Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 43 | 56 | 60 |
| 1440p QHD | 69 | 82 | 101 | 114 |
| 1080p Full HD | 107 | 129 | 150 | 174 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 7700 and NVIDIA GeForce RTX 2060 combination delivers a playable experience for Doom at 1080p and 1440p, but falls short of the 60 FPS threshold at 4K across all tested presets. Benchmark results from the database show the system achieving its best performance at 1920x1080 with Ultra settings, where the average frame rate reaches 106.7 FPS, while 4K Ultra drops to 35.6 FPS, making the higher resolution a non-starter for smooth gameplay.
Measured FPS Breakdown
The recorded data for this hardware pairing covers three resolutions and four quality presets, with all measurements expressed as average FPS. At 1920x1080, the system delivers strong performance across the board. Low settings produce 173.5 FPS, Medium improves the visual experience while still maintaining 150.4 FPS, High settings yield 129.2 FPS, and Ultra settings remain well above the 60 FPS playability threshold at 106.7 FPS. The scaling from Low to Ultra represents a drop of 66.8 FPS, or roughly a 38.5 percent reduction in average frame rate, which is consistent with the increased GPU workload at higher quality levels.
Moving to 2560x1440, the frame rates remain comfortable but show the expected impact of additional pixel count. Low settings deliver 113.6 FPS, Medium reaches 101 FPS, High drops to 82 FPS, and Ultra settles at 68.7 FPS. The difference between 1080p Ultra and 1440p Ultra is 38 FPS, indicating that the RTX 2060’s memory bandwidth and shading capabilities are being stretched at the higher resolution. Even so, every preset at 1440p clears the 60 FPS threshold, with Ultra being the closest at 68.7 FPS.
At 3840x2160, the limitations of this GPU become apparent. Low settings produce 59.7 FPS, just missing the 60 FPS target by 0.3 FPS. Medium drops to 55.5 FPS, High falls to 43.3 FPS, and Ultra bottoms out at 35.6 FPS. The database lists no playable settings for 4K, meaning none of the tested presets achieve a sustained average of 60 FPS or higher. The gap between 1440p Ultra and 4K Low is 9 FPS (68.7 versus 59.7), which underscores how quickly performance degrades as resolution increases. Between 1080p and 1440p, the average FPS loss across all presets is roughly 30 to 40 percent, while moving from 1440p to 4K costs another 40 to 50 percent depending on the preset.
The measured FPS values contain no minimum or maximum frame rate data, so the analysis relies solely on averages. This means the consistency of frame pacing cannot be assessed directly, but the average figures are sufficient to determine playability against the 60 FPS threshold.
Similar Performance Alternatives
The database places the Ryzen 7 7700 in the 87th percentile among all CPUs, with an average benchmark score of 40081. Its nearest rivals include the AMD Ryzen AI 9 365, which scores 40048 and sits 0.1 percent behind, the Intel Core 5 221E at 40144 (0.2 percent ahead), the AMD Ryzen 9 270 at 40246 (0.4 percent ahead), and the Intel Core i9-13905H at 40313 (0.6 percent ahead). These deltas are negligible, meaning any of these processors would produce nearly identical frame rates in Doom when paired with the same GPU. The Ryzen 7 7700’s 8 cores and 16 threads, combined with its Zen 4 architecture, are more than sufficient for a 2016 FPS title, and the benchmark data confirms that CPU-bound scenarios are unlikely to differentiate these parts.
For the GPU, the RTX 2060 ranks in the 58th percentile among all GPUs, with an average benchmark score of 15290. Its nearest rivals are the NVIDIA GeForce GTX 580 at 15283 (0 percent delta), the AMD Radeon 680M at 15270 (0.1 percent behind), the NVIDIA GeForce RTX 3050 OEM at 15199 (0.6 percent behind), and the AMD Radeon RX 7600 at 15171 (0.8 percent behind). These close scores indicate that a system swapping the RTX 2060 for any of these alternatives would see virtually identical performance in Doom. The GTX 580 is an older architecture, but its average score aligns so closely that gameplay differences would be imperceptible. The Radeon 680M is an integrated graphics solution, yet its benchmark score places it in the same performance band, which speaks to the RTX 2060’s age rather than the 680M’s strength.
In practical terms, if a user were to build a system with the Ryzen 7 7700 and any of these rival GPUs, the measured FPS in Doom would remain within a fraction of a percent of the RTX 2060 results. Similarly, pairing the RTX 2060 with any of the rival CPUs would not alter the frame rates, as the GPU is the limiting factor at higher resolutions. The data suggests that the CPU has ample headroom, while the GPU defines the performance ceiling.
Best Settings per Resolution
The database identifies the most demanding preset that maintains an average FPS at or above 60 for each resolution. At 1920x1080, Ultra settings are playable with an average of 106.7 FPS. This is the highest quality preset available, and it clears the threshold by a wide margin, leaving room for potential background tasks or frame dips without dropping below 60 FPS.
At 2560x1440, Ultra settings also qualify as the best playable option, achieving 68.7 FPS on average. This is a narrower margin over the 60 FPS threshold, but the data confirms that even the most demanding preset at 1440p remains fluid. Users who prefer maximum visual fidelity can run Ultra without compromising playability.
