Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 57,498
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

FAQ

Q: Can this PC run Doom at 1920x1080 with the High preset?

A: Yes. Benchmark results show an average of 71 FPS at 1920x1080 with High settings, which clears the 60 FPS playable threshold.

Q: What is the best playable preset at 2560x1440?

A: Low is the only preset that stays at or above 60 FPS at this resolution, with an average of 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS.

Q: Is 4K playable with this combo?

A: No. At 3840x2160, even the Low preset only reaches an average of 34 FPS, and High falls to 25 FPS. None of the tested presets at 4K clear the 60 FPS threshold.

Q: How does the CPU compare to nearby processors in average benchmark score?

A: The AMD Ryzen 9 9900X has an average benchmark score of 57498, placing it in the 92nd percentile of all CPUs. It sits within 1.4% of the nearest rivals: the Intel Xeon Platinum 8260M scores 58323 (-1.4%), the Intel Core i9-14900 scores 58115 (-1.1%), the AMD EPYC 9015 scores 57555 (-0.1%), and the AMD EPYC 7313 scores 57399 (0.2%).

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 has an average 3DMark Steel Nomad DX12 score of 1184, placing it in the 5th percentile of all GPUs. The nearest rivals are all within 1.4%: the ATI Mobility Radeon HD 5570 scores 1186 (-0.2%), the ATI Radeon HD 5770 scores 1190 (-0.5%), the AMD Radeon HD 7650M scores 1192 (-0.7%), and the AMD FirePro M2000 scores 1168 (1.4%).

Q: Which settings preset shows the largest FPS gap between 1080p and 1440p?

A: The High preset shows the largest relative drop. At 1920x1080 High averages 71 FPS, while at 2560x1440 High averages 46 FPS, a reduction of 25 FPS. The Low preset drops from 96 FPS to 62 FPS, while Medium drops from 84 FPS to 54 FPS.

Similar Performance Alternatives

The database records show that the AMD Ryzen 9 9900X sits in a tight cluster of processors with nearly identical average scores. The AMD EPYC 9015 is essentially a match, trailing by only 0.1%. The AMD EPYC 7313 is the only rival that scores slightly higher, at 0.2% above. Both Intel parts, the Core i9-14900 and the Xeon Platinum 8260M, come in 1.1% and 1.4% lower respectively. For a system builder looking at raw CPU throughput, any of these four alternatives would deliver near-identical multi-threaded performance in the database's aggregate benchmarks. The 9900X's 12 cores and 24 threads, with a boost clock of 5.60 GHz, place it firmly in this upper-tier grouping.

On the GPU side, the Intel Arc B370 is an outlier in a different sense. Its average 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and the nearest rivals are all older discrete or mobile parts. The ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 all sit within 1.4% of the Arc B370's score. This is a remarkable grouping, not because the parts are similar in architecture or era, but because their measured performance in this specific workload converges so tightly. The Arc B370's 6.144 TFLOPS of FP32 compute and 1280 shading units place it in a performance class that these legacy parts happen to match.

What this means for Doom specifically is that the CPU is far from the limiting factor. The 9900X is a top-decile processor, while the Arc B370 is a bottom-5th-percentile GPU. The measured frame rates across all resolutions and presets reflect this imbalance: the GPU is the binding constraint in every scenario. A system with a weaker CPU but a stronger GPU would likely produce higher frame rates in this game, whereas swapping the Arc B370 for one of its nearest GPU rivals would produce nearly identical results.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains at least 60 FPS is High, with an average of 71 FPS. Ultra averages 58 FPS, just below the threshold, while Medium and Low sit comfortably above at 84 FPS and 96 FPS respectively.

At 2560x1440, only the Low preset clears 60 FPS, averaging 62 FPS. Medium falls to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. The drop from Low to Medium at this resolution is 8 FPS, while the drop from Medium to High is another 8 FPS, and High to Ultra is 9 FPS. The scaling is fairly linear across the preset ladder.

At 3840x2160, no preset reaches 60 FPS. Low averages 34 FPS, Medium averages 29 FPS, High averages 25 FPS, and Ultra averages 20 FPS. The gap between Low and Ultra is 14 FPS, which shows that even the most aggressive settings reduction cannot bring 4K into a playable range for this combination.

The data suggests a clear pattern: the Arc B370 has enough headroom for 1080p High, barely misses the threshold at 1080p Ultra, and requires the lowest settings at 1440p. The 4K results are uniformly below the playable threshold, with no settings adjustment able to bridge the gap.

The Verdict

The recorded data gives a clear answer: this PC can run Doom at 1920x1080 with High settings, averaging 71 FPS. It can also run at 2560x1440 with Low settings, averaging 62 FPS, but that is the only playable option at that resolution. At 3840x2160, no preset achieves the 60 FPS threshold; the best result is 34 FPS on Low.

The verdict by resolution is unambiguous. At 1080p, the playable settings list includes High, Low, and Medium, with High being the best choice at 71 FPS. At 1440p, only Low is playable at 62 FPS. At 4K, the playable settings list is empty. The system is a 1080p machine for this game, with a narrow 1440p capability that requires dropping to the lowest quality preset.

