Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 13,494
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The measured frame rate data for Doom on this Intel Core i3-12100F + Intel Arc B570 combination is broken down by resolution and preset. The dataset provides average FPS for all settings, with minimum and maximum frame rates recorded only for the Medium preset at each resolution.

At 1920x1080, the combination delivers high performance across all presets. The Low preset produces an average of 164 FPS. Moving to Medium, the average drops to 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. The High preset averages 121 FPS, while the Ultra preset, which is the most demanding, still maintains a strong average of 99 FPS. All four presets at this resolution clear the 60 FPS playability threshold comfortably, with even the lowest recorded frame rate (121 FPS on Medium) staying well above that mark.

At 2560x1440, performance remains solid but begins to show the expected scaling cost. The Low preset averages 106 FPS. The Medium preset delivers an average of 92 FPS, with a minimum of 79 FPS and a maximum of 106 FPS. High settings bring the average down to 78 FPS. The Ultra preset averages 64 FPS, which still sits above the 60 FPS threshold, though with less headroom than at 1080p. The data indicates that maximum frame rates at 1440p match the 1080p Medium maximum (106 FPS), suggesting a consistent ceiling for this configuration in lighter scenes.

At 3840x2160, the picture changes significantly. The Low preset averages 57 FPS, falling just short of the 60 FPS playability threshold. The Medium preset averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High settings reduce the average further to 42 FPS. The Ultra preset is the least performant, averaging only 35 FPS. None of the presets at 4K reach the 60 FPS mark, meaning the configuration cannot sustain playable frame rates at this resolution under any tested settings.

The scaling pattern across resolutions is consistent: from 1080p to 1440p, the average FPS drops by roughly 35-40% depending on the preset, and from 1440p to 4K, the drop is another 45-50%. This suggests the Arc B570 is the primary limiter at higher resolutions, as the frame rate degradation follows the pixel count increase more closely than CPU-bound behavior would indicate.

FAQ

Q: What is the highest average frame rate this PC can achieve in Doom?

A: The highest recorded average is 164 FPS, achieved at 1920x1080 with the Low preset.

Q: Can this PC run Doom at 2560x1440 with Ultra settings?

A: Yes. The Ultra preset at 2560x1440 produces an average of 64 FPS, which exceeds the 60 FPS playability threshold.

Q: Is 4K gaming possible with this Intel Core i3-12100F and Arc B570 combination?

A: No. At 3840x2160, the best average is 57 FPS on the Low preset, and all other presets (Medium, High, Ultra) average between 35 and 50 FPS. None reach the 60 FPS threshold.

Q: What are the minimum and maximum frame rates recorded at 1920x1080 Medium settings?

A: The Medium preset at 1920x1080 records a minimum of 121 FPS and a maximum of 164 FPS, with an average of 143 FPS.

Q: How much performance is lost when moving from 1080p to 1440p on the Ultra preset?

A: The Ultra preset drops from 99 FPS average at 1920x1080 to 64 FPS average at 2560x1440, a decrease of 35 FPS.

Q: Which resolution shows the smallest gap between Low and Ultra presets?

A: At 3840x2160, the gap between Low (57 FPS) and Ultra (35 FPS) is 22 FPS. At 2560x1440, the gap is 42 FPS (106 FPS vs. 64 FPS), and at 1920x1080, the gap is 65 FPS (164 FPS vs. 99 FPS). The 4K gap is the smallest in absolute terms, though all 4K presets are below playable thresholds.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 99 FPS. This leaves ample headroom above the playable threshold, making Ultra the recommended setting for full visual fidelity at this resolution.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. This is a narrow margin over the 60 FPS threshold, so players who prefer more consistent frame rates might consider High settings (78 FPS average), but Ultra technically qualifies as playable.

At 3840x2160, no preset achieves the 60 FPS threshold. The best result is the Low preset at 57 FPS average, which falls short. As such, there is no recommended setting for 4K under the playability criterion defined by the 60 FPS threshold.

The Verdict

The data indicates that this PC can run Doom at both 1920x1080 and 2560x1440 across all tested presets. At 1080p, the Ultra preset averages 99 FPS, and at 1440p, the Ultra preset averages 64 FPS. Both resolutions clear the 60 FPS playability threshold, with 1080p providing substantial headroom and 1440p offering a more modest but still sufficient margin.

At 3840x2160, the verdict is negative. The verdictByResolution data lists no playable settings for 4K, and the best measured average is 57 FPS on Low. This means the combination of the Intel Core i3-12100F and Intel Arc B570 is not suitable for 4K gaming in Doom, regardless of preset selection.

