Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

50%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 35,909
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

How This Combo Ranks

The AMD Ryzen 7 7700X paired with the Intel Arc B370 sits at rank 3425 out of 3712 tested combinations for Doom. That places this pairing in the bottom 8 percent of all recorded configurations, a position driven almost entirely by the graphics side of the equation. The CPU itself is a strong performer, sitting at the 85th percentile among all processors in the database, but the Arc B370 falls to the 5th percentile among all GPUs. When one component ranks near the top and the other near the bottom, the combined result reflects the weaker link, and the data confirms that pattern.

This is not a combination that will deliver a high-refresh experience in demanding titles. In Doom, a game from 2016 with a well-optimized engine, the combo manages playable frame rates only in narrow conditions. The overall rank of 3425 means a large majority of tested combinations outperform it. Still, the ranking does not tell the whole story because resolution and settings change the outcome dramatically. At 1080p with medium settings, the combo clears 60 FPS with room to spare. At 4K, even low settings fall short of the playable threshold.

The database records a measured average benchmark score of 35909 for the CPU and 1184 for the GPU. The CPU's nearest rivals in average score include the AMD Ryzen 7 PRO 5845 at 35802, the Intel Core 7 250H at 35728, the AMD Ryzen AI 7 PRO 350 at 35719, and the Intel Core Ultra 9 185H at 35670. All of these sit within 0.7 percent of the 7700X, meaning that swapping to any of them would produce nearly identical CPU-bound behavior in Doom. The GPU's nearest rivals, by contrast, are much older parts: the ATI Mobility Radeon HD 5570 at 1186, the ATI Radeon HD 5770 at 1190, the AMD Radeon HD 7650M at 1192, and the AMD FirePro M2000 at 1168. The Arc B370's delta from these parts ranges from 0.2 percent to 1.4 percent, so the GPU sits in a performance class that predates the game itself.

In practical terms, the ranking means this combo is best suited to older or less demanding titles, and even then, resolution and settings must be chosen carefully. For Doom specifically, the measured FPS data shows a system that can handle the game at 1080p and, with reduced settings, at 1440p, but not at 4K. The verdict by resolution confirms this: 4K has no playable settings, 1440p has exactly one, and 1080p has three.

CPU and GPU Roles

The split of responsibility between the Ryzen 7 7700X and the Arc B370 in Doom is clear from the scaling behavior across resolutions. At 1080p, the CPU has enough headroom to feed the GPU adequately, and the frame rates scale predictably with settings. Low settings produce 96 FPS, medium produces 84 FPS, high produces 71 FPS, and ultra drops to 58 FPS. The step from low to ultra costs 38 FPS, a reduction of roughly 40 percent. The GPU is the limiting factor here because the CPU's single-thread and multi-thread scores are far above what Doom requires.

Moving to 1440p, the GPU load increases and the frame rates drop across every setting. Low settings still clear the 60 FPS threshold at 62 FPS, but medium falls to 54 FPS, high to 46 FPS, and ultra to 37 FPS. The gap between low and ultra at 1440p is 25 FPS. The pattern shows that the GPU is now the dominant constraint, as the resolution increase from 1080p to 1440p reduces performance by roughly 35 percent at low settings and 36 percent at ultra settings.

At 4K, the GPU is overwhelmed. Low settings produce 34 FPS, medium produces 29 FPS, high produces 25 FPS, and ultra drops to 20 FPS. None of these reach the 60 FPS playable threshold. The scaling from 1440p to 4K at low settings is a drop from 62 to 34 FPS, a reduction of about 45 percent. The CPU, with 8 cores and 16 threads based on the Zen 4 architecture, is not the bottleneck at any resolution in this title. The recorded CPU benchmarks, including a Cinebench R23 multi-core score of 19088 and a single-core score of 1987, vastly exceed what Doom's engine needs. The GPU's 6.144 TFLOPS of FP32 performance and 1280 shading units simply cannot keep pace at higher resolutions.

