Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 33 | 37 |
| 1440p QHD | 41 | 51 | 60 | 69 |
| 1080p Full HD | 64 | 78 | 93 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 7700 and Intel Arc B390 combination delivers playable frame rates at 1080p and 1440p in Doom, but falls short of the 60 FPS threshold at 4K. The recorded data shows a clear scaling pattern where resolution heavily impacts performance, with the GPU acting as the primary constraint at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the combination performs well across all settings. The Low preset achieves an average of 107 FPS, which is the highest recorded for this combo. Medium settings produce 93 FPS on average, with a minimum of 79 FPS and a maximum of 107 FPS. High settings yield 78 FPS average. The most demanding preset, Ultra, still clears the 60 FPS playability threshold with an average of 64 FPS. This resolution provides the most headroom for consistent gameplay.
Moving to 2560x1440, performance drops but remains playable at lower presets. Low settings reach 69 FPS average. Medium settings hit exactly 60 FPS on average, with a minimum of 51 FPS and a maximum of 69 FPS. High settings fall below the threshold at 51 FPS average. Ultra settings produce 41 FPS average, which is not playable. The data shows a significant step down from 1080p, with the Medium preset being the boundary for 60 FPS gameplay.
At 3840x2160, the combination cannot sustain playable frame rates at any setting. Low settings produce 37 FPS average. Medium settings yield 33 FPS average, with a minimum of 28 FPS and a maximum of 37 FPS. High settings drop to 28 FPS average. Ultra settings are the weakest at 22 FPS average. Every preset at this resolution falls well below the 60 FPS threshold, making 4K unplayable for this game.
The frame rate scaling between presets is consistent. At 1080p, the difference between Low and Ultra is 43 FPS. At 1440p, that gap narrows to 28 FPS. At 4K, the gap shrinks to 15 FPS. This pattern indicates that the GPU becomes the limiting factor as resolution increases, reducing the impact of preset changes.
FAQ
Q: Can this PC run Doom at 1080p with maximum settings?
A: Yes. The Ultra preset at 1920x1080 achieves an average of 64 FPS, which clears the 60 FPS playability threshold. The High preset at this resolution reaches 78 FPS, and Low settings reach 107 FPS.
Q: What is the best playable setting at 1440p?
A: Medium is the most demanding preset that stays at or above 60 FPS at 2560x1440, with an average of 60 FPS. Low settings reach 69 FPS, while High and Ultra presets fall below the threshold at 51 FPS and 41 FPS respectively.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, the highest recorded average is 37 FPS on Low settings. Medium settings average 33 FPS, High settings average 28 FPS, and Ultra settings average 22 FPS. None of the presets approach the 60 FPS threshold.
Q: How does the Ultra preset compare to Low at each resolution?
A: At 1080p, Ultra averages 64 FPS versus 107 FPS on Low, a 43 FPS difference. At 1440p, Ultra averages 41 FPS versus 69 FPS on Low, a 28 FPS difference. At 4K, Ultra averages 22 FPS versus 37 FPS on Low, a 15 FPS difference. The performance gap between presets narrows as resolution increases.
Q: What frame rates can be expected on Medium settings across resolutions?
A: Medium settings produce 93 FPS at 1080p, 60 FPS at 1440p, and 33 FPS at 4K. The 1080p result has a minimum of 79 FPS and a maximum of 107 FPS, while the 1440p result has a minimum of 51 FPS and a maximum of 69 FPS.
Q: Does the game run smoothly at High settings anywhere?
A: Only at 1080p. High settings at 1920x1080 average 78 FPS. At 1440p, High settings average 51 FPS, and at 4K, they average 28 FPS, both below the playable threshold.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that stays at or above 60 FPS. The recorded average is 64 FPS, which provides a modest buffer above the threshold. This allows for maximum visual quality while maintaining playable performance.
At 2560x1440, the Medium preset is the highest setting that clears the 60 FPS mark. It averages exactly 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. While playable, the minimum frame rate suggests occasional dips below the target, so users with sensitivity to frame drops may prefer Low settings, which average 69 FPS.
At 3840x2160, no preset reaches 60 FPS. The best option is Low settings at 37 FPS average, but this is far below the playability threshold. The verdict data confirms that no playable settings exist at this resolution.
The Verdict
The data indicates that this PC can run Doom at 1080p and 1440p, but not at 4K. At 1920x1080, all four presets including Ultra clear the 60 FPS threshold. The Ultra preset averages 64 FPS, High averages 78 FPS, Medium averages 93 FPS, and Low averages 107 FPS. This resolution offers the most flexibility for visual settings.
