Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 58 | 65 | 72 |
| 1440p QHD | 81 | 103 | 120 | 135 |
| 1080p Full HD | 126 | 155 | 183 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for Doom with the Intel Core i3-12100F and NVIDIA GeForce RTX 2070 SUPER covers three resolutions and four quality presets, producing twelve distinct average frame rate measurements. Minimum and maximum frame rates were not recorded in the database, so the analysis relies on average FPS values only.
At 1920x1080, the combination delivers strong performance across all presets. The Low preset produces 210.6 FPS average, which is the highest measured value at any resolution or setting. Medium follows at 182.8 FPS, High at 155.1 FPS, and Ultra at 126.1 FPS. The gap between Low and Ultra is 84.5 FPS, representing a 40 percent reduction from the lowest quality setting to the highest. Even at Ultra, the average frame rate remains more than double the 60 FPS playability threshold.
Moving to 2560x1440, the same hardware shows a predictable decline in frame rates. Low averages 135.1 FPS, Medium 119.8 FPS, High 102.5 FPS, and Ultra 81.2 FPS. The differential between Low and Ultra here is 53.9 FPS, a 40 percent drop that mirrors the 1080p scaling pattern. All four presets stay above 60 FPS, with Ultra maintaining a 21.2 FPS margin over the playability threshold.
At 3840x2160, the picture changes meaningfully. Low averages 71.8 FPS, Medium 64.8 FPS, High 58 FPS, and Ultra 44.2 FPS. The High preset drops below the 60 FPS threshold, and Ultra falls considerably further behind. The Low to Ultra spread at 4K is 27.6 FPS, with Ultra producing 38 percent fewer frames than Low. Only Low and Medium remain playable at this resolution.
The resolution scaling trend across all presets shows a consistent pattern. From 1080p to 1440p, frame rates drop by roughly 36 percent across Low, Medium, and High, while Ultra drops by 36 percent as well. From 1440p to 4K, the reductions are steeper in percentage terms: Low drops by 47 percent, Medium by 46 percent, High by 43 percent, and Ultra by 46 percent. The 4K resolution places substantially more demand on the GPU than 1440p, as expected for a rasterized FPS title from this era.
The preset scaling at each resolution is also consistent. At 1080p, High is 15 percent slower than Medium, and Ultra is 19 percent slower than High. At 1440p, those deltas are 14 percent and 21 percent respectively. At 4K, High is 10 percent slower than Medium, and Ultra is 24 percent slower than High. The Ultra preset becomes disproportionately expensive as resolution increases, likely due to increased shading and texture demands that stress the 8 GB GDDR6 memory subsystem.
Similar Performance Alternatives
The database places the Intel Core i3-12100F at the 68th percentile among all tested CPUs, with an average benchmark score of 13494. Its nearest rivals in aggregate CPU performance are the Intel Core 3 N355 with an average score of 13492 and a delta of 0 percent, the Intel Core i5-9500 at 13452 with a 0.3 percent positive delta, the Intel Core 5 120UL at 13594 with a negative 0.7 percent delta, and the Intel Core i7-1250U at 13351 with a 1.1 percent positive delta. These four CPUs would produce nearly identical frame rates in Doom when paired with the same GPU, since the game is not heavily threaded and the i3-12100F's four cores with eight threads are sufficient to feed the RTX 2070 SUPER in most scenarios. The i5-9500 and i7-1250U may show slightly better minimum frame rates in CPU-bound segments, but the average FPS data indicates no meaningful difference.
For the GPU, the NVIDIA GeForce RTX 2070 SUPER sits at the 65th percentile among all tested GPUs with an average benchmark score of 20282. Its nearest rivals are the NVIDIA Quadro M4000M at 20480 with a negative 1 percent delta, the NVIDIA GeForce RTX 3070 Mobile at 20534 with a negative 1.2 percent delta, the Intel Arc B570 at 20556 with a negative 1.3 percent delta, and the Intel Arc A750 at 20582 with a negative 1.5 percent delta. All four of these GPUs would deliver within 1.5 percent of the RTX 2070 SUPER's performance in Doom. The RTX 3070 Mobile is particularly notable because it is a laptop part, yet its measured performance aligns closely with this desktop GPU. The Intel Arc cards, despite being newer architectures, land in the same performance tier for this title. Users with any of these four GPUs paired with a comparable CPU should expect nearly identical frame rates at each resolution and preset.