The settings scaling also reveals where the GPU saturates. At 1080p, the gap between medium and high is 13 FPS, and between high and ultra is another 13 FPS. At 1440p, those gaps are 8 FPS and 9 FPS. At 4K, the gaps narrow further to 4 FPS and 5 FPS. This compression of the settings range at higher resolutions indicates that the GPU is hitting its compute ceiling, and further graphical adjustments yield diminishing returns.

Best Settings per Resolution

For 1080p, the most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. This leaves a 11 FPS margin above the playable threshold, so there is a small buffer for demanding scenes. Ultra at 1080p falls to 58 FPS, below the threshold, so High is the recommended ceiling for smooth play.

For 1440p, only Low settings clear the 60 FPS line, with an average of 62 FPS. Medium at 1440p drops to 54 FPS, so the margin at Low is just 2 FPS. This is a thin buffer, and players who prefer a more stable experience may consider capping the frame rate or accepting occasional dips.

For 4K, no preset reaches 60 FPS. The highest average recorded is 34 FPS at Low settings, which is well below the threshold. The verdict data confirms that 4K has no playable settings for this combination.

The measured FPS values at Medium settings include minimum and maximum readings: 25 to 34 FPS at 4K, 46 to 62 FPS at 1440p, and 71 to 96 FPS at 1080p. These ranges show that the frame time consistency scales with resolution, with the widest relative variance at 4K.

FAQ

Q: Can this PC run Doom at 1080p?

A: Yes. High settings average 71 FPS, medium averages 84 FPS, and low averages 96 FPS. Ultra falls to 58 FPS, just below the 60 FPS playable threshold.

Q: What is the best settings preset at 1440p?

A: Low is the only preset that stays at or above 60 FPS, with an average of 62 FPS. Medium drops to 54 FPS, high to 46 FPS, and ultra to 37 FPS.

Q: Is 4K playable with this combination?

A: No. The highest average at 4K is 34 FPS on Low settings. Medium averages 29 FPS, high averages 25 FPS, and ultra averages 20 FPS. None reach the 60 FPS threshold.

Q: How much performance is lost when moving from 1080p to 1440p?

A: At Low settings, the average drops from 96 FPS to 62 FPS, a reduction of 34 FPS. At Ultra settings, the drop is from 58 FPS to 37 FPS, a reduction of 21 FPS.

Q: Is the CPU or the GPU the limiting factor in Doom?

A: The GPU is the limiting factor. The Ryzen 7 7700X ranks at the 85th percentile among all CPUs, while the Arc B370 ranks at the 5th percentile among GPUs. Frame rates scale strongly with resolution, indicating GPU saturation.

Q: What frame rates can be expected at 1080p Medium?

A: The average is 84 FPS, with a recorded range of 71 FPS minimum and 96 FPS maximum. This is comfortably above the 60 FPS playable threshold.

Measured FPS Breakdown

At 3840x2160, the recorded averages are as follows: Low settings produce 34 FPS, Medium produces 29 FPS with a range of 25 to 34 FPS, High produces 25 FPS, and Ultra produces 20 FPS. The spread from Low to Ultra is 14 FPS, and every preset falls below the 60 FPS threshold.

At 2560x1440, Low settings produce 62 FPS, Medium produces 54 FPS with a range of 46 to 62 FPS, High produces 46 FPS, and Ultra produces 37 FPS. The spread from Low to Ultra is 25 FPS. Only Low crosses the 60 FPS line, and it does so by a narrow 2 FPS margin.

At 1920x1080, Low settings produce 96 FPS, Medium produces 84 FPS with a range of 71 to 96 FPS, High produces 71 FPS, and Ultra produces 58 FPS. The spread from Low to Ultra is 38 FPS. Three of the four presets clear the playable threshold, with only Ultra falling short by 2 FPS.

