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Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Similar Performance Alternatives
The data places the AMD Ryzen 7 9700X in the 86th percentile among all tested CPUs, with an average benchmark score of 37943. Its closest measured rivals are separated by less than half a percent. The Intel Core i9-14901E scores 37911, a delta of just 0.1%; the AMD Ryzen AI 9 HX 370 scores 37904, also 0.1% away. The Intel Core 5 211E trails by 0.3% at 37829, and the AMD Ryzen AI Embedded P132 is 0.4% behind at 37804. For practical purposes, any of these four processors would deliver nearly indistinguishable CPU-bound behavior in this game, since the entire cluster sits within a 0.4% performance band.
The GPU side is a different story. The Intel Arc B370 sits in the 5th percentile among all tested GPUs, with an average benchmark score of 1184. Its nearest rivals are similarly low-scoring parts: the ATI Mobility Radeon HD 5570 scores 1186, 0.2% above the Arc B370; the ATI Radeon HD 5770 scores 1190, 0.5% above; the AMD Radeon HD 7650M scores 1192, 0.7% above; and the AMD FirePro M2000 scores 1168, 1.4% below. The deltas here are small in percentage terms, but the absolute scores are low across the board. A user moving from any of these GPUs to another would see roughly similar frame rates in most scenarios, because the entire comparison group occupies a narrow band near the bottom of the GPU distribution.
The contrast between the two components is stark. The CPU is a high-end part with strong multi-threaded and single-threaded scores, while the GPU is a low-tier part whose nearest competitors are over a decade old. In Doom, this imbalance matters: the CPU will rarely be the constraint, but the GPU will shape every frame rate decision.
CPU and GPU Roles
Doom is an older title, and the measured data shows a GPU-bound pattern across all three resolutions. The CPU's 3DMark scores are uniformly strong: 1280 in single-thread, 2525 in 2-thread, 4869 in 4-thread, 8184 in 8-thread, 9824 in 16-thread, and 9771 at max threads. These numbers indicate ample headroom for a game that does not demand extreme multi-core scaling. The GPU, by contrast, produces only 1184 in the Steel Nomad DX12 test, a score that places it in the 5th percentile.
Resolution scaling confirms the GPU bottleneck. At 1920x1080 Medium, the average is 84 FPS. Moving to 2560x1440 Medium drops the average to 54 FPS, a reduction of 30 FPS. At 3840x2160 Medium, the average falls to 29 FPS, another 25 FPS reduction. The same pattern appears at High settings: 71 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K. The frame rate degrades roughly in proportion to pixel count, which is the signature of a GPU-limited workload. The CPU is not changing between these runs, so the scaling behavior is attributable to the graphics pipeline.
Preset scaling reinforces the same conclusion. At each resolution, moving from Low to Ultra costs a substantial number of frames. At 1080p, Low averages 96 FPS while Ultra averages 58 FPS, a 38 FPS spread. At 1440p, Low averages 62 FPS and Ultra averages 37 FPS. At 4K, Low averages 34 FPS and Ultra averages 20 FPS. The GPU's limited shading units, 1280, and its 6.144 TFLOPS FP32 throughput constrain how much visual detail can be added before frame rates collapse. The CPU, with 8 cores and 16 threads on Zen 5, is not the limiting factor in any of these configurations.
For users deciding where to invest, the data is unambiguous: the GPU determines playability in Doom. The CPU's role is to stay out of the way, which it does comfortably. Even the weakest CPU-bound scenario in this dataset, the single-thread 3DMark score of 1280, is far above what this GPU can feed.
FAQ
Q: Can this system run Doom at 1920x1080?
A: Yes. The recorded data shows playable averages at Low (96 FPS), Medium (84 FPS), and High (71 FPS). Ultra falls to 58 FPS, just below the 60 FPS playable threshold.
Q: What is the best preset at 2560x1440?
A: Low is the only preset that clears 60 FPS, with an average of 62 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS.
Q: Is 3840x2160 playable?
A: No. The verdict data lists no playable settings at 4K. The best average is Low at 34 FPS, followed by Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12. The ATI Radeon HD 5770 is 0.5% faster at 1190, the ATI Mobility Radeon HD 5570 is 0.2% faster at 1186, and the AMD Radeon HD 7650M is 0.7% faster at 1192. The AMD FirePro M2000 is 1.4% slower at 1168.
Q: Is the CPU strong enough for this game?