When considering the combined system, the CPU and GPU rankings together suggest that the i3-12100F is not the limiting factor in Doom. The CPU's 68th percentile ranking versus the GPU's 65th percentile ranking indicates balanced performance. The nearest rival GPUs all score slightly higher on average, but the deltas are small enough that the measured FPS values in Doom would remain within the same range.
FAQ
Q: Can this system run Doom at 4K with playable frame rates?
A: Yes, but only at Low and Medium presets. The measured average FPS at 3840x2160 is 71.8 FPS on Low and 64.8 FPS on Medium. Both exceed the 60 FPS playability threshold. High preset averages 58 FPS, which falls short, and Ultra averages 44.2 FPS.
Q: What is the best preset at 1440p that stays above 60 FPS?
A: Ultra is the best preset at 2560x1440, with an average of 81.2 FPS. All four presets (Low, Medium, High, Ultra) remain above 60 FPS at this resolution, so there is no need to compromise on quality.
Q: How does the Ultra preset perform at 1080p compared to 4K?
A: At 1920x1080 Ultra, the average FPS is 126.1. At 3840x2160 Ultra, the average FPS drops to 44.2. The 4K Ultra setting produces roughly 65 percent fewer frames, which makes it unplayable, while 1080p Ultra is comfortably above the threshold.
Q: Which component is more important for Doom at higher resolutions?
A: The data shows that resolution scaling has a larger impact on frame rates than preset scaling. From 1080p to 4K, the average FPS across all presets drops by roughly 60 percent, indicating that the GPU is the primary bottleneck at higher resolutions. The CPU's benchmark percentile (68th) is slightly higher than the GPU's (65th), suggesting the GPU is the more constrained component.
Q: Is the RTX 2070 SUPER comparable to any newer GPUs in this game?
A: Yes. The Intel Arc B570 and Intel Arc A750 both have average benchmark scores within 1.5 percent of the RTX 2070 SUPER. The NVIDIA GeForce RTX 3070 Mobile also falls within this range, with a negative 1.2 percent delta. These GPUs would produce nearly identical frame rates in Doom.
Q: Does this system ever drop below 60 FPS at 1080p?
A: No. The lowest measured average at 1920x1080 is 126.1 FPS on Ultra. All presets at this resolution are well above the 60 FPS threshold, with Low exceeding 200 FPS.
The Verdict
The Intel Core i3-12100F combined with the NVIDIA GeForce RTX 2070 SUPER can run Doom at all three tested resolutions, but with limitations at 4K. The verdict from the database is clear: at 1920x1080, all four presets clear 60 FPS, with Ultra averaging 126.1 FPS and Low reaching 210.6 FPS. This resolution is fully playable at maximum quality. At 2560x1440, all four presets also clear 60 FPS, with Ultra averaging 81.2 FPS. The system has headroom even at the highest quality setting. At 3840x2160, only Low and Medium are playable, with averages of 71.8 FPS and 64.8 FPS respectively. High preset falls to 58 FPS, missing the 60 FPS threshold by a narrow margin, and Ultra drops to 44.2 FPS.
For users with a 1080p or 1440p display, this system offers an excellent experience with no need to reduce settings. The measured frame rates at 1440p Ultra remain above 80 FPS, which is smooth for a fast-paced FPS. For 4K users, the experience depends on tolerance for lower settings. Medium preset maintains 64.8 FPS, which meets the playability threshold, but users who prefer High or Ultra quality will need to either accept reduced resolution or upgrade the GPU. The High preset at 4K is borderline, sitting just 2 FPS below the threshold, so minor adjustments such as disabling certain post-processing effects could potentially bring it into playable territory, though the database does not record such a configuration.
Overall, this is a capable pairing for Doom at mainstream resolutions. The game launched in 2016 and is not particularly demanding by modern standards, which explains the high frame rates at 1080p and 1440p. The 4K results are more modest but still include two playable presets. The system ranks 2267 out of 3712 tested combinations in this game, placing it in the upper half of the database.
CPU and GPU Roles
The measured data reveals how the CPU and GPU divide responsibilities in Doom. At 1920x1080, the average FPS across all presets is 168.7. At 2560x1440, the average is 109.7. At 3840x2160, the average is 59.7. The frame rate drops by 35 percent from 1080p to 1440p, and by another 46 percent from 1440p to 4K. This scaling pattern is characteristic of a GPU-bound workload, where increasing pixel count directly impacts rendering throughput.
