Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 9800X3D and Intel Arc B570 combination delivers a thoroughly playable Doom experience at 1080p and 1440p, with all presets clearing the 60 FPS threshold at both resolutions. At 4K, the pairing falls short of sustained 60 FPS across every preset, with the best average of 57 FPS on Low settings. The measured data, drawn directly from benchmark runs, shows a clear performance curve that scales predictably with resolution and preset selection, making this a capable configuration for high-refresh 1440p play and a marginal one for 4K.
Similar Performance Alternatives
The CPU and GPU each sit within a tight cluster of comparable hardware according to aggregate benchmark scores. The Ryzen 7 9800X3D posts an average benchmark score of 39,768, placing it in the 87th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 PRO 8840HS, scores 39,603, a difference of just 0.4 percent. The AMD Ryzen AI 9 365 trails by 0.7 percent with a score of 40,048, while the AMD Ryzen AI 7 450 comes in 0.7 percent lower at 39,485. The AMD Ryzen 7 7700 leads the cluster slightly at 40,081, a 0.8 percent margin over the 9800X3D. In practical terms, these sub-one-percent deltas mean any of these processors would deliver nearly identical frame pacing in Doom, which is lightly threaded and far more dependent on GPU throughput than CPU headroom.
The Intel Arc B570, with an average benchmark score of 20,556, occupies the 65th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20,534, a 0.1 percent difference. The Intel Arc A750 is effectively tied at 20,582, 0.1 percent ahead. Two older mobile parts, the NVIDIA Quadro M4000M and AMD Radeon R9 M390X, round out the group with scores of 20,480 and 20,662 respectively, deltas of 0.4 percent and 0.5 percent. The data indicates that a system with any of these GPUs paired with any of the nearby CPUs would produce statistically indistinguishable Doom frame rates, assuming no other bottleneck. The Arc B570’s closest desktop peer, the Arc A750, is the most relevant comparison for Doom, as both are discrete Intel cards with comparable raw compute.
CPU and GPU Roles
Doom’s performance profile in this configuration is overwhelmingly GPU-bound. The Ryzen 7 9800X3D provides more than enough single-thread and multi-thread capability, with a Cinebench R23 single-core score of 2,080 and multi-core score of 23,230, to avoid becoming a limiting factor. The game’s id Tech 6 engine scales well with high-frequency cores, and the 9800X3D’s 5.20 GHz boost clock ensures the CPU side is never the constraint. The measured FPS deltas between presets at each resolution confirm this: at 2560x1440, dropping from Ultra to Low raises the average from 64 to 106 FPS, a 65.6 percent increase that tracks GPU workload reduction rather than CPU limitation.
At 1920x1080, the GPU still dominates, but the CPU’s role becomes slightly more visible. The Low preset yields 164 FPS, while Medium drops to 143 FPS and High to 121 FPS. The gap between Low and Medium is 21 FPS, which reflects increased GPU shading and texture work. The 9800X3D’s 16 threads are barely taxed by Doom’s draw call submission at these rates; its 3DMark 16-thread score of 10,081 and max-thread score of 10,067 indicate ample parallel headroom. At 3840x2160, the GPU is unequivocally the bottleneck. High settings produce 42 FPS, and even Low settings only reach 57 FPS, a 35.7 percent improvement, while the CPU’s frame generation time remains negligible. Across all resolutions, the scaling between Low and Ultra is consistent with a GPU-bound scenario: 4K shows a 22 FPS spread from Low to Ultra, 1440p shows a 42 FPS spread, and 1080p shows a 65 FPS spread, each proportional to pixel count and shader load.
Measured FPS Breakdown
At 3840x2160, the Arc B570 struggles to maintain playable rates. High settings yield an average of 42 FPS with no min or max recorded. Low settings improve to 57 FPS, still short of the 60 FPS threshold. Medium settings produce an average of 50 FPS, with a minimum of 43 FPS and maximum of 58 FPS, indicating noticeable frame dips. Ultra settings sink to 35 FPS. The data shows no 4K preset clearing 60 FPS, and even the best-case Low setting sits 3 FPS below the playable line. The Medium preset’s min-to-max spread of 15 FPS suggests inconsistent frame pacing under load, likely from the 10 GB memory buffer being stressed at 4K resolutions.
At 2560x1440, the picture improves markedly. Low settings average 106 FPS, Medium averages 92 FPS with a min of 79 and max of 106, High averages 78 FPS, and Ultra averages 64 FPS. All four presets exceed 60 FPS, with Ultra barely clearing the threshold by 4 FPS. The Medium preset’s minimum of 79 FPS confirms that even worst-case frames stay comfortably above playable. The scaling from Low to Ultra is 42 FPS, a 39.6 percent reduction, which aligns with the GPU’s fill rate and bandwidth limits. The 380.0 GB/s memory bandwidth and 200.0 GPixel/s pixel rate are sufficient for 1440p, but the 160-bit bus width becomes a limiting factor as texture resolution rises.
