Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
244 FPS
Ultra 1080p Measured
146 FPS

1440p (2K / QHD)

Low 1440p Measured
155 FPS
Ultra 1440p Measured
93 FPS

4K (Ultra HD)

Low 4K Measured
84 FPS
Ultra 4K Measured
54 FPS
5.6ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 29,879
Graphics Card
Required 27,325
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 62 74 84
1440p QHD 93 113 134 155
1080p Full HD 146 178 212 244

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 178
1920x1080 Low 244
1920x1080 Medium 212
1920x1080 Ultra 146
2560x1440 High 113
2560x1440 Low 155
2560x1440 Medium 134
2560x1440 Ultra 93
3840x2160 High 62
3840x2160 Low 84
3840x2160 Medium 74
3840x2160 Ultra 54

Performance Analysis: Doom on Your System

The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 combination delivers a definitive "yes" for running Doom, with the data showing that every resolution tested—from 1080p up to 4K—has at least one playable preset that clears the 60 FPS threshold. The standout finding is that this combo provides a high-refresh-rate experience at 1440p and 1080p, while 4K remains viable only if you are willing to moderate settings. Benchmark results indicate that the RTX 5060 is the primary driver of performance, with the Ryzen 7 5800XT providing ample headroom to avoid bottlenecking the GPU at all tested configurations.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance scaling across three resolutions and four quality presets. At 1920x1080, the combo is overwhelmingly fast, with the Low preset achieving an average of 244 FPS, which is the highest score recorded in the entire dataset. The Medium preset follows at 211.9 FPS, High at 177.5 FPS, and even the demanding Ultra preset maintains a robust 146.2 FPS average. The delta between Low and Ultra at this resolution is 97.8 FPS, indicating that the GPU has substantial compute headroom even when pushed with maximum visual fidelity. All four presets at 1080p are far beyond the 60 FPS playable threshold, making this resolution the clear target for competitive or high-refresh-rate displays.

Moving to 2560x1440, the performance remains exceptionally strong, though the scaling from 1080p shows a predictable reduction in frame rates. The Low preset averages 154.6 FPS, which is a 36.6% drop from the 1080p Low result, yet still extremely high. Medium delivers 133.6 FPS, High delivers 112.8 FPS, and Ultra maintains an average of 93.2 FPS. The progression from Low to Ultra at 1440p shows a 61.4 FPS difference, which is a slightly smaller absolute gap than at 1080p, suggesting that resolution scaling is beginning to equalize the load across presets. Every single preset at 1440p clears the 60 FPS threshold with significant margin, meaning users can run the game at maximum settings without worrying about frame rate drops.

At 3840x2160, the picture changes considerably, as this is the only resolution where the Ultra preset fails to meet the playable threshold. The Low preset averages 83.8 FPS, which is the highest 4K result and still comfortably above 60 FPS. Medium follows at 74.4 FPS, and High averages 62 FPS, which is just barely above the 60 FPS mark. The Ultra preset drops to 54.2 FPS, which falls 5.8 FPS short of the playable threshold, making it the only unplayable configuration in the entire dataset. The scaling from Low to Ultra at 4K is 29.6 FPS, a much tighter band than at lower resolutions, indicating that the RTX 5060's 8 GB memory buffer and 128-bit bus are becoming limiting factors at this extreme resolution.

The data also reveals how preset selection impacts performance at each resolution. At 1080p, the difference between Medium and High is 34.4 FPS, while the difference between High and Ultra is 31.3 FPS. At 1440p, these gaps narrow to 20.8 FPS and 19.6 FPS, respectively. At 4K, the Medium-to-High gap is 12.4 FPS, and the High-to-Ultra gap is 7.8 FPS. This pattern confirms that the GPU is the performance bottleneck at 4K, as the incremental cost of each quality tier diminishes with higher resolution.

FAQ

*Q: Can this PC run Doom at 4K with High settings?*

A: Yes, the data shows an average of 62 FPS at 3840x2160 with the High preset, which clears the 60 FPS playable threshold. However, this is the closest margin of any playable configuration, so frame rates may fluctuate in demanding scenes.

