Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

74%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
176 FPS
Ultra 1080p Measured
104 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
69 FPS

4K (Ultra HD)

Low 4K Measured
62 FPS
Ultra 4K Measured
39 FPS
7.8ms Frame Time
12ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 35,909
Graphics Card
Required 27,325
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 43 54 62
1440p QHD 69 86 99 116
1080p Full HD 104 128 155 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 128
1920x1080 Low 176
1920x1080 Medium 155
1920x1080 Ultra 104
2560x1440 High 86
2560x1440 Low 116
2560x1440 Medium 99
2560x1440 Ultra 69
3840x2160 High 43
3840x2160 Low 62
3840x2160 Medium 54
3840x2160 Ultra 39

Performance Analysis: Doom on Your System

FAQ

Q: Can this PC run Doom at 4K?

A: Yes, but only on Low settings. The recorded data shows an average of 61.9 FPS at 3840x2160 on Low. Medium drops to 54.4 FPS, High to 42.8 FPS, and Ultra to 39.2 FPS, all below the 60 FPS playable threshold.

Q: What is the best setting for 1440p gaming?

A: Ultra settings at 2560x1440 deliver an average of 69.2 FPS, which clears the 60 FPS threshold. All four settings (Low, Medium, High, Ultra) are playable at this resolution, with Low reaching 116.2 FPS and Medium hitting 99.1 FPS.

Q: How does the GPU compare to its nearest rivals?

A: The RTX 2060 sits at the 58th percentile among all GPUs with an average benchmark score of 15290. Its closest rival is the GTX 580 with a score of 15283, a 0% delta. The AMD Radeon 680M scores 15270 (0.1% slower), the RTX 3050 OEM scores 15199 (0.6% slower), and the RX 7600 scores 15171 (0.8% slower).

Q: Is the CPU a bottleneck for this game?

A: The Ryzen 7 7700X is far ahead of the GPU in relative performance. It ranks in the 85th percentile among all CPUs with an average benchmark score of 35909. Its nearest rival, the Ryzen 7 PRO 5845, scores 35802, only 0.3% lower. The CPU's single-thread score of 4190 on Passmark suggests it can feed the GPU adequately at all resolutions.

Q: What frame rates can I expect at 1080p?

A: At 1920x1080, every setting exceeds 100 FPS. Low averages 176.1 FPS, Medium 154.7 FPS, High 127.5 FPS, and Ultra 104.2 FPS. All presets are far above the 60 FPS playable threshold.

Q: How much faster is 1080p compared to 1440p at the same settings?

A: The scaling is consistent across presets. At Ultra, 1080p delivers 104.2 FPS versus 69.2 FPS at 1440p, a 50.6% increase. At High, the jump is from 86 FPS to 127.5 FPS, a 48.3% improvement. Low goes from 116.2 FPS to 176.1 FPS, a 51.5% gain.

Best Settings per Resolution

3840x2160 (4K): Low is the only playable preset. It averages 61.9 FPS, just above the 60 FPS threshold. Medium (54.4 FPS), High (42.8 FPS), and Ultra (39.2 FPS) all fall short. For a stable experience at 4K, Low is the maximum preset that maintains playability.

2560x1440 (1440p): Ultra settings average 69.2 FPS, clearing the 60 FPS bar with room to spare. This is the most demanding preset that stays playable. High (86 FPS), Medium (99.1 FPS), and Low (116.2 FPS) all provide higher frame rates if you prefer smoother motion over visual fidelity.

1920x1080 (1080p): Ultra averages 104.2 FPS, the highest preset at this resolution. Every setting from Low (176.1 FPS) through Medium (154.7 FPS) and High (127.5 FPS) remains well above the playable threshold. The choice at 1080p is purely about whether you want maximum visuals or maximum frame rate.

CPU and GPU Roles

The recorded data shows a clear pattern: this game's performance scales primarily with resolution, and the GPU becomes the limiting factor as pixel count rises. The CPU is not a constraint at any resolution tested.

At 1920x1080, the frame rates are exceptionally high across all presets. Low averages 176.1 FPS, which suggests the Ryzen 7 7700X can push the RTX 2060 to its limits. The CPU's Passmark single-thread score of 4190 and 3DMark single-thread score of 1090 indicate strong per-core performance, which matters for game logic and draw call processing. Even at Ultra, 104.2 FPS indicates the GPU is still the primary bottleneck, not the processor.

Moving to 2560x1440, the frame rates drop by roughly 33-40% depending on the preset. Ultra goes from 104.2 FPS at 1080p to 69.2 FPS at 1440p, a 33.6% reduction. Low drops from 176.1 to 116.2 FPS, a 34% decrease. This consistent scaling points to GPU-bound operation: the CPU has headroom, but the RTX 2060's 6 GB GDDR6 memory and 336.0 GB/s bandwidth are being taxed harder at higher pixel counts.

