, the AMD Radeon RX 5700 XT 50th Anniversary at 26553 with a delta of -0.8 percent, and the AMD Radeon RX 6750 XT at 26011 with a delta of 1.2 percent. These GPUs would produce nearly identical frame rates in Doom, with the RX 6750 XT being slightly faster and the others being marginally slower.
For a player considering this build, swapping the CPU for any of the listed rivals would result in a negligible change in performance, as all are within a fraction of a percent in average benchmark score. Similarly, swapping the GPU for one of its nearest rivals would shift frame rates by less than one percent in most cases, with the RX 6750 XT being the only one that is more than one percent faster.
The Verdict
This PC can run Doom, and it does so well across most resolutions and settings. At 1920x1080, every preset from Low to Ultra clears 60 FPS, with the best playable setting being Ultra at 146 FPS. At 2560x1440, all four presets are playable, and Ultra averages 95 FPS. At 3840x2160, the situation is more nuanced: High, Low, and Medium all exceed 60 FPS, but Ultra falls short at 51 FPS.
The verdict by resolution confirms this: 3840x2160 is playable at High, Low, and Medium, with High being the best setting at 63 FPS. 2560x1440 is playable at all settings, with Ultra as the best at 95 FPS. 1920x1080 is playable at all settings, with Ultra as the best at 146 FPS.
For players who prioritize visual quality at 4K, the data suggests sticking with High settings rather than pushing to Ultra. The 12 FPS difference between High and Ultra (63 vs 51) is the difference between playable and not. At 1440p and 1080p, there is no such tradeoff, as Ultra delivers frame rates that are more than sufficient for smooth gameplay.
The combo rank of 1640 out of 3712 combinations places this hardware in the upper half of the database, and the measured data confirms that it is a strong match for this game.
FAQ
Q: Can this PC run Doom at 4K with the highest settings?
A: No. At 3840x2160 with Ultra settings, the average frame rate is 51 FPS, which is below the 60 FPS playability threshold. The highest playable setting at 4K is High, which averages 63 FPS.
Q: What is the best setting for 1440p gameplay?
A: Ultra settings at 2560x1440 are playable and average 95 FPS. This is the most demanding preset that stays above 60 FPS at this resolution.
Q: How much faster is Low compared to Ultra at 1080p?
A: At 1920x1080, Low averages 243 FPS while Ultra averages 146 FPS. The difference is 97 FPS, with Low being approximately 66 percent faster than Ultra.
Q: Is the CPU or GPU more important for this game?
A: The GPU matters more, especially at higher resolutions. At 3840x2160, the gap between Low and Ultra is only 34 FPS, indicating the GPU is the limiting factor. At 1920x1080, the gap widens to 97 FPS, but the GPU still drives the differences.
Q: Are there other GPUs that would perform similarly to the RTX 5060 in Doom?
A: Yes. The AMD Radeon 860M and NVIDIA GeForce MX550 are within 0.3 percent of the RTX 5060's average benchmark score, and the AMD Radeon RX 5700 XT 50th Anniversary is within 0.8 percent. The AMD Radeon RX 6750 XT is 1.2 percent faster.
Q: What is the lowest average frame rate recorded at any playable setting?
A: The lowest playable average is 63 FPS, recorded at 3840x2160 with High settings. The Medium preset at 4K has a minimum of 63 FPS, which is exactly at the playability threshold.