Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 55 | 65 | 74 |
| 1440p QHD | 82 | 101 | 119 | 137 |
| 1080p Full HD | 127 | 156 | 184 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The pairing of an Intel Core i5-10400F with an NVIDIA GeForce RTX 2070 SUPER is a comfortable match for Doom, clearing the 60 FPS threshold at every resolution with at least one preset, and delivering excellent frame rates at 1080p and 1440p. The database places this combination at rank 2153 of 3712 tested pairings for this game, and the recorded data confirms a GPU-bound experience at higher resolutions that the processor never holds back.
FAQ
Q: Can the i5-10400F + RTX 2070 SUPER run Doom at 60 FPS?
A: Yes. At 1920x1080 and 2560x1440 every preset from Low through Ultra averages above 60 FPS. At 3840x2160, Low (74 FPS) and Medium (65 FPS) clear the threshold, while High (55 FPS) and Ultra (45 FPS) fall below it.
Q: What is the best playable setting at 4K?
A: Medium, with an average of 65 FPS. The recorded Medium run at 4K spans 55 to 74 FPS, which is consistent with the standalone Low (74 FPS) and High (55 FPS) measurements bracketing it.
Q: How fast is this combo at 1080p Ultra?
A: 127 FPS average, which is well past double the 60 FPS playability threshold.
Q: Is the CPU or GPU the limiting factor?
A: The GPU. Average FPS drops steeply as resolution rises (212 to 137 to 74 FPS on Low), which is the classic signature of a graphics-bound workload. The i5-10400F sits in the 68th percentile of all CPUs in the database, more than enough headroom for a 2016 shooter.
Q: What hardware performs similarly to this GPU?
A: The nearest rivals by average score are the NVIDIA Quadro M4000M, the NVIDIA GeForce RTX 3070 Mobile, the Intel Arc B570, and the Intel Arc A750, all within roughly 1 to 1.5 percent of the RTX 2070 SUPER's aggregate benchmark result.
Q: How does the combo rank overall?
A: Rank 2153 out of 3712 tested combinations in Doom, placing it near the upper-middle of the field.
CPU and GPU Roles
Doom is a fast, reflex-driven FPS released in May 2016, and on this hardware the graphics card does the heavy lifting. The scaling data makes that unambiguous. At the Low preset, average frame rates run 212 FPS at 1920x1080, 137 FPS at 2560x1440, and 74 FPS at 3840x2160. Each step up in resolution cuts frame rate by a large margin, and the same pattern repeats at every preset: Ultra goes from 127 FPS to 101 FPS to 45 FPS across the three resolutions. When a resolution change drives that much movement, the GPU is the constraint.
The CPU's role is to stay out of the way, and the i5-10400F does. It is a 6-core, 12-thread Comet Lake part on Intel Socket 1200, with a 2.90 GHz base clock boosting to 4.30 GHz and 12 MB of shared L3 cache feeding a dual-channel DDR4 platform with 42.7 GB/s of memory bandwidth. In the database it sits at the 68th percentile versus all CPUs with an average benchmark score of 14185. Its per-thread credentials are solid for a game of this vintage: a single-thread Passmark score of 2541 and a Geekbench single-core result of 1420. Nowhere in the measured data does the frame rate flatten at high FPS in a way that would suggest a processor ceiling, even at 212 FPS at 1080p Low.
Preset scaling within a fixed resolution reinforces the GPU-bound reading. At 4K, moving from Low to Ultra costs 29 FPS (74 down to 45), a large swing driven purely by render load. At 1080p the same jump costs 85 FPS (212 down to 127), showing settings headroom is largest where the pixel count is lowest.
Measured FPS Breakdown
All figures below are measured averages from the database, with minimum and maximum values where recorded.
1920x1080:
- Low: 212 FPS average
- Medium: 184 FPS average (min 157, max 212)
- High: 156 FPS average
- Ultra: 127 FPS average
At 1080p this pairing is untouchable by Doom. Even Ultra, the heaviest preset, more than doubles the 60 FPS threshold. The Medium run recorded a floor of 157 FPS, meaning the worst moments of that session still ran comfortably above 144 FPS territory.
