Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: Can this AMD Ryzen 7 9850X3D + Intel Arc B370 combo run Doom at 60 FPS?
A: At 1920x1080, the combo clears 60 FPS on High, Medium, and Low settings. At 2560x1440, only Low settings reach 62 FPS. At 3840x2160, no settings preset achieves 60 FPS; the best recorded average is 34 FPS on Low.
Q: What is the best playable preset at 2560x1440?
A: Low is the only playable setting at 2560x1440, delivering an average of 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS.
Q: How does the Intel Arc B370 compare to its nearest rivals in the database?
A: The Arc B370 sits in the 5th percentile of all GPUs. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 0.2% higher, while the AMD FirePro M2000 trails by 1.4%. The Arc B370's average benchmark score is 1184.
Q: What is the CPU's standing relative to other processors?
A: The Ryzen 7 9850X3D ranks in the 92nd percentile of all CPUs. Its average benchmark score is 58386. The Intel Xeon Platinum 8260M is 0.1% behind, while the AMD Ryzen AI 9 HX 470 leads by 0.7%.
Q: What are the measured FPS ranges for Medium settings?
A: At 1920x1080 Medium, the average is 84 FPS with a range of 71 to 96 FPS. At 2560x1440 Medium, the average is 54 FPS with a range of 46 to 62 FPS. At 3840x2160 Medium, the average is 29 FPS with a range of 25 to 34 FPS.
Q: Which resolution shows the largest performance drop between Low and Ultra settings?
A: At 3840x2160, the drop from Low (34 FPS) to Ultra (20 FPS) represents a 41% reduction in average frame rate. At 2560x1440, the drop is from 62 FPS to 37 FPS, and at 1920x1080, from 96 FPS to 58 FPS.
CPU and GPU Roles
The recorded data for Doom reveals a system where the GPU is the dominant constraint at every resolution. The Intel Arc B370, with its 5th percentile GPU ranking and a benchmark score of 1184, directly determines the frame rate ceiling. The CPU, despite its 92nd percentile standing, does not appear to be the limiting factor in this combination.
At 1920x1080, the gap between Low and Ultra settings spans from 96 FPS down to 58 FPS. This 38 FPS spread shows that the GPU's shading units, texture units, and raster operations are being taxed progressively as image quality increases. The Arc B370's 1280 shading units and 20 ROPs produce 48.00 GPixel/s of pixel throughput, which is the primary driver of the resolution scaling behavior.
When moving from 1920x1080 to 2560x1440, the average FPS across all settings drops by roughly 25% to 35%. For example, High settings fall from 71 FPS to 46 FPS, while Medium falls from 84 FPS to 54 FPS. This scaling pattern is consistent with a GPU-bound scenario where the increased pixel count directly reduces the fill rate headroom. The CPU's 8 cores and 16 threads, running at a boost clock of 5.60 GHz, are more than sufficient to feed the GPU at these frame rates.
At 3840x2160, the performance collapse becomes severe. High settings produce only 25 FPS, and Ultra drops to 20 FPS. The pixel rate of 48.00 GPixel/s is simply overwhelmed by the 8.3 million pixels required per frame at 4K. The data shows no evidence of CPU limitation, as the frame rates scale almost linearly with resolution, a hallmark of GPU-bound rendering.
The integrated nature of the Arc B370, which uses System Shared memory and a 25 W TDP, explains why it cannot sustain playable frame rates at higher resolutions. The GPU's 6.144 TFLOPS of FP32 performance is a modest figure, and the System Dependent memory bandwidth further constrains performance in texture-heavy scenes. The CPU's role is therefore secondary, providing a stable platform that never becomes the bottleneck in this pairing.
Measured FPS Breakdown
1920x1080: The lowest resolution tested shows the strongest results. On Low settings, the combo averages 96 FPS. Medium settings produce an average of 84 FPS, with recorded minimums of 71 FPS and maximums of 96 FPS. High settings average 71 FPS. Ultra settings drop to an average of 58 FPS, which is the only preset at this resolution that fails to reach the 60 FPS playability threshold.
2560x1440: Performance at this resolution shows a clear step down. Low settings still manage an average of 62 FPS, just clearing the playable threshold. Medium settings average 54 FPS, with a range of 46 to 62 FPS. High settings average 46 FPS. Ultra settings fall to 37 FPS. The data indicates that only the Low preset provides a consistent 60 FPS experience at QHD.
