Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 92 | 108 | 131 | 146 |
| 1440p QHD | 164 | 205 | 239 | 273 |
| 1080p Full HD | 256 | 314 | 350 | 368 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
This PC combination delivers exceptional performance in Doom, with the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5080 proving more than capable of running the game at maximum settings across all tested resolutions. The data shows a system that not only clears the 60 FPS threshold everywhere but does so with significant headroom, making it a top-tier choice for this title.
Measured FPS Breakdown
The measured frame rates reveal a pattern of overwhelming performance at every resolution and preset combination. Starting at 1920x1080, the system produces triple-digit average FPS across the board. On Low settings, the average reaches 368.1 FPS, while Medium delivers 349.9 FPS. High settings yield 313.8 FPS, and even the demanding Ultra preset maintains an average of 255.5 FPS. These numbers indicate that at 1080p, the combination is heavily CPU-bound, as the frame rates are so high that the GPU is never the limiting factor.
Moving to 2560x1440, the performance remains exceptional but begins to show more GPU influence. Low settings produce 273.4 FPS on average, Medium drops slightly to 239 FPS, and High settles at 204.7 FPS. The Ultra preset still delivers a robust 164.4 FPS average. The scaling from 1080p to 1440p shows a performance reduction of roughly 25-35% depending on the preset, which is consistent with the increased pixel count demanding more from the GPU while the CPU maintains its output.
At 3840x2160, the system still delivers excellent playability, though the gap between presets widens significantly. Low settings average 146.4 FPS, Medium produces 130.9 FPS, and High drops to 107.6 FPS. The Ultra preset remains comfortably above the 60 FPS threshold with an average of 92 FPS. The resolution scaling from 1440p to 4K shows a more substantial drop of approximately 44-47% across presets, indicating that the RTX 5080's rendering workload becomes the dominant factor at this resolution. Notably, the data includes no minimum or maximum FPS values, so the analysis relies solely on average frame rates, which consistently indicate smooth gameplay.
Similar Performance Alternatives
For the CPU, the nearest rivals based on average benchmark scores provide context for what other processors would deliver similar performance in this system. The AMD Ryzen 7 7840H scores 29,868 points, showing a delta of 0% compared to the 5800XT, meaning these two CPUs are effectively identical in overall compute performance. The AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both score 29,955 points, which is 0.3% higher than the 5800XT, a negligible difference that would not manifest in real-world gaming. The AMD Ryzen 5 9600X scores 29,713 points, putting it 0.6% behind the 5800XT. In practice, any of these processors would produce nearly identical frame rates in Doom, as the game's engine is not heavily CPU-threaded beyond what these chips easily handle.
On the GPU side, the RTX 5080's nearest rivals show a slightly wider spread. The AMD Radeon 8060S averages 55,757 points, sitting 0.6% behind the RTX 5080's average of 56,083 points. The AMD Radeon RX 6750 GRE 12 GB scores 55,698 points, a 0.7% deficit. The AMD Radeon Pro W5700X is further back at 54,828 points, representing a 2.3% gap. Interestingly, the AMD Radeon RX 9070 GRE actually scores higher at 57,367 points, putting it 2.2% ahead of the RTX 5080. For Doom specifically, these deltaPct values suggest that swapping in any of these GPUs would result in frame rates within a few percentage points of those measured, meaning the game would remain highly playable at all resolutions. The RX 9070 GRE would likely deliver slightly higher average FPS, while the Pro W5700X would see a marginal reduction, but none of these alternatives would change the verdict from fully playable.
CPU and GPU Roles
The division of labor between the Ryzen 7 5800XT and the RTX 5080 becomes clear when examining how performance scales across resolutions and presets. At 1920x1080, the CPU is the primary driver of performance. The difference between Low and Ultra presets is only 112.6 FPS (from 368.1 down to 255.5), which is a 30.6% reduction. This relatively modest drop suggests that even at Ultra, the GPU is not fully saturated, and the CPU's single-thread performance, reflected in its 3DMark single-thread score of 959, is what keeps frame rates from climbing even higher.
At 2560x1440, the balance shifts toward the GPU. The spread between Low and Ultra grows to 109 FPS (273.4 down to 164.4), representing a 39.9% reduction. This widening gap indicates that the RTX 5080 is starting to work harder as pixel count increases, but the CPU still provides enough headroom that the GPU can express its full capability. The fact that Low settings at 1440p (273.4 FPS) nearly match Low settings at 1080p (368.1 FPS) shows that the CPU is still a meaningful contributor, but the GPU is becoming more relevant.