At 2560x1440, only Low and Medium settings are playable. Medium is the best playable preset with an average of 60 FPS. High and Ultra presets fall short at 51 FPS and 41 FPS respectively, so users must accept lower visual quality at this resolution.
At 3840x2160, the combination fails to meet the playability threshold at any setting. The highest average is 37 FPS on Low, which is well below the 60 FPS requirement. Users targeting 4K will need different hardware for this game.
The overall verdict is that this system is suitable for 1080p gaming with maximum settings and 1440p gaming with medium settings. The 4K experience is not viable based on the recorded measurements.
CPU and GPU Roles
The benchmark results show that the Intel Arc B390 is the primary performance limiter in this combination. The GPU's benchmark score of 1482 in 3DMark Steel Nomad DX12 places it in the 9th percentile of all GPUs, indicating very low relative performance. The CPU, by contrast, sits in the 87th percentile of all CPUs with an average benchmark score of 40081.
The scaling between resolutions confirms this analysis. Performance drops significantly as resolution increases, which is characteristic of GPU-bound scenarios. At 1080p, the system achieves 107 FPS on Low settings. At 1440p, the same preset drops to 69 FPS, a 38 FPS decrease. At 4K, it falls to 37 FPS, another 32 FPS decrease. This steep decline with resolution indicates that the GPU's rendering capacity is exhausted well before the CPU becomes a bottleneck.
The preset scaling provides additional evidence. At 1080p, the difference between Low and Ultra is 43 FPS. At 1440p, this difference shrinks to 28 FPS. At 4K, it shrinks further to 15 FPS. When a system is GPU-limited, raising settings has less impact on frame rates because the GPU is already near its maximum output. The narrowing gaps at higher resolutions suggest the GPU is the constraining factor.
The CPU's capabilities are more than sufficient for this workload. The Ryzen 7 7700 has 8 cores and 16 threads with a boost clock of 5.30 GHz. Its multi-threaded performance is strong, as shown by a Cinebench R23 multi-core score of 18760 and a Geekbench multi-core score of 15371. The CPU's performance class is far above what this game requires, especially given the GPU's limitations.
In practical terms, the CPU's role becomes less significant as resolution increases. At 1080p, the CPU may help maintain higher frame rates, but the GPU still caps performance at 107 FPS on Low. At 1440p and 4K, the GPU's workload becomes heavier, and the CPU's influence on frame rates diminishes further. The recorded data points to the GPU as the decisive component for this game.
How This Combo Ranks
The AMD Ryzen 7 7700 and Intel Arc B390 combination ranks 3300 out of 3712 tested combos in Doom. This places it in the lower portion of the database, which aligns with the GPU's low benchmark standing. The Intel Arc B390 sits in the 9th percentile of all GPUs, and this rank reflects that limitation.
The ranking is not surprising given the hardware profile. The CPU is a strong performer, but the GPU's capabilities constrain the overall result. The combination's position in the bottom 10 percent of tested systems indicates that most other hardware configurations would deliver higher frame rates in this game.
The rank also contextualizes the playability findings. While the system can run Doom at 1080p and 1440p, it does so with less headroom than most other tested combinations. Users with this setup should set expectations accordingly, particularly at higher resolutions where the GPU's weaknesses become more apparent.
Similar Performance Alternatives
The GPU's nearest rivals in the database are all significantly weaker options. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3 percent below the Intel Arc B390. The NVIDIA GeForce 800M scores 1460, 1.5 percent lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5 percent lower. The NVIDIA GeForce GT 710 scores 1443, 2.7 percent lower. These alternatives would produce marginally lower frame rates in Doom, so users should expect similar performance characteristics.
On the CPU side, the nearest rivals are much closer in performance. The AMD Ryzen AI 9 365 scores 40048, just 0.1 percent below the Ryzen 7 7700. The Intel Core 5 221E scores 40144, 0.2 percent higher. The AMD Ryzen 9 270 scores 40246, 0.4 percent higher. The Intel Core i9-13905H scores 40313, 0.6 percent higher. These CPUs would not meaningfully change the frame rates in Doom because the GPU is the limiting factor.
For users seeking better performance, the data suggests focusing on GPU upgrades rather than CPU changes. The current CPU is already well above the performance level needed for this game, and any of the listed CPU alternatives would behave nearly identically. The GPU, however, is the bottleneck, and its nearest rivals are all slower, meaning this combination's performance represents the lower boundary for comparable hardware.