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Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 45 | 55 | 65 |
| 1440p QHD | 72 | 86 | 104 | 120 |
| 1080p Full HD | 110 | 137 | 162 | 181 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 9 9950X3D paired with the Intel Arc B580 delivers a wide performance envelope in Doom, scaling from a locked-feeling 1080p experience to a 4K mode that demands preset compromises. The measured data shows that this combination is capable of clearing the 60 FPS threshold at every tested resolution, but the margin shrinks considerably as pixel count rises. Below is a resolution-by-resolution breakdown of what settings are viable, which component drives the frame rate, and how this specific pairing stacks up against other tested configurations.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, which produces an average of 64.7 FPS. The step up to Medium drops the average to 54.5 FPS, so the 60 FPS line sits firmly between those two quality levels. High at 4K falls to 45.2 FPS, and Ultra bottoms out at 38 FPS, making both unplayable under the established threshold.
Moving to 2560x1440, the situation improves dramatically. Every preset clears 60 FPS, and the best visual quality that still maintains playable performance is Ultra at 71.6 FPS average. High runs at 86 FPS, Medium at 103.5 FPS, and Low at 119.6 FPS, so there is headroom even at the top setting.
At 1920x1080, the combo is never challenged. Ultra averages 110.2 FPS, which is the best setting that stays above 60 FPS, and it does so with a comfortable margin. High hits 137.4 FPS, Medium reaches 161.7 FPS, and Low climbs to 181.3 FPS. The verdict is clear: at 1080p and 1440p, the highest quality preset is fully playable, while 4K requires dropping to Low.
CPU and GPU Roles
The data reveals a classic resolution-dependent shift in bottleneck behavior. At 1920x1080, the frame rates scale almost linearly with preset quality, from 181.3 FPS on Low to 110.2 FPS on Ultra. That 71.1 FPS spread suggests the GPU is the primary limiter, since lowering the graphical load produces proportionally large gains. The Ryzen 9 9950X3D, with its 16 cores and 32 threads, is unlikely to be the constraint at this resolution.
At 2560x1440, the same pattern holds but with a narrower spread: Low runs at 119.6 FPS and Ultra at 71.6 FPS, a 48 FPS difference. The GPU workload grows, but the CPU still has enough headroom to feed the Arc B580 effectively. The fact that the 1440p Low result (119.6 FPS) is close to the 1080p Ultra result (110.2 FPS) indicates that resolution scaling is being absorbed by the GPU rather than exposing a CPU ceiling.
The 3840x2160 results tell a different story. The drop from Low at 64.7 FPS to Medium at 54.5 FPS is only 10.2 FPS, and the gap between Medium and High is another 9.3 FPS. The Ultra preset falls to 38 FPS, a 16.5 FPS drop from High. This compressed scaling at 4K suggests the Arc B580 is running out of shading and memory bandwidth headroom, not that the CPU is failing. The Ryzen 9 9950X3D's 128 MB of L3 cache and high single-thread performance are more than sufficient for Doom's engine, so the GPU becomes the dominant factor at higher resolutions.
Measured FPS Breakdown
At 3840x2160, the measured averages are as follows: Low runs at 64.7 FPS, Medium at 54.5 FPS, High at 45.2 FPS, and Ultra at 38 FPS. No minimum or maximum frame rates were recorded for this resolution, so the analysis rests on averages alone. The spread from best to worst setting is 26.7 FPS, which shows a steep falloff as quality increases.
At 2560x1440, the averages are 119.6 FPS on Low, 103.5 FPS on Medium, 86 FPS on High, and 71.6 FPS on Ultra. The gap between Low and Ultra is 48 FPS, but every setting remains above the 60 FPS playability threshold. The progression is smooth, with each preset step costing roughly 15 to 17 FPS, indicating a well-balanced scaling curve.
At 1920x1080, the averages reach 181.3 FPS on Low, 161.7 FPS on Medium, 137.4 FPS on High, and 110.2 FPS on Ultra. The delta between Low and Ultra is 71.1 FPS, the largest of any resolution, which reinforces the GPU-bound nature of this configuration at lower pixel counts. The Ultra preset still delivers more than double the 4K Ultra result, highlighting how resolution is the dominant variable.
How This Combo Ranks
Among the 3,712 tested combos in the database, this pairing of AMD Ryzen 9 9950X3D and Intel Arc B580 ranks at 2,845. That places it in the lower quarter of all configurations, which is expected given the mid-range GPU paired with a top-tier CPU. The rank reflects the GPU's 68th percentile among all GPUs, while the CPU sits at the 95th percentile among all CPUs, so the combination is heavily skewed toward processor capability.
The in-game rank is a direct consequence of the Arc B580's performance class. The GPU's average benchmark score is 23,021, which puts it in the same vicinity as several older or lower-tier cards. The CPU's average score of 75,779 is far above the GPU's contribution, meaning the frame rates in Doom are limited almost entirely by the graphics card. The measured FPS data confirms this, as the 1080p Ultra result of 110.2 FPS is typical of a mid-range GPU, not a flagship CPU.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for how the processor side behaves. The AMD Ryzen 7 PRO 9755 scores 75,738, a delta of 0.1% from the 9950X3D's 75,779, so the two are effectively identical in synthetic benchmarks. The AMD Ryzen 7 PRO 9755X3D also sits within 0.1%, and the AMD EPYC 8224P is 0.3% behind. The Intel Core Ultra 9 285 trails by 0.4% with a score of 75,488. For Doom, any of these CPUs would deliver nearly indistinguishable frame rates when paired with the same GPU, since the game is not CPU-limited in this configuration.
On the GPU side, the Intel Arc B580's nearest rivals are a mixed bag. The AMD Radeon RX 580 2048SP scores 23,061, which is 0.2% higher than the B580's 23,021. The NVIDIA GeForce RTX 2080 scores 22,895, a 0.6% deficit, while the NVIDIA GeForce RTX 3080 scores 23,172, a 0.7% advantage. The NVIDIA P106-100 scores 23,249, leading the B580 by 1%. In practical terms, swapping the Arc B580 for any of these cards would produce nearly identical Doom frame rates at every resolution and preset, with the RTX 3080 being the fastest of the group by a marginal amount.
The Verdict
This PC can run Doom at all three tested resolutions, but the playable settings vary sharply. At 1920x1080, the system clears 60 FPS on every preset, with Ultra averaging 110.2 FPS and Low reaching 181.3 FPS. This is a fully playable 1080p experience with no compromises needed. At 2560x1440, the same is true: all four presets stay above 60 FPS, and Ultra averages 71.6 FPS, making it the best quality setting that still meets the threshold. At 3840x2160, only Low achieves playable performance at 64.7 FPS average; Medium falls to 54.5 FPS, High to 45.2 FPS, and Ultra to 38 FPS.
The verdict by resolution is straightforward: 1080p and 1440p users can max out the game, while 4K users must accept Low settings to maintain smooth gameplay. The combination of a 16-core CPU with a mid-range GPU means the processor is never the limiting factor; the Arc B580's 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are sufficient for 1080p and 1440p Ultra, but the 4K Ultra workload exceeds its shading and rasterization capacity. Benchmark results indicate that this is a solid 1440p machine for Doom, a capable 1080p machine, and a 4K machine only at reduced quality settings.