In summary, the system is fully capable of running Doom at 1080p and 1440p with maximum settings, but it falls short of the 60 FPS requirement at 4K. Users targeting 4K would need to accept sub-60 FPS performance or consider hardware changes, though the data does not include any alternative configurations for comparison.

Similar Performance Alternatives

The Intel Core i3-12100F sits at the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals, based on average benchmark scores, include the Intel Core 3 N355 (avgScore 13492, deltaPct 0), the Intel Core i5-9500 (avgScore 13452, deltaPct 0.3), the Intel Core 5 120UL (avgScore 13594, deltaPct -0.7), and the Intel Core i7-1250U (avgScore 13351, deltaPct 1.1). The deltaPct values show that the i3-12100F is within 1.1% of all these rivals, meaning any of these CPUs would produce nearly identical CPU-bound performance in Doom. For the Core i3-12100F, the closest match is the Core 3 N355, which differs by 0% in average score, followed closely by the Core i5-9500 at 0.3% faster.

The Intel Arc B570 holds the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (avgScore 20534, deltaPct 0.1), the Intel Arc A750 (avgScore 20582, deltaPct -0.1), the NVIDIA Quadro M4000M (avgScore 20480, deltaPct 0.4), and the AMD Radeon R9 M390X (avgScore 20662, deltaPct -0.5). The Arc B570 is essentially tied with the RTX 3070 Mobile (0.1% slower) and the Arc A750 (0.1% faster), indicating that these three GPUs would deliver virtually identical frame rates in Doom. The Quadro M4000M is 0.4% slower, and the R9 M390X is 0.5% faster, all within a negligible margin.

Users looking for similar performance to this CPU+GPU pairing could expect the Core i5-9500 or Core 3 N355 with an Arc A750 or RTX 3070 Mobile to produce nearly indistinguishable results in this game, based on the benchmark score deltas.

How This Combo Ranks

This specific combination of the Intel Core i3-12100F and Intel Arc B570 ranks 2987 out of 3712 tested combos for Doom. This places the system in the lower portion of the overall distribution, at roughly the 80th percentile from the bottom (or 20th percentile from the top). The rank reflects that while the system handles 1080p and 1440p well, it struggles at 4K, which likely drags its composite ranking down relative to higher-end configurations.

The ranking data shows that there are 725 combos that perform worse and 2986 combos that perform better out of the 3712 total. This is consistent with the measured FPS results: the system is solidly mid-tier for 1080p gaming, but the 4K failure prevents it from being competitive with higher-end hardware. The rank is a single aggregate number, and the actual experience varies heavily by resolution, as demonstrated by the FPS breakdown.

Given the CPU's 68th percentile and GPU's 65th percentile standing, the combo rank being below the 50th percentile suggests that Doom's performance is more demanding on the combined system than either component's individual benchmark percentile would imply. This is likely due to the game's engine scaling with both CPU and GPU, and the 4K results pulling the overall rank down.

CPU and GPU Roles

Analyzing the frame rate scaling across resolutions and presets reveals which component matters more for Doom. The CPU, with a single-thread score of 893 in 3dmark and a passmark single-thread score of 3444, is a modest performer, while the GPU's passmark G3D score of 14195 indicates a capable mid-range graphics card.

At 1920x1080, the difference between Low (164 FPS) and Ultra (99 FPS) is 65 FPS. This large spread indicates that the GPU is the limiting factor at 1080p, as lowering graphical settings produces substantial gains. The CPU is capable of feeding frames well above 164 FPS, as evidenced by the Low preset result, so it is not the bottleneck at this resolution.

At 2560x1440, the Low-to-Ultra spread narrows to 42 FPS (106 FPS vs. 64 FPS). The absolute frame rates drop across all presets compared to 1080p, but the relative scaling is similar. The GPU is still the primary constraint, but the CPU's role becomes slightly more pronounced as the frame rate ceiling lowers. The minimum recorded frame rate at 1440p Medium (79 FPS) is notably lower than the 1080p Medium minimum (121 FPS), which reflects the increased pixel workload on the GPU.

At 3840x2160, the spread between Low (57 FPS) and Ultra (35 FPS) is just 22 FPS, the smallest absolute gap. This compression indicates that at 4K, the GPU is overwhelmingly the bottleneck — even dropping to the lowest settings cannot push the system past the 60 FPS threshold. The CPU's theoretical capability, as shown by 1080p Low at 164 FPS, is far above what the GPU can deliver at 4K.

The data shows that the GPU plays the dominant role across all resolutions, but the degree intensifies with resolution. At 1080p, the CPU has enough headroom to allow GPU-bound scaling to shine; at 4K, the GPU is so saturated that preset changes have diminished returns. The CPU's contribution is most visible at 1080p Low, where the 164 FPS ceiling demonstrates that the i3-12100F is not holding back the system until very high frame rates are demanded.