Q: What is the best settings preset at 1440p for this combo?

A: The Ultra preset at 2560x1440 delivers an average of 93.2 FPS, making it the best visual quality option that still maintains a high frame rate. All four presets at 1440p are playable, so users can prioritize either visual fidelity or maximum FPS.

Q: Is the 4K Ultra preset playable with this hardware?

A: No, the data shows an average of 54.2 FPS at 3840x2160 with Ultra settings, which is 5.8 FPS below the 60 FPS playable threshold. Users who want to play at 4K should select the High preset instead, which averages 62 FPS.

Q: How much performance is lost when moving from 1080p to 1440p?

A: At the High preset, the average FPS drops from 177.5 at 1080p to 112.8 at 1440p, a reduction of 64.7 FPS or roughly 36%. The relative drop is consistent across presets, with Low losing 89.4 FPS, Medium losing 78.3 FPS, and Ultra losing 53 FPS.

Q: Which resolution gives the highest frame rate headroom above the playable threshold?

A: The 1080p Low preset provides the largest margin, averaging 244 FPS, which is 184 FPS above the 60 FPS threshold. Even at 1080p Ultra, the combo maintains 146.2 FPS, which is 86.2 FPS above the threshold.

Q: Does the RTX 5060 have enough VRAM for 4K in this game?

A: The GPU has 8 GB of GDDR7 memory with a 448.0 GB/s bandwidth. The benchmark data shows that 4K High is playable at 62 FPS, but Ultra drops to 54.2 FPS, suggesting that memory capacity or bandwidth limits the highest preset at this resolution.

CPU and GPU Roles

The performance scaling across resolutions clearly indicates that the NVIDIA GeForce RTX 5060 is the dominant component in this pairing for Doom. The evidence is in the frame rate progression: at 1080p Low, the combo hits 244 FPS, but at 4K Low, it drops to 83.8 FPS—a 65.7% reduction. This dramatic scaling is characteristic of a GPU-bound workload, where the rendering load increases exponentially with resolution. The CPU, an AMD Ryzen 7 5800XT with 16 threads and a boost clock of 4.80 GHz, is far more capable than what Doom requires at these settings, as evidenced by the fact that even the lowest resolution with the lowest preset exceeds 240 FPS.

The role of the CPU becomes more pronounced at lower resolutions and higher frame rates. At 1080p Low, the system is generating 244 FPS, which requires the CPU to feed the GPU with draw calls and game logic updates at an extremely rapid pace. The Ryzen 7 5800XT's 3DMark single-thread score of 959 and multi-thread score of 7683 suggest it has the single-core and multi-core throughput to handle this load. However, the data does not show any signs of CPU bottlenecking, as the frame rates continue to scale consistently with GPU load. If the CPU were limiting, we would expect to see diminishing returns when lowering resolution, but the 1080p-to-1440p drop at Low preset is 89.4 FPS, which is proportionally similar to the drop seen at High preset (64.7 FPS).

At 4K, the GPU is unequivocally the limiting factor. The Ultra preset averages 54.2 FPS, which is below the playable threshold, while the CPU has ample headroom to handle more work. The diminishing frame rate gaps between presets at 4K—where Ultra is only 8.8 FPS slower than High—confirm that the GPU's execution units are saturated, and the CPU is not contributing to the performance ceiling. Conversely, at 1080p, the larger gaps between presets (34.4 FPS between Medium and High) suggest that the GPU still has spare capacity, and the CPU is keeping up with the demand.

