Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

89%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
182 FPS
Ultra 1080p Measured
113 FPS

1440p (2K / QHD)

Low 1440p Measured
118 FPS
Ultra 1440p Measured
74 FPS

4K (Ultra HD)

Low 4K Measured
62 FPS
Ultra 4K Measured
37 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 39,768
Graphics Card
Required 27,325
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 49 55 62
1440p QHD 74 90 102 118
1080p Full HD 113 135 158 182

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 135
1920x1080 Low 182
1920x1080 Medium 158
1920x1080 Ultra 113
2560x1440 High 90
2560x1440 Low 118
2560x1440 Medium 102
2560x1440 Ultra 74
3840x2160 High 49
3840x2160 Low 62
3840x2160 Medium 55
3840x2160 Ultra 37

Performance Analysis: Doom on Your System

The AMD Ryzen 7 9800X3D paired with the Intel Arc B580 delivers a thoroughly playable Doom experience across the board, with the data showing that the primary limitation shifts decisively from CPU-bound performance at low resolutions to GPU-bound performance as resolution climbs. This combination ranks at 2841 out of 3712 tested system combos for this game, placing it in the middle of the pack while still clearing the 60 FPS playability threshold at every tested resolution with the right settings.

Best Settings per Resolution

At 3840x2160, the most demanding preset that holds at or above 60 FPS is Low, which produces an average of 62.1 FPS. The data shows that stepping up to Medium drops the average to 54.9 FPS, falling below the playable threshold, while High manages 48.9 FPS and Ultra bottoms out at 36.5 FPS. This makes Low the only viable option for 4K play, and even then, the margin above 60 FPS is slim at roughly 3.5%.

At 2560x1440, the story changes dramatically. Every preset clears the 60 FPS bar, so the best settings are Ultra, which delivers an average of 74 FPS. The scaling from High to Ultra costs about 16 FPS (from 90.1 down to 74), but the result remains comfortably above the playability threshold. Medium sits at 102.2 FPS and Low at 118.4 FPS, giving players substantial headroom if they prefer higher refresh rates over maximum visual fidelity.

At 1920x1080, the system is fully unconstrained, and the best settings are Ultra at 112.6 FPS average. This is the sweet spot for this hardware combination: even the heaviest preset delivers nearly double the 60 FPS target. High runs at 135.3 FPS, Medium at 158.2 FPS, and Low at 182.1 FPS, indicating that the CPU and GPU together have ample headroom to push refresh rates well beyond standard 60 Hz displays at this resolution.

CPU and GPU Roles

The performance scaling across resolutions reveals a clear division of labor. At 1920x1080, the system achieves 182.1 FPS on Low and 112.6 FPS on Ultra, a difference of 69.5 FPS or roughly 62% between presets. This wide spread indicates that the GPU is already the limiting factor even at 1080p, since the CPU—an 8-core, 16-thread Zen 5 part with a 5.20 GHz boost clock—has more than enough single-thread headroom to feed the Arc B580.

Moving from 1920x1080 to 2560x1440, the Ultra preset drops from 112.6 FPS to 74 FPS, a reduction of about 34%. This is a substantial hit that points directly at the GPU's rendering throughput. The Arc B580's memory bandwidth of 456.0 GB/s and 12 GB of GDDR6 VRAM are being tasked harder as pixel count rises, and the data shows the GPU struggling more proportionally than the CPU.

At 3840x2160, the GPU bottleneck becomes severe. The Ultra preset falls to 36.5 FPS, which is only 32% of the 1080p Ultra score of 112.6 FPS. Meanwhile, the Low preset at 4K still hits 62.1 FPS, compared to 182.1 FPS at 1080p Low—a 66% drop. This pattern confirms that the CPU is not the constraint at any resolution; the Ryzen 7 9800X3D's 3DMark single-thread score of 1212 and multi-thread score of 10067 indicate it can handle the game's physics and AI work without breaking a sweat. The GPU, with its 13.67 TFLOPS FP32 throughput and 80 ROPs, is the component that determines whether each resolution hits the 60 FPS target.

The verdict data reinforces this: at 1440p and 1080p, all four presets are playable, meaning the CPU has enough power to keep up with even the heaviest GPU workloads. At 4K, only Low is playable, which is purely a GPU limitation—the CPU doesn't slow down at higher resolutions, but the GPU's pixel and texture rate of 213.6 GPixel/s and 427.2 GTexel/s respectively cap the frame rate.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the AMD Ryzen 7 9800X3D's average benchmark score of 39768 is closely matched by several other processors. The AMD Ryzen 7 PRO 8840HS scores 39603, which is just 0.4% lower, making it a near-identical performer for this game. The AMD Ryzen AI 7 450 scores 39485, a 0.7% deficit, while the AMD Ryzen AI 9 365 scores 40048, a 0.7% advantage. The AMD Ryzen 7 7700 at 40081 is 0.8% faster on average. In practical terms, any of these CPUs would deliver the same frame rates in Doom, since the game is not CPU-bound at any resolution tested with this configuration.

