Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 39,768
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

Similar Performance Alternatives

The AMD Ryzen 7 9800X3D sits in an interesting position within the database, with an average benchmark score of 39768 against a percentile ranking of 87 across all tested CPUs. The nearest measured rivals show the processor clustering tightly with several AMD parts. The AMD Ryzen 7 PRO 8840HS posts an average score of 39603, a delta of only 0.4% from the 9800X3D. The AMD Ryzen AI 9 365 reaches 40048, which is 0.7% higher than the 9800X3D. The AMD Ryzen AI 7 450 scores 39485, a 0.7% deficit. The AMD Ryzen 7 7700 tops the group at 40081, sitting 0.8% above the 9800X3D in aggregate benchmark output. These four rivals represent the closest measured performance envelope, meaning any of them would deliver nearly identical CPU-bound behavior in Doom.

The Intel Arc B370 is a far more constrained component. Its only recorded benchmark, 3dmark_steel_nomad_dx12, yields a score of 1184, placing it in the 5th percentile of all tested GPUs. The nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 scores 1186, a 0.2% advantage; the ATI Radeon HD 5770 scores 1190, a 0.5% edge; the AMD Radeon HD 7650M scores 1192, a 0.7% margin; and the AMD FirePro M2000 trails at 1168, a 1.4% deficit. The data indicates the Arc B370 operates in the same performance class as these older discrete and mobile graphics solutions. In practical terms, any of these four GPUs would likely produce similar frame rates in Doom, though the Arc B370 carries modern API support including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which the older rivals lack.

CPU and GPU Roles

The measured frame rates reveal a system that is overwhelmingly GPU-limited at every resolution and preset combination. The Ryzen 7 9800X3D, with 8 cores, 16 threads, a boost clock of 5.20 GHz, and 96 MB of shared L3 cache, is far beyond what Doom requires for CPU throughput. Its Cinebench R23 multicore score of 23230 and single-core score of 2080 confirm substantial headroom for a game from 2016.

At 3840x2160, the GPU constrains performance heavily. The average frame rate rises from 20 FPS at Ultra to 25 FPS at High, 29 FPS at Medium, and 34 FPS at Low. That spread of 14 FPS between the lowest and highest presets indicates the GPU is the bottleneck, as CPU-bound scenarios would show far less sensitivity to graphics settings. At 2560x1440, the pattern continues: 37 FPS at Ultra, 46 FPS at High, 54 FPS at Medium, and 62 FPS at Low. The improvement from 1080p to 1440p to 4K is consistent with a GPU that simply cannot feed the display pipeline fast enough. At 1920x1080, the system finally approaches acceptable performance, hitting 58 FPS at Ultra, 71 FPS at High, 84 FPS at Medium, and 96 FPS at Low.

The scaling between resolutions confirms the diagnosis. At Low settings, the average FPS goes from 96 at 1080p to 62 at 1440p to 34 at 4K, a 61.4% drop from 1080p to 1440p and a further 45.2% drop from 1440p to 4K. At High settings, the numbers are 71, 46, and 25 respectively. These steep declines with resolution are the signature of a GPU bottleneck. The Ryzen 7 9800X3D would not exhibit such scaling; its performance in Doom at these frame rates would remain flat across resolutions if the GPU were not the limiting factor.

The practical conclusion is that CPU selection has essentially no bearing on playability in this configuration. Even the weakest of the four nearest CPU rivals would produce identical frame rates, since the Arc B370 is saturated long before the CPU's resources are stressed. The 9800X3D's 3DMark 16-thread score of 10081 and PassMark multithread score of 40009 are irrelevant to the outcome here. The GPU is the sole determinant of playability in Doom with this pairing.

Measured FPS Breakdown

At 3840x2160, the system delivers sub-60 FPS performance at every preset. Ultra averages 20 FPS. High averages 25 FPS. Medium averages 29 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. Low averages 34 FPS. None of these configurations approach the 60 FPS playability threshold.

At 2560x1440, the frame rates improve but remain marginal. Ultra averages 37 FPS. High averages 46 FPS. Medium averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS. Low averages 62 FPS, which clears the 60 FPS threshold for the first time, but only by a narrow 2 FPS margin.

At 1920x1080, the system reaches playable territory across most presets. Ultra averages 58 FPS, just 2 FPS shy of the threshold. High averages 71 FPS. Medium averages 84 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. Low averages 96 FPS. The jump from Ultra to High at 1080p is 13 FPS, while the jump from High to Medium is another 13 FPS, and from Medium to Low is 12 FPS. The data shows a consistent, roughly linear scaling between presets at this resolution.