The RTX 5060's specifications support this analysis. With 3840 shading units, 120 TMUs, and 48 ROPs, the GPU has a substantial parallel compute capability, but its 8 GB memory buffer and 128-bit bus (448.0 GB/s bandwidth) are modest for 4K rendering. The 19.18 TFLOPS FP32 throughput is sufficient for high frame rates at lower resolutions, but the memory subsystem becomes the bottleneck at 4K Ultra, where texture and geometry data exceed the memory bandwidth efficiency. The CPU's 32 MB shared L3 cache and 51.2 GB/s memory bandwidth are more than adequate for gaming workloads, further confirming that the GPU is the performance gatekeeper.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 7 5800XT's nearest rivals provide context for its performance class. The AMD Ryzen 7 7840H has an average benchmark score of 29868, which is essentially identical to the 5800XT's 29879 score, with a delta of 0%. This means that in a system with the same GPU, swapping the 5800XT for the 7840H would produce virtually indistinguishable frame rates in Doom. Similarly, the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both score 29955, which is 0.3% higher than the 5800XT—a negligible difference for this game. The AMD Ryzen 5 9600X scores 29713, which is 0.6% lower, also well within the margin of error for gaming performance. All four rivals are so close in score that the choice between them would not materially affect the FPS numbers in the measured data.

For the GPU, the NVIDIA GeForce RTX 5060's nearest rivals show a similar pattern of near-identical performance. The AMD Radeon 860M scores 26401, which is 0.3% higher than the RTX 5060's 26331 average, placing it as the closest alternative. The NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, which is 0.8% higher, and the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower. These delta values are all within a 2% band, meaning that any of these GPUs would produce nearly identical frame rates in Doom at the same settings and resolution. In practical terms, a user with any of these GPUs paired with a similar-class CPU would see frame rates within a few FPS of the measured numbers in this benchmark.

The implication is that this combo's performance is representative of a broad class of mid-range hardware from both AMD and NVIDIA. The Ryzen 7 5800XT's 81st percentile ranking among all CPUs and the RTX 5060's 72nd percentile among all GPUs indicate that this is solidly mid-pack hardware, and the nearest rivals confirm that there is no single component that dramatically outperforms the others in this class.

How This Combo Ranks

The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 ranks 1695th out of 3712 tested combos for Doom, placing it in the 54th percentile of all systems in the database. This rank reflects a solidly mid-tier position, which aligns with the component-level percentiles: the CPU ranks in the 81st percentile, while the GPU ranks in the 72nd percentile. The combo rank being lower than either individual component percentile suggests that other systems with higher-end GPUs or CPUs achieve better frame rates, but the 54th percentile still represents a comfortably playable experience for this game.

The rank of 1695 out of 3712 means there are 2017 combos that perform better in Doom, but also 2016 combos that perform worse. This places the system in the middle of the pack, which is consistent with the measured FPS data showing that the combo clears the 60 FPS threshold at all resolutions except 4K Ultra. The spread of results in the database likely includes systems with much more powerful GPUs (e.g., RTX 4090-class) that achieve higher frame rates at 4K Ultra, as well as older or lower-end systems that struggle to hit 60 FPS even at 1080p. The 5800XT + RTX 5060 combo sits comfortably in the upper-middle range, offering a balance of high frame rates at mainstream resolutions and acceptable performance at 4K with adjusted settings.

The Verdict

This PC can run Doom with clear success across all tested resolutions, provided the user selects appropriate settings. At 1920x1080, the verdict is unequivocal: all four presets—Low (244 FPS), Medium (211.9 FPS), High (177.5 FPS), and Ultra (146.2 FPS)—are playable with massive headroom above the 60 FPS threshold. The best settings at 1080p are Ultra, which delivers an average of 146.2 FPS, making this resolution ideal for high-refresh-rate monitors.

At 2560x1440, the verdict is equally positive. All four presets are playable, with Low averaging 154.6 FPS, Medium at 133.6 FPS, High at 112.8 FPS, and Ultra at 93.2 FPS. The best settings are Ultra, which maintains a 93.2 FPS average, offering both excellent visual quality and smooth gameplay. This resolution strikes the best balance between image quality and performance for this hardware.

At 3840x2160, the verdict is conditional. The playable settings are High (62 FPS), Low (83.8 FPS), and Medium (74.4 FPS), all of which clear the 60 FPS threshold. The Ultra preset, however, is not playable, averaging 54.2 FPS. The best playable settings are High, which delivers 62 FPS—just barely above the threshold. For 4K gaming, users should avoid Ultra and stick with High or Medium to maintain consistent frame rates. Overall, this combo is a strong performer for Doom, excelling at 1080p and 1440p, and remaining viable at 4K with moderate settings.