Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5050 delivers a decisive performance profile for Doom (2016), with benchmark data showing a clear hierarchy across resolutions and presets. The measured results indicate that this combination is built for high-refresh-rate 1080p and 1440p gaming, while 4K demands more conservative settings to stay fluid. Below is a detailed breakdown of the measured FPS, comparative hardware positioning, and component roles.
Measured FPS Breakdown
The dataset provides average FPS for every resolution/settings combination, with min/max values available only for the Medium preset at each resolution. These figures reveal how the RTX 5050 scales with workload.
1920x1080 (1080p): This is the strongest showing. At Low settings, the combo averages 202 FPS, which is exceptional for fast-paced arena shooter gameplay. Stepping up to Medium drops the average to 176 FPS, with a minimum of 150 FPS and a maximum of 203 FPS. High settings still produce a very high average of 149 FPS. The most demanding preset, Ultra, still delivers a robust 122 FPS average. Every preset here clears the 60 FPS threshold with massive headroom, making 1080p a near-effortless resolution for this hardware.
2560x1440 (1440p): Performance remains strong but scales down predictably. Low settings yield 131 FPS, Medium averages 114 FPS (min 97, max 131), and High drops to 96 FPS. Ultra settings fall to 79 FPS, which is still comfortably above the 60 FPS playable threshold. The data shows that 1440p Ultra is viable, but the margin over the 60 FPS line is thinner than at 1080p.
3840x2160 (4K): This is where the GPU begins to show its limits. Low settings average 71 FPS, which is playable but not by a wide margin. Medium averages 62 FPS, with a minimum of 52 FPS and maximum of 71 FPS. High settings drop to 52 FPS, and Ultra falls further to 43 FPS. The min/max spread at 4K Medium (52–71) highlights the variability under load; the average sits just above the playable line but dips below it during demanding scenes.
Looking at the data pattern, the FPS drop from 1080p to 1440p is roughly 30–35% across presets, while the drop from 1440p to 4K is steeper, around 45–50%. This nonlinear scaling suggests the GPU hits a bandwidth or compute wall as pixel count increases.
Similar Performance Alternatives
The nearestRivals data provides context for both components, showing which alternative hardware would produce similar frame rates.
CPU Rivals: The AMD Ryzen 7 5800XT’s average benchmark score is 29,879, placing it in the 81st percentile of all CPUs. Its closest rivals are nearly identical in score:
- AMD Ryzen 7 7840H (avg score 29,868, delta 0%)
- AMD Ryzen 7 8845HS (avg score 29,955, delta -0.3%)
- AMD Ryzen 7 7840HS (avg score 29,955, delta -0.3%)
- AMD Ryzen 5 9600X (avg score 29,713, delta 0.6%)
These delta percentages are negligible, meaning any of these processors would deliver virtually indistinguishable frame rates in Doom. The 5800XT’s 8-core/16-thread configuration and Zen 3 architecture are clearly sufficient for this game’s engine.
GPU Rivals: The NVIDIA GeForce RTX 5050 has an average benchmark score of 21,035, sitting in the 66th percentile of all GPUs. Its nearest rivals show a wider spread:
- AMD Radeon RX Vega M GL (avg score 21,153, delta -0.6%)
- AMD Radeon HD 8970M (avg score 21,237, delta -1%)
- AMD Radeon RX 5600 XT (avg score 20,713, delta 1.6%)
- NVIDIA RTX A4000 Mobile (avg score 21,379, delta -1.6%)
The RTX 5050 is slightly faster than the RX 5600 XT (by 1.6%) and slightly slower than the other three. In practical terms, a system with an RX 5600 XT would produce nearly the same FPS in Doom, while the A4000 Mobile or HD 8970M might edge out the RTX 5050 by a few frames. The deltaPct values suggest that swapping to any of these rivals would not change the playability verdict at any resolution.
CPU and GPU Roles
The measured FPS scaling across resolutions reveals a classic GPU-bound pattern for Doom. The CPU (Ryzen 7 5800XT) has ample headroom, as evidenced by its 81st percentile ranking and strong multi-threaded scores (Cinebench R23 multi-core: 23,794). The GPU (RTX 5050) is the limiting factor as resolution increases.
At 1080p, the CPU still has influence. The difference between Low (202 FPS) and Ultra (122 FPS) is 80 FPS, showing that the GPU workload rises with settings. However, even at Ultra, the CPU is not bottlenecking; the 5800XT’s single-thread score (3,359 in Cinebench R23) is more than sufficient for Doom’s engine.
At 1440p, the GPU becomes the dominant constraint. The FPS drop from 1080p to 1440p at the same settings (e.g., High: 149→96 FPS) is a 35% reduction, which aligns with the GPU’s pixel throughput limits. The CPU’s role diminishes because the frame rate is already high enough that draw calls and game logic are not the bottleneck.
At 4K, the GPU is unequivocally the bottleneck. The RTX 5050’s 8 GB GDDR6 memory and 320.0 GB/s bandwidth are stretched thin, as shown by the steep drop from Medium (62 FPS) to High (52 FPS) and Ultra (43 FPS). The CPU has no measurable impact here; even a much faster processor would not raise these numbers because the GPU is saturated.