At 1080p, the CPU's four cores and eight threads are sufficient to keep the RTX 2070 SUPER fully utilized. The 3DMark single-thread score of 893 and multi-thread score of 4023 indicate modest but adequate processing power. The passmark single-thread score of 3444 and multithread score of 14015 support this conclusion. The High preset at 1080p produces 155.1 FPS, which is likely near the CPU's maximum frame delivery capability for this game engine. The fact that Low preset reaches 210.6 FPS suggests the CPU can push beyond 200 FPS when GPU load is light, so the i3-12100F is not a limiting factor at this resolution.
At 1440p, the GPU becomes more dominant. The frame rate reduction from 1080p is consistent across presets, indicating that the CPU is still able to feed the GPU adequately. The Ultra preset at 1440p produces 81.2 FPS, which is a 36 percent drop from 1080p Ultra. This is in line with the increased pixel count, confirming that rendering resolution is the primary constraint.
At 4K, the GPU is clearly the bottleneck. The average FPS across presets is 59.7, which is near the playability threshold. The CPU's contribution becomes negligible because the GPU cannot generate frames fast enough to stress the four-core processor. The difference between Low (71.8 FPS) and Ultra (44.2 FPS) at 4K is 27.6 FPS, a larger absolute spread than at 1440p (53.9 FPS) but a smaller percentage difference. This indicates that at 4K, the GPU's shading and memory bandwidth limitations dominate, and the CPU has ample headroom.
The component ranking data supports this interpretation. The CPU sits at the 68th percentile among all tested CPUs, while the GPU sits at the 65th percentile. In Doom, the GPU's lower percentile ranking means it is the more limiting component, particularly at higher resolutions. Users with a stronger GPU and the same CPU would see meaningful FPS gains at 1440p and 4K, while users with a stronger CPU and the same GPU would see minimal gains, primarily at 1080p Low where the CPU might become relevant.
How This Combo Ranks
The database records this combination at rank 2267 out of 3712 tested combos in Doom, placing it in the 61st percentile of all tested systems. This rank reflects the aggregate performance across all measured configurations. The CPU's 68th percentile and GPU's 65th percentile are both above average, which explains why the combined system lands in the upper portion of the distribution.
The rank of 2267 means that 1445 tested combinations performed worse and 2266 performed better. Given that the database includes many high-end CPUs and GPUs, this position is reasonable for a mid-range CPU paired with an upper-mid-range GPU from the previous generation. The RTX 2070 SUPER was released in July 2019 and is now end-of-life, while the i3-12100F is a current budget desktop processor. The combination of a modern budget CPU with an older high-end GPU produces competitive results in Doom.
The measured FPS values align with this rank. At 1080p, the system delivers frame rates that would compete with many higher-ranked combinations, since Doom is not particularly demanding at this resolution. At 4K, the system falls into the lower portion of the distribution, as the GPU's 8 GB memory and 448 GB/s bandwidth become limiting factors. Users considering this combination for Doom should prioritize their target resolution: it excels at 1080p and 1440p, while 4K requires reduced settings.
Best Settings per Resolution
The database's verdict provides the most demanding preset that maintains at least 60 FPS average at each resolution.
At 1920x1080, the best settings are Ultra, with an average FPS of 126.1. This preset delivers the maximum visual quality while maintaining a frame rate more than double the playability threshold. There is no reason to reduce settings at this resolution, as even the most demanding preset provides substantial headroom.
At 2560x1440, the best settings are also Ultra, with an average FPS of 81.2. The 21.2 FPS margin above the 60 FPS threshold ensures smooth gameplay even during intense combat sequences with multiple enemies and particle effects. Users who prefer higher frame rates for competitive play could drop to Low for 135.1 FPS, but the Ultra preset is the optimal balance of quality and performance.
At 3840x2160, the best settings are Medium, with an average FPS of 64.8. The High preset averages 58 FPS, which fails to meet the threshold. Medium provides a 4.8 FPS margin above 60 FPS, which is adequate but not generous. Users with 4K displays who want higher quality would need to accept frame rates below 60 FPS, as the database shows no configuration at High or Ultra that meets the threshold. The Low preset offers 71.8 FPS for users who prioritize smoothness over visual fidelity.
These recommended settings assume a standard 60 FPS display. Users with 144 Hz or 240 Hz monitors may prefer lower presets at 1080p or 1440p to take advantage of higher refresh rates. The data shows that at 1080p Low, the system produces 210.6 FPS, which would satisfy even a 240 Hz display. At 1440p, Low produces 135.1 FPS, which suits a 144 Hz monitor. The database does not track refresh rate, so these recommendations are based solely on the 60 FPS playability threshold.