Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
401 FPS
Ultra 1080p Measured
241 FPS

1440p (2K / QHD)

Low 1440p Measured
260 FPS
Ultra 1440p Measured
156 FPS

4K (Ultra HD)

Low 4K Measured
141 FPS
Ultra 4K Measured
85 FPS
3.4ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 57,498
Graphics Card
Required 27,325
Your GPU 54,247

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 85 104 123 141
1440p QHD 156 191 226 260
1080p Full HD 241 295 350 401

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 295
1920x1080 Low 401
1920x1080 Medium 350
1920x1080 Ultra 241
2560x1440 High 191
2560x1440 Low 260
2560x1440 Medium 226
2560x1440 Ultra 156
3840x2160 High 104
3840x2160 Low 141
3840x2160 Medium 123
3840x2160 Ultra 85

Performance Analysis: Doom on Your System

The AMD Ryzen 9 9900X and NVIDIA GeForce RTX 4080 combination delivers exceptional performance in the 2016 classic Doom, consistently exceeding the 60 FPS playability threshold across every tested resolution and preset. The measured data shows this pairing is not merely capable but overwhelmingly dominant, with average frame rates ranging from a low of 85 FPS at 4K Ultra to a staggering 401 FPS at 1080p Low.

Measured FPS Breakdown

The benchmark data provides a comprehensive view of performance across three resolutions and four quality presets, with average frame rates (avgFps) and, where available, minimum (minFps) and maximum (maxFps) values for the Medium preset.

3840x2160 (4K):

  • Low: 141 avgFps
  • Medium: 123 avgFps, with a minimum of 104 and maximum of 141 FPS
  • High: 104 avgFps
  • Ultra: 85 avgFps

At 4K, the scaling from Low to Ultra shows a steady decline of 56 FPS, representing a 40% drop in average frame rate when moving from the least to most demanding preset. The Medium preset's min/max spread of 37 FPS (104-141) indicates some frame-time variance, but the average remains well above the 60 FPS threshold.

2560x1440 (1440p):

  • Low: 260 avgFps
  • Medium: 226 avgFPS, with a minimum of 192 and maximum of 260 FPS
  • High: 191 avgFps
  • Ultra: 156 avgFps

The 1440p results show a similar pattern, with a 104 FPS gap between Low and Ultra settings. The Medium preset demonstrates a minimum of 192 FPS, which is more than three times the playable threshold. The variance between minimum and maximum at Medium is 68 FPS, suggesting the engine scales well with the hardware.

1920x1080 (1080p):

  • Low: 401 avgFps
  • Medium: 350 avgFps, with a minimum of 297 and maximum of 402 FPS
  • High: 295 avgFps
  • Ultra: 241 avgFps

At 1080p, the combination produces triple-digit frame rates even at the most demanding preset. The Low preset's 401 FPS average approaches the theoretical ceiling for many displays, and the Medium preset's minimum of 297 FPS still exceeds the High preset's average at 1440p. The scaling from Ultra to Low yields a 160 FPS improvement, highlighting the GPU's headroom at this resolution.

Best Settings per Resolution

The data shows that this system can run Doom at the maximum Ultra preset at every resolution while maintaining frame rates far above the 60 FPS playability threshold.

3840x2160: Ultra preset runs at 85 avgFps. This is the most demanding configuration tested, yet it still provides a 25 FPS buffer over the playable threshold.

2560x1440: Ultra preset achieves 156 avgFps. The performance here is more than double the 60 FPS requirement, offering smooth gameplay with substantial headroom for frame-time spikes.

1920x1080: Ultra preset delivers 241 avgFps. This is the optimal configuration for competitive play, where high refresh rates matter more than visual fidelity.

For users prioritizing maximum visual quality, the Ultra preset is viable at all three resolutions. The data indicates no scenario where a lower preset is necessary to achieve playable performance.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 9 9900X provide context for CPU-bound scenarios. The AMD EPYC 9015 scores 57,555 in average benchmark, a 0.1% difference from the 9900X's 57,498 average. The Intel Core i9-14900 scores 58,115, which is 1.1% higher, while the AMD EPYC 7313 scores 57,399, a 0.2% margin. The Intel Xeon Platinum 8260M scores 58,323, 1.4% above the 9900X. In practical terms, these processors would yield nearly identical frame rates in Doom, as the game's engine is unlikely to be CPU-limited at the tested settings.

For the NVIDIA GeForce RTX 4080, the closest performance match is the RTX 4080 SUPER with an average score of 54,209, just 0.1% below the RTX 4080's 54,247. The AMD Radeon Pro W5700X scores 54,828, 1.1% higher, while the AMD Radeon RX 6750 GRE 12 GB scores 55,698, a 2.6% advantage. The AMD Radeon 8060S leads this group with 55,757, 2.7% above the RTX 4080. These small deltas mean any of these GPUs would produce nearly identical frame rates in Doom, with differences well within the margin of measurement error.