At 3840x2160, the GPU becomes the dominant factor. The performance drop from Low to Ultra is 54.4 FPS (146.4 down to 92), a 37.2% reduction, but the absolute numbers are much lower than at lower resolutions. The scaling from 1080p Ultra to 4K Ultra shows a 64% reduction in frame rate (from 255.5 to 92 FPS), which is far more than the 2.25x pixel count increase would suggest if the system were purely GPU-limited. This indicates that while the GPU is the main constraint at 4K, the CPU still plays a role in preventing the frame rate from scaling linearly with resolution. In practical terms, the Ryzen 7 5800XT's 8 cores and 16 threads, combined with its Zen 3 architecture, provide ample processing power for Doom's engine, while the RTX 5080's 10,752 shading units and 960.0 GB/s memory bandwidth handle the increasing graphical load as resolution rises.
The Verdict
This PC can absolutely run Doom, and it does so with exceptional headroom across every resolution and preset combination tested. The verdict by resolution confirms that all four settings levels — Low, Medium, High, and Ultra — are playable at every resolution. At 1920x1080, the system averages 255.5 FPS on Ultra, which is 4.3 times the 60 FPS playable threshold. At 2560x1440, Ultra averages 164.4 FPS, still 2.7 times the threshold. Even at 3840x2160, the most demanding scenario, Ultra maintains an average of 92 FPS, which is 53% above the 60 FPS minimum for smooth gameplay.
The data shows no scenario where this combination dips below the playable threshold. The lowest average FPS recorded across all tests is 92 FPS at 4K Ultra, and every other configuration exceeds that. This means gamers can confidently enable maximum settings at any resolution without worrying about frame rate drops. The RTX 5080's 16 GB of GDDR7 memory ensures that even the most texture-heavy scenes in Doom will not cause memory-related stutters, while the CPU's high boost clock of 4.80 GHz keeps frame pacing consistent. In short, this is a system that not only runs Doom but runs it at the highest possible quality with performance to spare.
Best Settings per Resolution
For each resolution, the best settings are those that deliver the highest visual quality while maintaining at least 60 FPS, and in every case, that means Ultra settings. At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 92 FPS. This is the optimal choice for 4K gaming, as it provides the maximum graphical fidelity while still offering 32 FPS of headroom above the playable threshold. Lower presets like High (107.6 FPS) and Medium (130.9 FPS) are also viable, but they sacrifice visual quality without any practical benefit since Ultra already clears the threshold comfortably.
At 2560x1440, Ultra is again the best choice, averaging 164.4 FPS. This provides a substantial buffer above 60 FPS, ensuring smooth gameplay even during intense combat sequences. The gap between Ultra and High (204.7 FPS) is notable, but since Ultra already delivers nearly three times the playable threshold, there is no reason to reduce settings. At 1920x1080, Ultra averages 255.5 FPS, which is more than four times the minimum required for smooth play. This makes Ultra the clear recommendation for competitive play or high-refresh-rate monitors, as the frame rates are high enough to take full advantage of 240Hz displays. In all cases, the data indicates that pushing to Ultra settings is the correct choice, as the system never approaches the 60 FPS limit.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5080 ranks 194th out of 3,712 tested combinations for Doom, placing it in the top 5.2% of all systems in the database. This percentile ranking reflects the hardware's strong benchmark scores: the CPU sits at the 81st percentile compared to all CPUs, while the GPU ranks at the 87th percentile among all GPUs. The fact that the combo ranks higher than either component's individual percentile suggests that the pairing is particularly well-suited for this game, with no bottleneck preventing either part from performing at its full potential.
The ranking of 194 out of 3,712 means that only 193 tested combinations produce higher frame rates in Doom. These would necessarily include more powerful CPUs like the Ryzen 7 7800X3D or newer GPUs like the RTX 5090, but the practical difference in this game is minimal given that the system already delivers over 250 FPS at 1080p Ultra. The data shows that this combo occupies a sweet spot where the CPU's strong single-thread performance (3DMark single-thread score of 959) complements the GPU's massive compute throughput (56.28 TFLOPS FP32). For Doom, which was released in 2016 and is not exceptionally demanding by modern standards, this combination is overkill in the best possible way, ensuring that the game runs flawlessly with all visual features enabled at any resolution.