Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 95 | 111 | 131 |
| 1440p QHD | 142 | 177 | 211 | 240 |
| 1080p Full HD | 220 | 272 | 323 | 362 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 4070 Ti delivers a dominant performance profile in Doom (2016), with benchmark results showing the combo clearing the 60 FPS playability threshold at every tested resolution and preset combination. Across the twelve measured configurations—spanning 1080p, 1440p, and 4K with Low, Medium, High, and Ultra settings—the average frame rates range from a low of 78.8 FPS at 4K Ultra to a high of 361.8 FPS at 1080p Low, indicating that this hardware pairing is not merely playable but overwhelmingly capable of pushing far beyond standard refresh rate targets.
Measured FPS Breakdown
At 1920x1080, the data shows an extraordinary spread of performance. The Low preset produces an average of 361.8 FPS, while Medium drops to 322.6 FPS, High settles at 271.9 FPS, and Ultra still maintains 219.9 FPS. The scaling from Low to Ultra represents a 39.2% reduction in average frame rate, yet even the most demanding preset at this resolution remains above 200 FPS, suggesting the GPU is operating well within its comfort zone and the CPU is feeding frames without becoming a limiting factor.
Moving to 2560x1440, the averages remain exceptionally high but begin to show the expected resolution penalty. Low produces 239.9 FPS, Medium delivers 210.8 FPS, High achieves 177 FPS, and Ultra drops to 141.9 FPS. The gap between Low and Ultra here is 40.8%, slightly larger than at 1080p, which hints at increased GPU workload. Notably, the 1440p Ultra average of 141.9 FPS still exceeds the 1080p High result of 271.9 FPS by a substantial margin, meaning users can prioritize visual fidelity without sacrificing high frame rates.
At 3840x2160, the performance curve steepens noticeably. Low produces 130.7 FPS, Medium drops to 111.3 FPS, High reaches 94.5 FPS, and Ultra falls to 78.8 FPS. The delta from Low to Ultra is 52.9 FPS, a 40.5% decrease. While 4K Ultra at 78.8 FPS is comfortably above the 60 FPS playability threshold, the data indicates this is the first resolution where the GPU's workload becomes substantial enough to compress the headroom. The jump from 1440p Ultra (141.9 FPS) to 4K Ultra (78.8 FPS) represents a 44.5% performance drop, which is characteristic of a game that scales heavily with pixel count.
The measured FPS values contain no min or max figures, so the analysis relies solely on averages. This lack of variance data means the consistency of frame pacing cannot be directly assessed, but the high averages across all settings suggest that even worst-case scenarios would likely remain playable given the massive headroom above the 60 FPS threshold.
CPU and GPU Roles
The data reveals a clear shift in bottleneck behavior as resolution increases. At 1080p, the difference between Low (361.8 FPS) and Ultra (219.9 FPS) is 141.9 FPS, a 39.2% gap. This large spread indicates that the GPU is the primary performance driver—as settings increase, the GPU works harder and frame rates drop accordingly. However, the absolute values are so high that even at Ultra, the i3-12100F's four cores and eight threads are evidently sufficient to keep up.
At 1440p, the Low-to-Ultra gap grows slightly to 98 FPS (239.9 vs 141.9), a 40.8% reduction. The consistency of this percentage across 1080p and 1440p suggests that the GPU workload scales predictably with settings, and the CPU continues to provide adequate throughput. The i3-12100F's single-thread performance, reflected in its Geekbench single-core score of 1932 and Cinebench R23 single-core score of 1674, appears well-matched to Doom's engine demands at these resolutions.
The picture changes at 4K, where the Low-to-Ultra gap narrows to 51.9 FPS (130.7 vs 78.8), a 40.5% decrease. While the percentage remains similar, the absolute frame rates are much lower, indicating that the GPU is now the dominant constraint. The 4K Ultra result of 78.8 FPS versus 1440p Ultra at 141.9 FPS shows a 44.5% drop purely from resolution increase, which is a GPU-bound scaling pattern. The CPU's role becomes less significant at 4K because the GPU is spending more time on pixel processing, giving the processor more idle headroom.
The resolution scaling between presets further clarifies the roles. At 1080p Low (361.8 FPS) versus 4K Low (130.7 FPS), the drop is 231.1 FPS, a 63.9% reduction. At Ultra, the same resolution jump yields a 141.1 FPS drop (219.9 to 78.8), a 64.2% reduction. These near-identical percentages across settings suggest that resolution scaling is consistent regardless of preset, reinforcing that the GPU handles the pixel workload while the CPU maintains consistent frame delivery.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 219.9 FPS. This leaves massive headroom—the frame rate is 3.7 times the playability threshold—so users could theoretically enable additional enhancements or target very high refresh rates without concern.
For 2560x1440, Ultra again qualifies as the best playable setting, achieving 141.9 FPS. This is 2.4 times the 60 FPS threshold, meaning even during intense combat sequences with heavy particle effects, the average frame rate would need to drop by more than half to become unplayable. The data shows no preset at this resolution falls below the threshold, with the lowest being High at 177 FPS.
At 3840x2160, Ultra remains the best setting, delivering 78.8 FPS. This is the tightest margin in the dataset—only 18.8 FPS above the 60 FPS threshold—but it still clears the bar by a meaningful 31.3%. The fact that even the most demanding configuration at 4K stays above 60 FPS indicates that this combo is effectively overkill for Doom at standard monitor resolutions, with 4K Ultra being the only configuration that approaches a situation where frame drops could become noticeable.