At 1920x1080, the configuration is decisively fast. Low settings average 164 FPS, Medium averages 143 FPS with a min of 121 and max of 164, High averages 121 FPS, and Ultra averages 99 FPS. The spread from Low to Ultra is 65 FPS, a 39.6 percent drop, identical in percentage terms to the 1440p scaling. The Medium preset’s minimum of 121 FPS is higher than the High preset’s average, which indicates that frame pacing at Medium is tight and consistent. Ultra’s 99 FPS average leaves substantial headroom for a 100 Hz or 144 Hz display, though the lack of min/max data for Ultra means worst-case dips are unrecorded. The 164 FPS ceiling at Low suggests the CPU or driver overhead, not the GPU, may be capping performance at this resolution, as the Arc B570’s raw compute would theoretically exceed this rate in a lighter scene.
How This Combo Ranks
The combined system ranks 2,987 out of 3,712 tested configurations for Doom, placing it in the bottom 19.5 percent of all combos. This rank reflects the GPU’s mid-tier standing more than the CPU’s high-end position. The 9800X3D sits in the 87th percentile of CPUs, while the Arc B570 sits in the 65th percentile of GPUs, and Doom’s GPU-bound nature drags the overall rank down. The data indicates that pairing this CPU with a higher-tier GPU would dramatically improve the rank, as the CPU’s headroom is far from exhausted. Conversely, pairing the Arc B570 with a weaker CPU would likely show minimal FPS loss, since the GPU is the limiting factor in nearly all measured scenarios.
The rank of 2,987 out of 3,712 means 725 combos performed worse, placing this build in the lower third of the database. For a game released in 2016, this is a modest result, but the measured FPS at 1080p and 1440p tells a more favorable story than the raw rank suggests. The rank is skewed by the inclusion of higher-end GPUs that push well beyond 200 FPS at 1080p, whereas this configuration tops out at 164 FPS on Low. The 9800X3D’s presence in the combo does not boost the rank because Doom does not reward its 96 MB L3 cache or 8-core/16-thread layout with meaningful gains over cheaper CPUs. The verdict is clear: the CPU is overkill for this game, and the GPU sets the ceiling.
FAQ
Q: Can this system run Doom at 4K with 60 FPS?
A: No. At 3840x2160, the highest average FPS is 57 on Low settings, which is 3 FPS below the 60 FPS threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. No 4K preset is playable per the verdict data.
Q: What is the best preset at 1440p for this combo?
A: Ultra settings at 2560x1440 average 64 FPS, which is the most demanding preset that clears 60 FPS. The verdict list confirms Ultra is playable, with an average of 64 FPS at that setting.
Q: How does the Arc B570 compare to its nearest GPU rival in Doom?
A: The Arc B570’s average benchmark score of 20,556 is 0.1 percent lower than the Intel Arc A750’s 20,582. In Doom, this translates to a sub-one-percent FPS difference, meaning the two cards would perform within a few frames of each other at any resolution and preset.
Q: Does the Ryzen 7 9800X3D bottleneck the Arc B570 at 1080p?
A: At 1920x1080 on Low settings, the average FPS is 164, with no min or max recorded. The CPU’s single-thread score of 2,080 in Cinebench R23 and 16 threads suggest it is not the bottleneck; the GPU’s compute limits are the primary constraint at this resolution.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average is 35 FPS at 3840x2160 on Ultra settings. The next lowest is 42 FPS at 4K High, followed by 50 FPS at 4K Medium.
Q: Is the 9800X3D’s performance close to the Ryzen 7 7700 in this context?
A: The 9800X3D’s average benchmark score is 39,768, which is 0.8 percent lower than the Ryzen 7 7700’s 40,081. In Doom, this difference is negligible, as the game is GPU-bound and neither CPU would change measured FPS meaningfully.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS threshold. The best average is 57 FPS on Low settings, which falls short of playable. Medium settings average 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. The verdict data confirms that no settings are playable at this resolution, so there is no recommended preset.
At 2560x1440, all four presets clear 60 FPS. The most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. This is the recommended setting for 1440p, as it provides the highest visual quality while maintaining a 4 FPS margin above the playable threshold. High settings average 78 FPS for additional headroom, Medium averages 92 FPS, and Low averages 106 FPS.
At 1920x1080, Ultra is again the highest playable preset, averaging 99 FPS. This leaves a 39 FPS margin above 60 FPS, making it a safe choice for consistent frame rates. High settings average 121 FPS, Medium averages 143 FPS, and Low averages 164 FPS. The 99 FPS average at Ultra is well above the threshold, so there is no need to compromise on visual fidelity for 1080p play.
The Verdict
This PC can run Doom, but the experience depends entirely on the target resolution. At 1920x1080, the system is fully capable, with all presets clearing 60 FPS and Ultra averaging 99 FPS. At 2560x1440, it also passes the threshold across the board, with Ultra averaging 64 FPS. At 3840x2160, the system cannot maintain 60 FPS on any preset, with the best average of 57 FPS on Low falling short. The verdict data lists no playable settings at 4K, meaning users must either lower the resolution to 1440p or accept sub-60 FPS frame rates at 4K. The Ryzen 7 9800X3D provides ample CPU performance, but the Intel Arc B570’s 65th percentile standing limits the system to 1440p as its practical ceiling for high-refresh play.