Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 33 | 33 |
| 1440p QHD | 41 | 51 | 57 | 66 |
| 1080p Full HD | 61 | 74 | 87 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i3-12100F paired with the AMD Radeon RX 580 is a combination that targets 1080p gaming with reasonable settings. Data from the database shows this pairing delivers playable frame rates at 1080p across all tested presets, with the Ultra preset just clearing the 60 FPS threshold. At 1440p, only the Low preset remains playable, while 4K falls short of playability across every setting. This analysis breaks down the measured performance, component roles, and where this combo stands relative to other tested hardware.
FAQ
Q: Can this PC run Doom at 1080p with Ultra settings?
A: Yes. The measured average frame rate at 1920x1080 with Ultra settings is 61.2 FPS, which clears the 60 FPS playable threshold. The database lists all four presets (High, Low, Medium, Ultra) as playable at this resolution.
Q: What is the best settings preset at 1440p?
A: The Low preset is the only playable option at 2560x1440, with an average of 66.3 FPS. Medium averages 56.8 FPS, High averages 50.8 FPS, and Ultra averages 41.1 FPS, all below the 60 FPS threshold.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, the highest average FPS is 33.3 on Low settings. Medium averages 33.0 FPS, High averages 26.4 FPS, and Ultra averages 21.9 FPS. None of these reach the playable threshold.
Q: How does the RX 580 compare to nearby GPUs in raw benchmark scores?
A: The RX 580 has an average benchmark score of 12928. The GeForce RTX 3050 Ti Mobile scores 12940 (0.1% higher), the GTX 1660 SUPER scores 12986 (0.4% higher), the Radeon 740M scores 12870 (0.5% lower), and the FirePro W5100 scores 12847 (0.6% lower). Performance is essentially clustered together.
Q: What is the CPU's benchmark position among all tested processors?
A: The Core i3-12100F sits at the 68th percentile among all CPUs in the database. Its average benchmark score is 13494. The closest rival is the Intel Core 3 N355 with a score of 13492 (0% difference), followed by the Intel Core i5-9500 at 13452 (0.3% lower).
Q: Which resolution shows the biggest performance jump when lowering settings?
A: At 1920x1080, moving from Ultra to Low increases the average from 61.2 FPS to 102.5 FPS, a gain of 41.3 FPS. At 2560x1440, the same settings change goes from 41.1 FPS to 66.3 FPS, a gain of 25.2 FPS. At 3840x2160, Ultra to Low goes from 21.9 FPS to 33.3 FPS, a gain of 11.4 FPS.
CPU and GPU Roles
The data shows that the GPU is the primary bottleneck at higher resolutions, while the CPU becomes relatively more relevant at lower resolutions. This is evident from the scaling patterns across the three tested resolutions.
At 1920x1080, the frame rates are highest, with Low settings reaching 102.5 FPS. This suggests the CPU is capable of feeding the GPU enough data at this resolution. The difference between Low and Ultra at 1080p is 41.3 FPS (102.5 down to 61.2), which indicates that the GPU is still doing significant work, but the CPU is not limiting performance to a severe degree.
Moving to 2560x1440, the average frame rates drop substantially. Low settings produce 66.3 FPS, while Ultra drops to 41.1 FPS. The gap between Low and Ultra is 25.2 FPS. This tighter spread compared to 1080p shows that the GPU is becoming the limiting factor, as increasing resolution places more load on the rendering hardware.
At 3840x2160, the GPU is clearly the dominant constraint. The highest average is 33.3 FPS on Low, and Ultra drops to 21.9 FPS. The difference between Low and Ultra is only 11.4 FPS, meaning that even the lowest settings cannot overcome the GPU's inability to process 4K workloads at playable speeds. The CPU's role here is minimal, as the GPU is saturated at every preset.
The Core i3-12100F, with its 4 cores and 8 threads, shows strong single-thread performance in synthetic tests. Its Cinebench R23 single-core score is 1674, and its 3DMark single-thread score is 893. These results suggest the CPU can handle the game's logic and draw calls without becoming a major bottleneck at 1080p. However, at 4K, the GPU's limitations dominate, and the CPU's headroom is irrelevant to the final frame rate.
The RX 580, based on the Polaris 20 chip with 2304 shading units and 32 ROPs, delivers a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. Its FP32 throughput is 6.175 TFLOPS. These specifications align with the measured results: the card is adequate for 1080p, marginal for 1440p, and insufficient for 4K in this title. The 8 GB of GDDR5 memory with 256.0 GB/s bandwidth is not the limiting factor at any resolution, as the game's requirements are met at 1080p and 1440p Low.
Measured FPS Breakdown
The database provides average frame rates for three resolutions and four settings presets, with no minimum or maximum values recorded. The playable threshold is defined as 60 FPS.
1920x1080:
- Low: 102.5 FPS average
- Medium: 87.3 FPS average
- High: 73.9 FPS average
- Ultra: 61.2 FPS average
At 1080p, all presets clear the 60 FPS threshold. The jump from Low to Medium costs 15.2 FPS, from Medium to High costs 13.4 FPS, and from High to Ultra costs 12.7 FPS. The scaling is relatively even, with each preset step reducing performance by roughly 13 to 15 FPS. This indicates that the GPU has enough headroom at this resolution to handle the increased visual load without collapsing below playability.
2560x1440:
- Low: 66.3 FPS average
- Medium: 56.8 FPS average
- High: 50.8 FPS average
- Ultra: 41.1 FPS average
At 1440p, only the Low preset remains playable. Medium falls short by 3.2 FPS, High by 9.2 FPS, and Ultra by 18.9 FPS. The scaling from Low to Medium is 9.5 FPS, from Medium to High is 6.0 FPS, and from High to Ultra is 9.7 FPS. The pattern shows that dropping to Low settings provides a meaningful boost, but the GPU cannot sustain 60 FPS at higher presets.
