Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 92 | 105 |
| 1440p QHD | 117 | 143 | 170 | 195 |
| 1080p Full HD | 181 | 221 | 262 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 3080 delivers a decisive verdict for Doom: this combination is capable of running the game at maximum settings across all tested resolutions, with the lowest average frame rate still comfortably above the 60 FPS playability threshold. At 4K, the combo averages 63 FPS on Ultra, while 1440p and 1080p produce averages of 117 FPS and 181 FPS respectively. The data shows a system that is not merely playable but offers substantial headroom for high-refresh-rate displays at lower resolutions.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance scaling across three resolutions and four quality presets. At 1920x1080, the combination produces extremely high frame rates that approach the limits of standard display refresh rates. On Low settings, the average FPS reaches 301, with no minimum or maximum values recorded. Medium settings reduce the average to 262 FPS, with a recorded minimum of 223 FPS and a maximum of 301 FPS. High settings yield an average of 221 FPS, while the most demanding Ultra preset still maintains an average of 181 FPS. These numbers indicate that at 1080p, the bottleneck is rarely the GPU, as even the heaviest settings produce frame rates that exceed the refresh rate of most monitors.
Moving to 2560x1440, the performance remains exceptionally strong but shows the expected impact of increased pixel count. Low settings produce an average of 195 FPS, while Medium settings average 170 FPS with a minimum of 144 FPS and a maximum of 195 FPS. High settings deliver 143 FPS on average, and Ultra settings still manage 117 FPS. The gap between Low and Ultra at this resolution is 78 FPS, showing that the RTX 3080 has enough headroom to absorb the additional shading and texture work demanded by higher presets without dropping below triple-digit frame rates.
At 3840x2160, the performance curve becomes more pronounced. Low settings average 105 FPS, which is still well above the 60 FPS threshold. Medium settings average 92 FPS, with a minimum of 78 FPS and a maximum of 106 FPS. High settings drop to 78 FPS on average, and Ultra settings produce 63 FPS. The data shows a consistent degradation of roughly 10-15 FPS per preset step at 4K, which is a predictable scaling pattern for a GPU operating near its memory bandwidth and compute limits. The minimum FPS recorded at 4K Medium is 78, indicating that even during intense scenes, the system does not experience severe frame time spikes.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution is Ultra in all three cases, which is an unusual outcome for a demanding title. At 1920x1080, the Ultra preset averages 181 FPS, far exceeding the playable threshold. At 2560x1440, Ultra averages 117 FPS, again well above 60 FPS. At 3840x2160, Ultra averages 63 FPS, which is the closest margin to the threshold but still clears it by 3 FPS. This means the combination can run the game at maximum visual quality without compromising frame rate at any resolution tested.
The margin of safety is substantial at lower resolutions, with 1080p Ultra offering nearly three times the playable threshold. At 1440p, the margin is nearly double. The only resolution where the margin narrows is 4K, where the 63 FPS average is just above the 60 FPS line. However, the data does not include minimum FPS values for 4K Ultra, so it is unclear whether brief dips below 60 FPS occur during heavy combat sequences. The recorded minimum for 4K Medium is 78 FPS, which suggests the engine maintains consistent frame pacing even under load, but the absence of a minimum value for Ultra leaves some uncertainty.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component matters more for this game at each resolution. At 1920x1080, the CPU plays a more significant role because the GPU can render frames faster than the processor can feed it draw calls. The difference between Low and Ultra at 1080p is 120 FPS, indicating that the GPU is the limiting factor even at this resolution, but the high absolute numbers suggest the Ryzen 7 5800XT with its 8 cores and 16 threads is sufficient to avoid bottlenecking the RTX 3080. The CPU's 3DMark single-thread score of 959 and Cinebench R23 single-core score of 3359 indicate strong per-core performance, which is critical for a game like Doom that is known for efficient multi-threading but still relies on a few primary threads for game logic.
As resolution increases to 2560x1440, the GPU begins to dominate the performance equation. The frame rate drops by roughly 25-30% compared to 1080p across all presets, which is consistent with the increase in pixel count. The CPU's 16 threads provide enough parallelism for the game's rendering pipeline, but the data shows that the GPU's compute and memory bandwidth become the primary constraints. The RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are sufficient for 1440p, as evidenced by the 117 FPS average on Ultra.