3840x2160: The 4K results are uniformly below playable thresholds. Low settings average 34 FPS, Medium averages 29 FPS with a range of 25 to 34 FPS, High averages 25 FPS, and Ultra averages 20 FPS. No preset at this resolution approaches 60 FPS, and even the minimum frame rates on Medium (25 FPS) are far from smooth gameplay.
The scaling between resolutions is consistent across all settings. The average FPS drops by approximately 30% when moving from 1080p to 1440p, and by another 45% when moving from 1440p to 4K. This geometric scaling pattern confirms that the GPU's pixel throughput is the limiting resource, with no evidence of CPU-induced frame pacing issues or stutter.
How This Combo Ranks
The AMD Ryzen 7 9850X3D + Intel Arc B370 combination ranks 3425 out of 3712 tested combos in Doom. This places the system in the bottom 8% of all configurations in the database. The ranking reflects the GPU's severe performance ceiling rather than any CPU deficiency.
The CPU component, taken in isolation, performs admirably. Its average benchmark score of 58386 places it in the 92nd percentile. The nearest rival, the Intel Xeon Platinum 8260M, scores 58323, a delta of just 0.1%. The Intel Core i9-14900 scores 58115, which is 0.5% behind. This level of CPU performance is among the best available, but it cannot compensate for the GPU's limitations in a frame rate bound scenario.
The GPU, conversely, ranks in the 5th percentile with an average score of 1184. Its nearest rivals are all older or lower-powered parts: the ATI Mobility Radeon HD 5570 at 1186 (0.2% ahead), the ATI Radeon HD 5770 at 1190 (0.5% ahead), and the AMD FirePro M2000 at 1168 (1.4% behind). This places the Arc B370 in the company of decade-old discrete GPUs and integrated graphics solutions.
The combination's low rank in Doom is therefore a direct consequence of GPU performance. The CPU's 92nd percentile standing is irrelevant when the GPU cannot deliver adequate frame rates. This pairing represents a severe imbalance, where a top-tier processor is mated to a bottom-tier graphics solution. The result is a system that cannot play Doom at 60 FPS on any settings at 4K, and only on Low settings at 1440p.
The Verdict
This PC can run Doom, but with significant caveats. The verdict by resolution is clear: at 1920x1080, the system delivers playable performance on High, Medium, and Low settings. The High preset averages 71 FPS, Medium averages 84 FPS, and Low averages 96 FPS. All three clear the 60 FPS threshold. Ultra at 1080p averages 58 FPS, just below the playable mark.
At 2560x1440, only the Low preset achieves 60 FPS, with an average of 62 FPS. Medium, High, and Ultra all fall short at 54, 46, and 37 FPS respectively. The system can handle QHD gaming, but only at the lowest quality settings, which diminishes the visual experience.
At 3840x2160, the system cannot run Doom at a playable frame rate on any preset. The best result is 34 FPS on Low settings, with Ultra dropping to 20 FPS. The GPU's 48.00 GPixel/s pixel rate is insufficient for 4K rendering, and no settings adjustment can bridge the gap to 60 FPS.
Ultimately: this is a 1080p gaming system for Doom. It handles the game well at that resolution across most settings, with the caveat that Ultra just misses the 60 FPS mark. At 1440p, it is playable only on Low. At 4K, it is not playable at all. Users seeking higher resolutions or maximum quality settings would need a substantially more powerful GPU.
Best Settings per Resolution
1920x1080: The most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. This provides the best visual quality while maintaining a comfortable margin above the playability threshold. Medium (84 FPS) and Low (96 FPS) also qualify, but High offers the optimal balance of image quality and performance. Ultra at 58 FPS falls short of the 60 FPS requirement.
2560x1440: The only preset that maintains 60 FPS is Low, with an average of 62 FPS. This is the recommended setting for QHD play. Medium drops to 54 FPS, which may be acceptable for some users but does not meet the strict 60 FPS criterion. High and Ultra are not viable at this resolution.
3840x2160: No preset at this resolution reaches 60 FPS. The best available option is Low, which averages 34 FPS. Even this minimal settings configuration cannot provide a smooth experience. Users should avoid 4K resolution with this hardware configuration for Doom, or accept substantial frame rate compromises.
For users willing to tolerate frame rates below 60 FPS, Medium at 1440p (54 FPS) or Low at 4K (34 FPS) are possible alternatives, but the database's playability threshold is defined at 60 FPS, and this system only meets that standard at 1080p on High or lower, and at 1440p on Low only.