3840x2160:
- Low: 33.3 FPS average
- Medium: 33.0 FPS average
- High: 26.4 FPS average
- Ultra: 21.9 FPS average
At 4K, no preset reaches playability. Low and Medium are nearly identical (33.3 vs 33.0 FPS), which suggests that the GPU is so heavily loaded that the difference between these presets is negligible. High drops to 26.4 FPS, and Ultra to 21.9 FPS. The gap between Low and Ultra is 11.4 FPS, demonstrating that even the most aggressive settings reduction cannot double the frame rate. The RX 580 is simply not capable of 4K gaming in this title.
The database records no minimum or maximum frame rates, so the analysis relies solely on averages. The consistency of the scaling at 1080p and the sharp drop at 4K indicate that the GPU is the primary factor in determining playability.
Similar Performance Alternatives
The database lists nearest rivals for both the CPU and GPU based on average benchmark scores. These alternatives would likely produce similar gameplay experiences in Doom.
CPU alternatives:
The Core i3-12100F has an average benchmark score of 13494. The nearest rivals are:
- Intel Core 3 N355: score 13492, delta 0%
- Intel Core i5-9500: score 13452, delta 0.3% lower
- Intel Core 5 120UL: score 13594, delta 0.7% higher
- Intel Core i7-1250U: score 13351, delta 1.1% lower
The Core 3 N355 is essentially identical in score, so it would behave the same in this game. The i5-9500 is 0.3% slower, which is negligible in real-world frame rates. The Core 5 120UL is 0.7% faster, and the i7-1250U is 1.1% slower. None of these differences would shift the playability verdict at any resolution, as the CPU is not the limiting factor in Doom at 1080p or higher.
GPU alternatives:
The RX 580 has an average benchmark score of 12928. The nearest rivals are:
- NVIDIA GeForce RTX 3050 Ti Mobile: score 12940, delta 0.1% higher
- NVIDIA GeForce GTX 1660 SUPER: score 12986, delta 0.4% higher
- AMD Radeon 740M: score 12870, delta 0.5% lower
- AMD FirePro W5100: score 12847, delta 0.6% lower
The GTX 1660 SUPER is the closest desktop equivalent, being 0.4% faster. This would translate to a marginal FPS increase, likely 1 to 2 FPS in the measured scenarios. The RTX 3050 Ti Mobile is a laptop part but scores nearly identically. The Radeon 740M and FirePro W5100 are slightly slower, but the differences are within 1%. For Doom, any of these GPUs would produce nearly the same frame rates as the RX 580, meaning the same verdict applies: playable at 1080p all presets, playable at 1440p Low only, not playable at 4K.
The combination of the i3-12100F with any of these rival GPUs would not change the outcome. The CPU's benchmark position at the 68th percentile ensures it is not a bottleneck, and the GPU's score cluster means the frame rates would remain within a narrow band.
The Verdict
The database verdict by resolution is clear.
1920x1080: All four presets (High, Low, Medium, Ultra) are playable. The best settings preset is Ultra, with an average of 61.2 FPS. This clears the 60 FPS threshold by 1.2 FPS. For a more comfortable margin, High delivers 73.9 FPS, Medium 87.3 FPS, and Low 102.5 FPS. This combination can run Doom at 1080p with any settings preset, making it a fully viable 1080p setup.
2560x1440: Only the Low preset is playable, with an average of 66.3 FPS. This clears the threshold by 6.3 FPS. Medium falls short at 56.8 FPS, High at 50.8 FPS, and Ultra at 41.1 FPS. If you own a 1440p monitor, you must use Low settings to maintain playability. The visual quality will be reduced, but the game runs smoothly.
3840x2160: No preset is playable. The best average is 33.3 FPS on Low settings, which is well below the 60 FPS threshold. Medium is nearly identical at 33.0 FPS, High at 26.4 FPS, and Ultra at 21.9 FPS. This PC cannot run Doom at 4K with playable performance under any settings configuration.
The verdict is that this combo is a 1080p machine for Doom. It can handle Ultra settings at that resolution, though the margin is thin. If you want a buffer above 60 FPS, Medium or High settings provide 87.3 FPS and 73.9 FPS respectively. At 1440p, the system works only on Low settings. At 4K, it fails entirely.
How This Combo Ranks
The database places this specific CPU and GPU combination at rank 3420 out of 3712 tested combos for Doom. This puts it in the lower portion of the ranking, specifically in the 9th percentile of all tested combinations (rank 3420 divided by 3712 equals approximately 92% of combos ranking higher).
This low rank is primarily due to the GPU. The RX 580, while adequate for 1080p, is an older architecture (GCN 4.0, 14 nm process) with a 53rd percentile ranking among all GPUs. The CPU is stronger, sitting at the 68th percentile among all CPUs. The combination of a mid-tier CPU with a below-average GPU for this game results in a system that cannot push beyond 1080p Ultra or 1440p Low.
The rank reflects the system's overall capability across all tested resolutions. Since 4K performance is poor and 1440p is limited to Low settings, the combo scores low relative to systems with more powerful GPUs. However, the rank does not mean the system is unusable. For a 1080p monitor, this combo delivers a fully playable experience at all presets, with Low settings providing over 100 FPS.
The data indicates that if you are using this combo, the GPU is the component to upgrade first for better Doom performance. Moving to a GPU with a higher benchmark score, such as the GTX 1660 SUPER at 12986 (0.4% higher), would not meaningfully change the rank. A significant improvement would require a GPU several tiers above the RX 580, which the database does not list as a near rival. The CPU, by contrast, has enough headroom that it would not bottleneck a faster GPU at 1080p or 1440p in this game.