Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 95 | 119 | 142 | 160 |
| 1440p QHD | 177 | 222 | 262 | 300 |
| 1080p Full HD | 280 | 333 | 355 | 369 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Can AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090 run Doom? The measured data says yes, and decisively. Across every resolution and preset tested, this combination delivers frame rates that are multiples of the 60 FPS playable threshold. The 2016 FPS title is thoroughly dominated by this pairing, with the RTX 5090 providing immense headroom even at 4K Ultra settings. The data indicates a system that is not merely capable, but extraordinarily overqualified, making it a compelling case study in high-end hardware scaling within a well-optimized game engine.
Similar Performance Alternatives
The CPU and GPU each have a set of close competitors based on aggregate benchmark scores, which helps contextualize their performance within this specific game. For the AMD Ryzen 7 5800XT, the nearest rival is the AMD Ryzen 7 7840H, with a negligible delta of 0%. This suggests that in a game like Doom, which is not heavily multi-threaded, the Ryzen 7 5800XT and the 7840H would likely produce nearly identical frame rates, as the 5800XT sits at the 81st percentile among all CPUs. The AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS are also extremely close, both trailing by just 0.3%. The AMD Ryzen 5 9600X is the only rival listed that is slightly ahead, with a delta of 0.6%. These sub-1% differences imply that swapping the 5800XT for any of these processors would result in no perceptible change in Doom's performance, firmly placing the CPU's capabilities in a specific, high-performance tier.
On the GPU side, the NVIDIA GeForce RTX 5090's nearest rival is the NVIDIA Tesla P100 PCIe 16 GB, which is 0.3% ahead. This is a fascinating comparison, as it pits a consumer gaming behemoth against a professional compute-focused card, and the data shows them to be statistically equivalent in average benchmark scores. The Tesla P100 PCIe 12 GB is 0.6% behind, and the AMD Radeon RX 6850M XT is 1.1% behind. The AMD Radeon Pro Vega 64X is 1.4% ahead of the 5090. The RTX 5090's 92nd percentile ranking among all GPUs supports these results. In practical terms for Doom, any of these GPUs would provide an immense amount of graphical horsepower, and the performance differences would be obscured by the game's high frame rates. The data suggests the RTX 5090's nearest performance peers are a mix of enterprise and mobile parts, underscoring how its raw compute power translates to a wide range of workloads beyond just gaming.
CPU and GPU Roles
The measured FPS data reveals a clear pattern of the GPU becoming the primary performance driver as resolution increases, while the CPU's role is more apparent at lower resolutions. At 1920x1080, the frame rates are exceptionally high, with the Low preset hitting 368.5 FPS and Medium at 355.1 FPS. The scaling from Low to High is a drop from 368.5 to 333.1 FPS, and then to 279.7 FPS at Ultra. While the GPU is still heavily taxed, the CPU's 8-core, 16-thread configuration is able to feed the RTX 5090 enough data to maintain these extremely high numbers. The 300-plus FPS figures at 1080p suggest that the CPU is a limiting factor, but only in the sense that it cannot push beyond these already astronomical numbers.
Moving to 2560x1440, the frame rates remain incredibly high, but the scaling pattern shifts. The Low preset yields 300.2 FPS, Medium drops to 261.9 FPS, High to 221.8 FPS, and Ultra to 177.4 FPS. The percentage drop from Low to Ultra is more pronounced here than at 1080p, indicating the GPU is starting to take on a more significant workload. At 3840x2160, the GPU's dominance becomes unmistakable. The frame rates fall to 160.2 FPS at Low, 141.6 FPS at Medium, 118.7 FPS at High, and 94.9 FPS at Ultra. The scaling from Low to Ultra at 4K represents a much larger performance cost, showing that the RTX 5090 is the definitive bottleneck, as the rendering load at this resolution overwhelms the CPU's involvement. The data implies that for this game and combo, the CPU is sufficient at all resolutions, and the GPU is the component that dictates the final performance ceiling, particularly at 4K.
How This Combo Ranks
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 combination ranks 112th out of 3712 tested combos for Doom. This places the pairing in the top 3% of all configurations in the database, a position that reflects the raw power of both components. This high ranking is expected, given the GPU's 92nd percentile standing and the CPU's 81st percentile, but the data shows that the combination is greater than the sum of its parts in this specific title. The rank of 112 is not just about the individual components but about how well they work together to produce high frame rates in a game that is known for its optimization. The fact that it is not ranked higher suggests there are a few other pairings with even more extreme performance, likely involving top-tier enthusiast CPUs from a newer generation, but the 5800XT and 5090 combination is firmly in the upper echelon of gaming performance. This data indicates that users with this setup have a system that outperforms the vast majority of other configurations tested, making it a top-tier choice for high-refresh-rate gaming.