On the GPU side, the Arc B580's average benchmark score of 23021 places it alongside some unexpected company. The AMD Radeon RX 580 2048SP scores 23061, just 0.2% higher, which is remarkable given the generational gap. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% lower, and the NVIDIA GeForce RTX 3080 scores 23172, 0.7% higher. The NVIDIA P106-100 scores 23249, 1% higher. For Doom specifically, these delta percentages suggest that swapping the Arc B580 for any of these GPUs would yield nearly indistinguishable FPS numbers—differences of less than 1% are within normal run-to-run variance.

This means a system with the Ryzen 7 9800X3D and any of these rival GPUs would produce the same playable settings at each resolution: Low at 4K, Ultra at 1440p, and Ultra at 1080p. The GPU percentile of 68 versus all GPUs indicates the Arc B580 is mid-tier, but the game's relatively modest demands (released in 2016) mean even this level of hardware is sufficient for high refresh rates at mainstream resolutions.

The Verdict

This PC can absolutely run Doom, and the data shows it does so with room to spare at most settings. At 1920x1080, every preset from Low to Ultra clears 60 FPS, with the most demanding Ultra setting averaging 112.6 FPS—nearly double the playability threshold. At 2560x1440, all four presets also stay above 60 FPS, with Ultra averaging 74 FPS and Low hitting 118.4 FPS. The only resolution where the system struggles is 3840x2160, where only the Low preset (62.1 FPS) manages to stay above 60 FPS.

The verdict by resolution is unambiguous: 1080p and 1440p are fully playable at maximum settings, while 4K requires dropping to Low for a playable experience. The 74 FPS at 1440p Ultra is particularly noteworthy because it shows the system can handle modern visual quality without sacrificing fluidity. For players with 4K displays, the Low preset at 62.1 FPS is technically playable but leaves little headroom for dips; those seeking higher fidelity at 4K would need a more powerful GPU.

The system's overall rank of 2841 out of 3712 combos suggests it's not top-tier for this game, but that ranking is heavily influenced by the GPU's mid-range standing. The CPU is a non-factor in Doom's performance, so the Arc B580 is the sole determinant of whether the game feels smooth. At 1080p and 1440p, the answer is a resounding yes; at 4K, it's a qualified yes with reduced settings.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 62.1 FPS average
  • Medium: 54.9 FPS average
  • High: 48.9 FPS average
  • Ultra: 36.5 FPS average

The gap from Low to Ultra is 25.6 FPS, representing a 70% performance loss when maxing out settings. The step from Low to Medium costs 7.2 FPS, Medium to High costs 6 FPS, and High to Ultra costs 12.4 FPS—the largest single jump, indicating that Ultra's extra effects are particularly expensive at 4K.

2560x1440 (1440p):

  • Low: 118.4 FPS average
  • Medium: 102.2 FPS average
  • High: 90.1 FPS average
  • Ultra: 74 FPS average

The spread here is 44.4 FPS from Low to Ultra. The most significant drop is from High to Ultra at 16.1 FPS, followed by Medium to High at 12.1 FPS. Low to Medium costs 16.2 FPS. All values remain well above 60 FPS, but Ultra's 74 FPS is the closest to the threshold.

1920x1080 (1080p):

  • Low: 182.1 FPS average
  • Medium: 158.2 FPS average
  • High: 135.3 FPS average
  • Ultra: 112.6 FPS average

The total delta is 69.5 FPS from Low to Ultra. The largest single drop is from Low to Medium at 23.9 FPS, then Medium to High at 22.9 FPS, and High to Ultra at 22.7 FPS—a remarkably consistent degradation of roughly 23 FPS per preset step. Even at Ultra, the system produces 112.6 FPS, which is 87.7% higher than the 60 FPS target.

FAQ

Q: Can this system run Doom at 4K with maximum settings?

A: No. At 3840x2160 with Ultra settings, the average FPS is 36.5, which falls well below the 60 FPS playability threshold. The best playable setting at 4K is Low, which averages 62.1 FPS.

Q: What is the highest quality setting that maintains 60 FPS at 1440p?

A: All four presets at 2560x1440 clear 60 FPS. The most demanding preset, Ultra, averages 74 FPS, so players can use maximum settings at this resolution without issue.

Q: Is the CPU or GPU the bottleneck for this game?

A: The GPU is the limiting factor at every resolution. The Ryzen 7 9800X3D has ample single-thread performance, evidenced by its 1212 3DMark single-thread score, while the Arc B580's frame rates drop significantly as resolution increases, from 182.1 FPS at 1080p Low to 62.1 FPS at 4K Low.

Q: How does the Arc B580 compare to the RTX 3080 for this game?

A: The Arc B580's average benchmark score is 23021, while the RTX 3080 scores 23172, a delta of -0.7%. In practical terms, both GPUs would produce nearly identical frame rates in Doom, with differences of less than 1% likely being imperceptible.

Q: What FPS can I expect at 1080p with High settings?

A: At 1920x1080 with High settings, the system averages 135.3 FPS. This is more than double the 60 FPS threshold, providing smooth gameplay on high-refresh-rate monitors.

Q: Is 4K playable at all with this hardware?

A: Yes, but only with the Low preset, which averages 62.1 FPS. The Medium preset at 54.9 FPS and High at 48.9 FPS both fall below 60 FPS, making Low the sole playable option at 3840x2160.