The Verdict

This PC configuration runs Doom with exceptional authority at every resolution and preset combination tested. The verdict data confirms that all four presets—Low, Medium, High, and Ultra—are playable at all three resolutions.

At 3840x2160, the Ultra preset delivers 85 avgFps, providing a 25 FPS margin above the 60 FPS threshold. The High preset at 104 avgFps and Medium at 123 avgFps offer even greater headroom, while Low reaches 141 avgFps. Every option clears the playability bar by a substantial margin.

The 2560x1440 results are even more emphatic. Ultra runs at 156 avgFps, which is 96 FPS above the threshold. High achieves 191 avgFps, Medium reaches 226 avgFps, and Low hits 260 avgFps. The minimum recorded frame rate at Medium is 192 FPS, which alone exceeds the Ultra preset's average at 4K.

At 1920x1080, the system is effectively uncapped. Ultra runs at 241 avgFps, High at 295, Medium at 350, and Low at 401. The Medium preset's minimum of 297 FPS is nearly five times the playable threshold. For gamers with high-refresh-rate monitors, this configuration can push frame rates that exceed most display capabilities.

The verdict is unambiguous: this PC runs Doom at maximum settings with frame rates that exceed the playable threshold by at least 25 FPS at 4K, 96 FPS at 1440p, and 181 FPS at 1080p.

CPU and GPU Roles

The benchmark data reveals how the workload shifts between the AMD Ryzen 9 9900X and NVIDIA GeForce RTX 4080 as resolution and settings change.

At 1920x1080, the GPU is not the bottleneck. The Low preset's 401 avgFps versus Ultra's 241 avgFps demonstrates a 160 FPS swing driven almost entirely by GPU load. The CPU's 12 cores and 24 threads, with a boost clock of 5.60 GHz, provide ample processing power to feed the GPU at these high frame rates. The single-thread performance score of 1,286 in 3DMark and 2,253 in Cinebench R23 indicates strong per-core capability, which matters for Doom's engine that does not scale perfectly across many threads.

At 2560x1440, the balance shifts toward the GPU. The scaling from Low (260 avgFps) to Ultra (156 avgFps) shows a 104 FPS reduction, which is consistent with increased pixel shading and texture work. The CPU still has headroom, as evidenced by the 226 avgFps at Medium with a 192 FPS minimum. The RTX 4080's 9728 shading units and 48.74 TFLOPS FP32 performance become the primary determinant of frame rate.

At 3840x2160, the GPU is clearly the limiting factor. The 141 avgFps at Low drops to 85 avgFPS at Ultra, a 56 FPS difference. The 4K resolution demands significantly more from the RTX 4080's 16 GB GDDR6X memory and 716.8 GB/s bandwidth. The CPU's performance becomes less relevant as the GPU takes longer to render each frame, allowing the 9900X to stay well ahead of the GPU's demands.

The pattern is clear: at 1080p, the CPU's capability to issue draw calls and manage game logic matters more, while at 4K, the GPU's raw throughput dominates. The 9900X's dual 70.6 mm² dies and 64 MB L3 cache provide sufficient bandwidth to avoid becoming a bottleneck even at 401 FPS.

FAQ

*Q: Can this system run Doom at 4K with maximum settings?*

A: Yes. The Ultra preset at 3840x2160 achieves 85 average FPS, which is 25 FPS above the 60 FPS playability threshold.

Q: What is the highest frame rate this configuration can achieve?

A: The maximum recorded average is 401 FPS at 1920x1080 with the Low preset. The Medium preset at 1080p shows a maximum of 402 FPS, indicating the system can exceed 400 FPS under certain conditions.

Q: How does the RTX 4080 compare to its closest GPU rival in this game?

A: The RTX 4080 SUPER scores 0.1% lower in average benchmarks, meaning frame rates in Doom would be nearly identical. The AMD Radeon Pro W5700X is 1.1% faster, which would translate to roughly 1-2 FPS difference at 4K Ultra.

Q: Is the Ryzen 9 9900X sufficient for high-refresh-rate gaming at 1080p?

A: Yes. The CPU's single-thread performance and 12-core configuration support frame rates up to 401 FPS at Low settings and 241 FPS at Ultra, both well beyond typical 144Hz or 240Hz display capabilities.

Q: Which component is more important for performance at 1440p?

A: The GPU becomes the primary factor at 2560x1440. The RTX 4080's 48.74 TFLOPS and 716.8 GB/s memory bandwidth are responsible for the 104 FPS difference between Low and Ultra presets, while the CPU maintains consistent performance across all settings.

Q: Does the system maintain consistent frame rates or are there significant drops?

A: The Medium preset data shows a minimum of 297 FPS at 1080p, 192 FPS at 1440p, and 104 FPS at 4K. These minimums are all well above the 60 FPS threshold, indicating stable performance with minimal frame-time spikes.