2560x1440:
- Low: 137 FPS average
- Medium: 119 FPS average (min 101, max 137)
- High: 101 FPS average
- Ultra: 82 FPS average
1440p is effectively the sweet spot. Ultra remains playable with a 22 FPS cushion over the threshold, and the Medium session never dipped below 101 FPS. A player wanting maximum fluidity can sit at High and still average above 100 FPS.
3840x2160:
- Low: 74 FPS average
- Medium: 65 FPS average (min 55, max 74)
- High: 55 FPS average
- Ultra: 45 FPS average
4K is where the RTX 2070 SUPER, a Turing card with 2560 shading units, 8 GB of GDDR6 on a 256-bit bus delivering 448 GB/s of bandwidth, starts to strain. Low and Medium hold above 60 FPS, but the Medium session dipped to 55 FPS at its floor, so the 65 FPS average carries some variance. High and Ultra are measurable but sub-threshold and are not recommended on this hardware.
Similar Performance Alternatives
On the CPU side, the database lists the i5-10400F's nearest rivals by aggregate score as the Intel Xeon 6756E (14163 average, 0.2 percent behind), the Intel Core 7 160UL (14232, 0.3 percent ahead), the AMD EPYC 7552 (14115, 0.5 percent behind), and the AMD Ryzen 3 7320C (14277, 0.6 percent ahead). These are within a fraction of a percent of the i5-10400F's 14185 average, so any of them would deliver effectively identical Doom performance in a GPU-limited scenario. That the list spans workstation and mobile parts underscores how little CPU differentiation matters for this game at these frame rates.
On the GPU side, the RTX 2070 SUPER's rivals are the NVIDIA Quadro M4000M (20480 average, 1 percent ahead), the NVIDIA GeForce RTX 3070 Mobile (20534, 1.2 percent ahead), the Intel Arc B570 (20556, 1.3 percent ahead), and the Intel Arc A750 (20582, 1.5 percent ahead). A system built around any of these cards should reproduce the Doom results here within a small margin, meaning 1440p Ultra at roughly 80 FPS and 1080p Ultra well past 120 FPS. The RTX 2070 SUPER itself posts a Passmark G3D score of 18169, a Geekbench Vulkan score of 90637, and 9.062 TFLOPS of FP32 throughput, figures its rivals cluster tightly around.
How This Combo Ranks
Out of 3712 tested hardware combinations in Doom, this pairing ranks 2153. That places it above the halfway point of the database field, which aligns with the component percentiles: the CPU sits at the 68th percentile of all processors and the GPU at the 65th percentile of all graphics cards. For a pairing whose flagship component is an end-of-life Turing card (released July 2019, TU104 die on TSMC's 12 nm process) paired with a budget-conscious 65 W desktop processor, a mid-field ranking with sub-4K Ultra capability is a strong outcome. The game's 2016 origin works in this hardware's favor, as its engine scales efficiently onto this GPU's Vulkan-capable feature set (Vulkan 1.4, DirectX 12 Ultimate).
The Verdict
Yes, this PC runs Doom, and runs it well. The verdict by resolution is clear:
- 1920x1080: fully playable at every preset, Low through Ultra. Best setting is Ultra at 127 FPS average.
- 2560x1440: fully playable at every preset, Low through Ultra. Best setting is Ultra at 82 FPS average.
- 3840x2160: playable at Low (74 FPS) and Medium (65 FPS). High (55 FPS) and Ultra (45 FPS) miss the 60 FPS threshold and should be avoided.
The practical recommendation is straightforward. Play at 1440p Ultra for image quality with an 80-plus FPS average, or drop to 1080p for frame rates that comfortably exceed high-refresh territory. At 4K, Medium is the ceiling. The i5-10400F never becomes the bottleneck, and the RTX 2070 SUPER, with its 1770 MHz boost clock and 215 W board power fed through one 6-pin and one 8-pin connector from a suggested 550 W PSU, carries the rendering load alone. For a fast arena shooter where frame rate is king, this configuration is more than sufficient.