The minimum and maximum frame rate data is sparse in the database, with only the Medium preset at each resolution recording full min/max values. At 4K Medium, the range is 25 to 34 FPS, a tight band that suggests stable but low performance. At 1440p Medium, the range is 46 to 62 FPS. At 1080p Medium, the range is 71 to 96 FPS. These ranges indicate that frame pacing is consistent, with no severe stuttering, even when the average FPS is far below playable.

How This Combo Ranks

The combination of the AMD Ryzen 7 9800X3D and Intel Arc B370 ranks 3425 out of 3712 tested combos in Doom. This places the system in the bottom 7.7% of all recorded configurations. The ranking is driven entirely by the GPU, as the CPU is a high-end part that would rank near the top of any CPU-only comparison.

The percentile data supports this interpretation. The CPU sits at the 87th percentile among all tested CPUs, while the GPU sits at the 5th percentile among all tested GPUs. The combo rank of 3425 out of 3712 is far closer to the GPU's percentile than the CPU's, confirming that the Arc B370 drags the entire system down to near-bottom-tier performance in Doom. A system with this CPU and a mid-range GPU would rank dramatically higher; a system with this GPU and a low-end CPU would rank similarly.

In the context of the database, this combo is best understood as a high-end CPU paired with an entry-level integrated-class GPU. The Arc B370's 25 W TDP, 1280 shading units, 40 TMUs, and 20 ROPs are indicative of a low-power part, and its 6.144 TFLOPS FP32 throughput places it in a performance class that predates modern gaming expectations. The 3DMark Steel Nomad score of 1184, which rivals ATI parts from over a decade ago, underscores the GPU's limited capability.

The Verdict

This PC cannot run Doom at 60 FPS in any playable configuration at 3840x2160. The verdict data shows no playable settings at that resolution; the best case is Low at 34 FPS, which is 26 FPS below the threshold.

At 2560x1440, the system can run Doom at 60 FPS, but only on the Low preset. The average FPS at Low is 62, which clears the threshold by 2 FPS. Medium falls to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. The playable settings list at this resolution contains only Low.

At 1920x1080, the system is playable on three of four presets. High averages 71 FPS, Medium averages 84 FPS, and Low averages 96 FPS, all comfortably above 60 FPS. Ultra averages 58 FPS, which is 2 FPS below the threshold and therefore not playable. The best settings at 1080p are High, with an average of 71 FPS.

The verdict is clear: this configuration is suitable for 1080p gaming on medium-to-high settings, barely acceptable for 1440p on low settings, and not viable at 4K. Users targeting 60 FPS should play at 1920x1080 with High settings for the best visual quality within the playable envelope, or 2560x1440 with Low settings if they prefer higher resolution over visual fidelity.

FAQ

Q: Can this PC run Doom at 60 FPS on 4K?

A: No. At 3840x2160, the highest average FPS recorded is 34 FPS on Low settings. Ultra averages 20 FPS, High averages 25 FPS, and Medium averages 29 FPS. None of these reach the 60 FPS playability threshold.

Q: What is the best settings preset at 2560x1440 that maintains 60 FPS?

A: Only Low settings maintain 60 FPS at 1440p, with an average of 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS.

Q: Is the Ryzen 7 9800X3D or the Intel Arc B370 the bottleneck in Doom?

A: The GPU is the bottleneck. The Arc B370 ranks in the 5th percentile of all tested GPUs with a 3DMark Steel Nomad score of 1184, while the CPU ranks in the 87th percentile. Frame rates drop steeply as resolution and preset quality increase, which is characteristic of GPU limitation.

Q: What GPU performance class is the Intel Arc B370 most similar to?

A: The Arc B370's average benchmark score of 1184 places it within 1.4% of the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000, all of which score between 1168 and 1192.

Q: What is the best settings preset at 1920x1080 that maintains 60 FPS?

A: High settings is the best preset at 1080p, averaging 71 FPS. Medium averages 84 FPS, and Low averages 96 FPS. Ultra averages 58 FPS, which is below the 60 FPS threshold.

Q: What frame rates does the system achieve at 1080p Ultra?

A: At 1920x1080 with Ultra settings, the system averages 58 FPS, which is 2 FPS below the playability threshold of 60 FPS.

Best Settings per Resolution

At 3840x2160, no preset maintains 60 FPS. The database records no playable settings at this resolution, so there is no recommended configuration.

At 2560x1440, the only playable preset is Low, with an average of 62 FPS. This is the most demanding preset that stays at or above 60 FPS at this resolution, and it is the only one that does so.

At 1920x1080, the best playable preset is High, with an average of 71 FPS. Medium and Low also clear the threshold at 84 FPS and 96 FPS respectively, but High offers the highest visual quality while maintaining 60 FPS. Ultra falls short at 58 FPS, so it is not recommended for a smooth experience.