The verdict data confirms that all three resolutions have all four presets listed as playable, with Ultra being the recommended best setting in each case. This uniformity suggests the hardware has no weak points in this game, and the limiting factor is never the CPU or GPU but rather the user's display capabilities.
How This Combo Ranks
The combination of the i3-12100F and RTX 4070 Ti ranks 458th out of 3712 tested combos for Doom, placing it in the top 12.3% of all configurations in the database. This position is noteworthy because the CPU itself only sits at the 68th percentile among all processors, while the GPU ranks at the 84th percentile among all graphics cards. The combo's high ranking despite a mid-tier CPU indicates that Doom's engine is not heavily CPU-bound at the tested settings, allowing the GPU's strength to dominate the performance outcome.
The rank of 458 suggests that the 3711 other combos ahead of it primarily consist of higher-end CPUs paired with similarly powerful or stronger GPUs. Since the RTX 4070 Ti's average benchmark score is 44795 and its percentile is 84, the GPU is clearly the performance anchor. The i3-12100F's average benchmark score of 13494 places it in the 68th percentile, which is respectable but not top-tier—yet the game's frame rates show no evidence of CPU limitation at any resolution.
This ranking pattern implies that for Doom specifically, users could achieve similar results with a weaker CPU and this GPU, or even a slightly weaker GPU with this CPU, without changing the playability outcome. The data shows the combo sits comfortably in the upper echelon, with 3254 combinations ranked below it, meaning the vast majority of tested systems perform worse in this game.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the Intel Core 3 N355 has an average benchmark score of 13492, a mere 0% delta from the i3-12100F's 13494. This near-identical score suggests the N355 would produce virtually the same frame rates in Doom. The Intel Core i5-9500 scores 13452 (0.3% lower), while the Intel Core 5 120UL scores 13594 (0.7% higher), and the Intel Core i7-1250U scores 13351 (1.1% lower). These tiny deltas indicate that swapping the i3-12100F for any of these processors would result in performance differences of less than 1.1%, which is imperceptible in actual gameplay.
On the GPU side, the NVIDIA GeForce RTX 5090 Mobile has an average score of 45152, which is 0.8% higher than the RTX 4070 Ti's 44795. The AMD Radeon Pro 5500 XT scores 45384 (1.3% higher), the NVIDIA RTX A6000 scores 44075 (1.6% lower), and the Intel Arc A730M scores 45592 (1.7% higher). These rival GPUs would produce frame rates within a couple of percentage points of the RTX 4070 Ti in Doom, meaning users with any of these cards would see nearly identical FPS numbers at the same settings and resolutions.
The practical implication is that several hardware combinations beyond the exact CPU-GPU pairing tested would deliver equivalent gameplay experiences. A system with an i5-9500 and RTX 4070 Ti, or an i3-12100F with an RTX A6000, would fall within a 1.6% performance envelope of the tested combo. This data reinforces that the 60 FPS threshold is cleared with such overwhelming margin that component substitutions within these rival groups would not alter the playability verdict.
The Verdict
This PC can run Doom at every resolution and preset tested, with no configuration falling below the 60 FPS playability threshold. The verdict data confirms that at 3840x2160, all four settings (Low, Medium, High, Ultra) are playable, with the best being Ultra at 78.8 FPS. At 2560x1440, all settings are playable, and Ultra delivers 141.9 FPS. At 1920x1080, all settings are playable, with Ultra achieving 219.9 FPS.
The strongest statement from the data is that this combo not only runs the game but does so with exceptional headroom. Even the weakest result—4K Ultra at 78.8 FPS—exceeds the 60 FPS threshold by 31.3%. The weakest preset at any resolution, 4K Ultra, still outperforms what many systems achieve at 1080p in modern titles. For users targeting 144Hz or 240Hz displays, the 1080p and 1440p results provide ample frame rates to take advantage of high refresh rates, with 1080p Ultra at 219.9 FPS and 1440p Ultra at 141.9 FPS both exceeding common high-refresh display capabilities.
FAQ
Q: Can this PC run Doom at 4K Ultra settings?
A: Yes, the measured average FPS at 3840x2160 Ultra is 78.8, which exceeds the 60 FPS playability threshold by 18.8 FPS.
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest average is 361.8 FPS at 1920x1080 with Low settings.
Q: How does this combo rank compared to other tested systems?
A: It ranks 458th out of 3712 total combos tested for Doom, placing it in the top 12.3% of all configurations.
Q: Which component limits performance more at 4K?
A: At 4K, the GPU is the primary constraint—the average drops from 130.7 FPS at Low to 78.8 FPS at Ultra, a 40.5% reduction, while the CPU's role diminishes as resolution increases.
Q: Are there any settings at any resolution that fall below 60 FPS?
A: No. All twelve tested configurations—three resolutions across four settings each—produce average FPS above 60, with the lowest being 78.8 FPS at 4K Ultra.
Q: How much performance is lost going from 1080p to 4K at Ultra settings?
A: At Ultra, the average drops from 219.9 FPS at 1920x1080 to 78.8 FPS at 3840x2160, a 64.2% reduction in frame rate.