At 3840x2160, the GPU is unequivocally the limiting component. The frame rates drop to 63-105 FPS depending on preset, which is a substantial reduction from 1440p. The CPU's role diminishes further because the GPU takes longer to render each frame, giving the processor ample time to prepare the next frame. The 4K Ultra result of 63 FPS is close to the 60 FPS threshold, indicating that the RTX 3080 is near its limit at this resolution with maximum settings. The data suggests that users seeking higher frame rates at 4K would need to reduce settings to High or Medium, which yield 78 FPS and 92 FPS respectively.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this combination. The AMD Ryzen 7 5800XT has an average benchmark score of 29,879, placing it in the 81st percentile of all CPUs. Its closest rival is the AMD Ryzen 7 7840H with an average score of 29,868, representing a 0% difference. The AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both score 29,955, which is 0.3% higher than the 5800XT. The AMD Ryzen 5 9600X scores 29,713, which is 0.6% lower. These delta values are negligible, meaning any of these CPUs would deliver virtually identical performance in Doom. The 5800XT's 8 cores and 16 threads are more than adequate for this game, and the rivals' similar scores indicate they would not introduce any meaningful bottleneck differences.
For the GPU, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23,172, placing it in the 68th percentile of all GPUs. Its nearest rival is the NVIDIA P106-100 with a score of 23,249, which is 0.3% higher. The AMD Radeon Pro Vega 16 scores 23,250, also 0.3% higher. The AMD Radeon RX 6600M scores 23,273, which is 0.4% higher, and the AMD Radeon R9 M290X scores 23,276, also 0.4% higher. These delta values are within a fraction of a percent, suggesting that any of these GPUs would produce nearly identical frame rates in Doom at the same settings and resolutions. However, the RTX 3080's specific architecture features, such as its 8704 shading units and 68 RT cores, are not reflected in these raw scores, so real-world gaming performance could differ in other titles.
How This Combo Ranks
In the benchmark database, this CPU-GPU combination ranks 1054 out of 3712 tested combos for Doom. This places it in the upper third of all configurations, which is a strong showing given the game's release date and the age of the RTX 3080. The rank is based on the measured FPS across all resolutions and settings, and the data shows that the combination performs consistently well. The 1054th rank out of 3712 means that roughly 28% of tested combos outperform it, but many of those likely feature newer and more expensive hardware. For a system built around a 2020 GPU and a 2024 CPU, this rank indicates that the combination remains highly relevant for Doom, even though the game itself was released in 2016.
The percentile rankings for the individual components support this assessment. The CPU's 81st percentile ranking among all CPUs and the GPU's 68th percentile ranking among all GPUs suggest that both components are above average, but the GPU is relatively weaker in the overall landscape. This asymmetry explains why the combo ranks in the upper third rather than the top percentile: the GPU holds back the combination at higher resolutions, while the CPU has excess headroom.
The Verdict
This PC can definitively run Doom, and it can do so at the highest settings at every resolution tested. The verdict by resolution confirms that all four presets—Low, Medium, High, and Ultra—are playable at 1920x1080, 2560x1440, and 3840x2160, with the 60 FPS threshold being met or exceeded in every case. The best settings at each resolution are Ultra, with average FPS of 181 at 1080p, 117 at 1440p, and 63 at 4K.
The 4K Ultra result is the only configuration that comes close to the threshold, and the 63 FPS average leaves minimal headroom for demanding scenes. Users who prioritize frame rate stability over visual fidelity at 4K should consider dropping to High settings, which provide a 78 FPS average and a larger safety margin. At 1440p and below, the combination offers exceptional performance that would satisfy even the most demanding competitive players, as the frame rates exceed the refresh rate of most gaming monitors. The Ryzen 7 5800XT's strong multi-threaded performance, evidenced by its Cinebench R23 multi-core score of 23,794, ensures that the CPU does not hinder the GPU at any resolution. Overall, the data shows a well-balanced system that excels in Doom, with the only caveat being that 4K Ultra is playable but not with a wide margin of error.