The Medium preset is the only one with recorded minimum and maximum values at all three resolutions, which provides a useful consistency check. At 1080p, the Medium range spans 25 FPS, from 71 to 96. At 1440p, the range spans 16 FPS, from 46 to 62. At 4K, the range spans 9 FPS, from 25 to 34. The narrowing range at higher resolutions indicates that the GPU is consistently saturated rather than experiencing occasional spikes or drops.

The data also shows that the step from High to Ultra costs more at lower resolutions. At 1080p, that step costs 13 FPS (71 to 58). At 1440p, it costs 9 FPS (46 to 37). At 4K, it costs 5 FPS (25 to 20). This pattern suggests that Ultra settings introduce effects that are increasingly expensive relative to the GPU's capacity, but the absolute cost shrinks as the resolution pushes the GPU closer to its limit.

The Verdict

This PC can run Doom, but only under specific conditions. At 1080p, the combination delivers a smooth experience on High, Medium, or Low settings, with averages of 71, 84, and 96 FPS respectively. Ultra at 1080p falls to 58 FPS, just below the 60 FPS threshold, so it is not recommended for consistent play.

At 1440p, the system is playable only on Low settings, with an average of 62 FPS. This is technically above the threshold but leaves only a 2 FPS margin, so frame rate dips could push it below 60 in busy scenes. Medium at 1440p averages 54 FPS, which is playable for some users but does not meet the database's playable threshold.

At 4K, the system cannot run the game at a playable frame rate on any preset. The highest average is 34 FPS on Low, and Ultra drops to 20 FPS. The verdict data lists no playable settings at 3840x2160.

The verdict by resolution summarizes this clearly: 1920x1080 has three playable settings, 2560x1440 has one, and 3840x2160 has none. The best settings at each playable resolution are High at 1080p with 71 FPS, and Low at 1440p with 62 FPS. For owners of this combination, the recommended path is to play at 1080p with High settings, which offers the best balance of visual quality and frame rate. If 1440p is required, Low settings will work but with a thin safety margin.

Similar Performance Alternatives

For the CPU, the nearest rivals in average benchmark score are the AMD Ryzen 7 PRO 5845 at 35802, the Intel Core 7 250H at 35728, the AMD Ryzen AI 7 PRO 350 at 35719, and the Intel Core Ultra 9 185H at 35670. Each of these sits within 0.7 percent of the Ryzen 7 7700X's average score of 35909. In Doom, swapping the 7700X for any of these would produce essentially identical frame rates, since the game is GPU-bound in this configuration. The 0.3 percent delta for the Ryzen 7 PRO 5845 and the 0.5 percent deltas for the Intel Core 7 250H and AMD Ryzen AI 7 PRO 350 are well within run-to-run variance. The Intel Core Ultra 9 185H, with a 0.7 percent delta, is similarly indistinguishable in practice.

For the GPU, the nearest rivals are substantially older parts. The ATI Mobility Radeon HD 5570 scores 1186, the ATI Radeon HD 5770 scores 1190, the AMD Radeon HD 7650M scores 1192, and the AMD FirePro M2000 scores 1168. The Arc B370's score of 1184 places it between the FirePro M2000 and the Mobility Radeon HD 5570, with deltas ranging from 0.2 percent to 1.4 percent. This means that for Doom, the Arc B370 behaves like a GPU from the HD 5000 and HD 7000 era. Users coming from those older parts would see similar frame rates in this title, while users expecting modern integrated graphics performance should temper their expectations.

The practical implication is that the CPU has substantial headroom for future upgrades. Any of the four rival CPUs listed would perform nearly identically in Doom, and the 7700X's 85th percentile ranking means it is not the reason this combo ranks at 3425. The GPU, however, is the limiting factor, and its nearest rivals all predate the game's 2016 release. Upgrading the GPU would yield a far larger improvement in Doom than upgrading the CPU, since the current pairing leaves the CPU largely idle while the GPU works at its ceiling. The data does not include measured FPS for these rival combinations, but the benchmark scores and the GPU-bound behavior observed in the measurements strongly suggest that the GPU is the component to replace first.