A: The AMD Ryzen 7 9700X ranks in the 86th percentile among all CPUs. Its Cinebench R23 scores are 20485 multi-core and 2211 single-core. The CPU is not the bottleneck in Doom.
Q: What frame rates can be expected at Medium settings?
A: Medium averages 84 FPS at 1080p, 54 FPS at 1440p, and 29 FPS at 4K. The recorded min/max values at Medium are 71/96 at 1080p, 46/62 at 1440p, and 25/34 at 4K.
The Verdict
This system can run Doom, but only within a narrow range of settings and resolutions. At 1920x1080, three presets clear the 60 FPS playable threshold: Low at 96 FPS, Medium at 84 FPS, and High at 71 FPS. The best playable setting at 1080p is High, with an average of 71 FPS. At 2560x1440, only Low clears 60 FPS, averaging 62 FPS. Medium falls to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. At 3840x2160, no preset is playable; the best average is Low at 34 FPS, and Ultra drops to 20 FPS.
The CPU is more than capable of supporting this game. The Ryzen 7 9700X delivers strong multi-threaded performance, with a Cinebench R23 multi-core score of 20485 and a Geekbench multi-core score of 17906. The single-thread scores are also solid: 2211 in Cinebench R23 and 3023 in Geekbench. The GPU, however, is the limiting factor. Its 1280 shading units and 6.144 TFLOPS of FP32 throughput place it near the bottom of the database, and the measured frame rates reflect that.
For a 1080p display, the system is fully usable. For 1440p, it is playable only at the lowest preset. For 4K, it is not playable at any setting. Users targeting higher refresh rates should consider the 1080p High preset, which provides a comfortable margin above 60 FPS.
Measured FPS Breakdown
At 3840x2160, the recorded averages are 34 FPS at Low, 29 FPS at Medium, 25 FPS at High, and 20 FPS at Ultra. The Medium preset is the only one with recorded min and max values: 25 FPS minimum and 34 FPS maximum. None of these averages approach the 60 FPS playable threshold.
At 2560x1440, the averages improve substantially. Low runs at 62 FPS, Medium at 54 FPS, High at 46 FPS, and Ultra at 37 FPS. The Medium preset shows a minimum of 46 FPS and a maximum of 62 FPS. Only Low clears the playable threshold, and it does so by a slim 2 FPS margin.
At 1920x1080, the system performs best. Low averages 96 FPS, Medium averages 84 FPS, High averages 71 FPS, and Ultra averages 58 FPS. The Medium preset records a minimum of 71 FPS and a maximum of 96 FPS. Three of the four presets stay above 60 FPS, with Ultra being the only exception.
The data shows a consistent pattern: each step up in resolution costs roughly 20 to 30 FPS at the same preset, and each step up in preset costs roughly 10 to 15 FPS at the same resolution. The GPU's limited resources are spread thinner as pixel count rises, and the frame rate falls accordingly.
How This Combo Ranks
In the database's measured combinations for Doom, this CPU and GPU pairing ranks 3425 out of 3712 tested combos. That places it in the bottom portion of the distribution, near the 8th percentile of all tested systems. The ranking reflects the GPU's low position in the overall hierarchy; the CPU's high percentile does not compensate for the graphics bottleneck.
The rank is consistent with the measured frame rates. A combo that cannot maintain 60 FPS at 4K on any preset, and can only manage Low at 1440p, will naturally sit low in a ranking populated by systems with more capable GPUs. The CPU's 86th percentile standing is real, but it is irrelevant to the final ranking because Doom is GPU-bound in this configuration.
Users comparing systems should interpret this rank carefully. It is a game-specific ranking, not a general-purpose computing score. The same CPU paired with a stronger GPU would rank far higher, and the same GPU paired with a weaker CPU would rank similarly. In this pairing, the GPU is the anchor.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. Medium also qualifies at 84 FPS, and Low at 96 FPS, but High is the best visual quality among the playable options. Ultra does not qualify, averaging 58 FPS.
At 2560x1440, the only preset that clears 60 FPS is Low, averaging 62 FPS. Medium is close at 54 FPS, but it falls short of the threshold. High and Ultra are further behind at 46 FPS and 37 FPS respectively.
At 3840x2160, no preset reaches 60 FPS. The playable settings list is empty, and the best average is Low at 34 FPS. Users at 4K must either lower their expectations or upgrade the GPU.
The recommended configurations are therefore: 1080p High at 71 FPS, 1440p Low at 62 FPS, and no playable option at 4K. These settings represent the best balance of visual quality and frame rate that the hardware can deliver, based on the measured data.