The Verdict
The verdict is unambiguous: this PC can run Doom, and it can run it exceptionally well. The benchmark results indicate the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 combination clears the 60 FPS playable threshold at every resolution and setting tested. According to the verdictByResolution data, all settings are playable at 3840x2160, 2560x1440, and 1920x1080. At 4K, the most demanding preset, Ultra, maintains an average of 94.9 FPS, which is well above the 60 FPS target. At 1440p, the Ultra preset achieves 177.4 FPS, and at 1080p, it reaches 279.7 FPS. The data shows that this system does not merely meet the minimum requirements for smooth gameplay; it obliterates them. For users with high-refresh-rate monitors, this setup provides the necessary headroom to fully utilize displays capable of 144Hz, 240Hz, or even higher refresh rates, ensuring a consistently fluid and responsive experience in Doom.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at performance across all nine resolution and settings combinations. The data shows no minimum or maximum FPS values, only averages, which suggests a consistent frame delivery.
At 3840x2160, the average frame rates are as follows: Low preset runs at 160.2 FPS, Medium at 141.6 FPS, High at 118.7 FPS, and Ultra at 94.9 FPS. The progression shows a steady decline as graphical fidelity increases, with a significant 65.3 FPS gap between the Low and Ultra presets.
At 2560x1440, the results are substantially higher. The Low preset achieves 300.2 FPS, Medium 261.9 FPS, High 221.8 FPS, and Ultra 177.4 FPS. This represents a 122.8 FPS difference between the lowest and highest settings, illustrating the increased load on the GPU at this resolution.
At 1920x1080, the frame rates are capped by the CPU and game engine's limits. The Low preset runs at 368.5 FPS, Medium at 355.1 FPS, High at 333.1 FPS, and Ultra at 279.7 FPS. The drop from Low to Ultra is 88.8 FPS, which is a smaller absolute difference than at 1440p, but the percentages are similar. The data clearly shows that the RTX 5090 is not fully utilized at 1080p, as the frame rates are so high that the CPU becomes the primary constraint.
Best Settings per Resolution
For users seeking the highest visual quality while maintaining a 60 FPS floor, the data suggests the most demanding preset is viable at every resolution. At 3840x2160, the Ultra preset is the best choice, with an average FPS of 94.9. This provides a comfortable margin above the 60 FPS threshold, allowing for full graphical detail without sacrificing smoothness. At 2560x1440, the Ultra preset is also the recommended setting, delivering an average of 177.4 FPS. This is more than enough for high-refresh-rate gaming and provides a significant buffer. At 1920x1080, the Ultra preset achieves an average of 279.7 FPS. This is the optimal choice for esports-level responsiveness and maximum visual fidelity, as the frame rate is so high that it will only be limited by the monitor's refresh rate. The verdictByResolution data confirms that Ultra is the "bestSettings" for all three resolutions, indicating that this combination can handle the game's maximum settings without breaking a sweat.
FAQ
Q: Can this PC run Doom at 4K with all settings maxed out?
A: Yes, the data shows the Ultra preset at 3840x2160 averages 94.9 FPS, which is well above the 60 FPS playable threshold.
Q: What is the highest average FPS this combination achieves in Doom?
A: The highest average FPS recorded is 368.5 FPS, which occurs at the 1920x1080 resolution with the Low preset.
Q: Is the CPU or GPU more of a limiting factor at 1080p?
A: The data implies the CPU is the limiting factor at 1920x1080, as frame rates are exceptionally high across all presets, with the Low preset hitting 368.5 FPS and Ultra hitting 279.7 FPS, suggesting the GPU has ample headroom.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset averages 300.2 FPS, while the Ultra preset averages 177.4 FPS, a difference of 122.8 FPS.
Q: How does this system's performance in Doom compare to other tested configurations?
A: This combo ranks 112th out of 3712 tested combinations, placing it in the top 3% of all systems for this game.
Q: Is the 4K Ultra preset playable?
A: Yes, it is playable. The 3840x2160 Ultra preset averages 94.9 FPS, which is a solid margin above the 60 FPS playable threshold.