For players who prioritize smooth frame rates over visual fidelity, 1080p High is the sweet spot. For those who want the highest quality possible, 1080p Ultra is close at 58 FPS but falls 2 FPS short of the threshold, so High is the recommended ceiling. At 1440p, the choice is stark: Low at 62 FPS or nothing. The 4K results are not competitive for this title.

CPU and GPU Roles

The benchmark results reveal a significant imbalance between the CPU and GPU in this specific game. The Ryzen 9 9900X sits in the 92nd percentile of all CPUs, while the Arc B370 sits in the 5th percentile of all GPUs. This disparity shows up directly in the frame rate scaling.

At 1920x1080, the CPU has enough headroom to push the GPU to its limits. The frame rates across presets range from 58 FPS on Ultra to 96 FPS on Low, a spread of 38 FPS. The GPU is clearly the bottleneck, as the CPU's substantial multi-threaded capabilities are not being fully exercised by a game that is primarily GPU-bound at this resolution.

At 2560x1440, the GPU load increases, and the frame rates drop accordingly. Low averages 62 FPS, while High averages 46 FPS. The CPU's role diminishes further, as the Arc B370's fill rate and shading capacity become the dominant constraint. The 12-core, 24-thread CPU is effectively idle relative to the GPU's workload.

At 3840x2160, the GPU is entirely overwhelmed. The best average is 34 FPS on Low, and the worst is 20 FPS on Ultra. The CPU's performance characteristics, including its 5.60 GHz boost clock and 64 MB of L3 cache, have no meaningful impact on these results. The Arc B370's 20 ROPs and 40 TMUs are simply insufficient for 4K rendering in this title.

The scaling between resolutions reinforces this analysis. From 1080p Low to 1440p Low, the frame rate drops from 96 to 62 FPS, a 35% reduction. From 1440p Low to 4K Low, it drops from 62 to 34 FPS, a further 45% reduction. This steep degradation as resolution increases is characteristic of a GPU-bound scenario, where the CPU is not the limiting factor at any resolution.

How This Combo Ranks

The database ranks this combination as 3425 out of 3712 tested combos in Doom. This places it in the lower 8% of all combinations, which is consistent with the GPU's 5th percentile standing. The CPU's 92nd percentile ranking does little to boost the overall combo rank, because the game's performance is so heavily dependent on the GPU.

The rank of 3425 out of 3712 means that 287 combos perform worse than this one. Those worse-performing combos would almost certainly feature GPUs below the Arc B370's class, regardless of their CPUs. Conversely, the vast majority of combos in the database outperform this setup, likely due to stronger GPUs paired with even mid-range CPUs.

This ranking tells a straightforward story: the Arc B370 is the anchor. The Ryzen 9 9900X is a high-end processor, but in Doom, its contribution to the final frame rate is minimal compared to the GPU. The combo rank would improve dramatically with a different GPU, while keeping the same CPU would yield no meaningful change in this game's performance.

Measured FPS Breakdown

At 3840x2160, the measured averages are 20 FPS on Ultra, 25 FPS on High, 29 FPS on Medium, and 34 FPS on Low. The Medium preset includes recorded minimum and maximum values of 25 FPS and 34 FPS, showing a narrow band of variance. The other presets at this resolution have no recorded minimum or maximum values in the database.

At 2560x1440, the averages are 37 FPS on Ultra, 46 FPS on High, 54 FPS on Medium, and 62 FPS on Low. The Medium preset records a minimum of 46 FPS and a maximum of 62 FPS. The gap between Low and Ultra at this resolution is 25 FPS, which is the same absolute gap seen between High and Medium at 1080p.

At 1920x1080, the averages are 58 FPS on Ultra, 71 FPS on High, 84 FPS on Medium, and 96 FPS on Low. The Medium preset records a minimum of 71 FPS and a maximum of 96 FPS. This is the only resolution where any preset exceeds 90 FPS, and the only resolution where the High preset clears the 60 FPS threshold.

The data also shows consistent pattern of frame rate degradation as resolution increases. For the Low preset, the progression is 96 FPS at 1080p, 62 FPS at 1440p, and 34 FPS at 4K. For the High preset, it is 71 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K. For the Ultra preset, it is 58 FPS at 1080p, 37 FPS at 1440p, and 20 FPS at 4K. The Medium preset follows the same trend: 84 FPS, 54 FPS, and 29 FPS respectively.

The minimum and maximum values recorded for Medium at each resolution are identical to the Low and High averages at those resolutions. At 1080p, Medium ranges from 71 to 96, which matches the High average of 71 and the Low average of 96. At 1440p, Medium ranges from 46 to 62, again matching the High average of 46 and the Low average of 62. At 4K, Medium ranges from 25 to 34, matching the High average of 25 and the Low average of 34. This suggests that the Medium preset's frame time variance spans the full range of the settings spectrum at each resolution.