At 3840x2160, the GPU is definitively the limiting component. The gap between Low (61.9 FPS) and Ultra (39.2 FPS) is 36.7%, indicating that shading load and memory pressure dominate. The CPU's 8 cores and 16 threads are not the constraint; the RTX 2060's 1920 shading units and 48 ROPs determine the outcome. The 4K results show a steep cliff: Ultra at 39.2 FPS is 37% below the playable threshold, while Low barely clears it at 61.9 FPS.

The practical takeaway: at 1080p and 1440p, the RTX 2060 is the bottleneck, but the Ryzen 7 7700X ensures frame delivery is never CPU-limited. At 4K, the GPU's architecture (Turing, 12 nm process, 10,800 million transistors) is simply outmatched for anything beyond Low settings.

Similar Performance Alternatives

For the CPU (Ryzen 7 7700X): The nearest rivals in the database are the AMD Ryzen 7 PRO 5845 with an average score of 35802 (0.3% slower), the Intel Core 7 250H at 35728 (0.5% slower), the AMD Ryzen AI 7 PRO 350 at 35719 (0.5% slower), and the Intel Core Ultra 9 185H at 35670 (0.7% slower). All four processors would deliver nearly identical in-game performance for Doom, since the game is GPU-bound at the tested resolutions. If you already own one of these chips, the frame rates in this analysis would apply almost exactly.

For the GPU (RTX 2060): The closest match is the NVIDIA GeForce GTX 580 with an average score of 15283, a 0% delta from the RTX 2060's 15290. The AMD Radeon 680M scores 15270 (0.1% slower), the RTX 3050 OEM scores 15199 (0.6% slower), and the AMD Radeon RX 7600 scores 15171 (0.8% slower). Any of these GPUs would produce nearly identical frame rates in Doom. However, note that the GTX 580 is a much older architecture, while the RTX 3050 OEM and RX 7600 are modern parts with similar average scores. If you are building a system with one of these GPUs, expect the same playable settings: 4K Low, 1440p Ultra, and 1080p Ultra.

The delta percentages are all under 1%, which means these alternatives are effectively interchangeable for this game. The combination rank of this CPU+GPU pairing is 2866 out of 3712 tested combos, placing it in the lower-middle range of the database. Swapping to any nearest rival would move the rank by a negligible amount.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 61.9 average FPS
  • Medium: 54.4 average FPS
  • High: 42.8 average FPS
  • Ultra: 39.2 average FPS

Only Low clears the 60 FPS threshold, and it does so narrowly. The gap between Medium and Low is 7.5 FPS, while the drop from High to Ultra is just 3.6 FPS. The scaling from Low to Ultra is 36.7% slower, indicating heavy GPU load at this resolution.

2560x1440 (1440p):

  • Low: 116.2 average FPS
  • Medium: 99.1 average FPS
  • High: 86 average FPS
  • Ultra: 69.2 average FPS

All presets are playable. The step from Low to Medium costs 17.1 FPS (14.7%), Medium to High costs 13.1 FPS (13.2%), and High to Ultra costs 16.8 FPS (19.5%). Ultra is the most demanding preset that still holds above 60 FPS, with 9.2 FPS of headroom.

1920x1080 (1080p):

  • Low: 176.1 average FPS
  • Medium: 154.7 average FPS
  • High: 127.5 average FPS
  • Ultra: 104.2 average FPS

Every setting delivers a smooth experience. The relative cost of each preset step is smaller than at 1440p: Low to Medium costs 21.4 FPS (12.2%), Medium to High costs 27.2 FPS (17.6%), and High to Ultra costs 23.3 FPS (18.3%). Ultra still provides 44.2 FPS of headroom above the playable threshold.

The data shows no minimum or maximum FPS values recorded for this game, so the analysis relies solely on average frame rates. The lack of min/max data means stutter behavior cannot be assessed, but the high averages across most settings suggest consistent performance.

The Verdict

Can this PC run Doom? Yes, with qualifications depending on your target resolution.

At 3840x2160, the system is playable only on Low settings, averaging 61.9 FPS. This clears the 60 FPS threshold by a slim 1.9 FPS margin. Medium (54.4 FPS), High (42.8 FPS), and Ultra (39.2 FPS) all fall below playable. If you own a 4K display, you must accept Low preset quality or lower your resolution.

At 2560x1440, the system is fully playable at every preset. Ultra averages 69.2 FPS, which is the best visual quality you can run while staying above 60 FPS. High (86 FPS), Medium (99.1 FPS), and Low (116.2 FPS) all provide additional headroom. This is the sweet spot for this combination: maximum settings with a playable frame rate.

At 1920x1080, the system excels. Ultra averages 104.2 FPS, and every preset from Low (176.1 FPS) to Medium (154.7 FPS) to High (127.5 FPS) remains far above the playable threshold. This is a 1080p machine for this game, with enough performance to enable all visual features without compromise.

The verdict by resolution is clear: 1080p and 1440p are fully playable at Ultra, while 4K requires Low settings. The RTX 2060 is the limiting factor at 4K, but the Ryzen 7 7700X provides ample CPU headroom at all resolutions. For a 1440p monitor, this build is a strong match for Doom. For 4K, consider a more powerful GPU if visual fidelity matters more than frame rate.