At 3840x2160, no preset meets the 60 FPS requirement. Low settings come closest at 59.7 FPS, which is technically unplayable according to the database’s playableThresholdFps of 60. Medium (55.5 FPS), High (43.3 FPS), and Ultra (35.6 FPS) all fall further behind. The verdict for 4K is that the system cannot run the game at playable frame rates at any settings level, and the best possible experience would require reducing resolution or accepting sub-60 FPS averages.
The Verdict
Based on the verdictByResolution data, this PC can run Doom at playable frame rates at 1920x1080 and 2560x1440. At 1080p, all four presets (Low, Medium, High, Ultra) are listed as playable, with Ultra delivering 106.7 FPS. At 1440p, all four presets also qualify, with Ultra at 68.7 FPS. The system clears the 60 FPS threshold comfortably at these resolutions, making it suitable for high-refresh-rate monitors at 1080p and standard 60 Hz displays at 1440p.
At 3840x2160, the verdict is clear: no playable settings exist. The best average FPS recorded at 4K is 59.7 FPS on Low settings, which falls below the 60 FPS threshold. The database explicitly lists an empty playableSettings array for 4K, meaning the hardware combination cannot sustain playable performance at this resolution. Users with 4K displays would need to run the game at a lower resolution, such as 1440p, or accept frame rates below 60 FPS.
The overall ranking for this CPU-GPU combo in Doom is 2962 out of 3712 tested combinations, placing it in the lower portion of the database. This rank reflects the GPU’s age and its struggles at higher resolutions, despite the CPU’s strong performance. For a game released in 2016, the RTX 2060 was a mid-range card, and its 6 GB of GDDR6 memory and 336.0 GB/s bandwidth are sufficient for 1080p and 1440p but insufficient for 4K at high settings.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU each contribute to performance across resolutions. At 1920x1080, the frame rates are high enough that the GPU is likely the primary bottleneck, but the CPU’s headroom ensures no frame rate collapse. The Ryzen 7 7700’s single-thread score of 1049 in 3dmark_single_thread and 1930 in cinebench_r23_singlecore indicate strong per-core performance, which matters for a game like Doom that relies on consistent frame delivery. However, the GPU’s 6.451 TFLOPS of FP32 performance and 1920 shading units are the limiting factors at 1080p Ultra, where the average FPS drops from 173.5 at Low to 106.7 at Ultra.
At 2560x1440, the GPU’s role becomes more pronounced. The FPS drop from 1080p to 1440p at the same preset is substantial: Low goes from 173.5 to 113.6, Medium from 150.4 to 101, High from 129.2 to 82, and Ultra from 106.7 to 68.7. This consistent decline across all presets indicates that the GPU’s rendering throughput, not the CPU, is the determining factor. The CPU’s 3dmark_16_threads score of 8484 and cinebench_r23_multicore score of 18760 are far above what Doom requires, so the processor never becomes a constraint.
At 3840x2160, the GPU is unquestionably the bottleneck. The pixel count quadruples from 1080p, and the RTX 2060’s 48 ROPs and 80.64 GPixel/s pixel rate cannot keep up. The FPS at 4K Low (59.7) is nearly identical to 1440p Ultra (68.7), despite the massive resolution increase, because the GPU is working at its limits. The CPU’s performance at 4K is largely irrelevant, as the GPU is maxed out. The scaling between resolutions shows that the GPU’s memory bandwidth (336.0 GB/s) and texture rate (201.6 GTexel/s) are the limiting factors, not the CPU’s memory bandwidth of 83.2 GB/s or its 32 MB L3 cache.
In summary, the CPU provides ample performance for Doom at all resolutions, with the 8-core, 16-thread design and high boost clock of 5.30 GHz ensuring that frame rates are never CPU-limited. The GPU determines playability, and its performance falls off sharply as resolution increases. At 1080p, the GPU has enough headroom for Ultra settings. At 1440p, it barely maintains 60 FPS on Ultra. At 4K, it cannot reach 60 FPS on any preset.
FAQ
Q: Can this PC run Doom at 60 FPS on 1080p Ultra settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 106.7 FPS, well above the 60 FPS threshold.
Q: What is the best playable setting at 2560x1440?
A: Ultra settings are playable at 1440p, with an average FPS of 68.7. All four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold at this resolution.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, the highest average FPS recorded is 59.7 on Low settings, which falls below the 60 FPS playable threshold. Medium, High, and Ultra produce 55.5, 43.3, and 35.6 FPS respectively.
Q: How does the RTX 2060 compare to its nearest GPU rivals?
A: The RTX 2060 has an average benchmark score of 15290. The NVIDIA GeForce GTX 580 scores 15283 (0 percent difference), the AMD Radeon 680M scores 15270 (0.1 percent lower), the NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6 percent lower), and the AMD Radeon RX 7600 scores 15171 (0.8 percent lower). All would perform nearly identically in Doom.
Q: Does the Ryzen 7 7700 bottleneck the RTX 2060 in this game?
A: No. The CPU ranks in the 87th percentile among all CPUs with an average benchmark score of 40081, and its nearest rivals are within 0.6 percent. The frame rate scaling across resolutions indicates the GPU is the limiting factor, not the CPU.
Q: What frame rate does the system achieve at 1080p with Low settings?
A: The measured average FPS at 1920x1080 with Low settings is 173.5 FPS, the highest recorded value across all tested configurations.