The scaling data implies that for this game, the RTX 5050’s 13.17 TFLOPS FP32 throughput is the ceiling. The CPU’s 51.2 GB/s memory bandwidth and 32 MB L3 cache provide enough data to feed the GPU, but the GPU’s 128-bit memory bus limits 4K performance.
How This Combo Ranks
The combo rank in game is 2,281 out of 3,712 tested combinations. This places it in the 61.4th percentile (100 – (2281/3712)100), meaning it outperforms roughly 61% of all tested CPU-GPU pairings for Doom*. This is a solid mid-to-upper tier ranking, reflecting the balanced nature of the 5800XT and RTX 5050.
The ranking makes sense given the GPU’s 66th percentile score and the CPU’s 81st percentile score. The combo benefits from the CPU’s strength, which prevents it from becoming a bottleneck at lower resolutions where high frame rates are achieved. The GPU’s mid-range position limits the combo’s overall standing, particularly at 4K where the RTX 5050 struggles.
Compared to the nearest GPU rivals, the RX 5600 XT (delta +1.6%) would likely rank slightly higher, while the RX Vega M GL (delta -0.6%) would rank slightly lower. The CPU rivals are all within 0.6% of the 5800XT’s score, so any of them would produce a nearly identical combo rank.
The Verdict
The verdictByResolution data provides a clear answer: *Yes, this PC can run Doom at all three tested resolutions, but not at every preset.*
At 3840x2160 (4K), the playable settings are Low (71 FPS) and Medium (62 FPS). High (52 FPS) and Ultra (43 FPS) fall below the 60 FPS threshold. The best playable setting is Medium, averaging 62 FPS, though the minimum of 52 FPS indicates occasional dips below the threshold.
At 2560x1440 (1440p), all four settings are playable: Low (131 FPS), Medium (114 FPS), High (96 FPS), and Ultra (79 FPS). The best setting is Ultra, averaging 79 FPS, which provides a comfortable margin above 60 FPS.
At 1920x1080 (1080p), all settings are playable with significant headroom: Low (202 FPS), Medium (176 FPS), High (149 FPS), and Ultra (122 FPS). The best setting is Ultra, averaging 122 FPS, making this resolution ideal for high-refresh-rate monitors.
The verdict is straightforward: for 60 FPS gameplay, target 1440p Ultra or 1080p Ultra for the best visual experience, and 4K Medium if resolution is the priority.
FAQ
*Q: Can this combo run Doom at 4K 60 FPS?*
A: Yes, but only at Medium settings or lower. The measured average at 4K Medium is 62 FPS, with a minimum of 52 FPS. High and Ultra settings average 52 FPS and 43 FPS respectively, which are below the 60 FPS threshold.
Q: What is the best preset for 1440p?
A: Ultra is the best playable preset at 2560x1440, averaging 79 FPS. This provides the highest visual quality while still maintaining a comfortable margin above the 60 FPS playable threshold.
Q: How does the RTX 5050 compare to the RX 5600 XT?
A: The RTX 5050 has an average benchmark score of 21,035, while the RX 5600 XT scores 20,713, giving the RTX 5050 a 1.6% advantage. In Doom, this translates to a few extra frames per second at each resolution and setting.
Q: Is the Ryzen 7 5800XT a bottleneck for the RTX 5050?
A: No. The CPU scores in the 81st percentile of all CPUs, and its nearest rivals (Ryzen 7 7840H, 8845HS) have virtually identical scores. The data shows the GPU is the limiting factor at 4K, while the CPU has sufficient headroom at 1080p and 1440p.
*Q: What is the combo’s overall ranking for Doom?*
A: The combo ranks 2,281 out of 3,712 tested combinations, placing it in the upper 61% of all tested CPU-GPU pairings for this game.
Q: Does the 8 GB VRAM limit performance at any resolution?
A: The data does not directly measure VRAM usage, but the steep FPS drop at 4K Ultra (43 FPS) compared to 4K Medium (62 FPS) suggests the GPU’s memory bandwidth and capacity are stressed at high settings and high resolution.
Best Settings per Resolution
The most demanding preset that maintains an average of at least 60 FPS at each resolution:
3840x2160 (4K): Medium is the highest playable preset, averaging 62 FPS. Low averages 71 FPS, but Medium offers better visual quality while staying just above the threshold. Note that the minimum FPS at Medium is 52, so some scenes will drop below 60.
2560x1440 (1440p): Ultra is the highest playable preset, averaging 79 FPS. This is the optimal choice for this resolution, as it delivers maximum visual fidelity with a 19 FPS margin over the 60 FPS threshold.
1920x1080 (1080p): Ultra is the highest playable preset, averaging 122 FPS. This leaves massive headroom above the threshold, making it ideal for high-refresh-rate displays. The next step down, High, averages 149 FPS, but Ultra provides better image quality without sacrificing smoothness.
These settings represent the sweet spot for each resolution: 4K users should compromise on Medium to maintain playability, while 1440p and 1080p users can max out the game without concern.